• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CEST 23:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)58Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Classic Games #3: Rogue vs Serral at BlizzCon Geoff 'iNcontroL' Robinson has passed away Team TLMC #5: Winners Announced! 5.0.15 Balance Patch Notes (Live version)
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game Whose hotkey signature is this? Recent recommended BW games ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
How "Not Like Us" ripped of…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1258 users

Fire Emblem - Page 124

Forum Index > General Games
Post a Reply
Prev 1 122 123 124 125 126 171 Next
Laurens
Profile Joined September 2010
Belgium4548 Posts
June 18 2017 20:30 GMT
#2461
On June 17 2017 11:28 BLinD-RawR wrote:
so wonder twins > fire dad > fire marth ok in that order I will go

also whats a PME run?

where does the radiant duo fall in this?


Radiant duo are the best FEs imo. The world of Tellius is amazing.

Sadly near impossible to find so you'll have to use Dolphin.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2017-06-20 04:16:48
June 20 2017 04:13 GMT
#2462
In FE13, if your unit is attacking and has more than one adjacent friendly, can you manually choose who to dual attack with? Is that only in Fates? Does it automatically choose the most advantageous pair? I can't for the life of me figure out how to toggle who is supporting if I'm next to 2-3 friendlies that already took their turn. Am I having a stroke
TheYango
Profile Joined September 2008
United States47024 Posts
June 20 2017 04:39 GMT
#2463
On player phase, you can change which unit enters battle using L or R. On enemy phase it just uses a priority order.

Though really in Awakening there's really no reason to ever be unpaired anyway.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 21 2017 15:06 GMT
#2464
so GI gave this FE a 7, which is way lower then any other FE offering.

I guess i'd have to sort of agree, now that im getting near the end, there is too many poorly made maps in this game. Basing map after map on cantor spawns is not really intriguing gameplay. It also feels pretty dumbed down and simplified.

Decent game but I doubt ill be playing it again
I come in for the scraps
Cricketer12
Profile Blog Joined May 2012
United States13988 Posts
June 21 2017 15:26 GMT
#2465
On June 22 2017 00:06 VayneAuthority wrote:
so GI gave this FE a 7, which is way lower then any other FE offering.

I guess i'd have to sort of agree, now that im getting near the end, there is too many poorly made maps in this game. Basing map after map on cantor spawns is not really intriguing gameplay. It also feels pretty dumbed down and simplified.

Decent game but I doubt ill be playing it again

If reviews were rating SoV down for celica act 4 or the desert maps, or maps in general I'd understand. But they mark them down for lack of waifu system and the story...which is worse than Fates somehow...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-21 15:29:17
June 21 2017 15:27 GMT
#2466
Some of them do correctly dock the gameplay for being tedious and un-fun. But for the most part, a lot of the reviews give the right score for the wrong reasons, lol.

Finished my draft over the weekend. Nothing particularly noteworthy, other than the game being even easier than I remembered (in part due to how surprisingly generous the XP is). Prior to this I'd had FE8 and Birthright as somewhat up in the air over which one is the easiest game in the series, but now I think SS is pretty clearly easier.
Moderator
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
June 21 2017 16:43 GMT
#2467
On June 22 2017 00:26 Cricketer12 wrote:
Show nested quote +
On June 22 2017 00:06 VayneAuthority wrote:
so GI gave this FE a 7, which is way lower then any other FE offering.

I guess i'd have to sort of agree, now that im getting near the end, there is too many poorly made maps in this game. Basing map after map on cantor spawns is not really intriguing gameplay. It also feels pretty dumbed down and simplified.

Decent game but I doubt ill be playing it again

If reviews were rating SoV down for celica act 4 or the desert maps, or maps in general I'd understand. But they mark them down for lack of waifu system and the story...which is worse than Fates somehow...


If that means the future of FE is going to be waifu sims with implausible child-incubator-alternate-dimensions and a gazillion weird abilities that you have to check through copiously whenever a new fricking enemy spawns on the map... I'll be kinda sad
Can someone please explain/how water falls with no rain?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-21 17:28:30
June 21 2017 17:24 GMT
#2468
I wouldn't worry about it. Bad game reviews aside, IS knows where public opinion stands on 3DSFE's mechanics.

Shipping may stay, but Fates went over the top with it, and children have clearly overstayed their welcome.

