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[PC]Stellaris - Page 24

Forum Index > General Games
Post a Reply
Prev 1 22 23 24 25 26 35 Next All
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-07-18 22:29:08
July 18 2016 22:27 GMT
#461
thats pretty funny.

unbidden is the harder one to fight since they keep spawning from that portal. build up a 100k+ tach lance battlecruiser deathball (make sure you toss in a few ships with the support auras) and slam the portal system.

prethoryn is pretty easy, just need a bunch of smaller fleets to snipe their planets and keep a big one to knock out their fleets. all the military stations can be a PITB though.
(╯°□°)╯︵ ┻━┻
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-07-19 06:02:42
July 19 2016 05:23 GMT
#462
+ Show Spoiler +
[image loading]


:D

[image loading]

do you want to get purged? 'cause that's how you get purged
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
July 19 2016 06:55 GMT
#463
On July 19 2016 07:20 Noocta wrote:
My current game is going a bit crazy with the endgame Crsis.

The Prethoryn Scourge controls a third of my galaxy, I control anotehr third, and a few empires control the last part. I was kinda lucky / unlucky that the scourge spawned at the other side of the galaxy, so I couldn't go there to stop them, and they ate all the weak empires there and spread very fast.

I kinda hold a frontier against them now, but the other endgame crisis, the Extradimensional Invaders, appeared in the MIDDLE of the Prethoryn Scourge.

Now they're both fighting each others and I'm a bit clueless how to approach finishing them, given accessing the primary portal of the invaders is basically impossible. lol


Fun game.


Haha, that is amazing. I think you can beat the Unbidden by sending out a decoy fleet for them to chase while taking your main fleet and gunning for the system with the portal in and then blowing it up. You might not get out alive but it's a really fun and tense way to play at least.
nothingmuch
Profile Joined March 2015
448 Posts
Last Edited: 2016-07-19 10:26:40
July 19 2016 10:24 GMT
#464
On July 19 2016 14:23 Cyro wrote:
+ Show Spoiler +
[image loading]


:D

[image loading]

do you want to get purged? 'cause that's how you get purged


That's an amazing planet name in that context. Did you rename that?

edit: I wish I could have some endgame challenge from the crisis' they always arrive way too late for me. Let's hope they add some dynamic triggers or a cascading series of endgame crisis in some later patches/dlcs.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
July 19 2016 10:44 GMT
#465
That's an amazing planet name in that context. Did you rename that?


Nop, just found it :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 19 2016 11:18 GMT
#466
The amount of Salt in this planet is beyond my understanding
“Are you with the Cartel? Because you’re definitely an Angel.”
gTank
Profile Joined January 2011
Austria2567 Posts
July 19 2016 13:54 GMT
#467
There has to be a meme for this kind of situation....! :D
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 19 2016 15:40 GMT
#468
On July 19 2016 19:24 nothingmuch wrote:
Show nested quote +
On July 19 2016 14:23 Cyro wrote:
+ Show Spoiler +
[image loading]


:D

[image loading]

do you want to get purged? 'cause that's how you get purged


That's an amazing planet name in that context. Did you rename that?

edit: I wish I could have some endgame challenge from the crisis' they always arrive way too late for me. Let's hope they add some dynamic triggers or a cascading series of endgame crisis in some later patches/dlcs.


that planet is a great find haha.
About endgame crisis, its bound to certain researches I think. And if you end up in a galaxy without some nerdy race, the crisis breaks out really late unless you go for the research.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 19 2016 15:49 GMT
#469
unbidden is psi jump drives, robots is if you do the +10% research thing (but can be prevented from starting in your empire by giving full rights). prethoryn is random.

alternatively, spawn them using console commands!

i once had prethoryn arrive in my ringworld system, i had a warp inhibitor fortress covered in PD with 6 tach lance fortresses around it. shortest intergalactic invasion ever.
(╯°□°)╯︵ ┻━┻
nothingmuch
Profile Joined March 2015
448 Posts
July 19 2016 16:43 GMT
#470
On July 20 2016 00:49 ticklishmusic wrote:
unbidden is psi jump drives, robots is if you do the +10% research thing (but can be prevented from starting in your empire by giving full rights). prethoryn is random.

alternatively, spawn them using console commands!

i once had prethoryn arrive in my ringworld system, i had a warp inhibitor fortress covered in PD with 6 tach lance fortresses around it. shortest intergalactic invasion ever.


