• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:45
CEST 15:45
KST 22:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Interview ASL Ro4 Day 2 Winner ASL21 General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1220 users

PCP [arcade community]

Forum Index > General Games
Post a Reply
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-09-05 22:08:48
August 13 2015 15:20 GMT
#1
Photon Cycles Position
[image loading]
This thread is meant to "house" all of the arcade's photon cycles team liquid community chatter,
feel free
to post and ask all your questions on gameplay / community / future emigration related content,
thank you for your time, thank you for playing pc
<3

-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°
-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°

Current position on eu pc grid

littlenemo-------------Murga-------------Zakkiesan

-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°
Cyruss--------Taviteo--------Daniel

-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°
Rokkikone---------Moskau--------jimmy

-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°
Celar--------Merulabula--------Cyberdancer--------Trifouillou--------Shadow
-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°

-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°
-° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -° -°


So much to say and yet so little time warranted before you have fun:

+ Show Spoiler [Players] +
hi this is a wip, so do not comment please
+ Show Spoiler +

Murga
Heart and soul of pc.

Zakkiesan
Heart and soul of pc. She gone though, on a honey moon I believe!

Cyruss
Cyrus is to date the slowest biker to achieve snake status, his skill is potent and his patience forged by hell!

jimmy

Triffouillou

bishop

zerling

Celar

Shadow

Cyberdancer


outdated:
Blondslayer
Habacookie
Aces
Dominotheory
Gericho

non applicable:
littlenemo



+ Show Spoiler [Photon Cycles' Guide] +


========================================================================================
Guide to a great p c p
!=====================================================================<>

======================================================================<>
Introduction
========================================================================================

+ Show Spoiler +

The map is a square (touching the border makes you lose).
There are no up or down levels.

Your mouse or delete button* will allow you to go left or right and this at different paces/speed *refer to later applicable entry
There are two units: a wall and a ship/bike.
The ship/bike has a boost function. The boost is accessible with left mouse clik once the gauge in center bottom of screen is full. There can be no "second saved boost" ; the gauge (speed/length) is the same all through for all players.
This boost acts for every ship/bike the same.

If two ships collide, the one most in front can survive, the other is vanquished, or both are if the situation is too close to call.

The ship/bike enjoys a constant pace that is the same for all players, no brakes other than "deviation of curling and/or coiling" (read "planning ahead") is accessible. Once a boost is "done" the same "default" speed ensues. This mostly means that most of the losses are done by slamming one's self into a wall, rather than being struck down by another player (read "people mostly panic because they can't see a clear way out of the maze" and end up losing from it).
The ship must be headed somewhere, all the time until the respite of failure or victory.

Once eliminated from a round, your screen view becomes the live game grid itself from "up high", until the next round starts. This showcases what the game is and who plays it and how.

The player lays walls one by one (all players’ walls are the same, so are the gaps created between them)
The ensuing trails created by players have “linear” gaps between them.
“pc” is lag prompt! and as such it helped that the units be “less numerous”.. having gaps while being quite a departure from the game “Tron light cycles (tm) (with full wall off in your trail) allows for a purely e-sports’ like rts setting/game/competition to take place!
The gaps ensuing width (when turning or giggling the bike vary, but the way they vary is again linear and only ever vary the same way.

Meaning if you execute a 179° “u” turn and “rectify” and aim to “go along parallel to your previous wall”, your “double wall” will be “identical”. The variable is how and when you executed “what” to come to this “stable” new wall alongside your first.
three possibilities occur:
1/identical.. identical wall placement the ensuing gaps align to open cruising lanes**, this is the “default setting”, most people will create an “open” wall even if they pile up three four or more layers of walls.
2/almost closed, these gaps imply that the trajectory/heading you have before “cutting” through that gap is fixed/hard to attain. Your “safe passage” is predicated on being aware of that particular aspect to not be hard pressed to align your bike if circulating in a lane that forces constant rectification (going a little more left (or right) progressively (layer after layer of wall, until you are trapped because the length of the bike becomes the fatal issue).
3/identical with the wall closed and impenetrable: enough said.

