Fallout 4! - Page 71
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Jerubaal
United States7684 Posts
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Faruko
Chile34169 Posts
On January 30 2016 06:59 Capped wrote: I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it. When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it." The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path. F3 & 4 are much much better in an open world sense. If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out. The thing is, thats actually open world. Having the entire world level up as you do its the worst game mechanic ever created | ||
Jerubaal
United States7684 Posts
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Deleted User 101379
4849 Posts
On February 01 2016 03:00 Jerubaal wrote: Bleargh. I'm about to get The Battle for Bunker Hill and I don't know which Faction I want to go with. Roll a dice. The only difference is a 2s long difference in the ending cinematics. | ||
Jerubaal
United States7684 Posts
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SoSexy
Italy3725 Posts
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HeatEXTEND
Netherlands836 Posts
On February 01 2016 02:41 Faruko wrote: The thing is, thats actually open world. Having the entire world level up as you do its the worst game mechanic ever created This. | ||
Tenks
United States3104 Posts
On February 01 2016 17:56 SoSexy wrote: How's the game right now? I always wait to buy these titles because I don't want bugs etc. It wasn't horribly buggy on release for what you'd expect from a Bethesda game. The game is really good. | ||
{CC}StealthBlue
United States41117 Posts
BUT you can snipe from the ground and hit BoS crew that are on the deck as I just sniped a Initiate from the top of the roof of the building outside the fence area at the Airport. Meaning it might be possible just pre enemy status. | ||
Tenks
United States3104 Posts
1) Standard run n' gun with ARs 2) Full melee 3) Sneak / sniper So far full melee was far and away the easiest. A modded out super sledge just puts out insanity amounts of damage. Only issue is sometimes getting stunlocked but with heavy enough armor and DR perks you don't take a whole lot of damage. Sneak/sniper was good but there are some quests and battles where you can't really achieve stealth consistently which make it more difficult. I'm not sure on the spoiler rules in this thread so I won't go into it all. Playing through again going luck-based Demolitionist. | ||
{CC}StealthBlue
United States41117 Posts
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Tenks
United States3104 Posts
On February 02 2016 04:21 {CC}StealthBlue wrote: Sneak/Sniper is my favorite build so far it's just brutal and unstoppable. At lvl 35 just aim for power armored enemies fusion cores and with 1 hits take out several others as the explosion lights everything up. Yeah for non-scripted events it felt like the strongest build. For certain scripted events I felt it wasn't as good which is why I lean towards STR/END melee as the strongest build I've played. Plus you don't have to arse around with sneaking with the melee build. You just run in swinging your hammer everywhere. You can also get full use out of companions with the full melee build where with Sneak/Snipe you pretty much are forced to go Lone Wanderer but once you get 5.5x sneak multiplier the extra boost from Lone Wanderer isn't a huge deal and ideally you shouldn't ever get hit if things go to plan so the DR% isn't as valuable, either. | ||
Jerubaal
United States7684 Posts
Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery. | ||
Mindcrime
United States6899 Posts
On February 02 2016 14:10 Jerubaal wrote: Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery. If all the enemies and loot level with you, what is the point of exploring? Wandering into a random cave at a low level and encountering, for example, Arethan Mandas wouldn't be nearly as rewarding if he was scaled down to your level and wearing iron armor. | ||
daemir
Finland8662 Posts
So in other words, a peasant nobody just up and went and beat the entity that is meant to literally be the end of the world, as a level 1 peasant. That is bs. Utter bs. Also the fact that if you do level up, suddenly the road side bandits with 20 gold in their inventory are for some odd reason wearing armor worth thousands of gold, just because they got scaled up to you. Or suddenly every draugr in a tomb went from being just normal animated dead to Death Overlord Risen Dragonpriest Ghostly Incarnations of Evil. Leveled game worlds are stupid. The worst mechanic ever. It kills any need for exploration, because every location becomes effectively the same. You know exactly what to expect out of the enemies, you can name the loot that's going to drop before you even enter the place and so on. There's no wonder, there's no finding cool shit, there's no nailbiting tough fights. If you level up you gain more overpowered skills and in turn the enemies just turn into more bullet sponges. | ||
Aceace
Turkey1305 Posts
On February 02 2016 04:21 {CC}StealthBlue wrote: Sneak/Sniper is my favorite build so far it's just brutal and unstoppable. At lvl 35 just aim for power armored enemies fusion cores and with 1 hits take out several others as the explosion lights everything up. Try Sneak-Melee-Luck Dealing 10x damage + crit with super sledge 1 shots Deathclaws. (Yes ![]() | ||
trifecta
United States6795 Posts
On February 02 2016 14:10 Jerubaal wrote: Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery. well in the case of New Vegas, you don't have to follow the path. Want a challenge/game too easy for you? Go the tough route and play the game like a survival simulator. | ||
Jerubaal
United States7684 Posts
Some of the problems you listed are not typical, like fighting Anduin at level 1. You can have certain fights be gated so you can't do it at level 1. There are also plenty of areas in FO4 that you can't go to before a certain level. I tried to go to Saugus Ironworks and got pwned by skulls with missile launchers. You know what would be lame? Fighting Arethan Mendas at level 40 and just wtfpwning him. You know what's also lame? Having to kill a bunch of worthless monsters that give no xp or items. Why you would not want a consistent experience is beyond me. The level is only one aspect of difficulty. Level 40 ghouls are pretty boring. That's why you have higher chances to meet Deathclaws and such at higher levels. You are also scaling multiplicatively as a player through perks and talents. You gave some negative reasons for scaling areas, can you give some examples of how it encourages you to "explore"? | ||
Jerubaal
United States7684 Posts
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Tenks
United States3104 Posts
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