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Fallout 4! - Page 72

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Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2016-02-03 04:07:40
February 03 2016 04:06 GMT
#1421
What a lot of people don't mention about the levelled world in things like Skyrim is that most NPCs have maximum and minimum levels. You don't get god-tier wolves later in the game because they're always going to be weak enemies, having a low level cap. Bears and sabre cats are tough to a level 1 character but die easily to mid-level and above since they only exist withing a certain range of levels.

Plus, Skyrim no longer has bandits wearing super high-tier armor. They level by gaining more health and damage, but they're still realistically equipped with leather and iron armor.


I really like how Fallout 4 did it. In Skyrim, things level with you pretty evenly across the world, so while certain types of enemies (like giants) will be tough at low levels, in most cases the end-game bosses are scaled to your level no matter if you're in Bleak Falls Barrow, Blackreach, or Skuldafn. E.G, at a lower level, you might find a draugr overlord at the end of Bleak Falls and a Dwarven Sphere Guardian at the end of Raldbthar, whereas you might find a Death Overlord and a Centurion, respectively if you did them at a high level.

Meanwhile, in Fallout 4, there is levelling (like Raiders being swapped out for Survivalists and Veterans as you go on), but some areas that are simply more difficult, as Jerubaal mentioned. Trying to clear out Saugus Ironworks or the Automatoys factory at low levels is extremely challenging, as they have a higher level floor than the enemies in Concord.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 03 2016 08:31 GMT
#1422
Well I've killed everyone and everything at the Airport. The BoS pretty much wiped out there all from sniping and well placed Mines.

Now I'm bored.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
February 03 2016 21:51 GMT
#1423
Do the vertibird patrols still spawn if you kill the BoS?
I'm not stupid, a marauder just shot my brain.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 04 2016 03:20 GMT
#1424
On February 04 2016 06:51 Jerubaal wrote:
Do the vertibird patrols still spawn if you kill the BoS?


Yes and the random fights that BoS does when trying to fight Super Mutants etc.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-02-08 23:44:07
February 08 2016 23:43 GMT
#1425
I really hope Bethesda nerfs the requirement of Local Leader as it pretty much puts the game on hold if you side with the Minutemen and are falling a specific build where Charisma is not a priority, this becomes a pain in the ass when you are having to build artillery. Seriously.

Anyways update on the PS4/Xbox patch:

http://forums.bethsoft.com/topic/1588944-patch-me-please-bethy/#entry24935236
"Smokey, this is not 'Nam, this is bowling. There are rules."
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2016-02-09 03:52:43
February 09 2016 03:14 GMT
#1426
I'm fairly new to fallout, but have a lot of experience with skyrim. I went with local leader right away, I found that building and maintaining populations is very fun for me. I like that I could unlock it right away, I thought it was annoying having to transfer materials back and forth, now you dedicate an NPC to do it for you, but they still count towards your population and resources.

Besides if you play on PC that's where mods come in, skyrim with PC mods is the god damned truth, I imagine fallout is the same. So you may find a mod (or there may be one on the way) that can up the difficulty in that regard I'm sure.
.Aar
Profile Joined September 2010
2177 Posts
Last Edited: 2016-02-11 17:14:07
February 11 2016 17:00 GMT
#1427
Welp, that was a neat ~40 hours.

Settlements were a neat timesink, but this weird in-between of flexible-yet-not-really building placement was annoying enough to quash any desire for innovation beyond plunking down the bare minimum and moving on (plus I couldn't really give less of a shit about them; I tried rp assigning followers as town "mayors" but.. nah, plus ffs Piper go home). Collecting trash for settlement materials was a bore, but being able to tag stuff for mods was a neat collection of self-generated micro-quests. Exploring felt.. eh, some of the locations felt too nonconsequential and I got demotivated to poke my head into each and every landmark. I didn't really enjoy the abundance of multi-level perks, but I suppose there's only so many ways to fundamentally change gameplay. None of the factions really appealed to me. Synths could have been handled better. Lots of annoying bugs / qol mishaps, like shit I'm not trying to choose the Minutemen for shit, just let me turn in this goddamn quest etc, fuck. I hated all the factions. Voiced mc dialogue messed with RP.

