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Fire Emblem - Page 77

Forum Index > General Games
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Prev 1 75 76 77 78 79 171 Next
ZenithM
Profile Joined February 2011
France15952 Posts
February 04 2017 14:04 GMT
#1521
It's also a bit annoying that the high-level missions require so much more stamina. The more you've played, the more you have to pay I guess.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 04 2017 20:49 GMT
#1522
Yeah at high levels you can do like 2-3 missions that take a minute or two each and then you have to wait 4 hours for stamina to regen full again.

Seems a bit excessive even if they want people to spend money.

Also turning 4 stars into 5 looks like a real ordeal.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 04 2017 23:59 GMT
#1523
On February 05 2017 05:49 Vaelone wrote:
Yeah at high levels you can do like 2-3 missions that take a minute or two each and then you have to wait 4 hours for stamina to regen full again.

Seems a bit excessive even if they want people to spend money.

Also turning 4 stars into 5 looks like a real ordeal.

Yeah, rerolling until you get a 5 in the first few hero unlocks after castle upgrades is pretty worthwhile tbh.

The one 5 I have can basically solo most missions. Just doesn't take damage while also dealing a ton.
Porouscloud - NA LoL
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
February 05 2017 18:54 GMT
#1524
What does having more stars do? I thought they were just heroes that were more rare, but apparently they affect the stats?

Should I re-roll if I have five 4star heroes? Including two Roys?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 05 2017 19:26 GMT
#1525
On February 06 2017 03:54 [Phantom] wrote:
What does having more stars do? I thought they were just heroes that were more rare, but apparently they affect the stats?

Should I re-roll if I have five 4star heroes? Including two Roys?

more stars = better equipment/skills, and stats too i believe
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Alventenie
Profile Joined July 2007
United States2147 Posts
February 05 2017 19:46 GMT
#1526
I think they have better stat gains as well. Although I have a few 4* that are doing amazing, I have to feel that if they were 5* they would be likely unstoppable entirely.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
February 05 2017 21:51 GMT
#1527
Yeah it's pretty big boost to stats too, I got a 5 star Marth yesterday and after boosting him to 20 his stats were same as 4 star Marths that was several levels higher.

The abilities/weapons you unlock are more important though I'd say, some heroes get pretty crazy stuff at 5 stars.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-02-06 05:29:11
February 06 2017 05:27 GMT
#1528
On February 06 2017 04:46 Alventenie wrote:
I think they have better stat gains as well. Although I have a few 4* that are doing amazing, I have to feel that if they were 5* they would be likely unstoppable entirely.

I'm currently testing if more stars = higher stat gains. It's really not that obvious with 3* vs 4* at least (I've checked up to level 10 for a number of heroes). I have a couple of 5* heroes with crazy stat gains, but it's just because they're good heroes I think, I haven't had the chance to compare them with their lower versions.
Honestly it seems to me that the stat gains are the same (if the hero is the same of course).

Also can somebody explain what happens at level 20 if you decide to upgrade your character to one more star? Does he get reset to level 1 with base stats? I certainly hope he keeps the skills he learned at least.

Edit: Hadn't read Vaelone's comment. It's possible that 5* gets stat boosts and not 4* over 3*. It's also possible the stat increase curve gets steeper after level 10 (which is the level I've done all my tests at).
Laurens
Profile Joined September 2010
Belgium4557 Posts
February 06 2017 07:24 GMT
#1529
At lvl 20 your character can go back to lvl 1 in return for an extra star. Stats reset to base, but it's base for that amount of stars, which'll be slightly higher than before.

I assume they keep all skills, I didn't actually pay the cost for doing it so I can't check.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2017 10:50 GMT
#1530
Yeah that's how I assumed it worked as well.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-02-06 12:00:07
February 06 2017 11:55 GMT
#1531
I was pulling out the Excel sheets and shit to try to reverse the damage law in function of Atk, Mt, Def/Res and all that, but it turns out that it's a really disappointing damage law :D.

