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On April 07 2017 10:51 TheYango wrote: Tanya's better because she has supports with 2 good units, and Ronan is better because he's a 7 Mov unmounted unit with enough Bld to rescue Leif and Asvel. Neither of them are any good for combat but they're redeemable because they do not-useless utility things. Marty's 15 Bld means he can rescue people that Ronan can't, but ultimately the fact that Ronan has 7 Mov is more useful than Marty's extra Bld.
The units that are definitely worse than Marty are Selfina's squad (Kain, Alva, Robert) and Shanam. Miranda, Selfina, Carrion, and the other myrms are also varying degrees of bad though I'm not sure if all of them are definitively worse than Marty (Mareeta's actually fine since if nothing else she supports Galzus).
Galzus and Sety join late but they're still super useful for cleaning up the annoying lategame chapters. Sara recruits with B staves 3 levels from promotions and goes up to A on promotion so she's automatically useful. I put down those 5 as I was under the impression they were amongst the best units in the game. It's interesting you mention Mareeta's Galvus support, as of thr 13 chapter she's in that only applies for 2 no?
Also shoutout to 100 pages of Fire Emblem.
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Three if you include 24x, and those 3 are really annoying lol.
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On April 07 2017 11:51 calgar wrote: Just downloaded Heroes and I'm a complete beginner. What kind of party am I looking for before I stop resetting? One 5* enough to be worth it? Is resetting worth the trouble in general or is my $/hour effort going to be really low? If you don't mind doing the resetting, you could roll until you have a 5* of one of the characters higher up on this page: https://feheroes.wiki/Tier_List
That's probably not the best reference / list in general, but the ones up near the top are probably similar everywhere. Especially Takumi and Lucina as someone else mentioned.
If you're a min/maxer and don't mind rolling a lot then getting one of those 5* specifically, or getting multiple 5* of anyone else, would be a great start. If you don't want to really push that hard then ANY 5* is pretty good. I haven't put any money into the game and I have 7 5* heroes (I started with a 5* Marth). I don't know how that is on the luck curve, but I've only spent orbs earned slowly in game.
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Yeah I'm at 6 5* heroes myself, but could do better if I had taken a better orb spending strategy, that was without re-rolling.
For Orb Summoning, you want to only open orbs with focus heroes that you want to get and then only open the colors you want from that set. The chance to get a 5* hero out of an orb color that doesn't have a focus hero is pretty low. Even more specifically make sure it's a focus hero you actively want. So if the focus heroes are all red and blue for the summoning pool only open red or blue orbs.
Because of how the pity timer works you want to summon in big batches on one set until you get the focus heroes you are after (you actually may just keep going, getting multiple of the same 5 star hero is good) rather than drop 20 orbs every time you get 20 orbs. (The pity timer only applies to one summoning group).
Keep track of your appearance rate, the rate increases as you don't get a five star hero (pity timer) from that group as it resets at the end of the summoning session, not when you open the set (supposedly). If it gets high enough it can be worthwhile to open orbs for focus heroes that you may not be all that interested in once you get the focus hero you want. Basically if you wanted Effie and didn't get her for awhile so you have a boosted pity timer, then get her, it may be worthwhile to open more orbs in that summoning set to take advantage of the pity timer.
Likewise an orb with a focus hero you don't care all that much about is probably worth 3 orbs (or 2 orbs worth 4 & 3) if you've opened all the orbs you care about but are left with 1 or 2 remaining.
Don't open grey orbs without a focus especially because healers are worthless for the arena currently and you can get by with the special event healers you get anyways.
Don't send home any heroes because they could be useful for skill inheritance. Eventually you'll know who is safe to send home, but otherwise keep them around even if they are 1 star.
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I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly
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Thanks for the help. Should I max my castle upgrades before any more hero rolls?
