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[PC]Stellaris - Page 35

Forum Index > General Games
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heartlxp
Profile Joined September 2010
United States1258 Posts
May 30 2018 03:40 GMT
#681
One thing that's always bothered me in the mid game is when my neighbors all get defensive pacts so I can't attack them, then not sure what to do
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
May 30 2018 08:47 GMT
#682
On May 30 2018 12:40 heartlxp wrote:
One thing that's always bothered me in the mid game is when my neighbors all get defensive pacts so I can't attack them, then not sure what to do
Are you blocking them off at choke points with outposts? If so upgrade those as far as you can and equip them for defense. They keep one enemy away while you take out another.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-30 19:34:20
May 30 2018 19:33 GMT
#683
On May 30 2018 17:47 Gorsameth wrote:
Show nested quote +
On May 30 2018 12:40 heartlxp wrote:
One thing that's always bothered me in the mid game is when my neighbors all get defensive pacts so I can't attack them, then not sure what to do
Are you blocking them off at choke points with outposts? If so upgrade those as far as you can and equip them for defense. They keep one enemy away while you take out another.


Doesn't work when their space is connected but good to stop getting crushed on all sides when you war declare someone off to the left and the two buddies at the right side decide to join the fun against you as a 1v3 or 1v4
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
StateAlchemist
Profile Joined January 2011
France1946 Posts
June 01 2018 13:15 GMT
#684
Can't wait for the fix for the lags/freezing issues, it's annoying as hell
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
June 01 2018 15:58 GMT
#685
Yeah
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
June 05 2018 14:13 GMT
#686
Should be fixed up now https://www.reddit.com/r/Stellaris/comments/8op4fv/211_beta_patch_updated_with_new_fixes/?sort=top
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
StateAlchemist
Profile Joined January 2011
France1946 Posts
June 06 2018 15:37 GMT
#687
Is the beta patch playable?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
June 07 2018 12:11 GMT
#688
Haven't got a lot of experience on it myself, seems good though

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-118-niven-post-launch-support-part-3.1104008/
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
June 07 2018 13:00 GMT
#689
Much better than the main branch.
Pathetic Greta hater.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
June 08 2018 12:10 GMT
#690
Speaking of 4x games, have any of you tried Endless Legend? It's pretty neat, fantasy/sci-fi setting and really diverse factions (like technophobic guys who can't do any research at all).
Time is precious. Waste it wisely.
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
June 08 2018 12:49 GMT
#691
I got bored by it pretty easily. I played like 5-6 games (about half of them completed) then put it down and never came back.
Pathetic Greta hater.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2018 16:46 GMT
#692
Endless Legend is great with the exception of its combat. I even like all the ideas surrounding the combat, I just hate the combat itself because it is both boring and wastes time.

But the rest of the game is sublime. It has some end game problems that 4X games have yet to solve, but its all really good.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
Last Edited: 2018-06-10 21:01:39
June 10 2018 20:59 GMT
#693
I agree that Endless Legend is pretty fun. Combat is slightly weird, and it greatly suffers from you not being able to tell how powerful a unit is by looking at it. Because units always look the same, but become incredibly much more powerful when upgraded.

This might not be a problem for experienced players, but my girlfriend as a more casual player was really confused why her units just died in later ages. She didn't have the same problem in Civ, because it is intuitively obvious why a dude with a sword loses to a tank. That made it much more obvious that getting new units is important. In Endless legend, you just build the same dude with a slightly fancier sword which isn't even rendered on the model.

But in general, the game is pretty fun. There is a lot of stuff to do, and the quests give you direction when you need something to do. You need to be able to judge if a quest is worth the effort, though. And the races are REALLY different with very unique mechanics. The game feels very snowbally though.

Related rant: I have had real problem finding 4x games that work well when played in 2 player coop against AI, even if you give the AI the same setup of 2 player teams. Civ 5/6 for example seem to just break, because a lot of mechanics are based on one player teams. Tech gets really weird, the standard Eurekas from Civ 6 basically never happen because tech is so much faster and you get eurekas whenever your partner researches something. Civ 5 was really weird with the tech speed too, because in that case both get all the tech that any of the two research. And even aggressive AIs never declare war anymore, my guess it because they weight their own strength against both of the enemies without taking the strength of their ally into the equation.

Endless Legend doesn't really have coop, so it becomes "Don't be Necrophage and then ally lateron once the tech is researched. Sadly, this breaks the game, because the AI don't really do any of that, so you suddenly have nearly double the tech.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 11 2018 15:31 GMT
#694
Snowballing is a perennial problem for 4x and grand strategy games, and the mechanisms behind that problem get exacerbated by doubling up the players.

The closest thing to something where snowballing isn't inevitable is probably CK2, but only if you're using the types of succession where your empire can get broken up.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
June 11 2018 17:30 GMT
#695
The best games of CK2 are when you get into the mindset of a narrative around your character instead of playing the game the best you can.

For good 4x games that don't snowball hard I would recommend distant worlds universe. Its got a huge level of complexity but its an indie game so its not very pretty.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2018-06-11 20:35:10
June 11 2018 20:34 GMT
#696
On June 11 2018 05:59 Simberto wrote:

Related rant: I have had real problem finding 4x games that work well when played in 2 player coop against AI, even if you give the AI the same setup of 2 player teams. Civ 5/6 for example seem to just break, because a lot of mechanics are based on one player teams. Tech gets really weird, the standard Eurekas from Civ 6 basically never happen because tech is so much faster and you get eurekas whenever your partner researches something. Civ 5 was really weird with the tech speed too, because in that case both get all the tech that any of the two research. And even aggressive AIs never declare war anymore, my guess it because they weight their own strength against both of the enemies without taking the strength of their ally into the equation.
.


That's why you should not play in the same team. You might just as well play on different teams and use diplomacy agreements
If both players are playing in "team 1" it gets even more stupid if you want to build wonders, since you can't build whatever your ally is building.
StateAlchemist
Profile Joined January 2011
France1946 Posts
June 14 2018 18:51 GMT
#697
2.1.1 is live and the game is finally playable. Yeah.
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
July 19 2019 09:06 GMT
#698
Sorry for the bump. But does anyone here have modding experience with Stellaris??
Pathetic Greta hater.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 22 2019 22:23 GMT
#699
On June 08 2018 21:49 Silvanel wrote:
I got bored by it pretty easily. I played like 5-6 games (about half of them completed) then put it down and never came back.


It's the same across all the PDX titles, some more than others. I rarely go beyond ~1600 in EU4 for instance.

On July 19 2019 18:06 Silvanel wrote:
Sorry for the bump. But does anyone here have modding experience with Stellaris??


I might be able to help but you should try the official forums, we got alot of knowledgeable people there
England will fight to the last American
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
July 30 2019 09:35 GMT
#700
First a question are You the KaiserJohan from Paradox?

In regards to modding i asked my questions on Paradox forum but didn't get any particulary helpful answers (i have same nickname there). Anyway what i wanted to do is create a StaticGalaxy map with specific system positions and system names as a prop or sort of expansion to our Pen&Paper RPG campaign set in Fading Suns universe. But it turns out its not so easy and straight forward in Stellaris. I ended up useing GalaxyForge 3 map editor from Sins of Solar Empire:Rebellion which is super easy to use and got many (but not all features) i wanted. It would be nice to have something similiar in Stellaris.


Pathetic Greta hater.
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