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[PC]Stellaris - Page 34

Forum Index > General Games
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 24 2018 20:37 GMT
#661
I really, really like the new hyperlane generation algorithm, and the mystery of not immediately knowing the exact layout of every single hyperlane in the galaxy.

It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Archeon
Profile Joined May 2011
3265 Posts
May 24 2018 22:16 GMT
#662
Gotta give credit for the fact that the Stellaris devs really aren't chickens. A lot of devs are scared of breaking stuff or alienating players so they only ever change minor things, while 2.0 more fundamentally changed Stellaris than pretty much any patch I've ever seen and now they release a pretty big patch again.
low gravity, yes-yes!
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2018-05-24 23:45:22
May 24 2018 23:44 GMT
#663
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Heartland
Profile Blog Joined May 2012
Sweden24601 Posts
May 25 2018 09:31 GMT
#664
Well, I'm having fun at least.
Silvanel
Profile Blog Joined March 2003
Poland4747 Posts
May 25 2018 09:47 GMT
#665
On May 25 2018 05:37 Seuss wrote:
I really, really like the new hyperlane generation algorithm, and the mystery of not immediately knowing the exact layout of every single hyperlane in the galaxy.

It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources.


Yes. For a long time (before 2.0) i have been saying that maps are the key to making Stellaris great. I am glad they are moving in this direction but there is still a lot of things to do. Besides different types of Galaxies (even fantasy shapes) i would love to more ability to shape galaxy, add or substract features and i would like to see fixed maps, with set hyperlane system actually created in a way designed to foster gameplay. I would mod it myself if i had the time...
Pathetic Greta hater.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 25 2018 10:08 GMT
#666
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 25 2018 14:43 GMT
#667
On May 25 2018 08:44 Cyro wrote:
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.


Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 25 2018 16:49 GMT
#668
On May 25 2018 23:43 Seuss wrote:
Show nested quote +
On May 25 2018 08:44 Cyro wrote:
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.


Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received.

I sort of like that genocide is the easy option. In a game about space races getting along or not, I enjoy that gross use of violence is the easy button. "Getting along" through cultural or more subversive means is fun if it is harder.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 25 2018 18:02 GMT
#669
Genocide being easy is fine. The problem was Subjugation being effectively impossible against Federations. Thankfully the upcoming status quo/breakaway mechanics will make that less of an issue.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2018-05-26 08:52:52
May 26 2018 08:42 GMT
#670
On May 25 2018 03:25 Cyro wrote:
Show nested quote +
On May 25 2018 01:44 StateAlchemist wrote:
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun


this was my start with 1.0x hyperlanes

[image loading]

Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars


[image loading]

I'm on Spiral - 2 Arms as well, 1k stars
It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come



On May 25 2018 19:08 Salazarz wrote:
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.



I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content.
The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 26 2018 12:22 GMT
#671
Yeah I know there are mods -- and I could mod whatever things in myself, modding Stellaris is incredibly easy, but then I don't really play Paradox games in singleplayer and getting a group of players to actually agree on modding is... daunting, to say the least. I really don't understand this desire to keep linear balancing, anyway -- it's a huge drawback in HoI4 as well imo, and I really wish they'd experiment more with... I don't know, asymmetric balance? You know, crazy Starcraft / DotA style where you've got a bunch of things that are way out of the line, but all together the 'imba' kinda gets cancelled out by other 'imbas.' Of course it's not as simple as I make it sound, but they're not even really trying and it's a big flaw of their development style, imo at least.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2018-05-27 02:31:44
May 26 2018 17:31 GMT
#672
On May 26 2018 17:42 StateAlchemist wrote:
Show nested quote +
On May 25 2018 03:25 Cyro wrote:
On May 25 2018 01:44 StateAlchemist wrote:
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun


this was my start with 1.0x hyperlanes

[image loading]

Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars


[image loading]

I'm on Spiral - 2 Arms as well, 1k stars
It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come



Show nested quote +
On May 25 2018 19:08 Salazarz wrote:
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.



I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content.
The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much


Hm i see what you mean there

i don't generally play 1k stars any more because of the game performance issues (especially multiplayer 1k stars when you're having to sync to whoever has the slowest PC), got a lot better performance and still most of the experience with 800 stars

[image loading]

Nice place to hide out lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2018-05-27 06:12:01
May 27 2018 06:06 GMT
#673
With 2.1 the game seems to be in great shape again. I tried to start a few campaigns before it only to abandon them within hours for various factors. Now I'm having a blast once more. Now if only I could discover the secret to a smooth spiritual + authoritarian empire...

Edit: is a Gaia World start even doable for Spiritualists? You can't really colonize with Droids without breaking your influence gain and your research will be really bad. This in turn means your energy income will be low, and it all spirals downward from there.
Heartland
Profile Blog Joined May 2012
Sweden24601 Posts
May 27 2018 08:56 GMT
#674
Energy is hell.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 27 2018 20:38 GMT
#675
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 28 2018 01:28 GMT
#676
On May 28 2018 05:38 BrTarolg wrote:
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion

Im sure theres plenty, but the issue with "tutorials" for paradox games is they are usually 10 hour sections which no one has time to watch.
When I was learning Eu4 i just played until i hit a point where I couldnt do anything and then asked on the forums here for help(that point being battles past tech 13)
Artillery spawned from the forges of Hell
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2018-05-28 01:55:59
May 28 2018 01:54 GMT
#677
On May 28 2018 05:38 BrTarolg wrote:
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion


Scott Manley has an hour of so of earlygame 2.1 stuff, the other guys that i watch are Aspec and ThePrussianPrince

they're not really targeting 100% beginners and the content is long because games take a really long time, i haven't watched anything through recently to be able to recommend it specifically
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 28 2018 14:49 GMT
#678
I'll check out aspec, thanks!

I like to passively consume game before i play them that's all haha
Velr
Profile Blog Joined July 2008
Switzerland10871 Posts
May 28 2018 14:54 GMT
#679
Stellaris is way less complicated than other Paradox Titles.


Also: Wait for 4.0 or 5.0... Maybe then it will be fun in mid/endgame.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
May 28 2018 17:14 GMT
#680
What do you find unfun about them?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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