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[PC]Stellaris - Page 26

Forum Index > General Games
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xuanzue
Profile Joined October 2010
Colombia1747 Posts
Last Edited: 2016-08-05 17:51:43
August 05 2016 17:33 GMT
#501
the thing with hoi4 is that everytime someone asks for improvement in some area (like diplomacy, coups and party boost) seems like absolutely normal that that will only be fixed with a $20 dlc.

Why I say paradox is milking the cow? because its costumers express that they are fine with the dlc model of shallow content.

when /u/Ilitarist mentions $200 for a game, he is not exaggerating. Every (shallow) content DLC is $20 in release. And Ck2 is in its 7th DLC IIRC 9 content dlcs ATM! (yeah, after a while those prices drop)

I'm modding in HOI4 and have observed things that are blatant negligence.
the factor weight that helps the "AI" to choose a focus or a tech, is mostly a RNG fest. Paradox leave to the modders to make that job, when those factor weights can be optimized with some montecarlo runs.

the way the "AI" chooses manufacturers and ministers is also totally random, so the AI wastes PP in air advisories, even if it has not air force.
Dominions 4: "Thrones of Ascension".
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 05 2016 17:48 GMT
#502
On August 05 2016 07:47 Cyro wrote:
People still playing? :D

I wish I had more time to play the game. But I still think it is good

As for the plantoid pack: I think that some of the models looks really nice. Don't know enough about the drama to comment on it though
EZ4ENCE
RvB
Profile Blog Joined December 2010
Netherlands6214 Posts
August 05 2016 18:08 GMT
#503
On August 06 2016 02:33 xuanzue wrote:
the thing with hoi4 is that everytime someone asks for improvement in some area (like diplomacy, coups and party boost) seems like absolutely normal that that will only be fixed with a $20 dlc.

Why I say paradox is milking the cow? because its costumers express that they are fine with the dlc model of shallow content.

when /u/Ilitarist mentions $200 for a game, he is not exaggerating. Every (shallow) content DLC is $20 in release. And Ck2 is in its 7th DLC IIRC 9 content dlcs ATM! (yeah, after a while those prices drop)

I'm modding in HOI4 and have observed things that are blatant negligence.
the factor weight that helps the "AI" to choose a focus or a tech, is mostly a RNG fest. Paradox leave to the modders to make that job, when those factor weights can be optimized with some montecarlo runs.

the way the "AI" chooses manufacturers and ministers is also totally random, so the AI wastes PP in air advisories, even if it has not air force.

The DLC model is getting excessive although to be fair EU3 also had 5? expansions and even then you needed mods as well. What bothers me more though is both Stellaris and HoI4 were half done when released. With the steady growth of customers it's disappointing this still happens. Especially with HoI4 which had a very solid game to follow up on in HoI3.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-08-08 18:56:28
August 08 2016 18:56 GMT
#504
Anyone want to play on a small-medium galaxy w/ voicechat sometime? I'm looking for more cooperative oriented play at the moment (rather than competitive)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
gTank
Profile Joined January 2011
Austria2567 Posts
August 09 2016 06:29 GMT
#505
When would you play Cyro?
Might be up for it.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Laserist
Profile Joined September 2011
Turkey4269 Posts
August 09 2016 10:13 GMT
#506
On August 09 2016 03:56 Cyro wrote:
Anyone want to play on a small-medium galaxy w/ voicechat sometime? I'm looking for more cooperative oriented play at the moment (rather than competitive)


Sign me up. I'll be back in a few days and we can mine in high sec at the same time. #Efficiency
“Are you with the Cartel? Because you’re definitely an Angel.”
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
August 09 2016 17:31 GMT
#507
When would you play Cyro?


Whenever

We're in EU so probably some time between 3pm-2am in the coming days/weeks
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
gTank
Profile Joined January 2011
Austria2567 Posts
August 09 2016 20:16 GMT
#508
On August 10 2016 02:31 Cyro wrote:
Show nested quote +
When would you play Cyro?


Whenever

We're in EU so probably some time between 3pm-2am in the coming days/weeks



Great I will be available from tomorrow 8pm (I think thats 6pm your time?)
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
August 09 2016 20:17 GMT
#509
downloaded improved space battles. prethoryn are actually strong, will you look at that.
(╯°□°)╯︵ ┻━┻
gTank
Profile Joined January 2011
Austria2567 Posts
August 09 2016 20:50 GMT
#510
Oh, are we going to need any mods?
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Sermokala
Profile Blog Joined November 2010
United States13953 Posts
August 09 2016 21:30 GMT
#511
alpha mod adds a lot of content in resources and buildings to the game. while also adding verity to the different government types.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-08-11 04:10:34
August 10 2016 01:08 GMT
#512
Bugfix mod looks good

I want to play something other than fanatic spiritualist+collectivist but not have major problems with ethics divergence and everybody hating me forever after i take over their planets
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
August 29 2016 13:06 GMT
#513
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-43-the-fallen.965642/

Really happy to see fallen empires being fleshed out more. And the War in Haven is basically the religious league mechanic from Europa Universalis 4 in space. And I really like that
EZ4ENCE
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 01 2016 13:54 GMT
#514
to bad its a paid feature (war in haven) :< . But I guess tihs update is more costy, then the ones before.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 01 2016 14:23 GMT
#515
The DLC will not be a full-fledged expansion (Like EU4: Art of War) but rather a minor one. And there will be more stuff in it than the War in Haven
EZ4ENCE
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
September 13 2016 08:13 GMT
#516
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-45-ship-balance.968500/

The patch keeps looking better and better whenever we get more info.
I am liking a lot of these changes, hopefully they will be able to have gauged the right balance so we don't end up in corvette spam again
LiquidDota Staff@TW_ShiaoPi
TL+ Member
RvB
Profile Blog Joined December 2010
Netherlands6214 Posts
September 13 2016 13:43 GMT
#517
To be fair the dev diaries usually look really good and then when the patch/expansion comes out the mechanics don't work as well as people think and you're set up for a disappointment.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
September 13 2016 14:28 GMT
#518
Urgh the ship roles change seem so forced and rigid. Everything is so oddly artificial and set up as if you start off with all 4 ship hulls at the start of the game. It just simply makes no sense and ruins immersion.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2016 16:07 GMT
#519
Dunno I always find it odd you have to research bigger ship hulls. But thats mostly because I dislike corv/frig typesl. But stellaris ship design is to restrictive for my taste anyway. So this is an improvement for me, since you need to build more then 1 ship design and different battleships to stack auras.

And I don't know, the open border thing looked horrible to me, but it turned out okay.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 13 2016 16:10 GMT
#520
On September 13 2016 22:43 RvB wrote:
To be fair the dev diaries usually look really good and then when the patch/expansion comes out the mechanics don't work as well as people think and you're set up for a disappointment.

Personally, I believe that if there is anyone that can develop good content for strategy games, it is Stellaris' current game director (Martin Anward). He was the project lead for several expansions for Europa Universalis 4 (including Art of War) that I really enjoyed.
EZ4ENCE
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