Honestly, I'd worry more about some of Gaiden's mechanics that are not conducive at all to good map design but have become annoyingly popular among people playing SoV (1-5 range archers, unlimited use warp/rescue, etc.).
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 21 2017 17:25 GMT
#2469
yea children is one of the worst mechanics unless they change how it works/applies.

Them being defacto super units is pretty lol
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-21 17:34:41
June 21 2017 17:30 GMT
#2470
Ehh, they aren't really de-facto super units. Fates children are balanced for the most part, and Awakening children run the gamut between overpowered (Lucina, Morgan) and utterly useless (Gerome, Inigo) just like the first-gens.

The kids are only especially dominant in postgame (Apotheosis, Fates PvP), but really who the hell plays Fire Emblem for postgame, lol.

Mostly they just detract from/don't contribute to the narrative. From a gameplay standpoint, the "variable-join-time prepromote" concept for kids in Fates works very well, they just need to not be kids.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
June 21 2017 18:06 GMT
#2471
Wait are the 1-5 range archers bad for map design? I loved that the archers had that much range. They're like Siege Tanks that can move and that don't do as much damage.

So nothing like Siege Tanks. I did like the archers though.

Can't comment about the unlimited warp/rescue.

Children can all go to purgatory though. As much as I like Percy, I don't like children in the Fire Emblem games. Well specifically I don't like having the children and parents playable for the same generation. I'd be fine if they did a 30 year leap into the future or something. I'm thinking like FE4.
It is better to die for The Emperor than live for yourself.
TheYango
Profile Joined September 2008
United States47024 Posts
June 21 2017 18:38 GMT
#2472
1-5 range archers work because most of the maps are open fields and all of them are Rout maps. Once you introduce complex indoor maps with restricted movement, you introduce a lot of issues where you have to make the map robust to archers cheesing certain segments firing over walls/impassable terrain.

Beyond that, Gaiden archers are only really useful because all the enemies are annoyingly bulky and most of your units can't kill enemies that easily, so varying degrees of chip damage are actually useful. Making their damage awful is part of balancing their insane range. Moving back to traditional good FE design where your units can actually kill things,1-5 range archers are either going to be useless because the chip damage is largely pointless, or be overpowered if they can actually kill things.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 21 2017 18:42 GMT
#2473
class changing boey to archer made him a top 5 unit for me on celica's heavy loaded team, and he's complete dogshit. I would have to say that bow knight is probably the second best class after dread fighter in this game. If I replayed this game I would class 2 of my villagers on alms side as archers.
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-21 18:47:16
June 21 2017 18:44 GMT
#2474
You get heavy diminishing returns on a 2nd archer because it becomes really hard to afford a 2nd Killer Bow without grinding.

Honestly neither Gray not Tobin are particularly good as archers anyway. If you really wanted 2 archers, you'd probably just want to put up with using Python over trying to make Gray or Tobin do it.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 21 2017 18:45 GMT
#2475
On June 22 2017 03:44 TheYango wrote:
You get heavy diminishing returns on a 2nd archer because it becomes really hard to afford a 2nd Killer Bow without grinding.


I feel like blessed bow is passable as far as the main story goes, no postgame. is there something between killer/blessed?
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-21 18:50:03
June 21 2017 18:47 GMT
#2476
Blessed Bow is great on Celica's side because you fight so many monsters. It's a lot worse on Alm's side because outside of dungeons most of the enemies you face are humans.

Killer Bow is useful because it's skill is basically 1-5 range Twin Lions. Silver is useful to have one of to use Ward Arrow, but as a general-use weapon, it's a lot worse than Killer.
Moderator
Frudgey
Profile Joined September 2012
Canada3367 Posts
Last Edited: 2017-06-21 23:05:19
June 21 2017 23:03 GMT
#2477
On June 22 2017 03:38 TheYango wrote:
1-5 range archers work because most of the maps are open fields and all of them are Rout maps. Once you introduce complex indoor maps with restricted movement, you introduce a lot of issues where you have to make the map robust to archers cheesing certain segments firing over walls/impassable terrain.

Beyond that, Gaiden archers are only really useful because all the enemies are annoyingly bulky and most of your units can't kill enemies that easily, so varying degrees of chip damage are actually useful. Making their damage awful is part of balancing their insane range. Moving back to traditional good FE design where your units can actually kill things,1-5 range archers are either going to be useless because the chip damage is largely pointless, or be overpowered if they can actually kill things.

