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Sid Meier's Civilization VI - Page 48

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 01 2018 06:43 GMT
#941
On February 01 2018 12:02 Titusmaster6 wrote:
Show nested quote +
On February 01 2018 10:19 xDaunt wrote:
On February 01 2018 08:10 Titusmaster6 wrote:
Ya 10 cities and no army? One DoW from the average AI at any point and it's gg. Definitely cool what people have figured out though. I learned a lot about the mechanics of the game from watching. Civlopedia is never clear on diplomacy and districts mechanics.

Players have always been able to manipulate the AI through diplomacy so as to optimize their defense costs. It's been a part of pretty much every civ game. Frankly, I always have enjoyed warmongering in civ games, so fuck that diplomacy bullshit.

Yep I agree. Except in civ 4. I couldnt get open borders or working relations with toku for the life of me Xp


Well Civ IV was the zenith of Civ games IMO. I mean it had multiple leaders, commodities could be traded, corporations, vassals, religious peace agreements.
"Smokey, this is not 'Nam, this is bowling. There are rules."
zatic
Profile Blog Joined September 2007
Zurich15355 Posts
February 02 2018 20:19 GMT
#942
On February 01 2018 15:43 {CC}StealthBlue wrote:
Show nested quote +
On February 01 2018 12:02 Titusmaster6 wrote:
On February 01 2018 10:19 xDaunt wrote:
On February 01 2018 08:10 Titusmaster6 wrote:
Ya 10 cities and no army? One DoW from the average AI at any point and it's gg. Definitely cool what people have figured out though. I learned a lot about the mechanics of the game from watching. Civlopedia is never clear on diplomacy and districts mechanics.

Players have always been able to manipulate the AI through diplomacy so as to optimize their defense costs. It's been a part of pretty much every civ game. Frankly, I always have enjoyed warmongering in civ games, so fuck that diplomacy bullshit.

Yep I agree. Except in civ 4. I couldnt get open borders or working relations with toku for the life of me Xp


Well Civ IV was the zenith of Civ games IMO. I mean it had multiple leaders, commodities could be traded, corporations, vassals, religious peace agreements.

I can only recommend Civ4 RFC DoC. After a usual brief flirt with newer Civ games I always come back to this mod/conversion.

https://forums.civfanatics.com/threads/welcome-to-dawn-of-civilization.533861/

It's still being actively developed so even when I feel I have outplayed it all I can come back every few months to a fresh game.
ModeratorI know Teamliquid is known as a massive building
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 04 2018 11:14 GMT
#943
I really hope the expansion improves some issues with multiplayer + Pit-boss.

For example, if you play on a Huge map as 4-5 people, the game will still put you really close to one another. Makes no fucking sense.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 06 2018 15:29 GMT
#944
Kill him in the crib if he's your neighbor.

"Smokey, this is not 'Nam, this is bowling. There are rules."
xDaunt
Profile Joined March 2010
United States17988 Posts
February 06 2018 19:42 GMT
#945
WTF? Early AND FREE corps and armies? Is CA high?
andrewlt
Profile Joined August 2009
United States7702 Posts
February 06 2018 20:35 GMT
#946
Zulu seems to be an overpowered militaristic civ in almost every iteration.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2018-02-06 21:13:28
February 06 2018 21:12 GMT
#947
I don't understand what a Corps is. Isn't it just combined units that are slightly stronger but cost extra time to build?

Why not just build two units -> Double attack turns

-------------

I'm a bit disappointed in this expansion. Feels like there is even more early-game/mid-game effects and very little changing in the late-game. Did I misunderstand something because it felt like this game's current meta is all about early-game lead and then just running with it. Like with the Roman empire, rushing to Legion and mowing town the first two-cities you encounter is almost a guaranteed lead that you can just win with late-game.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
xDaunt
Profile Joined March 2010
United States17988 Posts
February 06 2018 23:14 GMT
#948
In the late game, you need corps and armies to maximize tile efficiency because you won’t be able to bring your full military strength to bear at any given point locally. The strength bonus that they give is also really important if your enemy is at tech parity with you.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 06 2018 23:46 GMT
#949
On February 07 2018 05:35 andrewlt wrote:
Zulu seems to be an overpowered militaristic civ in almost every iteration.

I haven't looked at the Civ 6 civ list for a while, but I still think that Macedon may very well be the most bullshit militaristic civ in the game. Their unique trait lets you completely mitigate the opportunity costs of warmongering.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 07 2018 02:30 GMT
#950
On February 07 2018 08:46 xDaunt wrote:
Show nested quote +
On February 07 2018 05:35 andrewlt wrote:
Zulu seems to be an overpowered militaristic civ in almost every iteration.

I haven't looked at the Civ 6 civ list for a while, but I still think that Macedon may very well be the most bullshit militaristic civ in the game. Their unique trait lets you completely mitigate the opportunity costs of warmongering.


That's because Zulu isn't in the game yet. But I seem to remember them being among the top tier in Civs 3, 4 and 5.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 07 2018 02:53 GMT
#951
On February 07 2018 11:30 andrewlt wrote:
Show nested quote +
On February 07 2018 08:46 xDaunt wrote:
On February 07 2018 05:35 andrewlt wrote:
Zulu seems to be an overpowered militaristic civ in almost every iteration.

I haven't looked at the Civ 6 civ list for a while, but I still think that Macedon may very well be the most bullshit militaristic civ in the game. Their unique trait lets you completely mitigate the opportunity costs of warmongering.


That's because Zulu isn't in the game yet. But I seem to remember them being among the top tier in Civs 3, 4 and 5.

I think that their dominance in prior games was mostly a function of AI behavior as opposed to their civ traits. Shaka has always been a grade A asshole.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 07 2018 02:57 GMT
#952
Shaka and Genghis Khan imo were on average the two most fearsome war leaders across civ games. Impis having reduced maintenance is going to be really strong. A few Impis corps coming at you when you only have archers is a scary thought.
~ ~ <°)))><~ ~ ~
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 07 2018 18:27 GMT
#953
"Smokey, this is not 'Nam, this is bowling. There are rules."
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2018-02-07 18:58:52
February 07 2018 18:58 GMT
#954
+5 combat from being a corps on top of the corps bonus itself REEE
get ur defender of faith's up and running early boys
"mmr is a social construct" - tumblr
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 08 2018 00:24 GMT
#955
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 08 2018 02:57 GMT
#956
Base Game Patch notes:

https://forums.civfanatics.com/threads/base-game-patch-notes-february-2018.628045/

The game unlocks in 2 hours.
"Smokey, this is not 'Nam, this is bowling. There are rules."
hunts
Profile Joined September 2010
United States2113 Posts
February 08 2018 05:30 GMT
#957
Oh shit, the expansion is releasing tonight? For some reason I thought it was towards the end of this month.
twitch.tv/huntstv 7x legend streamer
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
February 08 2018 09:16 GMT
#958
That's a decent patch!
Shorts down shorts up, BOOM, just like that.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 08 2018 10:30 GMT
#959
Yea was released at midnight EST. The UI looks amazing, playing Scotland as my first civ

But Firaxis really needs to start hiring some AI engineers etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 08 2018 19:11 GMT
#960
It looks like there are some small changes to AI in the patch notes. How much has the AI improved?
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