A trail can be straight (creating segments of a continuous wall) or sinuous or contradicted.

The bike can do anything, if your hand does it right you can for instance pass three times in the same “prepared” gap: one exterior left / one exterior right / one on centre (this is more of a fun exploit).
Most of the time the real question is can you pass a second time, did the previous trail “block” the gap or not for further access?
Most of the time the previous trail will block its access, only weird or intently weird steering will provide for an open gap.

To cut through a gap:
your heading must be as perpendicular as possible at first (to the imaginary line formed by the two surrounding walls) so as to then gradually turn more and more carefully around/through these gaps and then lanes of gaps.
The time required to pass through and therefore not "touch" them is short but precise and constant (since all bikes are on a default constant speed), so to cut as close to one of the edges (one of the walls) either before going through or after passing through allows for harder gaps to navigate (from then on) but mostly allows players to position their bike at the right place to attack (more or less being close enough or well placed further down the line/round, mostly if others are fighting for their survival with you with more accessibility and ease of circulation than them to shut down their potential avenues of survival).

As much as the map starts without walls, a 4 player classic game will soon fill the grid with consequences.
With 8 or more players, the game becomes SurViVoR mode and turttling is not unheard of.


======================================================================<>
Trackmania vs Snake
!===================================================================================

+ Show Spoiler +
There are only 3 stances: you can attack, run away and apply strategy developed to trap or run through your opponent.
Scouting (like in any game) is essential ; scouting opponents’ whereabouts or impending attacks and memorizing live construction of the maze for future reference is essential.
Like in most games, showmanship and conservative-ness are at odds, avoiding combat or choosing to never take risks earns more points at the scoreboard and less invested followers, whereas extending the limits and showcasing gusto to defeated cyclist waiting make for a larger crowd of fanatic players!
Attack! Take chances and try to close off pathways for opponents to crash into or striking opponents with the two front thirds of one’s cycle in front of the front half of the opponent’s cycle will lead to awesomeness.

The boost and cutting through wall lanes through gaps allow for long term or long distance attacks. Speed turns and close quarter attacks allow for fast paced surgical traps and block offs. 90° and all angles ‘ attack or “turn in time” until you end up in a difficult position in the maze (potentially round ending)
.. attacks are infinite but one’s tactics, strategies, build orders and “coup de grace” are all identifiable or/and recognizable after a round or three hundred (rounds / a dozen games).
Grid location of the cycle’s vector vs other cyclists’ potential vectors of movement will grant you grace.
Scouting by scanning (facing all vectors strategically through rounds and remaining with as little loose ends as possible in the back) will let the "lucky" alone (no one is unlucky, just misinformed)!
Live grid locations in the maze allows for laying groundwork and memorizing which best lane(s) to use or cut off or stand by patiently.. to better strike.
Type and level of cyclist are identifiable after each showcase (live or defeated in each round), identification of the players allows for "real" strategy to take place.
General cyclist strategy stems and steams from every and all decisions taken by all cyclist, live!
Strategy is live, always renewed and surprising!


======================================================================<>
Shots Vernacular:
!===================================================================================

+ Show Spoiler +
precious: last 2 opponents collide with no one getting any point at the end of a round

wall in: completing a sealed off wall with the opponent on the other side

headshot: boosting from as close as you can from your opponent with the intent to pass through his cycle (done at the start of the boost)

coiling (to coil): taking as less grid space as possible (quantitatively and/or qualitatively) by gliding alongside one’s recent previous walls, like a snake’s trail

swingers: two opponents tying a series of 180ies turns in a mirror fashion, before one decides (or has to) choose another course of action

banking (to bank): jerking the cycle to align with a desired heading (going a little left to then do a “harder” right) to face the wall at 90°angle, safer width possible

bluff: passing close to an opponent pretending an impeding crash, then leaving by a predestined easy free exit