For same-type fighters, the damage law is literally "Atk - Def/Res" (of course if Def >= Atk, 0 damage). I was assuming that "Mt" (the "Might"/power of your weapon in all FE games, also present in this game) was really important and kinda factored in the fights, but it seems like it's just a completely useless stat. Which means, btw, that unless your character has access to cool weapon modifiers, it's completely useless to upgrade to higher variants.
The damage law seems less straight forward for type advantages, but I don't expect it to include Mt either...

Seems like the weapon's Mt is just added to Atk on the character's stats.
Laurens
Profile Joined September 2010
Belgium4557 Posts
Last Edited: 2017-02-06 12:00:55
February 06 2017 11:57 GMT
#1532
Mt is factored directly into attack. When I switch my Takumi from Fujin Yumi to Iron Bow his atk drops by 10.

Iron bow is 4 Mt, Fujin Yumi is 14.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2017 11:59 GMT
#1533
Oh...
sharkie
Profile Blog Joined April 2012
Austria18636 Posts
February 06 2017 12:30 GMT
#1534
On February 06 2017 20:55 ZenithM wrote:
I was pulling out the Excel sheets and shit to try to reverse the damage law in function of Atk, Mt, Def/Res and all that, but it turns out that it's a really disappointing damage law :D.

For same-type fighters, the damage law is literally "Atk - Def/Res" (of course if Def >= Atk, 0 damage). I was assuming that "Mt" (the "Might"/power of your weapon in all FE games, also present in this game) was really important and kinda factored in the fights, but it seems like it's just a completely useless stat. Which means, btw, that unless your character has access to cool weapon modifiers, it's completely useless to upgrade to higher variants.
The damage law seems less straight forward for type advantages, but I don't expect it to include Mt either...

Seems like the weapon's Mt is just added to Atk on the character's stats.


How did you come to the conclusion that Mt is useless? :p
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-02-06 13:46:28
February 06 2017 13:44 GMT
#1535
Well, usually the character's stats don't include Mt but this simplified system merges the usual Strength with Mt to make up "Atk". I guess that confused me a bit. When I see "Speed", used exactly like the other games, I expected that the Atk stat was equivalent to Strength.

I actually realize now that the damage law is actually really more or less "attack minus defense" in all FE games (it's just less obvious because there are a lot more modifiers that have an influence on the final damage output in regular games). I just knew from intuition that it was a linear function of a lot of stuff (like Strength and Mt and all that), but not that simple of a linear function :D.
ZenithM
Profile Joined February 2011
France15952 Posts
February 06 2017 14:22 GMT
#1536
All my FE noobiness aside, I think I've figured out how the damage bonus works for weapon advantage.

+ Show Spoiler +
You get +X/-X damage when you attack an opponent with a weapon advantage/disadvantage, where X, the "Weapon Triangle Bonus", is:

2 if 10 <= Atk (yours) < 15
3 if 15 <= Atk < 20
4 if 20 <= Atk < 25
5 if 25 <= Atk < 30


So it's a 20% bonus/malus basically. Which means that those weapons/skill that give you +20/-20% in the weapon triangle double that effect.
Laurens
Profile Joined September 2010
Belgium4557 Posts
February 06 2017 14:53 GMT
#1537
23 stamina for 9-5 Lunatic.

I hope it caps at 25 and doesn't just keep increasing. If you can only play 1 part at a time in future chapters that'd be pretty silly.
LightSpectra
Profile Blog Joined October 2011
United States2561 Posts
February 06 2017 15:35 GMT
#1538
At this point I've done 5 or 6 summonings but haven't gotten any of my favorite characters, also my main party is kinda weak. Should I just start over? I've already linked my Nintendo ID, does that mean it's too late?
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 06 2017 15:43 GMT
#1539
wait so the Mt stat of the weapon directly affects that Atk stat displayed on ur character? thats kinda dumb tbh, then again i guess it doesnt rly matter since u practically never change weapons in this game
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
chocorush
Profile Joined June 2009
694 Posts
February 06 2017 15:59 GMT
#1540
I'm pretty sure ATK has been str/mag + weapon might ever since the gba era.
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