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[PC]Stellaris - Page 20

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Laserist
Profile Joined September 2011
Turkey4269 Posts
May 24 2016 16:22 GMT
#381
On May 24 2016 23:15 ticklishmusic wrote:
Show nested quote +
On May 24 2016 22:58 DnameIN wrote:
On May 24 2016 21:18 Dangermousecatdog wrote:
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.


I don't have problem with that. It's just... I'm playing games since 90s and never had problem with that kind of things until Stellaris. Maybe i'm just getting old, but wiping whole planet out of sentient beings seems quite extreme even in game for me.

Don't take my opinion as a rant or some kind of moral crusade - game is fine, and this mechanics fits very well. I was just suprised with my own reaction, and wondered if someone else have simillar experience.

Ps: And no, on current playthough I am not using purge. Why purge, when you can enslave everyone around your corner of galaxy?


really im just disappointed you cant nuke or death star a planet out of existence

or unleash a virus that destroys an entire species

a genocidal despot needs to have options


Next 3 DLC's will address those I am sure . Only for 29.99$
“Are you with the Cartel? Because you’re definitely an Angel.”
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 24 2016 16:32 GMT
#382
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?


well you can bombard until all the pops are dead and structures are gone, it just takes a really long time (even with militaristic)
(╯°□°)╯︵ ┻━┻
Gorsameth
Profile Joined April 2010
Netherlands21696 Posts
May 24 2016 16:36 GMT
#383
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?

Slavery looks a lot better then it should because slave revolts are disabled due to a bug they found just before release.
It ignores such insignificant forces as time, entropy, and death
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 24 2016 17:37 GMT
#384
On May 25 2016 01:32 ticklishmusic wrote:
Show nested quote +
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?


well you can bombard until all the pops are dead and structures are gone, it just takes a really long time (even with militaristic)

I just want to be able to kill pops quickly, because I want to damage the enemy permamently. EU games allowed you to burn and pillage and raze, as opposed to mere collateral damage. Is it really too much for a galactic overlord to ask?

On May 25 2016 01:36 Gorsameth wrote:
Show nested quote +
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?

Slavery looks a lot better then it should because slave revolts are disabled due to a bug they found just before release.
It's not a bug, they decided not to include it in:

https://www.reddit.com/r/Stellaris/comments/4icvaf/paradox_responses_about_rebels/
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/
Gorsameth
Profile Joined April 2010
Netherlands21696 Posts
May 24 2016 17:50 GMT
#385
On May 25 2016 02:37 Dangermousecatdog wrote:
Show nested quote +
On May 25 2016 01:32 ticklishmusic wrote:
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?


well you can bombard until all the pops are dead and structures are gone, it just takes a really long time (even with militaristic)

I just want to be able to kill pops quickly, because I want to damage the enemy permamently. EU games allowed you to burn and pillage and raze, as opposed to mere collateral damage. Is it really too much for a galactic overlord to ask?

Show nested quote +
On May 25 2016 01:36 Gorsameth wrote:
On May 25 2016 01:02 Dangermousecatdog wrote:
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?

Slavery looks a lot better then it should because slave revolts are disabled due to a bug they found just before release.
It's not a bug, they decided not to include it in:
https://twitter.com/RikardAslund/status/729072483433910274
https://www.reddit.com/r/Stellaris/comments/4icvaf/paradox_responses_about_rebels/
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/
Ah well they need it lol. There is not nearly enough downside to just enslaving people left and right.
It ignores such insignificant forces as time, entropy, and death
Simberto
Profile Blog Joined July 2010
Germany11519 Posts
May 24 2016 18:07 GMT
#386
I think that at the end of the tech tree of any 4x game, there should be Nova bombs and stuff like that. I am sad without doomsday weapons. Let players leave a permanent mark on the galaxy! I am not going to be a predecessor to anyone, if you fight me than there won't be any stars left after i am gone!