dead end: leading an opponent in a trap with no escape, closing off the last exit by departing the determined grid closed off area

face off: simultaneous boosting of two opponents disallowing the boost timing advantages for both, placing them temporarily in a draw

parlay (draw): boosting from as close as possible to an opponent with the intent to scare into pursuit

long con: boosting from as far as possible to misdirect, intending to end up in front of an opponent right before the end of the boost period

lo': peacefully crossing walls with no one attacking or deviating their course

Close combat: tying series of attacks relentlessly trying to place a wall right in front of an opponent while having to constantly cut through walls

hi: slowly peacefully going by an opponent from opposed paths with no one attacking

fish hook: letting opponent approach closer while blocking defensively (smallest/shortest) double 180 before attacking by hook or by crook

lovers’ quarrel: simultaneous boosting followed by simultaneous renewed non boost attack vectors, both opponents in pursuit of one another

snake coil: strangling your opponent on a 180 or 90 series where both opponents “finish their course” (with only one alive)

straight through: boosting through opponent with outcome uncertain (without possibility of counter boost)

vector: trajectory that is not finite but indicates general strategy (general heading, , build order maneuvers and end target)

wiggling: cutting through series of unaligned walls (3,5,9..) going slightly left and right in proper sequence (see close combat)

banking (beginners): going one way (a little bit) to easy into going a harder opposite way (semi blocked walls at a difficult angle.. for instance a wall parallel to one’s) through the gaps

flying rodent: lifting the mouse to continue in a long snail like turn (outward or inward) one way (a little bit) to easy into a harder opposite way


======================================================================<>
Delete button gameplay
!===================================================================================
+ Show Spoiler +

You can at any time during the game, turn the camera one way with "delete/insert" button.
You press it down, it makes your ship/bike turn that one way in a regular/constant fashion until it has made you execute a perfect 180.
Then you have to let it go (the button will not do anything more and you don't want to be pressing it for the whole duration of the round , ?) and the camera will go all the way back to its "default" heading.
This said, you can press it and relieve it before and you can then start with a different direction at the beginning of each round. you can also "fight" the return part by turning against it and finally you can increase the turn by turning to the same side.
In practice this gameplay is mostly used:
- at the start to change your default heading
- at the start to do a 180 start (one must be careful not to hit the start of the opposing player's wall)
- at the start to coil around the center earlier than you could without this "going backwards" at the start

- in general gameplay, using it to create the little necessary ripple in your coiling or necessary heading to get to a future place (to no doubt surprise trap and generally attack another player) by just pressing it long enough while applying the wanted/required turn with the mouse (or on its own)

- at the end of one's round, before watching from "up there", when/if your ship/bike is facing the wrong way, you can press it to swiftly witness gameplay otherwise inaccessible (due to your heading at the time of demise) situated anywhere else

To sum up, like for the use of the mouse*, the gameplay/mechanics are simple, the tempo and precision applied to them, potentially allows for all and any movement/action/walling, there only remains to use it. *see relevant further entry
The start use is of vital importance, the overall implications massively important to know!
But overall one can have a satisfactory 100 games without even noticing its absence.


======================================================================<>
Gameplay: starting out
!===================================================================================

+ Show Spoiler +
TLDR: First you need to know what you want:

If you want to win:
Understand that this game favors defenders and run…, just remember that all advice is useful and skim through the ones above and below.

If you want to learn:
Attack! run! corner! attack! run as less as possible!!! cut off! attack! trap! , because you will understand all the limits imposed by the game in a few games,
not to mention your own limits will evolve so quickly even you will be surprised at your capacities under pressure.
Less than 50 rounds of testing (a game is 5 to 15 rounds won) should be enough, an hour or so)

If you want to have fun:
Have fun with the other cyclists!
!
!
!
Fun fun fun!