Once the GECK comes out I'll be playing this again for sure, but after a week or so of just putting in hours I'm just burned out. I essentially sank my sophomore, junior, and senior years of college into 3/NV/Skyrim so I doubt I'll be able to give it up forever.
now run into the setting sun, and suffer, but don't mess up your hair.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 11 2016 19:23 GMT
#1428
Settlement building could be helped if Settlers started improving things overtime such as salvaging, repairing things via things salvaged etc. Would have added a hell of a lot of depth to the game.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 12 2016 01:47 GMT
#1429




"Smokey, this is not 'Nam, this is bowling. There are rules."
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 12 2016 05:05 GMT
#1430
I just want the G.E.C.K. We all want the G.E.C.K. Plz Bethesda
ㅇㅅㅌㅅ
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
February 12 2016 07:46 GMT
#1431
I got fallout 4 as a Christmas gift and I cannot get into this game, I have been forcing myself to play because I feel bad that someone spent the money to get me this game. Real shame seems like everyone has a pretty positive experience overall I am not sure why I just really don't like this one.
I am Godzilla You are Japan
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 12 2016 15:30 GMT
#1432
1.3 patch notes, apparently the Settler count and Ballistic Weave bugs are still present. At least on the PS4:

https://www.reddit.com/r/fo4/comments/45a2vq/fallout_4_patch_13_stable/
"Smokey, this is not 'Nam, this is bowling. There are rules."
FinestHour
Profile Joined August 2010
United States18466 Posts
February 13 2016 00:54 GMT
#1433
just started playing this week and thought i was enough of a grown up to have a respectable sleeping schedule

as dustin browder once said terrible terrible damage
thug life.                                                       MVP/ex-
REyeM
Profile Joined August 2014
2674 Posts
February 16 2016 18:37 GMT
#1434
3 DLCs to be released in march, april and may this year. bethesda.net

HOLY SHIT
S4 Arrows, never forget. RIP Woongjin Stars.
Greenstripe
Profile Joined April 2010
United States164 Posts
February 16 2016 18:59 GMT
#1435
And it's basically just more building garbage. This game is the biggest disappointment of 2015
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 16 2016 19:28 GMT
#1436
And they jacked up the price of the Season Pass.



"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-02-26 17:36:34
February 26 2016 17:10 GMT
#1437
Okay I have a lore question regarding the Synths:

+ Show Spoiler +

Shaun is a synth child. And the the real Shaun the Father has had his DNA used and to build and even improve the later model of the Synths. Along with the fact that some Synths have personal beliefs, personalities this is considered by some to make sentient beings ala Human. So the question I have is so do Synths grow if not isn't that a major plothole especially when we are introduced to The Institute and child synths are the newest project and the entire faction is working on that goal. In the one day realization that it saves humanity and rebuilds the Commonwealth.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2016-02-26 20:44:01
February 26 2016 20:43 GMT
#1438
On February 27 2016 02:10 {CC}StealthBlue wrote:
Okay I have a lore question regarding the Synths:

+ Show Spoiler +

Shaun is a synth child. And the the real Shaun the Father has had his DNA used and to build and even improve the later model of the Synths. Along with the fact that some Synths have personal beliefs, personalities this is considered by some to make sentient beings ala Human. So the question I have is so do Synths grow if not isn't that a major plothole especially when we are introduced to The Institute and child synths are the newest project and the entire faction is working on that goal. In the one day realization that it saves humanity and rebuilds the Commonwealth.

+ Show Spoiler +
I do not believe synths are capable of growth. Mechanical Gen 1s and 2s aside, despite being made of largely biological parts, gen 3s do not seem to have the same life cycle as humans. Most all of them appear the same age, and otherwise it would not make sense for a child synth to be an accomplishment. But a lot is left unstated, so the best we have are assumptions.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 01 2016 15:34 GMT
#1439
Well then hopefully we have an Institute DLC to finish the story line as this bugs the crap out of me and now makes the Institute story line worthless as that was their whole plan in the game.
"Smokey, this is not 'Nam, this is bowling. There are rules."
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2016-03-01 15:46:46
March 01 2016 15:45 GMT
#1440
Also, not gonna spoiler anything because this game has been out long enough....

i'm assuming that the child synths program were prototype "growable" synths lol...

sorta like a final gift from Shaun to the Lone Wanderer. Missing out on his childhood, the child synth is sort of like a "make up for it" kinda thing.

i paid for the season pass before the price went up too... I wasn't 100% on it, but since I didn't want to pay more later on, i caved =/

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