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Fire Emblem - Page 26

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chocorush
Profile Joined June 2009
694 Posts
March 18 2016 05:02 GMT
#501
Might consider spirit dusts on Camila anyways, since nobody really wants them in Conquest (maybe odin, but i've been getting RNG blessed so far). The 6 Mag difference in bases seems like it should hurt though, but it might not make a difference until really late game due to Bolt Axe's high base.

Nina can push lancer accuracy pretty low with Lucky Seven for what it's worth thanks to removing the stupid S rank bonus everyone has in the last part of the game. She is one of the premier Ninja and mage tanks in the game though which is a solid niche for her.

Niles ironically did some of the most work EP for me, due to being able to kill waves and waves of units over walls with Effie, Elise, and Camila supporting.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 18 2016 05:07 GMT
#502
On March 18 2016 12:27 Cricketer12 wrote:
Ok done with that. Time for conq. Im going with a female +str/-res samurai for corrin. Not really sure how I'm going to go about chap 10...

Chapter 10 isn't that bad once you know what's going on. Well, this is me speaking from hindsight so take what I say with a pinch of salt.

Deploy Niles on that map though. You'll be glad you did!
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
March 18 2016 05:10 GMT
#503
Deploy Niles always. You'll be glad you did.
Moderator
NightKnight1
Profile Joined February 2016
12 Posts
March 18 2016 05:15 GMT
#504
On March 18 2016 12:59 TheYango wrote:
Show nested quote +
On March 18 2016 12:25 NightKnight1 wrote:
If you're going ninja, then you just gimped yourself further early game than a + mag, or a + str regular noh prince ever will because, you gimped your strength base, your weapon dmg advantage, and weapon rank. The ninja class isn't strong because the -20% skill relies on you not orko'ing. For promotion skills, yes, assassinate or the making a partner shit is stronger than anything base promoted noble can produce, but then again, I don't keep my avatar on nohr prince either. Reclassing avatar that early on in the game however, is detrimental imo because of weapon ranks, and lack of forging potential.

Ninja Avatar is absolutely broken lategame. Replicate alone would be enough reason to be in the class, but unpenalized 1-2 range + a weaponfaire skill + high enough speed to double even some of the faster Hoshidan enemies makes it a dominant option for lategame. But to get there you need to start working on Shuriken rank early.

Show nested quote +
On March 18 2016 12:25 NightKnight1 wrote:
For weapon ranks: Later on in the game, you can forge bronzes very cheaply, while an avatar reclassed early game into something that doesn't involve swords will gimp them hard.

It's actually the opposite. An early reclass is better because Paladin Jakob is so powerful that he can carry you while you work through E-ranks. This is what I meant by sandbagging.

Later on in the route you can forge Bronzes but your team as a whole relies more on your Avatar to do things. Your early game party has a preponderance of relatively strong prepromotes like Jakob and Camilla so you can take the hit to the Avatar's effectiveness. You want to work through E-ranks while the game is still easy. Ch. 10/11 are actually very good chapters to go from E->D in something like Tomes or Shurikens because they aren't fast moving maps that cause you to give up anything for going slowly and training a weak weapon rank AND you actually get Invasion 1 in there as well, which is super easy to set up in a way that lets you comfortably raise an E-rank weapon.

Assuming you promote after the Ch. 15 burst of Avatar-only XP, Ch. 16-19 aren't actually good chapters to train E rank weapons on. Ch. 16 and 17 actively penalize you for going slow (Ch. 16 has the gold drain and Ch. 17 you need to keep Saizo alive to get the Speedwing), so you're most likely going to bank on Xander to get the most out of both chapters, which means that with a weak second weapon rank, you aren't likely to get much done in those chapters.

Show nested quote +
On March 18 2016 12:25 NightKnight1 wrote:
Even if you don't forge, arms scrolls on avatar>everyone else. When you say arms scroll for beastkiller, I assume camilla? The only real advantages that camilla gains as a malig knight over wyvern lord is bolt axe, and a tradeoff of higher res in place of def. This may be an issue of personal opinion, but I feel that wyvern lord>malig knight. I think that by the time camilla hits lvl 15, most people have reclassed her to wyvern lord due to chapter 19, and if you're going to do it regardless, why not do it earlier? rather than wasting an arms scroll on her? Savage blow as a skill is very unpractical, I find on camilla, because camilla's mainly a combat unit who orko's everything anyways.