======================================================================<>
Lobby practices
!===================================================================================

+ Show Spoiler +
Lobby practices is a whole chapter I am feeling concerned with at the moment.
Foremost I believe the "pass the host" lobby mechanic should be able to survive ; getting myself kicked repeatedly by some players seems like a consensual "fail" to me (or of mine, everyone's fault really).
To be honest, if anyone asks politely, I'll voluntarily leave.. but I would rather be able to sit silently watching a few rounds, to gauge their play (nothing more). I would suicide and not be in the way, wouldn't type..

I built a "legend" I am not.
I am sad that I can't help out more people because they don't ask, but it really boils down to "they can't even be bothered to type"...

They obviously play the game, I play the game.. their goal is to avoid me..?
Yeah, I'm so never going to get their stance.

I humbly admit I am the best on this bricks and boost game.. but can I or even should I accept that being kicked out repeatedly after having given voluntarily / humanely the host is a compliment to my awesomeness?
+ Show Spoiler +
[image loading]
Hate the f_cken "kick" lobby function!


Or should I get myself a pitchfork, a lobby...?

======================================================================<>
To be continued?
!===================================================================================


======================================================================<>
Gameplay: Strategy for beginners
!===================================================================================
+ Show Spoiler +
Still not done.

+ Show Spoiler [TLDR] +
[image loading]
I like photon cycles,
I need other people to play it
to have the pleasure
and honor
to play it myself

Disclaimer: Anyone can be added to this list.
If you are looking for anything related to pc, post here or pm me or meet me online, I am littlenemo

"not enough rights"
hotcream
Profile Joined August 2015
27 Posts
August 15 2015 01:25 GMT
#2
--- Nuked ---
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-09-05 22:33:39
August 17 2015 14:01 GMT
#3
Last edit: no new snakes ..

Edit: here we go out of front page forever? So here we go again placing our head on the tl chopping block!

Challenge extended:

I'll buy dinner* to anyone who can beat me at pc (on eu realm).
*something like 20€'s worth of gift
"not enough rights"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2019-08-27 19:55:37
August 27 2019 19:53 GMT
#4
On August 17 2015 23:01 fluidrone wrote:
Last edit: no new snakes ..

Edit: here we go out of front page forever? So here we go again placing our head on the tl chopping block!

Challenge extended:

I'll buy dinner* to anyone who can beat me at pc (on eu realm).
*something like 20€'s worth of gift

i mm step up and say 200euros dinner and a bottle of glamerous alcohol to drink safely and slowly <3

pc still funniest arcade rts out there and you arent even trying your best on it?
shame on you!
id add an emote but it would cost me dearly so i won't

# have fun, always

ps someone s doing it on unity
"not enough rights"
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
WardiTV758
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko404
Ryung 108
BRAT_OK 75
trigger 31
StarCraft: Brood War
Britney 54757
Bisu 2136
Sea 2021
Horang2 1233
EffOrt 698
actioN 627
ggaemo 556
BeSt 399
Soma 260
Larva 213
[ Show more ]
Light 198
Hyuk 147
Last 140
ZerO 108
Rush 94
Mind 76
Mong 76
firebathero 57
ToSsGirL 55
Pusan 49
Barracks 46
sSak 44
Sharp 38
Backho 37
hero 32
Movie 26
910 24
Shinee 23
soO 21
Terrorterran 15
Bale 15
IntoTheRainbow 13
sorry 12
GoRush 12
Soulkey 11
Noble 6
Icarus 6
Rock 5
Dota 2
Gorgc7304
qojqva467
Counter-Strike
olofmeister3119
byalli511
x6flipin389
Other Games
singsing2243
B2W.Neo876
Beastyqt799
crisheroes320
Happy261
Hui .194
Mew2King113
monkeys_forever102
QueenE87
ArmadaUGS80
elazer74
ZerO(Twitch)17
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 16
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1619
• Stunt617
Upcoming Events
Replay Cast
10h 15m
RSL Revival
20h 15m
Classic vs Solar
herO vs SHIN
OSC
23h 15m
Korean StarCraft League
1d 13h
RSL Revival
1d 20h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.