And some mid-tier option like dumping asteroids on planets would also be nice.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 24 2016 18:13 GMT
#387
Dumping asteroids into a planet will always be the most efficient way to destroy it. Even with amazing super sci fi planetary defenses, there is only so much you can do to a falling space rock. Or a bunch of them.

Yeah, bombing planets in space is weird, because the amount of kinetic energy you can generate vastly outstrips the amount needs to destroy an eco system. But nova beams are fun.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 24 2016 18:26 GMT
#388
I would naturally assume that dumping a few missiles or other weapons would be far faster and energy efficient than carefully finding and altering asteroids towards a planet, especially if the planet was capable of rersisting bombardement in the first place. It's only in hard science with asteriods moving at near relativistic speeds that asteriods would be efficient. Soft science universes can usually detect large mass movements instantaneously and in Stellaris, planets are protected by bombardments by forcefields. Dumping asteriods instead of just straight up bombardment is just strange.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 24 2016 18:35 GMT
#389
The physics of space and the relative speeds things in space make throwing physical matter really really really face super effective. Of course, this is science fiction and they can have any type of magic space tech they want to defend planets. But in the hardest sci-fi, throwing rocks at planets is more than enough damage to assure the ecosystem is devastated.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21696 Posts
May 24 2016 18:40 GMT
#390
On May 25 2016 03:35 Plansix wrote:
The physics of space and the relative speeds things in space make throwing physical matter really really really face super effective. Of course, this is science fiction and they can have any type of magic space tech they want to defend planets. But in the hardest sci-fi, throwing rocks at planets is more than enough damage to assure the ecosystem is devastated.
Kinda off-topic but your response just makes me have to link this.
+ Show Spoiler +
Rocks are NOT ‘free’, citizen.

Firstly, you must manoeuvre the Emperor’s naval vessel within the asteroid belt, almost assuredly sustaining damage to the Emperor’s ship’s paint from micrometeoroids, while expending the Emperor’s fuel.

Then the Tech Priests must inspect the rock in question to ascertain its worthiness to do the Emperor’s bidding. Should it pass muster, the Emperor’s Servitors must use the Emperor’s auto-scrapers and melta-cutters to prepare the potential ordinance for movement. Finally, the Tech Priests finished, the Emperor’s officers may begin manoeuvring the Emperor’s warship to abut the asteroid at the prepared face (expending yet more of the Emperor’s fuel), and then begin boosting the stone towards the offensive planet.

After a few days of expending a prodigious amount of the Emperor’s fuel to accelerate the asteroid into an orbit more fitting to the Emperor’s desires, the Emperor’s ship may then return to the planet via superluminous warp travel and await the arrival of the stone, still many weeks (or months) away.

After twiddling away the Emperor’s time and eating the Emperor’s food in the wasteful pursuit of making sure that the Emperor’s enemies do not launch a deflection mission, they may finally watch the ordinance impact the planet (assuming that the Emperor’s ship does not need to attempt any last-minute course correction upon the rock, using yet more of the Emperor’s fuel).


Given a typical (class Bravo-CVII) system, we have the following:

Two months, O&M, Titan class warship: 4.2 Million Imperials

Two months, rations, crew of same: 0.2 MI

Two months, Tech Priest pastor: 1.7 MI

Two months, Servitor parish: 0.3 MI

Paint, Titan class warship: 2.5 MI

Dihydrogen peroxide fuel: 0.9 MI

Total: 9.8 MI


Contrasted with the following:

5 warheads, magna-melta: 2.5 MI

One day, O&M, Titan class warship: 0.3 MI

One day, rations, crew of same: 0.0 MI

Dihydrogen peroxide fuel: 0.1 MI

Total: 2.9 MI


Given the same result with under one third of the cost, the Emperor will have saved a massive amount of His most sacred money and almost a full month of time, during which His warship may be bombarding an entirely different planet.

