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On May 23 2016 16:45 Morfildur wrote:Show nested quote +On May 23 2016 16:23 Jealous wrote: So from watching the trailer, am I correct in saying this is more or less Master of Orion: the 2016 edition?
If so, I'm fucking down. Master of Orion (2016) is pretty meh, because it's very shallow and linear. You can finish a game in a single evening. Stellaris is much more complex and games can take 50-60 hours. Master of Orion (2016) vs Stellaris Master of Orion advantages: Manual combat (though not very complex yet) Espionage Ship design with many options Master of Orion problems: Every round ends up being very same-y Star Lanes are bad/poorly implemented Limited diplomacy (for now) Stellaris advantages: Diplomacy (Vassals, protectorates, ...) Much more complex core mechanics More opponents Bigger tech tree Rounds can end up very different, depending on your playstyle Stellaris problems: UI doesn't explain everything (though tooltips often help) Limited ship design options Automated combat that doesn't always do what you want it to do, e.g. no way to designate ships as escorts, no formations (seriously, wedge formation is the worst formation in space warfare but in Stellaris every fleet uses it), ... We'll most likely get the same DLC spam as in CK2 and the full game with all DLC will probably some day cost 200 bucks. Could also be an advantage, depending on the viewpoint. Wait, there is an actual Master of Orion 2016? I was just kidding...
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On May 23 2016 16:57 Jealous wrote:Show nested quote +On May 23 2016 16:45 Morfildur wrote:On May 23 2016 16:23 Jealous wrote: So from watching the trailer, am I correct in saying this is more or less Master of Orion: the 2016 edition?
If so, I'm fucking down. Master of Orion (2016) is pretty meh, because it's very shallow and linear. You can finish a game in a single evening. Stellaris is much more complex and games can take 50-60 hours. Master of Orion (2016) vs Stellaris Master of Orion advantages: Manual combat (though not very complex yet) Espionage Ship design with many options Master of Orion problems: Every round ends up being very same-y Star Lanes are bad/poorly implemented Limited diplomacy (for now) Stellaris advantages: Diplomacy (Vassals, protectorates, ...) Much more complex core mechanics More opponents Bigger tech tree Rounds can end up very different, depending on your playstyle Stellaris problems: UI doesn't explain everything (though tooltips often help) Limited ship design options Automated combat that doesn't always do what you want it to do, e.g. no way to designate ships as escorts, no formations (seriously, wedge formation is the worst formation in space warfare but in Stellaris every fleet uses it), ... We'll most likely get the same DLC spam as in CK2 and the full game with all DLC will probably some day cost 200 bucks. Could also be an advantage, depending on the viewpoint. Wait, there is an actual Master of Orion 2016? I was just kidding... http://store.steampowered.com/app/298050/
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Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.
Also you are comparing a "finished" game to early access one.
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This game is a solid skeleton for a good game. Unfortunately, this skeleton is in need to get some meat to hang on it. Major updates are highly recomended.
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On May 23 2016 18:21 -Archangel- wrote: Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.
Also you are comparing a "finished" game to early access one. A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors.
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more comparable to sins of a solar empire imo
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On May 23 2016 22:27 Plansix wrote:Show nested quote +On May 23 2016 18:21 -Archangel- wrote: Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.
Also you are comparing a "finished" game to early access one. A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors. Some of us enjoy similar gameplay but with just enhanced graphics and UI.
Also Stellaris can exist alongside MoO2 inspired 4x games just like Sc2 can exist alongside Planetary Annihilation
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On May 23 2016 23:22 -Archangel- wrote:Show nested quote +On May 23 2016 22:27 Plansix wrote:On May 23 2016 18:21 -Archangel- wrote: Sometimes it is better to play a 4x that finishes in one evening than play a game like Stellaris that drags on while nothing interesting or fun happens.
Also you are comparing a "finished" game to early access one. A lot of the problem I have 4X games is that I played Masters of Orion 2 and feel no need to play it again. And they all seem to be making MoO2 with slightly different flavors. Some of us enjoy similar gameplay but with just enhanced graphics and UI. Also Stellaris can exist alongside MoO2 inspired 4x games just like Sc2 can exist alongside Planetary Annihilation You see, I love the game play, I just get tired of the same thing being rehashed. I really liked Sins of a Solar Empire, before I realized that there were like 2000 money sinks in the game that didn’t matter, just to drag it out. I liked Gal Civ 2. I just feel like recent offerings in the last 3-4 years have been in a rut of trying to capture MoO2 without doing much to add more texture. If other people like them, that is fine. My critique doesn't mean that your enjoyment is invalid.
