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[PC]Stellaris - Page 19

Forum Index > General Games
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Prev 1 17 18 19 20 21 35 Next All
Jealous
Profile Blog Joined December 2011
10156 Posts
May 23 2016 07:57 GMT
#361
On May 23 2016 16:45 Morfildur wrote:
Show nested quote +
On May 23 2016 16:23 Jealous wrote:
So from watching the trailer, am I correct in saying this is more or less Master of Orion: the 2016 edition?

If so, I'm fucking down.


Master of Orion (2016) is pretty meh, because it's very shallow and linear. You can finish a game in a single evening.
Stellaris is much more complex and games can take 50-60 hours.

Master of Orion (2016) vs Stellaris

Master of Orion advantages:
Manual combat (though not very complex yet)
Espionage
Ship design with many options

Master of Orion problems:
Every round ends up being very same-y
Star Lanes are bad/poorly implemented
Limited diplomacy (for now)

Stellaris advantages:
Diplomacy (Vassals, protectorates, ...)
Much more complex core mechanics
More opponents
Bigger tech tree
Rounds can end up very different, depending on your playstyle

Stellaris problems:
UI doesn't explain everything (though tooltips often help)
Limited ship design options
Automated combat that doesn't always do what you want it to do, e.g. no way to designate ships as escorts, no formations (seriously, wedge formation is the worst formation in space warfare but in Stellaris every fleet uses it), ...
We'll most likely get the same DLC spam as in CK2 and the full game with all DLC will probably some day cost 200 bucks. Could also be an advantage, depending on the viewpoint.

Wait, there is an actual Master of Orion 2016? I was just kidding...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Yurie
Profile Blog Joined August 2010
11845 Posts
May 23 2016 08:37 GMT
#362
On May 23 2016 16:57 Jealous wrote:
Show nested quote +
On May 23 2016 16:45 Morfildur wrote:
On May 23 2016 16:23 Jealous wrote:
So from watching the trailer, am I correct in saying this is more or less Master of Orion: the 2016 edition?

If so, I'm fucking down.


Master of Orion (2016) is pretty meh, because it's very shallow and linear. You can finish a game in a single evening.
Stellaris is much more complex and games can take 50-60 hours.

Master of Orion (2016) vs Stellaris

Master of Orion advantages:
Manual combat (though not very complex yet)
Espionage
Ship design with many options

Master of Orion problems:
Every round ends up being very same-y
Star Lanes are bad/poorly implemented
Limited diplomacy (for now)

Stellaris advantages:
Diplomacy (Vassals, protectorates, ...)
Much more complex core mechanics
More opponents
Bigger tech tree
Rounds can end up very different, depending on your playstyle

Stellaris problems:
UI doesn't explain everything (though tooltips often help)
Limited ship design options
Automated combat that doesn't always do what you want it to do, e.g. no way to designate ships as escorts, no formations (seriously, wedge formation is the worst formation in space warfare but in Stellaris every fleet uses it), ...
We'll most likely get the same DLC spam as in CK2 and the full game with all DLC will probably some day cost 200 bucks. Could also be an advantage, depending on the viewpoint.

Wait, there is an actual Master of Orion 2016? I was just kidding...

http://store.steampowered.com/app/298050/
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-05-23 09:22:27
May 23 2016 09:21 GMT
#363
Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.

Also you are comparing a "finished" game to early access one.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
May 23 2016 12:07 GMT
#364
--- Nuked ---
hitthat
Profile Joined January 2010
Poland2267 Posts
May 23 2016 12:19 GMT
#365
This game is a solid skeleton for a good game. Unfortunately, this skeleton is in need to get some meat to hang on it. Major updates are highly recomended.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 23 2016 13:27 GMT
#366
On May 23 2016 18:21 -Archangel- wrote:
Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.

Also you are comparing a "finished" game to early access one.

A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 23 2016 14:08 GMT
#367
more comparable to sins of a solar empire imo
(╯°□°)╯︵ ┻━┻
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2016-05-23 14:25:57
May 23 2016 14:22 GMT
#368
On May 23 2016 22:27 Plansix wrote:
Show nested quote +
On May 23 2016 18:21 -Archangel- wrote:
Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.

Also you are comparing a "finished" game to early access one.

A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors.

Some of us enjoy similar gameplay but with just enhanced graphics and UI.

Also Stellaris can exist alongside MoO2 inspired 4x games just like Sc2 can exist alongside Planetary Annihilation
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2016-05-23 14:37:26
May 23 2016 14:36 GMT
#369
On May 23 2016 23:22 -Archangel- wrote:
Show nested quote +
On May 23 2016 22:27 Plansix wrote:
On May 23 2016 18:21 -Archangel- wrote:
Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.

Also you are comparing a "finished" game to early access one.

A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors.

Some of us enjoy similar gameplay but with just enhanced graphics and UI.

