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[PC]Stellaris - Page 23

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ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
July 16 2016 08:39 GMT
#441
if you want to purge them all you need to go xenophobe or collectivist :D
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21699 Posts
Last Edited: 2016-07-16 08:45:24
July 16 2016 08:45 GMT
#442
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippeling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.
It ignores such insignificant forces as time, entropy, and death
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
July 16 2016 09:05 GMT
#443
On July 16 2016 17:09 Cyro wrote:
Started playing recently. There are a ton of planets/populations that i'd like to burn to the ground but i don't seem to have the options for:

one planet that i colonized had some natives, i eventually let some of them work for me. Shortly afterwards they decided to rebel, shutting down their output and reducing the output of the rest of the planet by 40%, occasionally killing people and destroying things. They have like 4 out of 20 pop on the planet and are just ruining everything. I bought out their influence to 0% but it didn't do much, just a waste of a huge % of my energy credits

another empire was one that i took over because i couldn't figure out how to just kill everyone, i made the additional planets into a sector because it broke my economy immediately but all of them seemed to strike and not give me any money. Shortly after they rebelled and occupied all of the planets, declaring war on me and then winning a planet back when i didn't send a huge ground army fast enough

My government is fanatic militarist. How do i kill everyone and get this over with :D


You need the Purge option. Go to check your government policies and see if you can get it. You should be able to just click on a pop and find something saying "Purge population" and then an additional question pops up if you want to purge all pops of a given species.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
July 16 2016 09:14 GMT
#444
On July 16 2016 17:45 Gorsameth wrote:
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.


I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time?
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
July 16 2016 09:25 GMT
#445
On July 16 2016 18:14 a_flayer wrote:
Show nested quote +
On July 16 2016 17:45 Gorsameth wrote:
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.


I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time?


Enslaving pops often feel like a better use of them than Purging them as well.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 16 2016 13:04 GMT
#446
or be fanatic spiritualist and simply brainwash them within a few years heh. I always forget that you need to be xenophone or collectivist to get the purging option. Would think fanatic Militarists would do that too.

Was worried after the happiness nerf in 1.2. But people with 0 happiness on the other side of the galaxy had negativ ethics divergence still. But I was lucky that my home planet was really close to the center of the map. And the open borders thing is not to bad, since you can't start colonies wherever you like.

Had a few political incidents, scientists trying to disprove teachings or me colonizing to close to a border. But the big end game disaster was a flop. We come to destroy you ... oops we are beaten.
Was still a fun playthrough with inviting ai forces to a war, so not everyone hates you when you start one. And playing out the ai empires vs each other and supporting them with resources.

Was just a bit silly that i could spam ai empires with special resources trade deals so their opinion of me would sky rocket. That way you could instant vasalize recently liberated empires and integrate them later, without your threat level rising.

But yeah it helps if you conquer the 3 first races you meet, because your scientists found 2 destroyers floating in space.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
Last Edited: 2016-07-16 16:01:38
July 16 2016 15:59 GMT
#447
On July 16 2016 18:14 a_flayer wrote:
Show nested quote +
On July 16 2016 17:45 Gorsameth wrote:
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.


I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time?


This. I completely ignore all the revolt meters, I just check where pops are unhappy and build defensive armies on those planets. When they revolt, you just win a battle and the planet is quiet for a while. You need about 1 army per unhappy pop, if you half-ass this, they will win and suddenly you've lost a planet.
Gorsameth
Profile Joined April 2010
Netherlands21699 Posts
July 16 2016 16:07 GMT
#448
On July 17 2016 00:59 nimbim wrote:
Show nested quote +
On July 16 2016 18:14 a_flayer wrote:
On July 16 2016 17:45 Gorsameth wrote:
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.


I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time?


This. I completely ignore all the revolt meters, I just check where pops are unhappy and build defensive armies on those planets. When they revolt, you just win a battle and the planet is quiet for a while. You need about 1 army per unhappy pop, if you half-ass this, they will win and suddenly you've lost a planet.