The Emperor, through this – His Office of Imperial Outlays – hereby orders you to attend one (1) week of therapeutic accountancy training/penance. Please report to Areicon IV, Imperial City, Administratum Building CXXI, Room 1456, where you are to sit in the BLUE chair.


For the Emperor,

Bursarius Tenathis,

Purser Level XI,

Imperial Office of Outlays.
It ignores such insignificant forces as time, entropy, and death
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 24 2016 18:52 GMT
#391
On May 25 2016 03:35 Plansix wrote:
The physics of space and the relative speeds things in space make throwing physical matter really really really face super effective. Of course, this is science fiction and they can have any type of magic space tech they want to defend planets. But in the hardest sci-fi, throwing rocks at planets is more than enough damage to assure the ecosystem is devastated.


In Halo MAC's fire a few hundred tons of tungsten carbide/ depleted uranium at a fraction of the speed of light, shit is tight

On May 25 2016 03:13 Plansix wrote:
Dumping asteroids into a planet will always be the most efficient way to destroy it. Even with amazing super sci fi planetary defenses, there is only so much you can do to a falling space rock. Or a bunch of them.

Yeah, bombing planets in space is weird, because the amount of kinetic energy you can generate vastly outstrips the amount needs to destroy an eco system. But nova beams are fun.


There's already a special event where asteroids can damage your planet. I could see say in midgame you could use a construction or science ship to tow an asteroid (they have references this to being done) from the belt or w/e if available and using it to smash an enemy planet.
(╯°□°)╯︵ ┻━┻
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 24 2016 19:06 GMT
#392
People joke about that stuff, but it would provide real topography to the invasions if you had to secure asteroid belts so your planets couldn’t be bombarded. That you can blockade a planet, but the invasion would be super costly, so you just start to build a fat sublight drive on the back of a huge rock.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 19:11:04
May 24 2016 19:10 GMT
#393
Or you know, you can just drop 5 magna-melta warheads and save the Emperor's time and money. Like I wrote beforehand, if you can spend all that time and energy in altering the course of a suitable asteriod, you can spend a fraction of that energy just pointing the weapons on your spaceship that can travel between the stars in the appropriate direction.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
May 24 2016 19:13 GMT
#394
On May 24 2016 22:12 Morfildur wrote:
Show nested quote +
On May 24 2016 21:18 Dangermousecatdog wrote:
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.


Hitting the button doesn't really make a difference. I'd hit the button even if it was in real life.
On some days, purging the earth of all human life sounds great.



I like the cut of your Jib Sir !!!
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 24 2016 19:20 GMT
#395
I mean whenever you feel bad for purging pops or ruthlessly subjagating and enslaving all your neighbors I just play this:

and then I stop feeling bad and feel awesome instead
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 24 2016 19:27 GMT
#396
On May 25 2016 04:10 Dangermousecatdog wrote:
Or you know, you can just drop 5 magna-melta warheads and save the Emperor's time and money. Like I wrote beforehand, if you can spend all that time and energy in altering the course of a suitable asteriod, you can spend a fraction of that energy just pointing the weapons on your spaceship that can travel between the stars in the appropriate direction.

I think you vastly over estimate the amount of energy and effort required to make something go super fast in space and slam into a planet. Its already going super fast around the sun and gravity does most of it. You just got to give it some constant thrust in the right direction to get it into a intercept orbit. Lots of asteroids have ice on them, which is basically fuel if you mastered faster than light travel.

The amount of effort required is less than dropping the nukes, since the rocks are free. And you don't need to get near the planet. And blowing up the rock isn't a great solution either, since that just makes smaller rocks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21696 Posts
May 24 2016 19:34 GMT
#397
On May 25 2016 04:27 Plansix wrote:
Show nested quote +
On May 25 2016 04:10 Dangermousecatdog wrote:
Or you know, you can just drop 5 magna-melta warheads and save the Emperor's time and money. Like I wrote beforehand, if you can spend all that time and energy in altering the course of a suitable asteriod, you can spend a fraction of that energy just pointing the weapons on your spaceship that can travel between the stars in the appropriate direction.