Savage Blow is absolutely a skill you want to get. You ORKO the enemy you attack, but Savage Blow affects *all enemies in 2 range*. That sets up a bunch of your less powerful units to ORKO enemies that they would not otherwise be able to do so against. It works especially well on Camilla because she already wants to play that lead-off when breaking tight enemy formations on player phase due to her personal enhancing adjacent allies' damage already.

Show nested quote +
On March 18 2016 12:25 NightKnight1 wrote:
Silas with vof+outdoor is really really strong and carries early-mid game. My silas was orko'ing literally everything until late game, and I'm not certain if a paladin jakob could do the same thing. By mid game, you're already blowing past jakob in terms of growths. I think someone mentioned lack of speed on silas. Dance, spd tonic, speed pairups, etc, more than easily patch up silas's speed. If you're really worried about his speed, then realize that you can play around with 4 level ups on silas and his growths on his join chapter.

I'm not truly sure if jakob > silas. Jakob comes with e ranks on everything, you gimp yourself of a healer by going jakob, and you lose out on things like outdoor fighter and vow of friendship, which I feel can make silas blow jakob out of the water in terms of damage. On the other hand, jakob gets access to defender, +1 mov, better pairup bonuses with the avatar, and maybe early game stats?

Elise is already more than enough healing for the early game. The only chapter that having Paladin Jakob gimps you on is Ch. 12, but usually I recruit Percy around Ch. 11, and combined with Invasion 1 XP, I go into Ch. 12 with a few extra levels and a powerful new unit that's good at fighting Ninjas.

The fact that Jakob starts with double E ranks is made up for by the fact that by the time you recruit Silas, Jakob already has a C-support with the Avatar and is already activating the Avatar's personal. Silas needs to finish the C-support to get the same benefit, which won't necessarily happen on 7, since the Avatar and Silas aren't necessarily fighting together. By the time you activate it, Jakob will be done with E-ranks on at least 1 weapon type. Not to mention Silas still needs to deal with E-rank Lances too.

As far as their stats go:
Average Level 6 Paladin Jakob w/ 5 Butler level-ups: 24.5 HP/14 Str/13 Skl/10.5 Spd/13 Luc/10.5 Def/10 Res
Level 6 Silas bases: 22 HP/11 Str/9 Skl/8 Spd/7 Luc/10 Def/5 Res

Jakob has a massive lead in every stat, even before he gets Defender. Most notable is the Res lead (which is actually pretty significant against the Ch. 8 Dark Mages). Silas has ~10% higher growth in relevant stats, so he closes the gap when he promotes and gets his promo bonuses too, but that will be around Ch. 16/17. Until that point, Jakob is pretty consistently the more powerful unit.

Lategame you just turn Jakob into pair-up fodder for your Avatar, because while he ate a Heart Seal, he also didn't eat a Master Seal to give you promoted unit pair-up bonuses, and his personal means that only Gunther/Felicia can compare to how good he is for Avatar pair-up. Comparing Jakob to Silas is like a less extreme version of comparing FE7 Marcus to Sain/Kent. Purely on endgame stats, he'll get surpassed, but his early game contributions more than make up for it, and he is still good enough to contribute lategame if necessary.


I disagree with having to go shuriken early. I disagree with going ninja into ninja classes also, due to ninjas being relatively useless early on. Weapon ranks can be mitigated with arms scrolls, + if you're counting invasions, you have free invasions to raise weapon ranks. You don't even have to reclass during chapter 16. Chapter 17, you can play it slow. If you turtle at the starting point, and block saizo's 6 movement with units near the starting point, he can't move anyways. You don't have to go fast on that map. Also, who says that your avatar has to be reclassed after chapter 15. He can easily reach 20, or near 20, and be reclassed on 15. To have your avatar a lower level than that is ummm... you really trained a lot of units that you won't use, or you recruited too many kids early.