I see your point regarding the archers. I think you *could* make them work, but you'd need to put significantly more work into the maps then. I suppose the fact that the enemy could also have archers, which could potentially help with the balancing.

But then the actual balancing of the archers could be difficult as well - too strong and they could roll everything but if they're too weak they hit like a wet noodle.

That said, considering how dominant cavaliers have been in Fire Emblem, I might be willing to accept an archer meta.

I really want armor knights to be top tier, but I don't think that'll ever happen. Or if anyone would like that at all haha!

I think archers could have high range and high damage, if they were weak in some other area. Might not be feasible, but I think it's possible.
It is better to die for The Emperor than live for yourself.
Duka08
Profile Blog Joined July 2010
3391 Posts
June 22 2017 00:57 GMT
#2478
On June 22 2017 08:03 Frudgey wrote:
That said, considering how dominant cavaliers have been in Fire Emblem, I might be willing to accept an archer meta.

Funny you say that because I'm replaying Awakening and wanted to go with a beefier lineup for shits and giggles and use some units I hadn't used on my first playthrough. But my cavs feel like they're getting destroyed. Are they supposed to be pretty weak until they promote?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-06-22 01:47:10
June 22 2017 01:10 GMT
#2479
Awakening along with the 2 Jugdral games are probably the games where Cavaliers are most mediocre. Neither Sully nor Stahl have exceptional stats, and Awakening is a game where magic classes are particularly dominant (Sorcerer and Dark Flier in particular). Plus, the fact that Rescue becomes infinitely buyable midway through the game means their mobility advantage is largely nullified by the fact that with staff users you can just chain-Rescue people around the map for fairly negligible cost.

Sully is somewhat better than Stahl due to the fact that she has Wyvern as a reclass option and has a better early game in general since she has an easier time doubling. But regardless, neither of them will ever really be impressive.
Moderator
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2017-06-22 04:11:10
June 22 2017 01:57 GMT
#2480
On June 22 2017 10:10 TheYango wrote:
Awakening along with the 2 Jugdral games are probably the games where Cavaliers are most mediocre. Neither Sully nor Stahl have exceptional stats, and Awakening is a game where magic classes are particularly dominant (Sorcerer and Dark Flier in particular). Plus, the fact that Rescue becomes infinitely buyable midway through the game means their mobility advantage is largely nullified by the fact that with staff users you can just chain-Rescue people around the map for fairly negligible cost.

Sully is somewhat better than Stahl due to the fact that she has Wyvern as a reclass option and has a better early game in general since she has an easier time doubling. But regardless, neither of them will ever really be impressive.

Fuck

Edit: WELP who should I use then lol. I'm only on like ch10 so whatever. Let's mix it up. Give me your favorite characters or re-classes I probably ignored on the first try.
Prev 1 122 123 124 125 126 171 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
17:15
Rotti Stream Rumble #5
RotterdaM735
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 735
PiGStarcraft167
Railgan 30
gerald23 27
StarCraft: Brood War
Backho 57
ZZZero.O 8
Dota 2
Pyrionflax215
League of Legends
JimRising 814
Counter-Strike
Stewie2K98
Heroes of the Storm
Liquid`Hasu371
Other Games
Grubby3539
FrodaN2967
fl0m2446
summit1g308
ceh9274
KnowMe265
Skadoodle155
mouzStarbuck146
C9.Mang0144
UpATreeSC64
ZombieGrub49
PPMD21
JuggernautJason10
Organizations
Other Games
BasetradeTV69
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 46
• musti20045 33
• davetesta23
• RyuSc2 18
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV660
League of Legends
• Doublelift2262
• TFBlade698
Other Games
• imaqtpie1314
• Shiphtur226
Upcoming Events
Korean StarCraft League
5h 33m
CranKy Ducklings
12h 33m
Map Test Tournament
13h 33m
OSC
17h 33m
[BSL 2025] Weekly
20h 33m
Safe House 2
20h 33m
Sparkling Tuna Cup
1d 12h
Map Test Tournament
1d 13h
OSC
1d 14h
IPSL
1d 21h
Bonyth vs Art_Of_Turtle
Razz vs rasowy
[ Show More ]
Afreeca Starleague
2 days
Barracks vs Snow
Afreeca Starleague
3 days
Soma vs Bisu
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.