• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:40
CEST 10:40
KST 17:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced48BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

[PC]Stellaris - Page 34

Forum Index > General Games
Post a Reply
Prev 1 32 33 34 35 Next All
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 24 2018 20:37 GMT
#661
I really, really like the new hyperlane generation algorithm, and the mystery of not immediately knowing the exact layout of every single hyperlane in the galaxy.

It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Archeon
Profile Joined May 2011
3253 Posts
May 24 2018 22:16 GMT
#662
Gotta give credit for the fact that the Stellaris devs really aren't chickens. A lot of devs are scared of breaking stuff or alienating players so they only ever change minor things, while 2.0 more fundamentally changed Stellaris than pretty much any patch I've ever seen and now they release a pretty big patch again.
low gravity, yes-yes!
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-24 23:45:22
May 24 2018 23:44 GMT
#663
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
May 25 2018 09:31 GMT
#664
Well, I'm having fun at least.
Silvanel
Profile Blog Joined March 2003
Poland4729 Posts
May 25 2018 09:47 GMT
#665
On May 25 2018 05:37 Seuss wrote:
I really, really like the new hyperlane generation algorithm, and the mystery of not immediately knowing the exact layout of every single hyperlane in the galaxy.

It also seems like systems are generally more valuable than before, partially because the new anomaly system makes that more likely and partially because binary/trinary/special systems tend to have more resources.


Yes. For a long time (before 2.0) i have been saying that maps are the key to making Stellaris great. I am glad they are moving in this direction but there is still a lot of things to do. Besides different types of Galaxies (even fantasy shapes) i would love to more ability to shape galaxy, add or substract features and i would like to see fixed maps, with set hyperlane system actually created in a way designed to foster gameplay. I would mod it myself if i had the time...
Pathetic Greta hater.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 25 2018 10:08 GMT
#666
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 25 2018 14:43 GMT
#667
On May 25 2018 08:44 Cyro wrote:
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.


Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 25 2018 16:49 GMT
#668
On May 25 2018 23:43 Seuss wrote:
Show nested quote +
On May 25 2018 08:44 Cyro wrote:
Yeah, i don't agree with some changes and i'm sad that some people like the game less for them but i'm glad that they're making those sorts of changes.

Biggest thing that i have to say is that they need to test their shit, 2.0 would have gone down a lot better if it was more functional. I'd consider most changes since 2.0 including large chunks of 2.1 to be polish that it shouldn't have launched without. It was rushed out the door without any kind of opt-in testing, just beta patch for everyone and it wasn't the first time though it was one of the more catastrophic.


Yeah, 2.0 and the subsequent patches were train wrecks. Without those game-breaking issues (and maybe without Subjugation being a million times harder than straight genocide), it probably would have been better received.

I sort of like that genocide is the easy option. In a game about space races getting along or not, I enjoy that gross use of violence is the easy button. "Getting along" through cultural or more subversive means is fun if it is harder.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 25 2018 18:02 GMT
#669
Genocide being easy is fine. The problem was Subjugation being effectively impossible against Federations. Thankfully the upcoming status quo/breakaway mechanics will make that less of an issue.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
StateAlchemist
Profile Joined January 2011
France1946 Posts
Last Edited: 2018-05-26 08:52:52
May 26 2018 08:42 GMT
#670
On May 25 2018 03:25 Cyro wrote:
Show nested quote +
On May 25 2018 01:44 StateAlchemist wrote:
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun


this was my start with 1.0x hyperlanes

[image loading]

Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars


[image loading]

I'm on Spiral - 2 Arms as well, 1k stars
It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come



On May 25 2018 19:08 Salazarz wrote:
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.



I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content.
The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
May 26 2018 12:22 GMT
#671
Yeah I know there are mods -- and I could mod whatever things in myself, modding Stellaris is incredibly easy, but then I don't really play Paradox games in singleplayer and getting a group of players to actually agree on modding is... daunting, to say the least. I really don't understand this desire to keep linear balancing, anyway -- it's a huge drawback in HoI4 as well imo, and I really wish they'd experiment more with... I don't know, asymmetric balance? You know, crazy Starcraft / DotA style where you've got a bunch of things that are way out of the line, but all together the 'imba' kinda gets cancelled out by other 'imbas.' Of course it's not as simple as I make it sound, but they're not even really trying and it's a big flaw of their development style, imo at least.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-27 02:31:44
May 26 2018 17:31 GMT
#672
On May 26 2018 17:42 StateAlchemist wrote:
Show nested quote +
On May 25 2018 03:25 Cyro wrote:
On May 25 2018 01:44 StateAlchemist wrote:
I dont know about you guys but the x1.0 hyperlanes setting now feels a bit meh.. or i was rather unlucky in the galaxy generation, 3-4 choke points for a pretty wide empire feels a bit like a joke to me.
Might try it on 1.25 or 1.5 for my next game.
Other than that 2.1 is quite fun


this was my start with 1.0x hyperlanes

[image loading]

