Fire Emblem - Page 61
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Cricketer12
United States13988 Posts
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TheYango
United States47024 Posts
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Cricketer12
United States13988 Posts
On June 22 2016 17:48 TheYango wrote: Tbh, it might be interesting to draft one of the older games instead. If we do that, I'd like to recommend FE7 Oh and since I didn't mention it earlier. HoF 4 might be my favorite map. But that's probably only because I'm bad and figuring out how to beat Kana felt good. | ||
NKB
United Kingdom608 Posts
On May 14 2016 01:34 TheYango wrote: You can make Siegbert's map easier by doing other Paralogues before it between story chapters, but it's arguably the hardest paralogue when attempted late (Soleil's is harder if you're trying to save all 4 soldiers, but easier otherwise, IMO). If I have time, I might do a compilation post for the benefit of our EU friends of useful things that are worth knowing before you start. Mostly, everyone playing Birthright just needs to know to A-rank Kaze before Ch. 15. The game is sufficiently shitty about this that I don't feel bad about spoiling people about it. Not knowing about it sucks hard. I didn't know about needing the a rank with Kaze. Leveled him up and then used a master seal, then it happened. I wasn't happy to say the least. Lol | ||
Frudgey
Canada3367 Posts
On June 22 2016 18:11 Cricketer12 wrote: If we do that, I'd like to recommend FE7 Oh and since I didn't mention it earlier. HoF 4 might be my favorite map. But that's probably only because I'm bad and figuring out how to beat Kana felt good. I could get behind a FE7 draft. My only concern is that I might not get Oswin! Though I think if we did a FE7 draft we should set some ground rules. Like are Lords okay to use? Etc. | ||
TheYango
United States47024 Posts
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chocorush
694 Posts
Matthew I usually use a lot, but can't for the life of me remember if he'd be that useful in a low man run. | ||
TheYango
United States47024 Posts
Kent/Sain firstpick just gets silly because feeding one unit the entirety of Lyn mode gets them to around lvl 17 or something, and then you give them Wallace's Knight Crest and the 2 boosters and they can basically solo the midgame. | ||
chocorush
694 Posts
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TheYango
United States47024 Posts
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Frudgey
Canada3367 Posts
It'd be fun to witness you guys tearing each other apart for the cavaliers and other mounted units. Also would we be able to use Matthew for the purposes of lockpicking/stealing, or would we have to draft him? On June 23 2016 02:17 TheYango wrote: As long as you don't pick a team that's downright awful, Challenge accepted. | ||
chocorush
694 Posts
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Cricketer12
United States13988 Posts
On June 23 2016 02:33 Frudgey wrote: How many people would we need for a FE7 draft? It'd be fun to witness you guys tearing each other apart for the cavaliers and other mounted units. Also would we be able to use Matthew for the purposes of lockpicking/stealing, or would we have to draft him? Challenge accepted. Personally i would like to keep Matthew free, as well as Nils/Ninian. With the lords and Marcus free there are 37 draftable units. Interestingly many of my go to characters have not been mentioned. I have never done a FE7 draft but I assume 4-6 people is recommended. | ||
TheYango
United States47024 Posts
Matthew is free for ch11, everyone is free for Lyn Mode and 13x, and Lyn/Kent/Sain/Wil are free for ch16. Rules on undrafted thieves vary, though its generally agreed that stealing promotion items is acceptable, and that stealing anything else requires you to draft the unit. Lockpicking isn't strictly necessary since you can manage keys to get all the important chests, but if people find that too annoying, I'm fine with allowing undrafted thieves to pick locks. | ||
chocorush
694 Posts
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Cricketer12
United States13988 Posts
On June 23 2016 11:40 chocorush wrote: Hmm, what about the member card? I think I'm kind of fine with thieves being locked to the drafter, since it's a purely utility pick as you're not getting them for the promotion. Personally I'm indifferent towards member card. I'm okay with thieves being draftable as well. | ||
TheYango
United States47024 Posts
Its sort of a weird dance where you need to restrict enough things so that the thieves are worth picking, but not so much that they warp the draft around them. I think the default rules for them are fine but people might find managing keys to be annoying. I don't think it makes much of a difference. | ||
Cricketer12
United States13988 Posts
On June 23 2016 12:22 TheYango wrote: Member Card requires picking a thief. Its sort of a weird dance where you need to restrict enough things so that the thieves are worth picking, but not so much that they warp the draft around them. I think the default rules for them are fine but people might find managing keys to be annoying. I don't think it makes much of a difference. Could you theoretically recruit Legault and have him steal the card assuming he has enough speed? It should be possible if you pick up the sleep staff from the pirate gaiden. | ||
chocorush
694 Posts
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Cricketer12
United States13988 Posts
On June 23 2016 12:52 chocorush wrote: Only reason I'm thinking about member card is for a barrier staff on cog of destiny. It's been such a long time since I've played it though so maybe there's a better way to play it than somehow tank all those valkyries. Personally, I try and let my magic users (lucius in particular) do all the work on cog. I just have serra/pent sit in the middle with restore staves | ||
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