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[PC]Stellaris - Page 33

Forum Index > General Games
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Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
November 13 2017 20:03 GMT
#641
I think one of the things the game lacks is using ships to patrol space, space stations, etc. This is a pretty clearly used sci-fi trope (the possible events are obvious!) but with the way the game works now it's not at all a possibility. That sort of thing could also be used to break up the huge blob of fleet doom that exists now as you have to use your ships for different stuff than just hanging out.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 13 2017 21:27 GMT
#642
On November 14 2017 05:03 Heartland wrote:
I think one of the things the game lacks is using ships to patrol space, space stations, etc. This is a pretty clearly used sci-fi trope (the possible events are obvious!) but with the way the game works now it's not at all a possibility. That sort of thing could also be used to break up the huge blob of fleet doom that exists now as you have to use your ships for different stuff than just hanging out.

I would like a feature like that or the defenses of a system to be more than just RTS style buildings. The whole RTS style for the combat just doesn’t fit with the game’s themes. And it leads to stupid garbage like corvette spam. Just make fleets have a specific make up with specific unit counts. The reason modern navies build different size ships have almost nothing to do with some sort of rock paper counter system in combat. Since those reasons will never be modeled in the game, just setting limits is the way to do it.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 14 2017 00:37 GMT
#643
protect the big ship that launches the small ones that wreck the enemy without risking the expensive stuff, the one with higher tech and more wins :D. Navy sounds just like stellaris :D.

The new border / war system / super star bases /, sounds interesting though. But I dont think they will ever let the ai use multiple fleets, because it would add alot more micromanegement for the player. Would be cool for harder difficulty instead of just making the ai have more income.
Noocta
Profile Joined June 2010
France12578 Posts
November 14 2017 21:58 GMT
#644
This game gets crazy at times.
I was dominating the galaxy with an empire of murder robots, nobody liked me but my early conquests made me probably as strong as the 10 empires below me combined.

But then, the Spiritualist and the Anti Research Fallen Empire awoke, and started a War in Heaven. There's one on my south border, and one on my north border.
And just 5 years after the start of this conflict, me still trying to see what do to, the Contingency appeared in the MIDDLE of my empire. which awoke the Robot Fallen Empire to come help me, which is on my west border.

I'm in the middle of so much fighting I can't keep track of anything anymore.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 18 2018 13:22 GMT
#645
How's everyone getting on with 2.0.4?

I haven't played much since 2.0, just a bit and i was waiting for them to clean it up and fix/add some stuff. Now looks like a decent time to do some playthroughs
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 19 2018 01:34 GMT
#646
On May 18 2018 22:22 Cyro wrote:
How's everyone getting on with 2.0.4?

I haven't played much since 2.0, just a bit and i was waiting for them to clean it up and fix/add some stuff. Now looks like a decent time to do some playthroughs


I hate it. I set my game version back to pre-2.0.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Sermokala
Profile Blog Joined November 2010
United States13931 Posts
May 19 2018 01:39 GMT
#647
Its functionally a different game that doesn't explain the functional changes very well. I'm sure they did their due diligence with dev blogs and what not but things changed SO much that it would be easier to completly forget everything you thought you knew about the game pre 2.0 then post 2.0.

Its a better game at the end of the day though I think.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 19 2018 09:21 GMT
#648
Stellaris never explained stuff very well, i've always spent a lot of time on third party sites to figure it out
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2018-05-19 12:10:56
May 19 2018 12:09 GMT
#649
I think stuff needs finetuning. I think starbases need to reworked so they take a lot less micro, pirates are too weak and tribes too strong, max speed is too low, diplomacy is still shit and there needs to be a hyperspace-lane-pregame-setting between I can get from everywhere to everywhere and I need to fly through 10 systems before I can get to a system that looks like it should border. Snowballing is still massive and the entire claim system feels really clunky.

Clunky is the way I'd describe a lot of stuff actually. Imo they had a lot of awkward solutions in 2.0 for major problems pre 2.0. I think overall it's a more well rounded game as a result, but it still needs massive development/tuning time to be really good.

