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Fallout 4! - Page 71

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Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
January 31 2016 17:03 GMT
#1401
I agree, and I think it show with how so many people are just wandering around and not even doing main storyline quests.
I'm not stupid, a marauder just shot my brain.
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2016-01-31 17:41:33
January 31 2016 17:41 GMT
#1402
On January 30 2016 06:59 Capped wrote:
I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it.

When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it."

The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path.

F3 & 4 are much much better in an open world sense.

If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out.

The thing is, thats actually open world.

Having the entire world level up as you do its the worst game mechanic ever created
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
January 31 2016 18:00 GMT
#1403
Bleargh. I'm about to get The Battle for Bunker Hill and I don't know which Faction I want to go with.
I'm not stupid, a marauder just shot my brain.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
January 31 2016 20:05 GMT
#1404
On February 01 2016 03:00 Jerubaal wrote:
Bleargh. I'm about to get The Battle for Bunker Hill and I don't know which Faction I want to go with.


Roll a dice. The only difference is a 2s long difference in the ending cinematics.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
January 31 2016 20:14 GMT
#1405
But muh immersion.
I'm not stupid, a marauder just shot my brain.
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
February 01 2016 08:56 GMT
#1406
How's the game right now? I always wait to buy these titles because I don't want bugs etc.
Dating thread on TL LUL
HeatEXTEND
Profile Joined October 2012
Netherlands836 Posts
February 01 2016 13:31 GMT
#1407
On February 01 2016 02:41 Faruko wrote:
Show nested quote +
On January 30 2016 06:59 Capped wrote:
I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it.

When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it."

The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path.

F3 & 4 are much much better in an open world sense.

If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out.

The thing is, thats actually open world.

Having the entire world level up as you do its the worst game mechanic ever created


This.
knuckle
Tenks
Profile Joined April 2010
United States3104 Posts
February 01 2016 18:18 GMT
#1408
On February 01 2016 17:56 SoSexy wrote:
How's the game right now? I always wait to buy these titles because I don't want bugs etc.


It wasn't horribly buggy on release for what you'd expect from a Bethesda game. The game is really good.
Wat
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-02-01 18:52:38
February 01 2016 18:52 GMT
#1409
Bad news I don't think there is a way to Snipe Maxson from the ground while he waits on the deck as he vanishes after, I'm guessing, The Battle of Bunker Hill if you become enemies of the BoS. Scanned everywhere from top of the stairs to where he usually is waiting for you at the other end. He is nowhere to be found.


BUT you can snipe from the ground and hit BoS crew that are on the deck as I just sniped a Initiate from the top of the roof of the building outside the fence area at the Airport. Meaning it might be possible just pre enemy status.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2016-02-01 19:08:45
February 01 2016 19:04 GMT
#1410
I've gone through the game three ways now (all on Survival ofc):

1) Standard run n' gun with ARs
2) Full melee
3) Sneak / sniper

So far full melee was far and away the easiest. A modded out super sledge just puts out insanity amounts of damage. Only issue is sometimes getting stunlocked but with heavy enough armor and DR perks you don't take a whole lot of damage.

Sneak/sniper was good but there are some quests and battles where you can't really achieve stealth consistently which make it more difficult. I'm not sure on the spoiler rules in this thread so I won't go into it all.

Playing through again going luck-based Demolitionist.
Wat
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
Last Edited: 2016-02-01 19:21:59
February 01 2016 19:21 GMT
#1411
Sneak/Sniper is my favorite build so far it's just brutal and unstoppable. At lvl 35 just aim for power armored enemies fusion cores and with 1 hits take out several others as the explosion lights everything up.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Tenks
Profile Joined April 2010
United States3104 Posts
February 01 2016 19:33 GMT
#1412
On February 02 2016 04:21 {CC}StealthBlue wrote:
Sneak/Sniper is my favorite build so far it's just brutal and unstoppable. At lvl 35 just aim for power armored enemies fusion cores and with 1 hits take out several others as the explosion lights everything up.


Yeah for non-scripted events it felt like the strongest build. For certain scripted events I felt it wasn't as good which is why I lean towards STR/END melee as the strongest build I've played. Plus you don't have to arse around with sneaking with the melee build. You just run in swinging your hammer everywhere. You can also get full use out of companions with the full melee build where with Sneak/Snipe you pretty much are forced to go Lone Wanderer but once you get 5.5x sneak multiplier the extra boost from Lone Wanderer isn't a huge deal and ideally you shouldn't ever get hit if things go to plan so the DR% isn't as valuable, either.
Wat
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
February 02 2016 05:10 GMT
#1413
On February 01 2016 22:31 HeatEXTEND wrote:
Show nested quote +
On February 01 2016 02:41 Faruko wrote:
On January 30 2016 06:59 Capped wrote:
I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it.

When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it."

The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path.

F3 & 4 are much much better in an open world sense.

If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out.

The thing is, thats actually open world.

Having the entire world level up as you do its the worst game mechanic ever created


This.


Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery.
I'm not stupid, a marauder just shot my brain.
Mindcrime
Profile Joined July 2004
United States6899 Posts
February 02 2016 23:44 GMT
#1414
On February 02 2016 14:10 Jerubaal wrote:
Show nested quote +
On February 01 2016 22:31 HeatEXTEND wrote:
On February 01 2016 02:41 Faruko wrote:
On January 30 2016 06:59 Capped wrote:
I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it.