Silas doesn't have to deal with E swords gimping his potential to use beast/wyvern slayers.
To say that avatar and silas can't hit C on that map. . . I don't know how you're playing it, but you can easily do it. But let's assume that the avatar's skill is really really good. It still doesn't beat +6/+12 damage doubled with outdoor fighter and vow of friendship. Silas also can potentially get 4 levels on his join chapter.

The whole argument with dark mages on chapter 8. . . Lol. . . You have niles on that map, + how many dark mage shots are you expecting jakob to tank, especially with 0 counterattack options.

What exactly makes jakob the stronger unit over silas. Res? Speed? 1 movement? Is that really stronger than outdoor fighter and vow of friendship. Speed is really minor if both units are doubling. Res, ummmm what map is res really giving people trouble. Maybe chapter 16? But you already said that silas is stronger on 16. To compare this with +6 damage and -3 damage mitigation.

Percy chapter 11. . . now you have a growth unit that you're training on chapter 12. Seems like you just sandbagged yourself harder. Percy's going to be level 10 when he joins, plus his bases won't be that great. All your units will be (depends on how many units you trained), 13+ at the very least.

Jakob adds + 15 avoid and -3 damage received. Paladin gives split stats into def, res, and I think str. Not really the kind of stats that I want/expect with a + str avatar.

For camilla, let's be real here. How many times have you really really made use of the aoe -20% before chapter 19. I guarantee you that it's less times than you can count on one hand. It's really not that important, and you're overhyping it. It's better to have her as a wyvern lord because her stat boosts as a wyvern lord will give you more gains than -20%.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-18 05:37:03
March 18 2016 05:24 GMT
#505
On March 18 2016 14:15 NightKnight1 wrote:
What exactly makes jakob the stronger unit over silas. Res? Speed? 1 movement? Is that really stronger than outdoor fighter and vow of friendship. Speed is really minor if both units are doubling. Res, ummmm what map is res really giving people trouble. Maybe chapter 16? But you already said that silas is stronger on 16. To compare this with +6 damage and -3 damage mitigation.

You keep mentioning Outdoor Fighter. You do know that Jakob retroactively gains Outdoor Fighter, right?

Heart Seal reclassing retroactively gains all skills of the new class, including those of the pre-promotion base class. You gain those skills immediately on your next subsequent level-ups.

Paladin Jakob wouldn't be nearly as good if he wasn't also getting Outdoor Fighter, but he does.

On March 18 2016 14:15 NightKnight1 wrote:
Percy chapter 11. . . now you have a growth unit that you're training on chapter 12. Seems like you just sandbagged yourself harder. Percy's going to be level 10 when he joins, plus his bases won't be that great. All your units will be (depends on how many units you trained), 13+ at the very least.

Have you recruited Percy that early before? His recruit bases even at level 10 are usually straight-up better than all your 1st gen units that aren't prepromotes, the Avatar, and sometimes Silas. He's a growth unit, but he pretty much always is immediately pulling his weight.
Moderator
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-18 05:36:42
March 18 2016 05:28 GMT
#506
Your points are kind of all over the place. You can use both Silas and Jakob simultaneously, even if you heart sealed him into a Paladin, and Silas will only have a situational +3 damage from skills over Jakob because Jakob also gets elbow room.

-3 damage taken is amazing early game on a +Str avatar, because you're using him to tank and kill everything. The added strength base + growths are enough to ORKO practically everything and survive (this may be different if you do reclass ninja but not every +Str corrin goes this route). Couple that with the additional 2 def from Paladin pair up, and you're looking at one seriously tanky powerhouse.

Edit: On Camila, She gets 1 Str, and 2 def from class change, and 10 HP, 10 Def, and 5 Spd for growths. It's really your prerogative not to pick up 4 more levels at some point on Camila, but you're really overhyping how much of a boost she's getting from the class change. In four levels (which come pretty quickly do to her low base level), she's missing out on .4 HP 2.4 Def, .2 Spd, and 1 Str, which is hardly game changing, and the advantage will be immediately balanced out the first time you use her aoe, and she gets the 2 def and 1 str back when you decide to class change.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
March 18 2016 05:36 GMT
#507
On March 18 2016 14:10 TheYango wrote:
Deploy Niles always. You'll be glad you did.

