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[PC]Stellaris - Page 28

Forum Index > General Games
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WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
Last Edited: 2016-12-24 14:59:55
December 24 2016 14:59 GMT
#541
So as soon as The Unbidden spawned for me, (as good as) everyone canceled their rivalries and signed migration and non-aggression treaties (or more) with each other. I get why they do it (especially when there is also in awoken fallen empire) but managing all these notifications is really enjoying in a 1000-star galaxy
EZ4ENCE
Vivax
Profile Blog Joined April 2011
22270 Posts
Last Edited: 2016-12-26 19:54:01
December 26 2016 18:38 GMT
#542
The sector management is a shitty mechanic and the AI is awful at it. Just looked at a size 22 planet with almost full pops. Almost no improvements built on it. Seriously? If you want to take control from the player so badly that we're only allowed to decide what is built on 5 colonies, at least make the automation decent and not afk. And yes the sector has 5 k minerals and even more EC in the bank.

Other planets seem fine though. It seems the AI is incapable of queueing more at once?
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 26 2016 20:37 GMT
#543
pretty much, which causes issues since they started building space ports automatically heh. Some planets just bug the ai out though, so they don't build anything there ever.
Would be nice if you could do changes to planets in sectors without taking them out of the sector and putting them in again after the issues are fixed.

hope they change the ai at some point, to deal with all the changes made to the game better.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 26 2016 21:04 GMT
#544
On December 27 2016 03:38 Vivax wrote:
The sector management is a shitty mechanic and the AI is awful at it. Just looked at a size 22 planet with almost full pops. Almost no improvements built on it. Seriously? If you want to take control from the player so badly that we're only allowed to decide what is built on 5 colonies, at least make the automation decent and not afk. And yes the sector has 5 k minerals and even more EC in the bank.

Other planets seem fine though. It seems the AI is incapable of queueing more at once?

Paradox AI is not known for being great, EU is another great example, as you rob 1 province countries of 5000 gold in a battle cause they cant build any more provinces and just stockpile forever
Artillery spawned from the forges of Hell
Silvanel
Profile Blog Joined March 2003
Poland4746 Posts
December 26 2016 23:16 GMT
#545
Well, which games have good AI?
Pathetic Greta hater.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 28 2016 01:37 GMT
#546
On December 27 2016 08:16 Silvanel wrote:
Well, which games have good AI?

Going for hard achievements can make the game artificially hard playing games with no allies, stuff like that usually
paradox ai isnt that good cause late game you get unkillable every game anyway so
Artillery spawned from the forges of Hell
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
December 28 2016 11:17 GMT
#547
I've actually found the sector AI acceptable in my current campaign. It isn't how I would do things but I don't feel that it it is working against me.
EZ4ENCE
Vivax
Profile Blog Joined April 2011
22270 Posts
Last Edited: 2016-12-28 22:01:03
December 28 2016 22:00 GMT
#548
On December 28 2016 10:37 arb wrote:
Show nested quote +
On December 27 2016 08:16 Silvanel wrote:
Well, which games have good AI?

Going for hard achievements can make the game artificially hard playing games with no allies, stuff like that usually
paradox ai isnt that good cause late game you get unkillable every game anyway so


So I started a new playthrough with the fascistoid humans. Enemy fleet with 1 more ship than mine, both are pure corvette fleets. I have level 2 thrusters, all my spare slots are filled with the first armor and blue lasers. They have...No armor, no shields, level 1 mass drivers, level 1 thrusters. Their admiral has 1 more skill point. Why do I lose that battle being ahead in tech? That really sucks.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 29 2016 14:10 GMT
#549
yeah the ai works okay in most cases, just really slow. Just some planets really bug them out and get the whole sector stuck in worst cases, and fixing that is alot of effert.

For the fleet loss. Admirals are super important, as they can make your fleets almost double in power.

Other reason is armor doesn't matter in corv vs corv and kinetic is just better then laser too.