When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it."

The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path.

F3 & 4 are much much better in an open world sense.

If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out.

The thing is, thats actually open world.

Having the entire world level up as you do its the worst game mechanic ever created


This.


Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery.


If all the enemies and loot level with you, what is the point of exploring? Wandering into a random cave at a low level and encountering, for example, Arethan Mandas wouldn't be nearly as rewarding if he was scaled down to your level and wearing iron armor.
That wasn't any act of God. That was an act of pure human fuckery.
daemir
Profile Joined September 2010
Finland8662 Posts
February 03 2016 00:21 GMT
#1415
The problem of leveled game worlds to me is this: In vanilla Skyrim, which is a fully leveled world, you start out (surprise) as a prisoner of no great skill nor renown, you're a nobody caught crossing the border. But because the world is leveled to you, you can head straight from where you start and go fight Alduin at level 1 and beat him.


So in other words, a peasant nobody just up and went and beat the entity that is meant to literally be the end of the world, as a level 1 peasant. That is bs. Utter bs.

Also the fact that if you do level up, suddenly the road side bandits with 20 gold in their inventory are for some odd reason wearing armor worth thousands of gold, just because they got scaled up to you. Or suddenly every draugr in a tomb went from being just normal animated dead to Death Overlord Risen Dragonpriest Ghostly Incarnations of Evil. Leveled game worlds are stupid. The worst mechanic ever. It kills any need for exploration, because every location becomes effectively the same. You know exactly what to expect out of the enemies, you can name the loot that's going to drop before you even enter the place and so on. There's no wonder, there's no finding cool shit, there's no nailbiting tough fights. If you level up you gain more overpowered skills and in turn the enemies just turn into more bullet sponges.
Aceace
Profile Joined June 2011
Turkey1305 Posts
February 03 2016 01:30 GMT
#1416
On February 02 2016 04:21 {CC}StealthBlue wrote:
Sneak/Sniper is my favorite build so far it's just brutal and unstoppable. At lvl 35 just aim for power armored enemies fusion cores and with 1 hits take out several others as the explosion lights everything up.


Try Sneak-Melee-Luck Dealing 10x damage + crit with super sledge 1 shots Deathclaws. (Yes it really does)
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
trifecta
Profile Joined April 2010
United States6795 Posts
Last Edited: 2016-02-03 01:57:13
February 03 2016 01:56 GMT
#1417
On February 02 2016 14:10 Jerubaal wrote:
Show nested quote +
On February 01 2016 22:31 HeatEXTEND wrote:
On February 01 2016 02:41 Faruko wrote:
On January 30 2016 06:59 Capped wrote:
I dont understand why people say F:NV was open world. Ive never seen an open world RPG with more of a singular road on it.

When you start the game its literally "Go south. You'll die north and theres nothing West. East? Mountains, only you can climb, with death at the top of it."

The game map is so small that unless youre going to gimmick your way through (or you're playing easy difficulties.) you'll constantly run into bullshit high level areas unless you follow their given path.

F3 & 4 are much much better in an open world sense.

If we're talking about meaningful decisions in quests and multiple options / endings for things...then NV wins out.

The thing is, thats actually open world.

Having the entire world level up as you do its the worst game mechanic ever created


This.


Do you want to defend that? If the world levels up as you do, you can wander as much as you want. If everything is preset levels, you have to follow a specific path. That's not rocket surgery.


well in the case of New Vegas, you don't have to follow the path. Want a challenge/game too easy for you? Go the tough route and play the game like a survival simulator.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
February 03 2016 02:28 GMT
#1418
You seem to have some strange opinions that seem to boil down to- sorry for the cliche and somewhat derogatory phrase- "muh immersion".

Some of the problems you listed are not typical, like fighting Anduin at level 1. You can have certain fights be gated so you can't do it at level 1. There are also plenty of areas in FO4 that you can't go to before a certain level. I tried to go to Saugus Ironworks and got pwned by skulls with missile launchers. You know what would be lame? Fighting Arethan Mendas at level 40 and just wtfpwning him. You know what's also lame? Having to kill a bunch of worthless monsters that give no xp or items.

Why you would not want a consistent experience is beyond me. The level is only one aspect of difficulty. Level 40 ghouls are pretty boring. That's why you have higher chances to meet Deathclaws and such at higher levels. You are also scaling multiplicatively as a player through perks and talents.

You gave some negative reasons for scaling areas, can you give some examples of how it encourages you to "explore"?
I'm not stupid, a marauder just shot my brain.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-02-03 02:36:02
February 03 2016 02:35 GMT
#1419
Double post.
I'm not stupid, a marauder just shot my brain.
Tenks
Profile Joined April 2010
United States3104 Posts
February 03 2016 04:00 GMT
#1420
I don't understand the argument even at a base level. FO4, FO3 and NV are all extremely, extremely good games. To me I find FO4 the best but I find NV the most pure. You're basically having the Kobe vs Lebron vs Jordan argument. The answer: they're all great.
Wat
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