Niles is indeed fantastic. Currently have him lvl 13. The level goes fine until Takumi uses the DV. Then it falls apart a little...
Kaina + Drones Linkcro Summon Cupsie Yummy Way
NightKnight1
Profile Joined February 2016
12 Posts
Last Edited: 2016-03-18 06:04:14
March 18 2016 05:39 GMT
#508
On March 18 2016 13:26 chocorush wrote:
Show nested quote +
On March 18 2016 12:25 NightKnight1 wrote:
Oops on dragonstone + - stats, but you have to realize that in the doubling vs non doubling scenario, doubling becomes stronger as the game goes on, and the more mag/str, and the less def/res the enemy has. In scenarios like the early game where values are lower, for example, hitting once with dragonstone and res, will be stronger than hitting twice with a physical yato vs def. And for late game, levin sword will > the other swords.


This is actually pretty minor point if you ORKO anyways with a physical weapon. Levin Sword is better because of it's 1-2 range utility, but it's not the be all end all option that you must have. I believe you are greatly overestimating the difference between hitting resistance and defense. Now if you have nobody that can deal 1-2 range damage well, you're going to have trouble and get huge returns from +Mag avatar. The game gives you two amazing characters in Xander and Camila (if you don't go wyvern), one character that might be pretty good in Odin, and one character that will be at least decent in Leon. Nina and Ophelia will also be great magic dealers, with Ophelia probably opting for Nosferatu instead if you need to tank anything.

Show nested quote +
If you're going ninja, then you just gimped yourself further early game than a + mag, or a + str regular noh prince ever will because, you gimped your strength base, your weapon dmg advantage, and weapon rank. The ninja class isn't strong because the -20% skill relies on you not orko'ing. For promotion skills, yes, assassinate or the making a partner shit is stronger than anything base promoted noble can produce, but then again, I don't keep my avatar on nohr prince either. Reclassing avatar that early on in the game however, is detrimental imo because of weapon ranks, and lack of forging potential.


Sword weapon rank bonus doesn't kick in until C rank, which you're not hitting for quite a while. The window you're looking at where you can deal 1 more damage with swords is kind of irrelevant given the overkill a +STR Corrin will be dealing anyways. Shuriken is also one of the best weapon classes in the game for obvious reasons, and grinding the weapon level while the game is easier is easier. Poison is just an added perk, and not really the point of going ninja.

Show nested quote +
I'm also going to introduce something controversial here. I believe that one of your second seals should go to mozu, if you're doing a non speed run. In a casual type run where ltc is a non-factor, mozu will blaze past everyone in terms of raw stats due to aptitude, and because you can get mozu to lvl 10 on her join chapter.


If you are using Mozu, yes use a heart seal immediately. If you are not, the game plays vastly differently with a few more levels on Odin and Paladin Jacob. Selena is also a good early candidate for a heart seal so you can take advantage of her flight earlier. Personally, I like Mozu and think she's the best offensive unit in Conquest, but there are so many ways to play through the game that it's hardly a no brainer not to use her.

Show nested quote +
For weapon ranks: Later on in the game, you can forge bronzes very cheaply, while an avatar reclassed early game into something that doesn't involve swords will gimp them hard. Even if you don't forge, arms scrolls on avatar>everyone else. When you say arms scroll for beastkiller, I assume camilla? The only real advantages that camilla gains as a malig knight over wyvern lord is bolt axe, and a tradeoff of higher res in place of def. This may be an issue of personal opinion, but I feel that wyvern lord>malig knight. I think that by the time camilla hits lvl 15, most people have reclassed her to wyvern lord due to chapter 19, and if you're going to do it regardless, why not do it earlier? rather than wasting an arms scroll on her? Savage blow as a skill is very unpractical, I find on camilla, because camilla's mainly a combat unit who orko's everything anyways.


Does weapon skill really matter past D rank for the avatar? You're usually doing so much damage that the little bit of extra damage you get from weapon skill and WTA is not pushing you past the limit to ORKO. The opportunity cost of not insta-leveling a weapon rank on your avatar seems kind of small if you're only going for weapon skill advantage. Keeping them around so you can use a weapon you need is perfectly fine, whether it's beast killer for ch 19 or brave weapon for end game. It's also strange that you go so far to say that +Mag completely outclasses +Str, but you pass it off for Camila. She's getting like +3/4 more str/def through reclassing and growths and misses out on trample? Trades Bolt Axe utility for lances? Doesn't exactly sound like a slam dunk decision to me.