If I'm understanding Logo I don't want to ever spend orbs unless there is a top tier 5* focus available, and then only for that color? That would mean you basically never summon all 5 since the colors are random? And basically just stockpile all your orbs until a desirable focus comes around?
Why both keeping the free 1/2 star units? Skill inheritance?
Is there any reason to delay learning skills as soon as you have the SP? Seems like there is only 1 option per slot. Do some characters have 3 skills for A, B, and C?
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On April 09 2017 12:10 calgar wrote: Thanks for the help. Should I max my castle upgrades before any more hero rolls?
If I'm understanding Logo I don't want to ever spend orbs unless there is a top tier 5* focus available, and then only for that color? That would mean you basically never summon all 5 since the colors are random? And basically just stockpile all your orbs until a desirable focus comes around?
Why both keeping the free 1/2 star units? Skill inheritance?
Is there any reason to delay learning skills as soon as you have the SP? Seems like there is only 1 option per slot. Do some characters have 3 skills for A, B, and C? characters only have 2 skills as their base, but you can fill up 3 slots due to skill inheritance. Saving SP is a good idea if u want to focus on a unit, alot of the useless skills arent worth lvling up like obstruct or +3 resitance better to save that stuff for fury or desperation..etc
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On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly
I'm surprised to see you list Setsuna up there. My impression of her was that she's decent at killing neutral-type characters due to Assassin's Bow and Bowbreaker but that her stat gain, particularly atk, was not exceptional. What about her makes her stand out above the rest?
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Delthea is so much fun to use
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On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly That's interesting. How much time would you say it took to reroll that many times? I'm not F2P and I admit having no qualms just spending a bit of money to spare myself spending time on stuff like this.
With that being said, compared to some other gacha games (I'm playing a lot of Bleach Brave Souls), I find Fire Emblem not very FP2-friendly... BBS might be very friendly and the exception though.
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On April 10 2017 04:39 ZenithM wrote:Show nested quote +On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly That's interesting. How much time would you say it took to reroll that many times? I'm not F2P and I admit having no qualms just spending a bit of money to spare myself spending time on stuff like this. With that being said, compared to some other gacha games (I'm playing a lot of Bleach Brave Souls), I find Fire Emblem not very FP2-friendly... BBS might be very friendly and the exception though. The problem with spending $$ in this game in my opinion isn't a matter of pride or principal or anything (I spend money on several of f2p games) but that it's just super inefficient. Isn't 20 orbs still like $13USD or something? That's one full round of summoning. The pricing model is just off imo.
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As surprising as it might seem, that's actually within the price range for other gacha games.
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Oh yeah I mean I don't have much experience with these types of games in particular, it just seems steep. The market must be there or they would have changed it. They also give a decent amount of free stuff so that probably keeps people invested (works for me, even f2p).
I would just actually consider buying a round of summoning if it was something like $5 instead of $10+
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Most important detail from gaiden returns+ Show Spoiler +After crushing some bastards, Alm does indeed shield drop, and it's fucking perfect
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Seems like you finished the main story then?
+ Show Spoiler +Good luck with chapter 6. From what it looks like, the dungeon is total cancer.
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On April 10 2017 11:57 Duka08 wrote: Oh yeah I mean I don't have much experience with these types of games in particular, it just seems steep. The market must be there or they would have changed it. They also give a decent amount of free stuff so that probably keeps people invested (works for me, even f2p).
I would just actually consider buying a round of summoning if it was something like $5 instead of $10+
Same. I feel like they must be losing tons of potential buyers, although evidently they're happy enough with how they're doing that they don't care. I bought one round because I figured they deserved it given how many hours I've logged, but that's about all I'm spending for the foreseeable future.
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On April 10 2017 12:18 TheYango wrote:Seems like you finished the main story then? + Show Spoiler +Good luck with chapter 6. From what it looks like, the dungeon is total cancer. + Show Spoiler +it's fucking awful. The bigles are the least of my concerns right now...and it wasn't even just the dungeon. Getting to it is a bitch as well
Also people are already messing around with character models. Alm can have marth or roy clothes and wield the binding blade and it works in 3d dungeon crawling. Even saw someone replace alm with fem corrin and duma.
