[PC]Stellaris - Page 33
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Heartland
Sweden24561 Posts
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Plansix
United States60190 Posts
On November 14 2017 05:03 Heartland wrote: I think one of the things the game lacks is using ships to patrol space, space stations, etc. This is a pretty clearly used sci-fi trope (the possible events are obvious!) but with the way the game works now it's not at all a possibility. That sort of thing could also be used to break up the huge blob of fleet doom that exists now as you have to use your ships for different stuff than just hanging out. I would like a feature like that or the defenses of a system to be more than just RTS style buildings. The whole RTS style for the combat just doesn’t fit with the game’s themes. And it leads to stupid garbage like corvette spam. Just make fleets have a specific make up with specific unit counts. The reason modern navies build different size ships have almost nothing to do with some sort of rock paper counter system in combat. Since those reasons will never be modeled in the game, just setting limits is the way to do it. | ||
FeyFey
Germany10114 Posts
The new border / war system / super star bases /, sounds interesting though. But I dont think they will ever let the ai use multiple fleets, because it would add alot more micromanegement for the player. Would be cool for harder difficulty instead of just making the ai have more income. | ||
Noocta
France12574 Posts
I was dominating the galaxy with an empire of murder robots, nobody liked me but my early conquests made me probably as strong as the 10 empires below me combined. But then, the Spiritualist and the Anti Research Fallen Empire awoke, and started a War in Heaven. There's one on my south border, and one on my north border. And just 5 years after the start of this conflict, me still trying to see what do to, the Contingency appeared in the MIDDLE of my empire. which awoke the Robot Fallen Empire to come help me, which is on my west border. I'm in the middle of so much fighting I can't keep track of anything anymore. | ||
Cyro
United Kingdom20154 Posts
I haven't played much since 2.0, just a bit and i was waiting for them to clean it up and fix/add some stuff. Now looks like a decent time to do some playthroughs | ||
ninazerg
United States7290 Posts
On May 18 2018 22:22 Cyro wrote: How's everyone getting on with 2.0.4? I haven't played much since 2.0, just a bit and i was waiting for them to clean it up and fix/add some stuff. Now looks like a decent time to do some playthroughs I hate it. I set my game version back to pre-2.0. | ||
Sermokala
United States13538 Posts
Its a better game at the end of the day though I think. | ||
Cyro
United Kingdom20154 Posts
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Archeon
3234 Posts
Clunky is the way I'd describe a lot of stuff actually. Imo they had a lot of awkward solutions in 2.0 for major problems pre 2.0. I think overall it's a more well rounded game as a result, but it still needs massive development/tuning time to be really good. I'm happy that they are trying though and if they do invest the time Stellaris 2.x might be an amazing game. | ||
Cyro
United Kingdom20154 Posts
They had some of their own problems but less extreme (not being able to attack somebodies fleet because you don't own the system next to them, lol!) | ||
Archeon
3234 Posts
If you mean CB, claims get more and more expensive the further you are away, so you always want to creep next to their border anyways. Claims are their solution to slow snowballing/have small scale wars, but against the AIs slowing snowballing still doesn't really put you in danger ever since the AIs aren't different enough in strength to present a challenge. | ||
Gorsameth
Netherlands20753 Posts
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Archeon
3234 Posts
The problem is that aggression isn't punished in any way. In EU f.e. you need to balance your aggression with how strong you are compared to your surroundings because ppl might just form coalitions and kill you if you are too aggressive. In that regard limited warfare makes sense, since nations have to abide some rules. In Stellaris they decided to make diplomacy way reduced, so aggression in PvE doesn't have repercussions. So limiting expansion doesn't make much sense in a scenario where people purge entire planets. I could see it working in PvP sessions with the intended behavior though. | ||
Cyro
United Kingdom20154 Posts
At a certain tech level you can only leave systems the way you came in if they have a planet that you aren't occupying. Doesn't just go for swarm. I could have my fleet next to the fleet of some other guy but i wouldn't be able to shoot him because we weren't at war and i wouldn't be able to declare war because i didn't own a system next to them. That was ridiculous and it made it to the live 2.0 for a while | ||
arb
Noobville17915 Posts
On May 19 2018 18:21 Cyro wrote: Stellaris never explained stuff very well, i've always spent a lot of time on third party sites to figure it out welcome to every paradox game ever tutorial shows you how to move but doesnt tell you anything else. took me like 5 trial and error games in eu4 when the game doesnt tell you at later tech levels your army should be almost half artillery half infantry | ||
Simberto
Germany11032 Posts
In EU3, you would be happy if you even knew why you just died! We had stuff like slider moves and balancing spending, which wasn't in any direct way related to how much money you had, except for the fact that it had a "give me money" slider, which you should try to use as little as in any way possible, as it killed you a few years later. So be happy that the mechanics of Stellaris or EU4 are so obvious! | ||
Cyro
United Kingdom20154 Posts
Maybe i'l run a quick game through 2.0.X and give it a little while to make sure it works fine | ||
Cyro
United Kingdom20154 Posts
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-niven-update-2-1-0-released-checksum-01a9.1099864/ I started on 2.1, having fun so far! It's much more polished than 2.0 was and the hyperlane generation changes are great | ||
StateAlchemist
France1946 Posts
Might try it on 1.25 or 1.5 for my next game. Other than that 2.1 is quite fun | ||
Cyro
United Kingdom20154 Posts
On May 25 2018 01:44 StateAlchemist wrote: I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me. Might try it on 1.25 or 1.5 for my next game. Other than that 2.1 is quite fun this was my start with 1.0x hyperlanes Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars | ||
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