Show nested quote +
Silas with vof+outdoor is really really strong and carries early-mid game. Silas will literally orko everything until late game, especially so with buffs, tonic, etc, and I'm not certain if a paladin jakob could do the same thing. By mid game, you're already blowing past jakob in terms of growths. I think someone mentioned lack of speed on silas. Dance, spd tonic, speed pairups, etc, more than easily patch up silas's speed until late game and keep him as a doubler.

I'm not truly sure if jakob > silas. Jakob comes with e ranks on everything, you gimp yourself of a healer by going jakob, and you lose out on things like outdoor fighter and vow of friendship, which I feel can make silas blow jakob out of the water in terms of damage. On the other hand, jakob gets access to defender, +1 mov, better pairup bonuses with the avatar, and maybe early game stats?


Jakob's low base level, early access to avatar C rank, butler aura, and access to all of the perks of Paladin are that good. Silas doesn't really catch up until you get the promotion gain stats. But what does it matter if he reaches parity way in the mid game when Jakob has performed so much in the early game. You can even bench Jakob completely, and the cost of the heart seal would have been worth it. Playstyle wise, it's understandable that people don't like using jeigan archetypes, but that shouldn't mean he's a bad choice, because he's a very strong unit.


Ummm none of your arguements make sense. + mag gives you access to dragonstone, and you're orko'ing. Plus, it's really easy to hit C ranks in swords. What does this have to do with the arguement. I've already stated why I feel magic is good/superior and you're bringing up no good points here. Dragonstone also gives you tankiness, and you don't get counterattacked.

Weapon ranks are needed to use better weapons... You can't keep avatar on D rank weapons forever... To say that they are irrelevant is...

Yes, speed, def, and strength > trample. You can still use bolt axe as a wyvern lord. Why is camilla better as a wyvern lord? Because her mag growth is low. Avatar has a higher mag growth. I thought this was fairly obvious.

I've never said jakob was bad, but you're underrating silas. I 100% guarantee you that any ltc'er for this game is going to use silas as a major unit for their runs.

Also, mozu is really really helpful when reclassed to an archer on chapter 10.
NightKnight1
Profile Joined February 2016
12 Posts
March 18 2016 05:43 GMT
#509
On March 18 2016 14:24 TheYango wrote:
Show nested quote +
On March 18 2016 14:15 NightKnight1 wrote:
What exactly makes jakob the stronger unit over silas. Res? Speed? 1 movement? Is that really stronger than outdoor fighter and vow of friendship. Speed is really minor if both units are doubling. Res, ummmm what map is res really giving people trouble. Maybe chapter 16? But you already said that silas is stronger on 16. To compare this with +6 damage and -3 damage mitigation.

You keep mentioning Outdoor Fighter. You do know that Jakob retroactively gains Outdoor Fighter, right?

Heart Seal reclassing retroactively gains all skills of the new class, including those of the pre-promotion base class. You gain those skills immediately on your next subsequent level-ups.

Paladin Jakob wouldn't be nearly as good if he wasn't also getting Outdoor Fighter, but he does.

Show nested quote +
On March 18 2016 14:15 NightKnight1 wrote:
Percy chapter 11. . . now you have a growth unit that you're training on chapter 12. Seems like you just sandbagged yourself harder. Percy's going to be level 10 when he joins, plus his bases won't be that great. All your units will be (depends on how many units you trained), 13+ at the very least.

Have you recruited Percy that early before? His recruit bases even at level 10 are usually straight-up better than all your 1st gen units that aren't prepromotes, the Avatar, and sometimes Silas. He's a growth unit, but he pretty much always is immediately pulling his weight.


I have recruited percy early, and nope, his base stats weren't higher. Plus, I trained both parents. And he was underleveled. Other units were doubling, but percy wasn't. His strong point was his strong defense, and above average strength, but he wasn't worth getting early and dumping exp into. It's better to get him later where he gets free levels and exp.