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On April 09 2017 12:10 calgar wrote: Thanks for the help. Should I max my castle upgrades before any more hero rolls?
If I'm understanding Logo I don't want to ever spend orbs unless there is a top tier 5* focus available, and then only for that color? That would mean you basically never summon all 5 since the colors are random? And basically just stockpile all your orbs until a desirable focus comes around?
Why both keeping the free 1/2 star units? Skill inheritance?
Is there any reason to delay learning skills as soon as you have the SP? Seems like there is only 1 option per slot. Do some characters have 3 skills for A, B, and C?
Once you’ve decided that you’re going to keep a roll, I would recommend maxing out your castle asap. It will just make leveling much more bearable.
As of right now I would likely recommend saving your orbs for a better banner once you’ve decided on a rerolled account and you’ve fully upgraded your castle, obviously it’s up to you in the end, and it wouldn’t be a terrible idea to roll some red/green/blue of the Easter banner, but it would be more optimally in the long run to save for a better banner.
Several of the free ½ star units that show up in the daily special map rotation have nice skills to use for skill inheritance, being able to promote a 1 or 2 star unit to 3 or 4 stars to use for skill fodder is much more convenient than feeling like you need to spend orbs to pull to try and get Life and Death 3 or Rally Speed, etc when you’re team building. I made the mistake of transferring my 1 and 2 star free units before they had even announced Skill Inheritance, and unfortunately once you’ve transferred those free units you can never earn them again, so I’m SIL on that. (Not a huge deal, but it would have saved me some orbs at this point.)
Edit: If you haven't already joined a team yet, go join Team Camilla in the Voting Guantlet to go bandwagon for some free feathers :p
On April 09 2017 15:59 RuiBarbO wrote:Show nested quote +On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly I'm surprised to see you list Setsuna up there. My impression of her was that she's decent at killing neutral-type characters due to Assassin's Bow and Bowbreaker but that her stat gain, particularly atk, was not exceptional. What about her makes her stand out above the rest?
It’s all about Skill Inheritance. I wasn’t saying Setsuna is /the best unit/ or anything, I’m just saying that off of the top of my head, I’d probably say she’s the best neutral unit right now, the only other I could see a solid argument for is Kagero. The build in specific that I was alluding to is usually called Quadsuna, and revolves around stacking speed with brave bow+ so that she attacks 4x before she can be counter attacked.
The Skill Inheritance build for Quadsuna is:
Brave Bow+/Reciprocal Aid/Moonbow/Life and Death 3/Desperation 3/Threaten Speed 3
Rec. Aid helps setup the Desperation 3. Some people prefer Luna over Moonbow, but I think Moonbow is a lot more consistently useful. Threaten Speed is the most synergistic with her own kit, but you may want something else dependant on the rest of your team. Prefer +ATK IVs and -DEF/RES. -SPD is unusable.
On April 10 2017 04:39 ZenithM wrote:Show nested quote +On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly That's interesting. How much time would you say it took to reroll that many times? I'm not F2P and I admit having no qualms just spending a bit of money to spare myself spending time on stuff like this. With that being said, compared to some other gacha games (I'm playing a lot of Bleach Brave Souls), I find Fire Emblem not very FP2-friendly... BBS might be very friendly and the exception though.
So when I was doing the rerolls like I said I was running 6 instances of Nox. I made a macro that automatically played through the tutorial/first 2 missions in about 8 or 9 minutes, and it would take about a minute to reset the emulators for each run. So I’d say like 10 minutes per run just for the sake of math (if I was 100% paying attention and doing runs on my phone, they usually took about 6 minutes) so 36-40 resets per hour. I think I ran them for about 6-8~ hours over the span of the first week that the game was out, running them in the background while I was watching some anime 😝 (durarara is pretty good). I do wish that I would have focused on rolling for a Lucina more, as I was rolling the Takumi banner because I didn’t know any better at the time.