Thats a lot of money spend (wasted) on upkeep if your taking over large empires.
It ignores such insignificant forces as time, entropy, and death
nimbim
Profile Blog Joined June 2009
Germany984 Posts
July 16 2016 17:00 GMT
#449
On July 17 2016 01:07 Gorsameth wrote:
Show nested quote +
On July 17 2016 00:59 nimbim wrote:
On July 16 2016 18:14 a_flayer wrote:
On July 16 2016 17:45 Gorsameth wrote:
The lack of good planetary bombardment designed to remove all life on a planet is an often mentioned problem. Conquering an incompatible alien race is a big pain in the ass, if not downright crippling.

Assuming it wasn't fixed in a patch slavery is the go to solution. Create a race that gets 100% slavery tolerance and just enslave all aliens, preventing them from rebelling and messing things up.


I haven't had a lot of trouble with rebellions, but wouldn't a proper defensive army on every conquered planet do the job just as well, or would that not stop them every time?


This. I completely ignore all the revolt meters, I just check where pops are unhappy and build defensive armies on those planets. When they revolt, you just win a battle and the planet is quiet for a while. You need about 1 army per unhappy pop, if you half-ass this, they will win and suddenly you've lost a planet.

Thats a lot of money spend (wasted) on upkeep if your taking over large empires.


It's not really an issue by that time. If the first 2-3 empires you conquer are incompatible, it will slow you down a bit, but you can use your offensive army if it really becomes a problem so early.
I've played a lot of fanatic individualist and conquered like crazy, regardless of ethic. This is the only way I could think of to do it.

If you want to completely avoid the incompatible ethics problem without purging, you can just always use the liberate CB and diplo annex the liberated empires after they have converted most of their pops.
a_flayer
Profile Blog Joined April 2010
Netherlands2826 Posts
Last Edited: 2016-07-16 18:24:51
July 16 2016 18:21 GMT
#450
Planets in my sectors automatically build defensive armies, I don't have to do anything for that. I might put a few more on a planet that's contested by other empires or shows signs of rebellion in the early game, but I haven't bothered with anything like that for ages now.

What kind of annoys me is that the way they increase the difficulty is by adding arbitrary number penalties to some stuff like what happens in Civ5. I suppose making a credible AI is still too much of a problem. Maybe I should try the multiplayer thing, but I'm not sure if I can be bothered. Starcraft ruined my hands enough, and this seems about equally intensive in terms of APM if there is no pausing.
When you came along so righteous with a new national hate, so convincing is the ardor of war and of men, it's harder to breathe than to believe you're a friend. The wars at home, the wars abroad, all soaked in blood and lies and fraud.
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
Last Edited: 2016-07-17 09:42:44
July 17 2016 01:04 GMT
#451
The rebellions have been dealt with (..mostly) :D

and this seems about equally intensive in terms of APM if there is no pausing.


I'm playing with a good friend and we're paused a lot. There's usually stuff for both people to do in pause

we saw a pretty funny bug earlier, one of the factions seemed to split into a bunch of tiny factions with different but similar names and then they all (all 60 of them) declared war on another faction simultaneously.

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2016-07-18 11:23:45
July 18 2016 11:23 GMT
#452
Rofl,

My first try on the game was not a pleasant experience. Got bored really fast.

Tried this weekend again and enjoyed more than the previous attempt. Either the patch works or I understood the gam,e better this time.

Picked the arid industry guys with elephant trunk. Invest on resources and early military a little bit to scare the neighbors.
Vassalize my closest neighbor after I understand they'll not get along with me. 4-5 empires have similar strengths with me but it was fine.

A trigger has happened and I bought a fleet double the size of what I have from some nutjob aliens who loves to warp around without having any home. Then a serious energy shortage has occured and almost zeroed my puny reserves. Technology helped a lot to stabilize now I have around 40+ monthly energy income while all fleet is flying and 280+ mineral income.

Most issues I have with the influence since it is very hard to increase it with good numbers. I declare war and pick humiliate and change policy just to have some influence points(100 each).