Also Stellaris can exist alongside MoO2 inspired 4x games just like Sc2 can exist alongside Planetary Annihilation

You see, I love the game play, I just get tired of the same thing being rehashed. I really liked Sins of a Solar Empire, before I realized that there were like 2000 money sinks in the game that didn’t matter, just to drag it out. I liked Gal Civ 2. I just feel like recent offerings in the last 3-4 years have been in a rut of trying to capture MoO2 without doing much to add more texture. If other people like them, that is fine. My critique doesn't mean that your enjoyment is invalid.

I really like what Paradox is doing. I want more of that out of 4X games. I want more ideas being put into tech trees, like that you don’t get to decide what you research next and no every race is on a set path. That people might live on planets before you find them and you can’t purge them. There just needs to be more of that.

Right now the game has to much waiting though, but it is a good start. They need to flesh out the mid game was more events and make wars more interesting. Make systems for a 100 year occupation of a planet and then espionage systems to allow for spy wars during a cold war.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DnameIN
Profile Joined July 2010
Poland146 Posts
May 24 2016 06:42 GMT
#370
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 24 2016 06:52 GMT
#371
Got a new idea for a playthrough yesterday after experimenting a bit.

Turns out you can indefinitely modify your species once you have the technology if you leave one trait point available. Since changing the preferred planet type costs 0, you can create sub-species for each planet type. That means I don't need to capture other species to colonize all the planet types, I can just modify my own species until it can live on every planet.

Only problem is that they still count as different race and so potentially suffer from xenophobia and repulsive traits and require free voting and xeno leadership to be happy, even though they are just a variant of the same race.

The empire of man (and gene modified desert-, tropical-, tundra-, arid-, arctic- and ocean-men) will rise.
hfglgg
Profile Joined December 2012
Germany5372 Posts
May 24 2016 07:20 GMT
#372
On May 24 2016 15:52 Morfildur wrote:
Only problem is that they still count as different race and so potentially suffer from xenophobia and repulsive traits and require free voting and xeno leadership to be happy, even though they are just a variant of the same race.



spot on mechanic.
Velr
Profile Blog Joined July 2008
Switzerland10716 Posts
May 24 2016 08:21 GMT
#373
Yeah, sounds pretty realistic to me.
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
May 24 2016 10:37 GMT
#374
new dev diary for patch 1.1 is out: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-34-clark-patch.936898/

seems like they are addressing most of the most glaring issues
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 24 2016 11:19 GMT
#375
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...


Coming from CK2, I consider it is not really immoral. Force incest your dwarf, harelip, hunchback, homosexual granddaughter ; maybe we can talk
“Are you with the Cartel? Because you’re definitely an Angel.”
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 12:40:44
May 24 2016 12:18 GMT
#376
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
May 24 2016 13:12 GMT
#377
On May 24 2016 21:18 Dangermousecatdog wrote:
Show nested quote +
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.


Hitting the button doesn't really make a difference. I'd hit the button even if it was in real life.
On some days, purging the earth of all human life sounds great.
DnameIN
Profile Joined July 2010
Poland146 Posts
Last Edited: 2016-05-24 14:01:47
May 24 2016 13:58 GMT
#378
On May 24 2016 21:18 Dangermousecatdog wrote:
Show nested quote +
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.


I don't have problem with that. It's just... I'm playing games since 90s and never had problem with that kind of things until Stellaris. Maybe i'm just getting old, but wiping whole planet out of sentient beings seems quite extreme even in game for me.

Don't take my opinion as a rant or some kind of moral crusade - game is fine, and this mechanics fits very well. I was just suprised with my own reaction, and wondered if someone else have simillar experience.

Ps: And no, on current playthough I am not using purge. Why purge, when you can enslave everyone around your corner of galaxy?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-05-24 14:16:29
May 24 2016 14:15 GMT
#379
On May 24 2016 22:58 DnameIN wrote:
Show nested quote +
On May 24 2016 21:18 Dangermousecatdog wrote:
On May 24 2016 15:42 DnameIN wrote:
And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...

Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.


I don't have problem with that. It's just... I'm playing games since 90s and never had problem with that kind of things until Stellaris. Maybe i'm just getting old, but wiping whole planet out of sentient beings seems quite extreme even in game for me.

Don't take my opinion as a rant or some kind of moral crusade - game is fine, and this mechanics fits very well. I was just suprised with my own reaction, and wondered if someone else have simillar experience.

Ps: And no, on current playthough I am not using purge. Why purge, when you can enslave everyone around your corner of galaxy?


really im just disappointed you cant nuke or death star a planet out of existence

or unleash a virus that destroys an entire species

a genocidal despot needs to have options
(╯°□°)╯︵ ┻━┻
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-24 16:03:55
May 24 2016 16:02 GMT
#380
I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.

But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?
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