As far as the F2P/P2W aspect of the game. I haven’t played a gacha-game persay before, but I have a lot of experience with playing TCGs competitively, which are pretty cost prohibitive in order to be competitive. One of the things that I really enjoyed about fire emblem was the team building aspect, but I always really wished that there was a competitive multiplayer aspect to them. The AI is pretty weak in FE:H, but it really fits that niche that I felt that I was missing in the main games, even though the combat is heavily simplified. I feel like they’re pretty generous towards F2P for the most part (rip 2 orbs/day ☹ though.), to the point where I don’t really see the point in spending money on the game unless you’re a rich dude that can drop like $2k on the game to get a +10 merged squad. Given how many whales I regularly run into in the Arena, I'm sure IS is doing just fine financially.
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I might make a bigger post explaining my team and how it deals with different compositions sometime next week once I decide what I want to SI onto Tiki + whoever my 4th is.
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TAIWAN NUMBAH WAN5956 Posts
just listened to the echoes final map theme, holy shit that is good! now where to find the time with persona 5 also demanding my attention :S
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On April 10 2017 15:41 Varanice wrote:+ Show Spoiler +On April 09 2017 12:10 calgar wrote: Thanks for the help. Should I max my castle upgrades before any more hero rolls?
If I'm understanding Logo I don't want to ever spend orbs unless there is a top tier 5* focus available, and then only for that color? That would mean you basically never summon all 5 since the colors are random? And basically just stockpile all your orbs until a desirable focus comes around?
Why both keeping the free 1/2 star units? Skill inheritance?
Is there any reason to delay learning skills as soon as you have the SP? Seems like there is only 1 option per slot. Do some characters have 3 skills for A, B, and C? Once you’ve decided that you’re going to keep a roll, I would recommend maxing out your castle asap. It will just make leveling much more bearable. As of right now I would likely recommend saving your orbs for a better banner once you’ve decided on a rerolled account and you’ve fully upgraded your castle, obviously it’s up to you in the end, and it wouldn’t be a terrible idea to roll some red/green/blue of the Easter banner, but it would be more optimally in the long run to save for a better banner. Several of the free ½ star units that show up in the daily special map rotation have nice skills to use for skill inheritance, being able to promote a 1 or 2 star unit to 3 or 4 stars to use for skill fodder is much more convenient than feeling like you need to spend orbs to pull to try and get Life and Death 3 or Rally Speed, etc when you’re team building. I made the mistake of transferring my 1 and 2 star free units before they had even announced Skill Inheritance, and unfortunately once you’ve transferred those free units you can never earn them again, so I’m SIL on that. (Not a huge deal, but it would have saved me some orbs at this point.) Edit: If you haven't already joined a team yet, go join Team Camilla in the Voting Guantlet to go bandwagon for some free feathers :p On April 09 2017 15:59 RuiBarbO wrote:Show nested quote +On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly I'm surprised to see you list Setsuna up there. My impression of her was that she's decent at killing neutral-type characters due to Assassin's Bow and Bowbreaker but that her stat gain, particularly atk, was not exceptional. What about her makes her stand out above the rest? It’s all about Skill Inheritance. I wasn’t saying Setsuna is /the best unit/ or anything, I’m just saying that off of the top of my head, I’d probably say she’s the best neutral unit right now, the only other I could see a solid argument for is Kagero. The build in specific that I was alluding to is usually called Quadsuna, and revolves around stacking speed with brave bow+ so that she attacks 4x before she can be counter attacked. The Skill Inheritance build for Quadsuna is: Brave Bow+/Reciprocal Aid/Moonbow/Life and Death 3/Desperation 3/Threaten Speed 3 Rec. Aid helps setup the Desperation 3. Some people prefer Luna over Moonbow, but I think Moonbow is a lot more consistently useful. Threaten Speed is the most synergistic with her own kit, but you may want something else dependant on the rest of your team. Prefer +ATK IVs and -DEF/RES. -SPD is unusable. On April 10 2017 04:39 ZenithM wrote:Show nested quote +On April 09 2017 08:14 Varanice wrote: I'm F2P and I rerolled heavily the first week the game came out using emulators. If you're willing to reroll I recommend rerolling until you get: Hector, Nowi, Lucina, Ryoma, or maybe 2x of Effie, Young Tiki, Eirika, Marth, Julia, Azura/Ninian, Linde. Unfortunately you just missed a focus banner with Lucina in it recently, but I would recommend just rolling non-neutral pulls, there isn't really a good neutral unit right now other than Setsuna in Arena, and she needs some investment to become strong.
