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the thing with hoi4 is that everytime someone asks for improvement in some area (like diplomacy, coups and party boost) seems like absolutely normal that that will only be fixed with a $20 dlc.
Why I say paradox is milking the cow? because its costumers express that they are fine with the dlc model of shallow content.
when /u/Ilitarist mentions $200 for a game, he is not exaggerating. Every (shallow) content DLC is $20 in release. And Ck2 is in its 7th DLC IIRC 9 content dlcs ATM! (yeah, after a while those prices drop)
I'm modding in HOI4 and have observed things that are blatant negligence. the factor weight that helps the "AI" to choose a focus or a tech, is mostly a RNG fest. Paradox leave to the modders to make that job, when those factor weights can be optimized with some montecarlo runs.
the way the "AI" chooses manufacturers and ministers is also totally random, so the AI wastes PP in air advisories, even if it has not air force.
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On August 05 2016 07:47 Cyro wrote: People still playing? :D
I wish I had more time to play the game. But I still think it is good
As for the plantoid pack: I think that some of the models looks really nice. Don't know enough about the drama to comment on it though
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On August 06 2016 02:33 xuanzue wrote: the thing with hoi4 is that everytime someone asks for improvement in some area (like diplomacy, coups and party boost) seems like absolutely normal that that will only be fixed with a $20 dlc.
Why I say paradox is milking the cow? because its costumers express that they are fine with the dlc model of shallow content.
when /u/Ilitarist mentions $200 for a game, he is not exaggerating. Every (shallow) content DLC is $20 in release. And Ck2 is in its 7th DLC IIRC 9 content dlcs ATM! (yeah, after a while those prices drop)
I'm modding in HOI4 and have observed things that are blatant negligence. the factor weight that helps the "AI" to choose a focus or a tech, is mostly a RNG fest. Paradox leave to the modders to make that job, when those factor weights can be optimized with some montecarlo runs.
the way the "AI" chooses manufacturers and ministers is also totally random, so the AI wastes PP in air advisories, even if it has not air force. The DLC model is getting excessive although to be fair EU3 also had 5? expansions and even then you needed mods as well. What bothers me more though is both Stellaris and HoI4 were half done when released. With the steady growth of customers it's disappointing this still happens. Especially with HoI4 which had a very solid game to follow up on in HoI3.
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United Kingdom20159 Posts
Anyone want to play on a small-medium galaxy w/ voicechat sometime? I'm looking for more cooperative oriented play at the moment (rather than competitive)
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When would you play Cyro? Might be up for it.
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On August 09 2016 03:56 Cyro wrote: Anyone want to play on a small-medium galaxy w/ voicechat sometime? I'm looking for more cooperative oriented play at the moment (rather than competitive)
Sign me up. I'll be back in a few days and we can mine in high sec at the same time. #Efficiency
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United Kingdom20159 Posts
When would you play Cyro?
Whenever
We're in EU so probably some time between 3pm-2am in the coming days/weeks
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On August 10 2016 02:31 Cyro wrote:Whenever We're in EU so probably some time between 3pm-2am in the coming days/weeks
Great I will be available from tomorrow 8pm (I think thats 6pm your time?)
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downloaded improved space battles. prethoryn are actually strong, will you look at that.
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Oh, are we going to need any mods?
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alpha mod adds a lot of content in resources and buildings to the game. while also adding verity to the different government types.
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United Kingdom20159 Posts
Bugfix mod looks good
I want to play something other than fanatic spiritualist+collectivist but not have major problems with ethics divergence and everybody hating me forever after i take over their planets
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to bad its a paid feature (war in haven) :< . But I guess tihs update is more costy, then the ones before.
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The DLC will not be a full-fledged expansion (Like EU4: Art of War) but rather a minor one. And there will be more stuff in it than the War in Haven
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TAIWAN NUMBAH WAN5954 Posts
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To be fair the dev diaries usually look really good and then when the patch/expansion comes out the mechanics don't work as well as people think and you're set up for a disappointment.
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Urgh the ship roles change seem so forced and rigid. Everything is so oddly artificial and set up as if you start off with all 4 ship hulls at the start of the game. It just simply makes no sense and ruins immersion.
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Dunno I always find it odd you have to research bigger ship hulls. But thats mostly because I dislike corv/frig typesl. But stellaris ship design is to restrictive for my taste anyway. So this is an improvement for me, since you need to build more then 1 ship design and different battleships to stack auras.
And I don't know, the open border thing looked horrible to me, but it turned out okay.
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On September 13 2016 22:43 RvB wrote: To be fair the dev diaries usually look really good and then when the patch/expansion comes out the mechanics don't work as well as people think and you're set up for a disappointment. Personally, I believe that if there is anyone that can develop good content for strategy games, it is Stellaris' current game director (Martin Anward). He was the project lead for several expansions for Europa Universalis 4 (including Art of War) that I really enjoyed.
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