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Sid Meier's Civilization VI - Page 50

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 06 2018 11:34 GMT
#981
Another potential leak:

[image loading]


https://www.reddit.com/r/civ/comments/9u8d03/more_leaked_concept_art_for_second_expansion/

I really hope it isn't Eleanor of Aquitaine.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 09 2018 21:26 GMT
#982
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 10 2018 19:15 GMT
#983
Looks like... King Kamehameha, ocean tile improvements like from Beyond Earth
~ ~ <°)))><~ ~ ~
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-12 16:25:24
November 12 2018 16:24 GMT
#984
Who knows, but speculation is growing because we are approaching a year I think since the last expansion was announced.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 15 2018 10:23 GMT
#985
Another supposedly leak this time from a translator:

https://www.reddit.com/r/civ/comments/9wehlw/give_vesuvius_pls_already/e9lqy44/

Mansa Musa, Arpad, Simon Bolivar, Atahualpao, Tāwhiao, Roxelana, Arawrahta, Midgegooroo, Eleanor.
PM me for more info


Not entirely legit I think as the Aboriginals had not set leader in History...
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 19 2018 21:21 GMT
#986
??? Live stream...

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-20 16:08:42
November 20 2018 16:02 GMT
#987
[image loading]

>new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng)
>climate change and natural disasters are in
>3 new future era government types Corporate Libertarianism (Domination) Digital Democracy (Cultural) Technocracy (Science)
>World Congress, new diplo options
>Electricity and dams, cities require power which affects productivity
>strategic resources are overhauled somehow
>new wonders/natural wonders
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-20 18:05:31
November 20 2018 18:00 GMT
#988
stream just went live.

https://www.youtube.com/watch?v=fgrphndbpgE

Gathering Storm is the new expansion.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-20 18:16:51
November 20 2018 18:14 GMT
#989
That is a fucking canal :D

[image loading]

Civilization 6's next expansion, Gathering Storm introduces global warming as its central mechanic, asking players to weigh up the impact their actions have upon the planet. Burning coal or oil may be easier and cheaper than relying on renewable energy, but you'll risk increasing the global temperature through your actions and losing favour amongst the international community.


Let's start with the rivers! Unlike in the base game where you may choose to settle a city next to a river and view its floodplains as a static bonus to your food production, in Gathering Storm you'll need to weigh up the potential risks involved. Those floodplains now actually live up to their name and flood.

"There are three different severity levels," explained lead designer, Ed Beach. "When you start a new game, players can decide what their natural disaster setting is going to be: minimal, light, moderate, heavy or hyper-real. They'll pick what they want and if they slide this setting all the way over to the most intense amount, they'll be much more likely to receive severe levels of flooding throughout their game."


But what happens if you start your game in the middle of a continent, far away from any river floods or mountain ranges? To ensure these players also need to grapple with environmental effects, there are also droughts to consider, as well as a variety of storms.

"There are four different types of storms," said Beach. "These can start in different sorts of biomes on the map. We can have blizzards that start in the tundra area or hurricanes that start at sea. Introducing these helped balance everything out so that the effects were nicely balanced across the map."

On top of this, the most widespread environmental concern in Gathering Storm is easily the rising sea levels. If things are going badly, entire tiles can be reclaimed by the ocean, which could prove disastrous for a civilization relying on coastal cities. Most interestingly of all, the amount by which the sea levels rise is determined by the actions of every civilization across the entire map.

"We've added a new climate screen which offers a sort of global weather report for you to look at," said Beach. "There's a part of that report that shows you exactly where you're at with CO2 emissions, so you'll be able to see which civ has been polluting the atmosphere the most heavily. You'll see whether or not deforestation is running at expected levels and you can also see how the global temperature has been affected by all of this, based on our modelling of climate change."

Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 20 2018 19:11 GMT
#990
"Smokey, this is not 'Nam, this is bowling. There are rules."
farvacola
Profile Blog Joined January 2011
United States18856 Posts
Last Edited: 2018-11-20 19:35:51
November 20 2018 19:33 GMT
#991
I don't see how they could possibly balance all that, but if they pull it off, it sounds pretty awesome.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
November 20 2018 21:09 GMT
#992
is this Sim City ?
n_n
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
November 21 2018 00:31 GMT
#993
"Smokey, this is not 'Nam, this is bowling. There are rules."
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
November 21 2018 14:12 GMT
#994
On November 21 2018 04:33 farvacola wrote:
I don't see how they could possibly balance all that, but if they pull it off, it sounds pretty awesome.


I don't even care about the balance. Playing this casually with a few friends on LAN will be such carnage. I can't wait.
I play children's card games and watch a lot of dota, CS and HS
hitthat
Profile Joined January 2010
Poland2340 Posts
November 21 2018 14:26 GMT
#995
On November 21 2018 01:02 {CC}StealthBlue wrote:
[image loading]

>new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng)


Darn, Canada and Hungary

But I want more Asians. Like Vietnamese f.e.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2018-11-21 16:54:46
November 21 2018 16:37 GMT
#996
On November 21 2018 23:26 hitthat wrote:
Show nested quote +
On November 21 2018 01:02 {CC}StealthBlue wrote:
[image loading]

>new civs are Sweden (Kristina), Hungary (Matthias Corvinus), Inca (Pachacuti) , Ottomans (Suleiman), Mali (Mansa Musa), Maori (Kupe), Phoenicia (Dido), Canada (Laurier) + alt leader Eleanor (Fra/Eng)


Darn, Canada and Hungary

But I want more Asians. Like Vietnamese f.e.


The Khmer are playable as a Civ.

Also regarding Hungary since the intro has been shown there is now debate whether Byzantium is the actual Civ rather than Hungary. But Byzantium apparently apparently never fully conquered the Hungarians, besides certain border areas, so confusion between the art styles currently.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2018 17:19 GMT
#997
I really hope climate change has some teeth to it and can add that much needed pressure at the end of the civ game. I really enjoy these games right up until the point where it becomes all about hitting next turn in a race for the finish. Anything that can spice up that end game is good in my book.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
November 21 2018 17:42 GMT
#998
Having a real climate change aspect to a game is a long time off but this is the game to take that risk. This could be the thing that solves a core fault in 4x games or it could be just another annoying gimmick like world congress. The line on this is very thin and its a really small target to hit.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 21 2018 17:49 GMT
#999
I have hopes. I think the design of 4X games needs to take big risks to find something that shakes stuff up. Endless Legend had some really good ideas with their wild races/civs and the ever creeping winter. And Solaris with the end game events like Elder Races and AI planet bullshit. I would love them to add brace of end game "Crisis Events" to Civ to shake up the very predictable end game.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 21 2018 19:30 GMT
#1000
Climate change in Civilisation isn't a big risk or particularily innovative. Civ 1 and Civ II had climate change...

...and you didn't even need an expansion to have it! As certain buildings are built like factories, do grasslands turn to plains and to desert or swamps. Though I guess cities actually being destroyed by ocean tiles is a new one, I doubt that will actually occur.
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