I'm happy that they are trying though and if they do invest the time Stellaris 2.x might be an amazing game.
low gravity, yes-yes!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-19 12:18:13
May 19 2018 12:17 GMT
#650
Yeah, i haven't even gotten started on the claims since i opted for zerg to bypass problems with the war/claims system.

They had some of their own problems but less extreme (not being able to attack somebodies fleet because you don't own the system next to them, lol!)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2018-05-19 13:55:24
May 19 2018 13:52 GMT
#651
At a certain tech level you can only leave systems the way you came in if they have a planet that you aren't occupying. Doesn't just go for swarm.

If you mean CB, claims get more and more expensive the further you are away, so you always want to creep next to their border anyways. Claims are their solution to slow snowballing/have small scale wars, but against the AIs slowing snowballing still doesn't really put you in danger ever since the AIs aren't different enough in strength to present a challenge.
low gravity, yes-yes!
Gorsameth
Profile Joined April 2010
Netherlands21685 Posts
May 19 2018 13:57 GMT
#652
The worst part is being a superior empire and having to gobble up small bits of your surroundings every 10 years instead of just being able to crush someone. It makes the later mid and beyond very tedious and drawn out.
It ignores such insignificant forces as time, entropy, and death
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2018-05-19 15:25:56
May 19 2018 14:36 GMT
#653
I think their goal was to introduce some mechanics to come back, so that makes some sense.

The problem is that aggression isn't punished in any way. In EU f.e. you need to balance your aggression with how strong you are compared to your surroundings because ppl might just form coalitions and kill you if you are too aggressive. In that regard limited warfare makes sense, since nations have to abide some rules.
In Stellaris they decided to make diplomacy way reduced, so aggression in PvE doesn't have repercussions. So limiting expansion doesn't make much sense in a scenario where people purge entire planets.
I could see it working in PvP sessions with the intended behavior though.
low gravity, yes-yes!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-19 18:25:21
May 19 2018 18:24 GMT
#654
At a certain tech level you can only leave systems the way you came in if they have a planet that you aren't occupying. Doesn't just go for swarm.


I could have my fleet next to the fleet of some other guy but i wouldn't be able to shoot him because we weren't at war and i wouldn't be able to declare war because i didn't own a system next to them. That was ridiculous and it made it to the live 2.0 for a while
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 19 2018 20:17 GMT
#655
On May 19 2018 18:21 Cyro wrote:
Stellaris never explained stuff very well, i've always spent a lot of time on third party sites to figure it out

welcome to every paradox game ever

tutorial shows you how to move but doesnt tell you anything else.
took me like 5 trial and error games in eu4 when the game doesnt tell you at later tech levels your army should be almost half artillery half infantry
Artillery spawned from the forges of Hell
Simberto
Profile Blog Joined July 2010
Germany11507 Posts
May 19 2018 23:15 GMT
#656
You modern kids and your new-fangled paradox games.

In EU3, you would be happy if you even knew why you just died! We had stuff like slider moves and balancing spending, which wasn't in any direct way related to how much money you had, except for the fact that it had a "give me money" slider, which you should try to use as little as in any way possible, as it killed you a few years later. So be happy that the mechanics of Stellaris or EU4 are so obvious!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 21 2018 18:46 GMT
#657
Ah damn, 2.1 is apparently due tomorrow already!

Maybe i'l run a quick game through 2.0.X and give it a little while to make sure it works fine
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-23 21:25:20
May 22 2018 13:06 GMT
#658
Patch notes:

https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-niven-update-2-1-0-released-checksum-01a9.1099864/

I started on 2.1, having fun so far! It's much more polished than 2.0 was and the hyperlane generation changes are great
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2018-05-24 16:44:37
May 24 2018 16:44 GMT
#659
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-24 19:24:28
May 24 2018 18:25 GMT
#660
On May 25 2018 01:44 StateAlchemist wrote:
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun


this was my start with 1.0x hyperlanes

[image loading]

Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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