Definitely would buy the alien armada 10/10

@Cyro ,
why you no eve
“Are you with the Cartel? Because you’re definitely an Angel.”
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
July 18 2016 13:20 GMT
#453
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 18 2016 13:27 GMT
#454
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ.

Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez
“Are you with the Cartel? Because you’re definitely an Angel.”
Gorsameth
Profile Joined April 2010
Netherlands21699 Posts
July 18 2016 13:30 GMT
#455
On July 18 2016 22:27 Laserist wrote:
Show nested quote +
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ.

Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez

a nice thing with frontier outposts is to put them in a sector. That way you do not pay the influence cost, but at the price of only getting 75% of resources.
It ignores such insignificant forces as time, entropy, and death
Cyro
Profile Blog Joined June 2011
United Kingdom20293 Posts
July 18 2016 13:37 GMT
#456
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


On my main playthrough i didn't get those tech options. Second faction and i got them thrown at me 2-3 times very early in the game
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
July 18 2016 15:35 GMT
#457
On July 18 2016 22:27 Laserist wrote:
Show nested quote +
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ.

Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez


I use the frontier outposts to hold strategical space and later expand there. Once you expand you can dismantle the outposts.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-07-18 16:20:03
July 18 2016 16:18 GMT
#458
On July 18 2016 22:30 Gorsameth wrote:
Show nested quote +
On July 18 2016 22:27 Laserist wrote:
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ.

Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez

a nice thing with frontier outposts is to put them in a sector. That way you do not pay the influence cost, but at the price of only getting 75% of resources.


That was on an older patch no? I have to go back and dismantle my outposts once I expand far enough.

Game is getting kind of boring. Early game is different levels of annoying, but once you get a handful of planets up and running you just build destroyers with max range weaponry and obliterate everyone. Toss research agreements to neighbors for better relations and easy monthly minerals. Any good mods?
(╯°□°)╯︵ ┻━┻
Gorsameth
Profile Joined April 2010
Netherlands21699 Posts
July 18 2016 16:40 GMT
#459
On July 19 2016 01:18 ticklishmusic wrote:
Show nested quote +
On July 18 2016 22:30 Gorsameth wrote:
On July 18 2016 22:27 Laserist wrote:
On July 18 2016 22:20 Heartland wrote:
Laserist, you need to declare rivalries, don't ally or protectorate too many people and make sure to grab the tech which increases monthly influence. In my current game I got 7 a month or something through those means.


I declared 2 already, got 4 frontier outpost which stings. Just released closest subject in order to achieve +1 influ.

Maybe I should be less liberal with my frontier outposts but it is very hard to resist extra incomez

a nice thing with frontier outposts is to put them in a sector. That way you do not pay the influence cost, but at the price of only getting 75% of resources.


That was on an older patch no? I have to go back and dismantle my outposts once I expand far enough.

Game is getting kind of boring. Early game is different levels of annoying, but once you get a handful of planets up and running you just build destroyers with max range weaponry and obliterate everyone. Toss research agreements to neighbors for better relations and easy monthly minerals. Any good mods?

Could be changed yeah. Havnt played on the latest patch yet
It ignores such insignificant forces as time, entropy, and death
Noocta
Profile Joined June 2010
France12578 Posts
July 18 2016 22:20 GMT
#460
My current game is going a bit crazy with the endgame Crsis.

The Prethoryn Scourge controls a third of my galaxy, I control anotehr third, and a few empires control the last part. I was kinda lucky / unlucky that the scourge spawned at the other side of the galaxy, so I couldn't go there to stop them, and they ate all the weak empires there and spread very fast.

I kinda hold a frontier against them now, but the other endgame crisis, the Extradimensional Invaders, appeared in the MIDDLE of the Prethoryn Scourge.

Now they're both fighting each others and I'm a bit clueless how to approach finishing them, given accessing the primary portal of the invaders is basically impossible. lol


Fun game.
" I'm not gonna fight you. I'm gonna kick your ass ! "
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