It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources.
[PC]Stellaris - Page 34
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Seuss
United States10536 Posts
It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources. | ||
Archeon
3234 Posts
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Cyro
United Kingdom20154 Posts
Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic. | ||
Heartland
Sweden24562 Posts
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Silvanel
Poland4601 Posts
On May 25 2018 05:37 Seuss wrote: I really, really like the new hyperlane generation algorithm, and the mystery of not immediately knowing the exact layout of every single hyperlane in the galaxy. It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources. Yes. For a long time (before 2.0) i have been saying that maps are the key to making Stellaris great. I am glad they are moving in this direction but there is still a lot of things to do. Besides different types of Galaxies (even fantasy shapes) i would love to more ability to shape galaxy, add or substract features and i would like to see fixed maps, with set hyperlane system actually created in a way designed to foster gameplay. I would mod it myself if i had the time... | ||
Salazarz
Korea (South)2403 Posts
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Seuss
United States10536 Posts
On May 25 2018 08:44 Cyro wrote: Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes. Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic. Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received. | ||
Plansix
United States60190 Posts
On May 25 2018 23:43 Seuss wrote: Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received. I sort of like that genocide is the easy option. In a game about space races getting along or not, I enjoy that gross use of violence is the easy button. "Getting along" through cultural or more subversive means is fun if it is harder. | ||
Seuss
United States10536 Posts
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StateAlchemist
France1946 Posts
On May 25 2018 03:25 Cyro wrote: this was my start with 1.0x hyperlanes Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars I'm on Spiral - 2 Arms as well, 1k stars It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come On May 25 2018 19:08 Salazarz wrote: I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh. I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content. The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much | ||
Salazarz
Korea (South)2403 Posts
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Cyro
United Kingdom20154 Posts
On May 26 2018 17:42 StateAlchemist wrote: I'm on Spiral - 2 Arms as well, 1k stars It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content. The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much Hm i see what you mean there i don't generally play 1k stars any more because of the game performance issues (especially multiplayer 1k stars when you're having to sync to whoever has the slowest PC), got a lot better performance and still most of the experience with 800 stars Nice place to hide out lol | ||
akatama
Romania982 Posts
Edit: is a Gaia World start even doable for Spiritualists? You can't really colonize with Droids without breaking your influence gain and your research will be really bad. This in turn means your energy income will be low, and it all spirals downward from there. | ||
Heartland
Sweden24562 Posts
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BrTarolg
United Kingdom3574 Posts
i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy) lmk if there are any let's plays that fit that kind of criterion | ||
arb
Noobville17915 Posts
On May 28 2018 05:38 BrTarolg wrote: Hi guys i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy) lmk if there are any let's plays that fit that kind of criterion Im sure theres plenty, but the issue with "tutorials" for paradox games is they are usually 10 hour sections which no one has time to watch. When I was learning Eu4 i just played until i hit a point where I couldnt do anything and then asked on the forums here for help(that point being battles past tech 13) | ||
Cyro
United Kingdom20154 Posts
On May 28 2018 05:38 BrTarolg wrote: Hi guys i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy) lmk if there are any let's plays that fit that kind of criterion Scott Manley has an hour of so of earlygame 2.1 stuff, the other guys that i watch are Aspec and ThePrussianPrince they're not really targeting 100% beginners and the content is long because games take a really long time, i haven't watched anything through recently to be able to recommend it specifically | ||
BrTarolg
United Kingdom3574 Posts
I like to passively consume game before i play them that's all haha | ||
Velr
Switzerland10414 Posts
Also: Wait for 4.0 or 5.0... Maybe then it will be fun in mid/endgame. | ||
Cyro
United Kingdom20154 Posts
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