[PC]Stellaris - Page 18
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Yhamm
France7248 Posts
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Broetchenholer
Germany1944 Posts
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FeyFey
Germany10114 Posts
Had to switch away from the weak balistic weapons, because every race allied against me. Atleast whats left of it. But I found out that fleet cap is 1k. Which makes having Allies pretty important. Unless you want to be at 2,5k/1k to defend yourself. But I have choosen worthy vassals for me. Just have to convice the Fallen Empires near me by force. Game is fun, hope when they make borders open, they add a button to close borders for all. Would be annoying to close it for every race by hand. | ||
Deleted User 101379
4849 Posts
On May 22 2016 02:56 FeyFey wrote: against AI, you want some armor since they don't use full armor penetration. But yeah crystal infused plating is a piece of the puzzle for the unbeatable fleet. Had to switch away from the weak balistic weapons, because every race allied against me. Atleast whats left of it. But I found out that fleet cap is 1k. Which makes having Allies pretty important. Unless you want to be at 2,5k/1k to defend yourself. But I have choosen worthy vassals for me. Just have to convice the Fallen Empires near me by force. Game is fun, hope when they make borders open, they add a button to close borders for all. Would be annoying to close it for every race by hand. I found out today that you can't vassalize fallen empires, you can only take their planets. It's totally worth it though, because they have unique buildings on their planets that are insanely good. You just have to make sure the AI sector governor doesn't replace them with trash buildings just because you wanted research. On another note: I stopped that playthrough after conquering the fallen empire because it got tedious and nothing could threaten me anymore, I had a total population of 1500 with 120 planets and 12 different species united in a irenic democracy (+20% happyness). I decided early to make it a mixed empire where I can colonize every planet type with a species dedicated to that type and so acquired those races by various means, e.g. conquering weaker neighbours that favored a planet type I lacked or advancing primitive civilizations, and eventually my economy just exploded due to the number of planets, At the end my fleet was worth maybe 80-90k with 3 major vassals that had fleets around 10-15k and a few minor, worthless vassals, though I was just at 700/1000 naval strength since building ships got too tedious and on my own I was already equal to the remaining two fallen empires anyways. They need to add something more to the lategame to make it more interesting. Declare war, vassalize, declare war, vassalize, ... not too interesting, especially with the deathballs that end up being far too efficient anyways. Colonization is also a pain with the way I played. "Where was the species that did tropical planets again? Ah, there, now I need... 1, 2, ... 5 colony ships from this species. Then two for arid, where the f**k was their shipyard again, ok, there, and one continental..." There should be an option to select the species and maybe culture you want and have the AI build the ship for you from any available shipyard that has that combination available and send it there once it's done. Sectors should also be expanded to make it possible to use them like vassals in crusader kings 2 where they have their own fleets and such. They should also automatically build construction and science ships to survey and mine their area. Also, lategame performance sucks. I had a fight involving around 800 ships against the fallen empire and everything became sluggish, not because of graphics, but because of CPU bottlenecking. | ||
FeyFey
Germany10114 Posts
I found out that you can expand the sector tab under planets, to show all the planets in that sector. Helps me aton to find the right space stations and planets. But Stellaris makes me miss the Master of Orion 2 battle system and ship design. So much you could do. Kill the crew, shut down the ship systems. Destroy them the old fashioned way. Put all your weapons on the broadside. And slow incoming fleets with some buildings. | ||
Gorsameth
Netherlands21691 Posts
Plus I think you can make vassals out of your own worlds if you want to make a fallen empire your bitch. (never tried it tho). | ||
nimbim
Germany984 Posts
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WindWolf
Sweden11767 Posts
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Nezgar
Germany534 Posts
Upping the difficulty makes diplomacy a pain, since you get a -50 modifier for most actions and proposals on hard difficulty. Even when I had some empires with the same ethics, most treaties and 200+ reputation, they would still refuse to join into an alliance with me purely because of the -50 modifier that cannot be offset by your standing with them alone (it will take only 10% of your reputation as a positive factor). It's unfortunate that the difficulty hamstrings what I hoped would be an interesting aspect of this game. Getting your alliance to war against some other empire is just plain bullshit. Here's an example: I was in an alliance with 3 other empires of similar size (A, B, C). Whenever empire A wanted to go to war, B and C were totally fine with A getting all the planets. Whenever I wanted to declare war, they would refuse to vote "yes" unless they each received 1-2 planets each, making it impossible to declare war on smaller empires... or those whose planets were simply too fat to satisfy all my allied empires while still staying within the war score limit. Even when I was in a smaller alliance with only 1-2 other empires, I would have to use a fairly obvious exploit in order to get some planets out of declaring a war; when you assign the "cede planet" to your allies upon declaring war, those planets will still get into your possession instead when the enemy asks for peace. That was pretty much the only way to wage an offensive war while inside an alliance, regardless of how many times I have supported the offensive wars of my allies. Speaking of alliances, fleet movements while inside an alliance is terrible. What the AI tends to do is order all their stacks to follow one of your stacks. In the later stages of the game where