Spiral - 2 Arms plays pretty well - if you're on elliptical you might have to turn down the hyperlane multiplier since it's a simple blobby galaxy with lots of nearby stars


[image loading]

I'm on Spiral - 2 Arms as well, 1k stars
It's not that bad but it feels (at least for me) too little, i can just sleep and wait for jump drive for them to come



Show nested quote +
On May 25 2018 19:08 Salazarz wrote:
I wish Stellaris had more unique, ridiculously imbalanced things -- more powerful anomalies, more unique systems similar to like, Sanctuary or Trappist etc, technologies that are very rare but significantly better than anything else on the given tier, but perhaps with some extra drawbacks. There's really a lot they could do, tech-wise especially I feel like most weapons / defensive systems are still very bland and boring, but alas, they seem to think that having 'equal' balance between all weapon systems & tiers is more important, which is meh.



I guess there are plenty of mods in the workshop that might suit your needs tbh, being imabalanced things or simply more content.
The vanilla fleet builder in itself is kinda one dimensional and you always build roughly the same things every game so.. But hey, they're working on their issues one baby step at the time, can't complain too much


Hm i see what you mean there

i don't generally play 1k stars any more because of the game performance issues (especially multiplayer 1k stars when you're having to sync to whoever has the slowest PC), got a lot better performance and still most of the experience with 800 stars

[image loading]

Nice place to hide out lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
akatama
Profile Blog Joined July 2010
Romania982 Posts
Last Edited: 2018-05-27 06:12:01
May 27 2018 06:06 GMT
#673
With 2.1 the game seems to be in great shape again. I tried to start a few campaigns before it only to abandon them within hours for various factors. Now I'm having a blast once more. Now if only I could discover the secret to a smooth spiritual + authoritarian empire...

Edit: is a Gaia World start even doable for Spiritualists? You can't really colonize with Droids without breaking your influence gain and your research will be really bad. This in turn means your energy income will be low, and it all spirals downward from there.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
May 27 2018 08:56 GMT
#674
Energy is hell.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 27 2018 20:38 GMT
#675
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 28 2018 01:28 GMT
#676
On May 28 2018 05:38 BrTarolg wrote:
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion

Im sure theres plenty, but the issue with "tutorials" for paradox games is they are usually 10 hour sections which no one has time to watch.
When I was learning Eu4 i just played until i hit a point where I couldnt do anything and then asked on the forums here for help(that point being battles past tech 13)
Artillery spawned from the forges of Hell
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2018-05-28 01:55:59
May 28 2018 01:54 GMT
#677
On May 28 2018 05:38 BrTarolg wrote:
Hi guys

i'm thinking of getting this game, but before i play - is there a series on youtube of someone who plays that's worth watching? I'm interested in being able to learn about the mechanics and just what the game is like to play from a strategy point of view (Rather than someone just going crazy)

lmk if there are any let's plays that fit that kind of criterion


Scott Manley has an hour of so of earlygame 2.1 stuff, the other guys that i watch are Aspec and ThePrussianPrince

they're not really targeting 100% beginners and the content is long because games take a really long time, i haven't watched anything through recently to be able to recommend it specifically
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 28 2018 14:49 GMT
#678
I'll check out aspec, thanks!

I like to passively consume game before i play them that's all haha
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
May 28 2018 14:54 GMT
#679
Stellaris is way less complicated than other Paradox Titles.


Also: Wait for 4.0 or 5.0... Maybe then it will be fun in mid/endgame.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 28 2018 17:14 GMT
#680
What do you find unfun about them?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 32 33 34 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 252
Hui .203
StarCraft: Brood War
Barracks 1840
ggaemo 513
Larva 416
ToSsGirL 266
Zeus 220
Rush 172
Mong 118
ajuk12(nOOB) 15
NaDa 7
Dota 2
XcaliburYe705
NeuroSwarm144
League of Legends
JimRising 579
Counter-Strike
Stewie2K6
Super Smash Bros
Westballz29
Heroes of the Storm
Khaldor168
Other Games
Happy240
SortOf174
Organizations
StarCraft: Brood War
Afreeca ASL 2416
Other Games
gamesdonequick735
StarCraft: Brood War
UltimateBattle 147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH179
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling120
Upcoming Events
CranKy Ducklings
1h 20m
BSL20 Non-Korean Champi…
3h 20m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
7h 20m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 1h
BSL20 Non-Korean Champi…
1d 5h
Bonyth vs TBD
WardiTV European League
1d 7h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.