I think you vastly over estimate the amount of energy and effort required to make something go super fast in space and slam into a planet. Its already going super fast around the sun and gravity does most of it. You just got to give it some constant thrust in the right direction to get it into a intercept orbit. Lots of asteroids have ice on them, which is basically fuel if you mastered faster than light travel.

The amount of effort required is less than dropping the nukes, since the rocks are free. And you don't need to get near the planet. And blowing up the rock isn't a great solution either, since that just makes smaller rocks.

Yes throwing an asteroid at an undefended planet is incredibly easy for an advanced space faring civilization.

But then they could destroy the inhabitants in a million other ways for very little cost (an advanced space faring civilization has access to many worlds full of resources). Ways that take far less time or leave the planet usable in a short time, unless an extinction level meteor strike.

Once the world in question has also managed advanced space flight you need to defend the asteroid and then your cheaper off just bombing the shit out of them.

I know, the idea of throwing asteroids at someone is amazing but the simply reality is that there is no practical scenario in which it is the best option.
It ignores such insignificant forces as time, entropy, and death
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 24 2016 20:01 GMT
#398
If you get into the logistics of moving mass around in space, it all of depends on setting and tech scales. If you are in star trek where tech is basically magical, sure, it’s a waste of time. But if the world is more “hard sci-fi”, then using mass already in the system makes more sense than building everything and dragging it there.

The real answer is, why not both?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 20:19:06
May 24 2016 20:10 GMT
#399
On May 25 2016 04:27 Plansix wrote:
Show nested quote +
On May 25 2016 04:10 Dangermousecatdog wrote:
Or you know, you can just drop 5 magna-melta warheads and save the Emperor's time and money. Like I wrote beforehand, if you can spend all that time and energy in altering the course of a suitable asteriod, you can spend a fraction of that energy just pointing the weapons on your spaceship that can travel between the stars in the appropriate direction.

I think you vastly over estimate the amount of energy and effort required to make something go super fast in space and slam into a planet. Its already going super fast around the sun and gravity does most of it. You just got to give it some constant thrust in the right direction to get it into a intercept orbit. Lots of asteroids have ice on them, which is basically fuel if you mastered faster than light travel.

The amount of effort required is less than dropping the nukes, since the rocks are free. And you don't need to get near the planet. And blowing up the rock isn't a great solution either, since that just makes smaller rocks.
Yes, but my think is this. Space faring civilisation. Both of you have master FTL travel. First you have to find an asteroid. Then you have to attach suitable engines and control systems, if you have them available on your spaceships. Then you have to wait a certain amount of time before the asteriod hits the offending planet. Lets say it doesn't take a lot of energy. It will certainly take effort. Alternatively, this FTL space civilisation with the power and technology to move asteriods can point its weapons at the offending planet, with exactly the same effect, but saving time and effort and most importantly the attention of the player.

Why would warships have the expertise to do attach engine and control systems on an asteriod anyways? Having to use science ships would be an interesting game mechanic but I digress. What it would take is unneccessarily complicated game mechanics or immersion breaking game mechanics to throw an asteriod around. Which is why games usually shy away from such, unless it is literally clicking a button and the effect occurs. Which actually i would be happy about, since it would have exactly the same effect as just asking your fleet to bombard a planet.

Edit: The setting is Stellaris. I don't care about other settings. If it is hard sci fi, then we can't travel FTL anyways. In the Stellaris setting, throwing asteriods around don't make much sense. You can already bombard and destroy planetary forcefields. You can already bombard and accidently kill pops and buildings and tiles. Why can't you just do it purposefully? It's just wierd and feels like one of many missing features.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 20:18:43
May 24 2016 20:18 GMT
#400
(Accident)
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