Both paladin jakob and silas are good, but you are seriously overrating paladin jakob imo.
NightKnight1
Profile Joined February 2016
12 Posts
Last Edited: 2016-03-18 05:53:48
March 18 2016 05:51 GMT
#510
On March 18 2016 14:28 chocorush wrote:
Your points are kind of all over the place. You can use both Silas and Jakob simultaneously, even if you heart sealed him into a Paladin, and Silas will only have a situational +3 damage from skills over Jakob because Jakob also gets elbow room.

-3 damage taken is amazing early game on a +Str avatar, because you're using him to tank and kill everything. The added strength base + growths are enough to ORKO practically everything and survive (this may be different if you do reclass ninja but not every +Str corrin goes this route). Couple that with the additional 2 def from Paladin pair up, and you're looking at one seriously tanky powerhouse.

Edit: On Camila, She gets 1 Str, and 2 def from class change, and 10 HP, 10 Def, and 5 Spd for growths. It's really your prerogative not to pick up 4 more levels at some point on Camila, but you're really overhyping how much of a boost she's getting from the class change. In four levels (which come pretty quickly do to her low base level), she's missing out on .4 HP 2.4 Def, .2 Spd, and 1 Str, which is hardly game changing, and the advantage will be immediately balanced out the first time you use her aoe, and she gets the 2 def and 1 str back when you decide to class change.


???? camilla gains + 1 hp, +1 str, + 3 skill, +1 speed, +3 luck, + 2 def + stronger growths. And she loses magic and res. This seems pretty significant to me. Plus you get access to a rally.

11 base magic with a 25% magic growth, and you're telling me that she's getting more value with a bolt axe... Okay... And again, you just told me there are plenty of units who have better 1-2 range weapons, etc. Why are we staying on malig knight camilla again? You can change her later for her skills if you want, or change her after lvl 5, but it's clearly stronger to reclass her as a wyvern. And she's not worth the arms scroll on chapter 19.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-18 06:03:58
March 18 2016 05:58 GMT
#511
If physical ORKO, and Dragon OHKO, the difference isn't as dramatic as you make it out to be. My point was you kept on bringing up the importance of hitting res instead of def, but it doesn't matter if the unit is dead in one round either way. Maybe you'll do 60 damage instead of 50 damage, but the guy is dead either way. Are you really OHKO'ing everything with dragonstone? I'm pretty skeptical of that, as even good magic units tend to need the follow-up attack to kill enemies on lunatic.

Camila has 40 Mag growth. Maybe it's because I've played this game for a long time, but that's not a bad growth rate by any means, and she has no problem hitting 26+ Mag using your spirit dusts for which there is hardly any competition. She ORKO'd everything relevant, and never even bothered de-equipping the Bolt Axe after I bought it so +Str wasn't even a factor.

And she's getting 1 more strength from class change, as Wyvern Lord doesn't make your strength better until you hit caps (an amazing +2 Str more). She'll have 4 more defense at the end of the game once you've hit caps. Please, explain how that is game changing and a no brainer over having another character capable of flying and killing 1-2 range. It's good, Camilla's good, and Malig Knight is a perfectly fine class for her.

You can stay at Iron + Yato for the entire game. Forging is very good in this game.

Edit: It looks like you completely misunderstood how growths work in this game. It's Personal Growths + Class Growths.
NightKnight1
Profile Joined February 2016
12 Posts
Last Edited: 2016-03-18 06:19:32
March 18 2016 06:12 GMT
#512
On March 18 2016 14:58 chocorush wrote:
If physical ORKO, and Dragon OHKO, the difference isn't as dramatic as you make it out to be. My point was you kept on bringing up the importance of hitting res instead of def, but it doesn't matter if the unit is dead in one round either way. Maybe you'll do 60 damage instead of 50 damage, but the guy is dead either way. Are you really OHKO'ing everything with dragonstone? I'm pretty skeptical of that, as even good magic units tend to need the follow-up attack to kill enemies on lunatic.

Camila has 40 Mag growth. Maybe it's because I've played this game for a long time, but that's not a bad growth rate by any means, and she has no problem hitting 26+ Mag using your spirit dusts for which there is hardly any competition. She ORKO'd everything relevant, and never even bothered de-equipping the Bolt Axe after I bought it so +Str wasn't even a factor.

