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Fallout 4! - Page 73

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 06 2016 01:18 GMT
#1441
So I think I've done every quest The Institute has after you take over, just Political Leaning quests and clearing ghouls etc and those are repeatable.

So yeah Fallout 4 great FPS, terrible RPG. No way to direct the Institute to do something like upgrade Synths, start improving the Commonwealth... Nothing.
"Smokey, this is not 'Nam, this is bowling. There are rules."
daemir
Profile Joined September 2010
Finland8662 Posts
March 06 2016 02:46 GMT
#1442
I mean, it's a Bethesda game. Did anyone really expect much more? It's like Ubisoft and radio towers, Beth and shitty quests / story writing.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 14 2016 14:10 GMT
#1443
"Smokey, this is not 'Nam, this is bowling. There are rules."
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
March 14 2016 15:18 GMT
#1444
Heh, looks great. I thought the DLC's only going to be additional workshop content, but it seems there's a quest involving the Mechanist? That's the silver shroud's enemy, right?
You must gather your party before venturing forth.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 17 2016 20:49 GMT
#1445
Just realized a potential plot hole... The Classical Radio station is used by the Institute for it's signals etc. We know Freedom radio is broadcast from the Castle, Diamond City radio from Diamond City. Shouldn't someone wonder where the Classical Music is coming from? Is it also from Diamond City?
"Smokey, this is not 'Nam, this is bowling. There are rules."
Obsidian
Profile Joined June 2010
United States350 Posts
March 18 2016 19:49 GMT
#1446
The Machinist was from Fallout 3, which is only about 700 miles from the Commonwealth and the timelines are close enough.

He was a fairly crazy guy who took on the role of the Machinist to counter another disturbed person who used giant ants. Apparently his crazy kicked it up a level...

Curious to see how this one will play out.
Luke, you are still a wanker!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 22 2016 15:27 GMT
#1447
So how is the DLC euros?

"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
March 28 2016 19:17 GMT
#1448


"Smokey, this is not 'Nam, this is bowling. There are rules."
dronescout
Profile Joined March 2010
Iceland246 Posts
March 31 2016 20:55 GMT
#1449
So the survival mode just entered beta, anyone here given it a try?
I will destroy everyone in 2017
Disregard
Profile Blog Joined March 2007
China10252 Posts
April 01 2016 05:34 GMT
#1450
SDK still not released yet?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Acetone
Profile Blog Joined February 2012
United States200 Posts
April 02 2016 19:42 GMT
#1451
Automatron was pretty cool. It felt kinda short, but apparently Far Harbor will make up for that.
Where's my rtzW option for favorite Dota 2 team
Obsidian
Profile Joined June 2010
United States350 Posts
April 03 2016 21:42 GMT
#1452
It was very short, but the custom robots is rather neat. They are functionally custom made settlers for defense/transport lines or to man stations. They aren't even all that expensive really, at least for the base model.

Lots of required skills though, robotics expert, armorer, scientist and more I think for the various loadouts.
Luke, you are still a wanker!
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 05 2016 15:57 GMT
#1453
"Smokey, this is not 'Nam, this is bowling. There are rules."
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 05 2016 17:06 GMT
#1454
Cat box /o/
FaCE_1
Profile Blog Joined December 2006
Canada6182 Posts
April 05 2016 17:17 GMT
#1455
can't wait to be able to play survival mode in PS4. I watched some stream and read the comments on it. It does look nice.
n_n
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-04-06 01:18:43
April 06 2016 01:17 GMT
#1456
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 01 2016 04:14 GMT
#1457
I wish Bethesda would just get rid of local leader and replace it with something else that or just make supply lines available at a certain number of Charisma. Stores seems nice if/when they work and so far the DLC's stop when you can't build a certain something which shared resources would solve immediately.
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-05-02 21:55:10
May 02 2016 21:52 GMT
#1458




In a post on its community page today, Bethesda made gaming fans aware that Fallout 4‘s 1.5 Update patch has gone live via Steam for all of the post-apocalyptic RPG’s players on PC, which includes support for the forthcoming Far Harbor DLC, fresh gaming optimizations, and perhaps most excitingly, the game’s new Survival Mode. Although PC fans are getting first dibs on what is to be the open world title’s highest difficulty setting, Bethesda ensured console players that it will be available to them soon enough, as the mode is set to drop for Fallout 4‘s PlayStation 4 and Xbox One versions sometime next week.

As previously announced by Bethesda, Fallout 4‘s Survival Mode has been completely overhauled and refined due to feedback from its PC beta. For those unaware, the game’s Survival Mode is set to introduce brand new challenges to up the ante in terms of testing players’ mettle, with new features like the restriction of fast travel, saving only after sleeping, increased lethality, diseases, fatigue, danger, and loads more.

As is to be expected, Fallout 4‘s 1.5 Update not only includes the aforementioned features, but also plenty of fixes for bugs and glitches, as well as general improvements to the game’s performance and stability.


Source
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 04 2016 14:47 GMT
#1459
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
May 06 2016 19:25 GMT
#1460
"Smokey, this is not 'Nam, this is bowling. There are rules."
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