That's what I'm saying- the invasions come so late that you're completely prepared for them. They should not be linked to tech or date but rather the player (or even an ai) passing some "power ceiling". It could easily be some function of population and tech or fleet strength. I've had games where I was taking out fallen empires after 70 years, it makes no sense that I have to twiddle my thumbs for at least another 40-80 years for some "challenge" to arrive (I guess I could just "win" and end the game but meh).
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-07-19 21:16:48
July 19 2016 17:52 GMT
#471
robots is if you do the +10% research thing (but can be prevented from starting in your empire by giving full rights)


Sentient AI! And make sure to give your robots lots of love

AFAIK another empire can abuse sentient AI and then there will be a significant chance of the bad AI spreading to your own bots even if you treat them perfectly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sermokala
Profile Blog Joined November 2010
United States13955 Posts
July 19 2016 19:01 GMT
#472
anybody else useing alphamod? It adds a shitton of things to the game and I'm enjoying it a bit.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 20 2016 09:14 GMT
#473
I am completely covered by haters right now. I previously won against 3 opponents in the north and weaken them so they'll not pose any threat to me. South side, there is one fairly big guy but I have better fleet.In addition to that all the guys around me formed a defensive pact like I am their opponents.
WTF, I may have "liberated" a few planets her e and there but c'mon guys. Give me a break.

After solving energy problems, I'll show them who is the boss. Considering I'll not teared apart from inside because of ethnic difference between self-genetically-engineered "Meta race". (compulsory master race meme).

What a game.
“Are you with the Cartel? Because you’re definitely an Angel.”
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 20 2016 13:21 GMT
#474
TIL if you liberate a fallen empire you basically "unfall" them and they build fleets and expand. Plus they're friendly to you so you can ally/defpact and trade research agreements for +25% to all research. OPOP.
(╯°□°)╯︵ ┻━┻
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 20 2016 13:29 GMT
#475
On July 20 2016 22:21 ticklishmusic wrote:
TIL if you liberate a fallen empire you basically "unfall" them and they build fleets and expand. Plus they're friendly to you so you can ally/defpact and trade research agreements for +25% to all research. OPOP.


Isn't it %25 bonus if you don't research that tech yet and they already have it?

I "divide and conquer" till now and annexed them since now but they always have pathetic in every front. I believe it is even better to liberate them more by sectoring them and harvest juicy minerals and such.
“Are you with the Cartel? Because you’re definitely an Angel.”
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-07-20 13:34:04
July 20 2016 13:33 GMT
#476
Yes, and fallen empires have all tech so its basically +25% to all research for you. Liberated fallen empires also start building fleets and expanding, so they become a ridiculously strong midgame ally. You can opt for the mineral/energy, but I find the research boost to be more worth it.

The problem that arises is when you have to backstab them
(╯°□°)╯︵ ┻━┻
nothingmuch
Profile Joined March 2015
448 Posts
July 20 2016 17:35 GMT
#477
You can just vassalize the liberated FE and feed them the rest of their former empire.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-07-21 04:01:25
July 21 2016 02:38 GMT
#478
trade research agreements for +25% to all research


Quick correction since i see this mistake a lot - it's -25% to research time. This actually results in researching 33.3% faster, because negative percentages are not the same as positive:

With a 100 second research and default speed:

100 seconds = research 1
200 seconds = research 2
300 seconds = research 3

with a 75 second research (-25% time):

75 seconds = research 1
150 seconds = research 2
225 seconds = research 3
300 seconds = research 4

You get 4 researches in the time it'd take to get 3 (133.33% of base speed, 4/3)

As another way of looking at it, a -50% research time would result in researching twice as fast. There's an exponential(?) scale here - each percentage of research speed increase is worth the same as the one before it, but each percentage of cost reduction is worth a lot more than the previous one. This is relatively simple math stuff but it trips a lot of people up at first
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
July 21 2016 09:18 GMT
#479
On July 21 2016 11:38 Cyro wrote:
Show nested quote +
trade research agreements for +25% to all research


Quick correction since i see this mistake a lot - it's -25% to research time. This actually results in researching 33.3% faster, because negative percentages are not the same as positive:

With a 100 second research and default speed:

100 seconds = research 1
200 seconds = research 2
300 seconds = research 3

with a 75 second research (-25% time):

75 seconds = research 1
150 seconds = research 2
225 seconds = research 3
300 seconds = research 4

You get 4 researches in the time it'd take to get 3 (133.33% of base speed, 4/3)

As another way of looking at it, a -50% research time would result in researching twice as fast. There's an exponential(?) scale here - each percentage of research speed increase is worth the same as the one before it, but each percentage of cost reduction is worth a lot more than the previous one. This is relatively simple math stuff but it trips a lot of people up at first


The relationship is not exponential, it is anti proportional (If you are talking about research time percentage compared to research done in amount of time.)
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 21 2016 09:30 GMT
#480
I got bored of my previous land locked run and decided to start a new game with harder than normal difficulty, and aggressive AI.
And my ass is handed to me by the nearest neighbor. GG wp, will play against cheater AI for sure 11/10.
Coding a semi-competent AI is that hard?
“Are you with the Cartel? Because you’re definitely an Angel.”
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