I really like what Paradox is doing. I want more of that out of 4X games. I want more ideas being put into tech trees, like that you don’t get to decide what you research next and no every race is on a set path. That people might live on planets before you find them and you can’t purge them. There just needs to be more of that.
Right now the game has to much waiting though, but it is a good start. They need to flesh out the mid game was more events and make wars more interesting. Make systems for a 100 year occupation of a planet and then espionage systems to allow for spy wars during a cold war.
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And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...
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Got a new idea for a playthrough yesterday after experimenting a bit.
Turns out you can indefinitely modify your species once you have the technology if you leave one trait point available. Since changing the preferred planet type costs 0, you can create sub-species for each planet type. That means I don't need to capture other species to colonize all the planet types, I can just modify my own species until it can live on every planet.
Only problem is that they still count as different race and so potentially suffer from xenophobia and repulsive traits and require free voting and xeno leadership to be happy, even though they are just a variant of the same race.
The empire of man (and gene modified desert-, tropical-, tundra-, arid-, arctic- and ocean-men) will rise.
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On May 24 2016 15:52 Morfildur wrote: Only problem is that they still count as different race and so potentially suffer from xenophobia and repulsive traits and require free voting and xeno leadership to be happy, even though they are just a variant of the same race.
spot on mechanic.
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Yeah, sounds pretty realistic to me.
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TAIWAN NUMBAH WAN5954 Posts
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On May 24 2016 15:42 DnameIN wrote:And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer...
Coming from CK2, I consider it is not really immoral. Force incest your dwarf, harelip, hunchback, homosexual granddaughter ; maybe we can talk
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On May 24 2016 15:42 DnameIN wrote:And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer... Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.
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On May 24 2016 21:18 Dangermousecatdog wrote:Show nested quote +On May 24 2016 15:42 DnameIN wrote:And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer... Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.
Hitting the button doesn't really make a difference. I'd hit the button even if it was in real life. On some days, purging the earth of all human life sounds great.
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On May 24 2016 21:18 Dangermousecatdog wrote:Show nested quote +On May 24 2016 15:42 DnameIN wrote:And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer... Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not.
I don't have problem with that. It's just... I'm playing games since 90s and never had problem with that kind of things until Stellaris. Maybe i'm just getting old, but wiping whole planet out of sentient beings seems quite extreme even in game for me.
Don't take my opinion as a rant or some kind of moral crusade - game is fine, and this mechanics fits very well. I was just suprised with my own reaction, and wondered if someone else have simillar experience.
Ps: And no, on current playthough I am not using purge. Why purge, when you can enslave everyone around your corner of galaxy?
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On May 24 2016 22:58 DnameIN wrote:Show nested quote +On May 24 2016 21:18 Dangermousecatdog wrote:On May 24 2016 15:42 DnameIN wrote:And speaking about purge mechanic. Does anyone have moral issues before hitting that button like me? It makes me feel like mass murderer... Do have problems distinguishing between real life and a game? Well I guess you actually do hit the button so I guess not. I don't have problem with that. It's just... I'm playing games since 90s and never had problem with that kind of things until Stellaris. Maybe i'm just getting old, but wiping whole planet out of sentient beings seems quite extreme even in game for me. Don't take my opinion as a rant or some kind of moral crusade - game is fine, and this mechanics fits very well. I was just suprised with my own reaction, and wondered if someone else have simillar experience. Ps: And no, on current playthough I am not using purge. Why purge, when you can enslave everyone around your corner of galaxy?
really im just disappointed you cant nuke or death star a planet out of existence
or unleash a virus that destroys an entire species
a genocidal despot needs to have options
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I use purge to purge unhappy populations in an otherwise happy population. Not sure why, but none of the pops seem to care that their alien overlord is purging the troublesome elements on their conquered planet. Maybe the moral problem is that you have a choice, and genocide simply seems to be a weaker choice since enslaving solves most problems. For instance in Galactic Civ II you essentially wipe out everybody on a planet in order to claim it as your own but no one seemed to have moral problems with that. You are given no choice if you want to own an enemy planet.
But yeah more options for the genocidal despot! Wheres the option to purposefully bombard a planet till it is bereft of all life?
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