Got beaten up by a fleet with half my rating, because they were kinetic with a level 5 general. While I had a 2 star and laser. Just didn't hit the corvs of the enemy ... They balanced it a bit more though. Still kinetic seems to good.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 12 2017 12:25 GMT
#550
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-56-ascension-perks.994061/

I want the Banks update and expansion now. This is looking like an awesome addition to me.
EZ4ENCE
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
September 21 2017 15:11 GMT
#551
Hey guys! Anyone still around playing 1.8 / synthetic dawn?

hivemind changes and new announcer voices 10/10
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Silvanel
Profile Blog Joined March 2003
Poland4746 Posts
Last Edited: 2017-09-21 16:52:49
September 21 2017 15:32 GMT
#552
Actually looking at release notes everything i need is in free patch. I dont like synthetics one bit. Havent got to playing the game (on new ptach) yet but i will defienetly try it later on.
Pathetic Greta hater.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 21 2017 15:54 GMT
#553
1.8/Synthetic Dawn was released during my busiest time in quite some while. And after how 1.6 went down I am going to wait a bit after release.

Another thing that I just cannot ignore at this point is their stance on FTL. They did a stream about this a while back, and no matter how much they keep mentioning "Not final numbers are not final", HOW they said things basically implied that they were not far from having made up their mind on this, and it might as well have said "You WILL like hyperlanes". And I don't like hyperlane. I have tried hyperlane-only games several times, yet always fail to see why people like them so much.

I did get to talk to Martin Anward (the game director) at PDXcon in May about this matter, and after that conversation Im willing to give the new FTL-system a chance. But if they go down the hyperlane-only route, it will be judged by the perspective of someone that doesn't like hyperlanes
EZ4ENCE
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 21 2017 16:40 GMT
#554
Wait, are they removing other FTL systems? Not that I am against it, since it wasn't that interesting and switching FTL drives was basically impossible.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 21 2017 16:47 GMT
#555
They like Hyperlanes, as it makes balancing everything easier. And allows to setup defensive strong points.

And meh, kinetics still best starting weapon. See you next update i guess. But they got better with their balance.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 21 2017 16:48 GMT
#556
On September 22 2017 01:40 Plansix wrote:
Wait, are they removing other FTL systems? Not that I am against it, since it wasn't that interesting and switching FTL drives was basically impossible.

They are certainly considering it. I found the video I was talking about now



And the result of my talk with Martin at PDXcon (which was 1 week after the video was released) can be summarized as:
* Changes to the FTL system will most likely happen at some point. However, nothing is decided yet and and it will likely be a while before we see it in the game.
* The approach will however not be "Remove two FTL methods and call it a day"
* Martin really wanted me to give the reworked FTL system a chance
EZ4ENCE
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2017-09-21 16:52:51
September 21 2017 16:51 GMT
#557
If hyperlanes are necessary to make design of AIs and other balance issues easier, I don't have a problem with that. I already hate defensive structures and that you can't really use them effectively. I also hate that I have to produce and manage so many ships a ship by ship basis, but I'll live if they update the FTL system. They could also make variance within the hyper lane system, but still have fixed points where fleets appear. That is the biggest problem with the system, where stuff appears in space.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Silvanel
Profile Blog Joined March 2003
Poland4746 Posts
Last Edited: 2017-09-21 16:59:42
September 21 2017 16:51 GMT
#558
In regards to hyperlanes i like them. They have huge potential of turning this good game into awesome. They just need some more love. Not that i dont play other FTL types, but the games with "hyperlane only" turned on were pretty strategic and awesome. They have so much potential for deep strategic improvments to the game and i hope they will explore it while at the same time allow players that like other things to retain different FTL types.

Pathetic Greta hater.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2017-09-21 17:00:10
September 21 2017 16:53 GMT
#559
And meh, kinetics still best starting weapon


Not as simple as always picking one weapon choice, i've heard great things about all of the previously terrible options

so cynical ;0 none wants to talk about the 1.8 changes?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 21 2017 16:56 GMT
#560
Another thing I don't understand from that video is how building a frontier-outpost in every system that you want to claim causes the game to get less micro-management compared to now.
EZ4ENCE
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