A lot of people like to complain about Takumi because of how he trivializes a lot of the PvE leveling content and bad Arena teams, but he's frankly terribly against a decent arena team, he's alright on defense, but no one really invests too heavily into their defense team (at least not that I'm aware of. It definitely shouldn't be your focus.) Especially since Skill Inheritance was added to the game, archers like Setsuna have far surpassed his capabilities. He's still pretty useful for babying people that you're trying to level each week for the bonus characters, but that's not worth keeping a re-roll over, imo.
I personally ran 250~ rerolls between my phone and 6 instances of Nox on my PC (about 2 months ago) and kept a roll that had Hector (+spd/-def), Takumi (neutral), Young Tiki (+atk/-hp). My main regrets are sending the free 1/2 star units home for feathers and spending orbs too flippantly That's interesting. How much time would you say it took to reroll that many times? I'm not F2P and I admit having no qualms just spending a bit of money to spare myself spending time on stuff like this. With that being said, compared to some other gacha games (I'm playing a lot of Bleach Brave Souls), I find Fire Emblem not very FP2-friendly... BBS might be very friendly and the exception though. So when I was doing the rerolls like I said I was running 6 instances of Nox. I made a macro that automatically played through the tutorial/first 2 missions in about 8 or 9 minutes, and it would take about a minute to reset the emulators for each run. So I’d say like 10 minutes per run just for the sake of math (if I was 100% paying attention and doing runs on my phone, they usually took about 6 minutes) so 36-40 resets per hour. I think I ran them for about 6-8~ hours over the span of the first week that the game was out, running them in the background while I was watching some anime 😝 (durarara is pretty good). I do wish that I would have focused on rolling for a Lucina more, as I was rolling the Takumi banner because I didn’t know any better at the time. As far as the F2P/P2W aspect of the game. I haven’t played a gacha-game persay before, but I have a lot of experience with playing TCGs competitively, which are pretty cost prohibitive in order to be competitive. One of the things that I really enjoyed about fire emblem was the team building aspect, but I always really wished that there was a competitive multiplayer aspect to them. The AI is pretty weak in FE:H, but it really fits that niche that I felt that I was missing in the main games, even though the combat is heavily simplified. I feel like they’re pretty generous towards F2P for the most part (rip 2 orbs/day ☹ though.), to the point where I don’t really see the point in spending money on the game unless you’re a rich dude that can drop like $2k on the game to get a +10 merged squad. Given how many whales I regularly run into in the Arena, I'm sure IS is doing just fine financially. - I might make a bigger post explaining my team and how it deals with different compositions sometime next week once I decide what I want to SI onto Tiki + whoever my 4th is. I dont know how to use Tiki well (tiki young that is), my is +atl/-def so not great... and i can never find a spot for her in my lineup as nino, robin take care of most of low resist enemies. I dont get use out of her healing breath the positioning for that is just too inconsistant and the 7hp that it gives rarely makes a difference. So i would greatly appreciate discussion on how to build her as she was my first 5 star
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