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https://www.reddit.com/r/civ/comments/9u8d03/more_leaked_concept_art_for_second_expansion/
I really hope it isn't Eleanor of Aquitaine.
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{CC}StealthBlue
United States41117 Posts
![]() https://www.reddit.com/r/civ/comments/9u8d03/more_leaked_concept_art_for_second_expansion/ I really hope it isn't Eleanor of Aquitaine. | ||
{CC}StealthBlue
United States41117 Posts
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TheFish7
United States2824 Posts
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{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
https://www.reddit.com/r/civ/comments/9wehlw/give_vesuvius_pls_already/e9lqy44/ Mansa Musa, Arpad, Simon Bolivar, Atahualpao, Tāwhiao, Roxelana, Arawrahta, Midgegooroo, Eleanor. PM me for more info Not entirely legit I think as the Aboriginals had not set leader in History... | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
![]() >new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng) >climate change and natural disasters are in >3 new future era government types Corporate Libertarianism (Domination) Digital Democracy (Cultural) Technocracy (Science) >World Congress, new diplo options >Electricity and dams, cities require power which affects productivity >strategic resources are overhauled somehow >new wonders/natural wonders | ||
{CC}StealthBlue
United States41117 Posts
https://www.youtube.com/watch?v=fgrphndbpgE Gathering Storm is the new expansion. | ||
{CC}StealthBlue
United States41117 Posts
![]() Civilization 6's next expansion, Gathering Storm introduces global warming as its central mechanic, asking players to weigh up the impact their actions have upon the planet. Burning coal or oil may be easier and cheaper than relying on renewable energy, but you'll risk increasing the global temperature through your actions and losing favour amongst the international community. Let's start with the rivers! Unlike in the base game where you may choose to settle a city next to a river and view its floodplains as a static bonus to your food production, in Gathering Storm you'll need to weigh up the potential risks involved. Those floodplains now actually live up to their name and flood. "There are three different severity levels," explained lead designer, Ed Beach. "When you start a new game, players can decide what their natural disaster setting is going to be: minimal, light, moderate, heavy or hyper-real. They'll pick what they want and if they slide this setting all the way over to the most intense amount, they'll be much more likely to receive severe levels of flooding throughout their game." But what happens if you start your game in the middle of a continent, far away from any river floods or mountain ranges? To ensure these players also need to grapple with environmental effects, there are also droughts to consider, as well as a variety of storms. "There are four different types of storms," said Beach. "These can start in different sorts of biomes on the map. We can have blizzards that start in the tundra area or hurricanes that start at sea. Introducing these helped balance everything out so that the effects were nicely balanced across the map." On top of this, the most widespread environmental concern in Gathering Storm is easily the rising sea levels. If things are going badly, entire tiles can be reclaimed by the ocean, which could prove disastrous for a civilization relying on coastal cities. Most interestingly of all, the amount by which the sea levels rise is determined by the actions of every civilization across the entire map. "We've added a new climate screen which offers a sort of global weather report for you to look at," said Beach. "There's a part of that report that shows you exactly where you're at with CO2 emissions, so you'll be able to see which civ has been polluting the atmosphere the most heavily. You'll see whether or not deforestation is running at expected levels and you can also see how the global temperature has been affected by all of this, based on our modelling of climate change." Source | ||
{CC}StealthBlue
United States41117 Posts
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farvacola
United States18828 Posts
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FaCE_1
Canada6172 Posts
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{CC}StealthBlue
United States41117 Posts
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Oukka
Finland1683 Posts
On November 21 2018 04:33 farvacola wrote: I don't see how they could possibly balance all that, but if they pull it off, it sounds pretty awesome. I don't even care about the balance. Playing this casually with a few friends on LAN will be such carnage. I can't wait. | ||
hitthat
Poland2267 Posts
On November 21 2018 01:02 {CC}StealthBlue wrote: ![]() >new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng) Darn, Canada and Hungary ![]() But I want more Asians. Like Vietnamese f.e. | ||
{CC}StealthBlue
United States41117 Posts
On November 21 2018 23:26 hitthat wrote: Show nested quote + On November 21 2018 01:02 {CC}StealthBlue wrote: ![]() >new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng) Darn, Canada and Hungary ![]() But I want more Asians. Like Vietnamese f.e. The Khmer are playable as a Civ. Also regarding Hungary since the intro has been shown there is now debate whether Byzantium is the actual Civ rather than Hungary. But Byzantium apparently apparently never fully conquered the Hungarians, besides certain border areas, so confusion between the art styles currently. | ||
Plansix
United States60190 Posts
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Sermokala
United States13935 Posts
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Plansix
United States60190 Posts
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Dangermousecatdog
United Kingdom7084 Posts
...and you didn't even need an expansion to have it! As certain buildings are built like factories, do grasslands turn to plains and to desert or swamps. Though I guess cities actually being destroyed by ocean tiles is a new one, I doubt that will actually occur. | ||
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