our federation had 5 strong empires plus a dozen vassals, I had ~40 stacks of 10-15k strength each following one of my fleets. Entering a system with that many ships caused the game to come to a screeching halt. Technical problems aside, it was just plain stupid because the enemy sent small fleets to ravage the infrastructure of my allies while all their ship were idle following a fleet that was currently being upgraded for 5 years somewhere in my territory. Thanks, my fleets are strong enough, I don't need a super-ultra-mega-doom stack following me everywhere. Even more infuriating is the fleet movement of the enemies. It's a tedious case of trying to catch the enemy fleet while it is running all over the place without accomplishing anything. In the end I had to set up a few fortresses with FTL snare on border systems with a fleet stationed at a centralized wormhole station connecting to all those systems. Wait for the enemy to randomly jump into one of those trap-systems and send in your fleet while they are stuck. Or siege one of their planets and witness how the enemy sends their fleets one stack at a time into your meat grinder. And that's pretty much all you have to know about fleet strategy, really. There were a few other minor things like pops migrating to planets that were barely habitable, gene modification on races that originated in a different empire (that was still alive) not working properly and technology RNG that makes it very hard to plan ahead. I don't think that I need to mention UI stuff in detail, since that has been mentioned enough in this thread already. It's simply missing a lot of features that I was used to from games like CK 2. It's still a solid 4X, mind you... but it's far from what I was hoping for, to be honest; I thought that it was going to be a CK/EU in space with some 4X elements. The writing is nice, but way too scripted and focused on the early game, the exploration phase. Once everything is explored and settled, events are limited to those crisis. It lacks depth. And it lacks reasons for me to care. CK2 was excellent at giving you the depth and framework to create your own stories and narratives. It's telling that after spending those 60h in Stellaris, I went back to playing CK 2. | ||
Gorsameth
Netherlands21691 Posts
On May 22 2016 15:17 WindWolf wrote: So the Unbidden has now spawned at the other end of the galaxy for me. What to do from here, They will slowly expand and consume anything around them. The bigger their territory the more fleets they will have. You can either try to rush to get to them as soon as possible and contain them or simply let them be and deal with them when you get to them or they get to you. | ||
Railgan
Switzerland1507 Posts
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ticklishmusic
United States15977 Posts
also my capital planet suddenly vanished? its there, just a barren world now. not sure how it happened, i had the system blanketed in defense platforms and a 20k+ fleet orbiting. | ||
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Yhamm
France7248 Posts
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ticklishmusic
United States15977 Posts
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Yhamm
France7248 Posts
![]() I conquered an Ancient Empire, and made a new sector out of its planets. Even though I have not checked the "Allow redevelopment", constructions are still being replaced, I don't understand why :[ I want to keep them, they produce a lot more than normal buildings :O | ||
DiracMonopole
United States1555 Posts
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Deleted User 101379
4849 Posts
Yesterday I had fought a federation, successfully in theory. At the end I had invaded every single one of their planets, destroyed every fleet, had a battleship orbiting every single one of their combined 40 or so planets, they were pretty much dead in the water. However, because I took too long chasing down one of their 7k fleets that kept warping around, the war score kept dropping due to time. Since there was nothing to kill or invade, I also couldn't increase the war score, which meant eventually it dropped to -100 and I lost the war - including the forced liberation of two of my vassals - despite the enemy being completely defeated and unable to act. They really need to fix that, that was extremely annoying. | ||
Jealous
10156 Posts
If so, I'm fucking down. | ||
ShiaoPi
TAIWAN NUMBAH WAN5956 Posts
On May 23 2016 11:01 Yhamm wrote: I just did it, had nothing to lose anyway. It removed all blocked ![]() I conquered an Ancient Empire, and made a new sector out of its planets. Even though I have not checked the "Allow redevelopment", constructions are still being replaced, I don't understand why :[ I want to keep them, they produce a lot more than normal buildings :O That's unfortunately one of the most annoying bugs out there right now. If it does not get hotfixed we will have to wait for the first major patch :/ | ||
Deleted User 101379
4849 Posts
On May 23 2016 16:23 Jealous wrote: So from watching the trailer, am I correct in saying this is more or less Master of Orion: the 2016 edition? If so, I'm fucking down. Master of Orion (2016) is pretty meh, because it's very shallow and linear. You can finish a game in a single evening. Stellaris is much more complex and games can take 50-60 hours. Master of Orion (2016) vs Stellaris Master of Orion advantages: Manual combat (though not very complex yet) Espionage Ship design with many options Master of Orion problems: Every round ends up being very same-y Star Lanes are bad/poorly implemented Limited diplomacy (for now) Stellaris advantages: Diplomacy (Vassals, protectorates, ...) Much more complex core mechanics More opponents Bigger tech tree Rounds can end up very different, depending on your playstyle Stellaris problems: UI doesn't explain everything (though tooltips often help) Limited ship design options Automated combat that doesn't always do what you want it to do, e.g. no way to designate ships as escorts, no formations (seriously, wedge formation is the worst formation in space warfare but in Stellaris every fleet uses it), ... We'll most likely get the same DLC spam as in CK2 and the full game with all DLC will probably some day cost 200 bucks. Could also be an advantage, depending on the viewpoint. | ||
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