And she's getting 1 more strength from class change, as Wyvern Lord doesn't make your strength better until you hit caps (an amazing +2 Str more). She'll have 4 more defense at the end of the game once you've hit caps. Please, explain how that is game changing and a no brainer over having another character capable of flying and killing 1-2 range. It's good, Camilla's good, and Malig Knight is a perfectly fine class for her.

You can stay at Iron + Yato for the entire game. Forging is very good in this game.

Edit: It looks like you completely misunderstood how growths work in this game. It's Personal Growths + Class Growths.


Lol, 26+. Personal experience =/= the norm. Even with 40% and 3 spirit dusts, she shouldn't naturally hit 26+ magic. To bank on that...

Yes, i would rather have more speed, def, and strength, than keep her at a place where I wouldn't be making use of her magic/res anyways.

+3 iron sword is 12 mt. Where does this lead.
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 18 2016 06:19 GMT
#513
I was curious so I did some number crunching.

So Camilla has 40% magic growth as a Malig Knight and starts with 11 magic at level 1. So she can gain 19 more levels. So, we can expect (19 * 0.40) = 7.6 points of magic as far as level ups. Rounding down, that'll put her at 18 Magic. Give her 3 spirit dusts, and she'll be at 24 magic.

So on "average" and if she gets three spirit dusts she should be around 24-25 magic at level 20.

I used Serenes Forest for my number source.
It is better to die for The Emperor than live for yourself.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-18 06:32:08
March 18 2016 06:20 GMT
#514
On average you will expect her to get around 18.6 Mag at level 20. 22 with 2 spirit dusts (24 with Ophelia's chapter). 25 with food and tonics. Somewhere above 26 with a pair up.

This isn't even considering that she hits 15 easier for +5 damage with trample, and the fact that the bolt axe has 14 might compared to other magical weapons. She's pretty much your only good magic axe user, so you can forge it with little opportunity cost. She has no problems doing magic damage to kill things even if you expect average growths.

Edit: 12 damage iron weapons are relevant because +Str Avatar will hit 40 str easily, + modifiers from supports (Gunther says hi). Do you not see how ridiculous a 12 might weapon is when you're hitting twice? Even with a subpar combat class like Bow Knight you will demolish things because your output is that high, and you shouldn't need more than iron until arguably end game. If you can overpower them with iron weapons, you don't need fancier weapons with the stupid drawbacks.
NightKnight1
Profile Joined February 2016
12 Posts
Last Edited: 2016-03-18 06:59:04
March 18 2016 06:55 GMT
#515
On March 18 2016 15:20 chocorush wrote:
On average you will expect her to get around 18.6 Mag at level 20. 22 with 2 spirit dusts (24 with Ophelia's chapter). 25 with food and tonics. Somewhere above 26 with a pair up.

This isn't even considering that she hits 15 easier for +5 damage with trample, and the fact that the bolt axe has 14 might compared to other magical weapons. She's pretty much your only good magic axe user, so you can forge it with little opportunity cost. She has no problems doing magic damage to kill things even if you expect average growths.

Edit: 12 damage iron weapons are relevant because +Str Avatar will hit 40 str easily, + modifiers from supports (Gunther says hi). Do you not see how ridiculous a 12 might weapon is when you're hitting twice? Even with a subpar combat class like Bow Knight you will demolish things because your output is that high, and you shouldn't need more than iron until arguably end game. If you can overpower them with iron weapons, you don't need fancier weapons with the stupid drawbacks.


A 12 mt weapon means that you used a bunch of forging material on your avatar, which leaves you with less forging options for other units.

+Mag reaches a similar place that + str reaches, but you have access to a 1-2 range weapon, levin has 11 mt unforged, enemies have weaker res than def, and whatever else I said before about the early game bonus mag has over str. Plus, your avatar is more useful as a + mag unit because of the rarity of magic units on conquest.

As a wyvern lord, camilla gets a rally, and swordbreaker. Immunity to swords, and more damage, vs lower magic that sucks up resources, and is slower, and less tankier. On the upside, camilla as a magic unit gains 1-2 range with her bolt axe, but of course, it will be weaker than 1 range axes by a bigger margin when forged. On average, camilla will have 6-7 more points of strength at level 20 vs magic, plus with rally, pairups, food, tonics, etc, the discrepancy grows. Doubling will increase the difference by a bigger margin also. I don't think that the res and def discrepancy for most units makes up for a 6-7 points in damage differential.
chocorush
Profile Joined June 2009
694 Posts
Last Edited: 2016-03-18 08:09:22
March 18 2016 07:25 GMT
#516
Now here's my problem with your argument. This whole time you are talking about how hitting Res is such a big deal. I agree. It's better to hit resistance if you have the option, but +Str avatar does so much damage that you're killing things dead either way. I accept that +Mag is really good because killing at 1-2 range is really good.

Then you say that Camilla is going to do more damage physical than with a bolt axe at 1 range. Really? Say she hits her average 31 damage and give her all the modifiers I gave her magic minus the energy drops, so 35+ damage depending on what support you gave her. That's 9 more str than mag given similar conditions other than stat modifiers for which my argument was there's probably not a better recipient. Bolt axe will do more damage if the difference between resistance and defense is 9 or higher. By your same argument, I can say that doubling will actually make the bolt axe stronger in many relevant cases, and has 1-2 range utility which is the main reason we like it. But even then, a similar point stands that if they're dead in one round with a magic weapon, and dead a little bit more with a physical weapon, does it even really matter?

And that's still not considering trample, and that bolt axe at base needs a +1 Steel to have parity in might (is she always doubling at -3 attack speed? I don't really know). Wyvern Lord has benefits over Malig Knight, but you can't just pretend that Malig Knight is terrible because you're not doing enough damage, because damage output is something that Malig Knight isn't really lacking given you use your 2 spirit dusts. Now if you had a real competitor for those dusts, than sure that's definitely a large knock on the build, but I see it as a similar case to Xander and the speed wings. And if you want to use your dusts on someone else, then sure don't keep her as a Malig Knight, but that doesn't mean it's absolutely worse to keep her as such.

You also don't need a +3 weapon to not need to rely on steel forges, silver, etc. You don't even want +3 right away, as the amount of might you want on a weapon only increases gradually as the game goes on, and defense inflation in Lunatic is really slow. As a reference, I finished the game with a +1 iron bow which killed CH 26 heroes with swords equipped (and since +Str will hit caps regardless, we can ignore personal mileage). It's all right to be skeptical, but you just sound like you're in flat out denial that physical weapons will do anything unless it's Camilla.

Edit: PS Camila's Str growth doesn't change with Wyvern Knight, so the damage difference doesn't exist except for the +1 Str from bases, and if you hit caps.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 18 2016 23:25 GMT
#517
So I got sick of the fucking winds in Conquest and decided to start Revelation. Then I got to Chapter 9...goddammit.
Cricketer12
Profile Blog Joined May 2012
United States13969 Posts
March 18 2016 23:37 GMT
#518
On March 19 2016 08:25 deth2munkies wrote:
So I got sick of the fucking winds in Conquest and decided to start Revelation. Then I got to Chapter 9...goddammit.

If you limit your party to just Avatar, Aqua, Sakura, and Felicia, and whoever new offensive unit you want to train (I rec Kaze over Subaki and Hana) it becomes far more doable.
Kaina + Drones Linkcro Summon Cupsie Yummy Way
TheYango
Profile Joined September 2008
United States47024 Posts
March 18 2016 23:53 GMT
#519
Its a worse level on Rev than on Conquest still because on Conquest you have sufficient mounts and fliers.

On Rev the fact that you're unavoidably going to be fielding foot units limits your pace and your options for tackling the level.

Still, all told its still a vastly better map than Rev Ch10. That map is one of the worst in the whole series.
Moderator
Alventenie
Profile Joined July 2007
United States2147 Posts
March 19 2016 00:22 GMT
#520
I found Rev Chapter 9 significantly easier than the Conquest version because there were far less winds to deal with overall.

Also due to the low unit count you have, typically you have a few units that can easily survive on their own because they are higher level with just a few vulneraries so you can just pair up 3 units (I did Avatar, Jakob, and Kaze (good time to level Kaze up)) and just clear the map without a healer deployed at all.
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