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Total War: Warhammer - Page 50

Forum Index > General Games
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B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 12 2017 00:25 GMT
#981
Im amazed they managed to keep any semblance of balance with so many races and factions. Which race do you guys feel is strongest in campaign?
xDaunt
Profile Joined March 2010
United States17988 Posts
August 12 2017 02:50 GMT
#982
On August 12 2017 09:25 B.I.G. wrote:
Im amazed they managed to keep any semblance of balance with so many races and factions. Which race do you guys feel is strongest in campaign?

For the player or for the AI?
B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 12 2017 03:05 GMT
#983
Both, I guess. VC and bretonnia always seemed strong as AI.
xDaunt
Profile Joined March 2010
United States17988 Posts
August 12 2017 03:15 GMT
#984
On August 12 2017 12:05 B.I.G. wrote:
Both, I guess. VC and bretonnia always seemed strong as AI.

Dwarves and Wood Elves are consistently beastly as the AI.

For the human, I'd probably give the nod to Empire due to the flexibility of their roster and strength of the economy. But in reality, you can roll the map with any faction.
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
August 12 2017 06:05 GMT
#985
From a multiplayer perspective, Empire and VC are definitly at the top, mayyyybe Bretonnia with greenskins just behind. For a very skilled player, wood elves faction is also a powerhouse.

Worst factions are Chaos and especially Dwarves. Dwarves have gigantic problems dealing with mass, in particular chariots. In fact simply don't have a good answer to chariots and cavalry.

Last patch drastically nerfed raise the dead, so it might be that vampire won't be able to shut down skirmishers in the same obscene way, but also regrowth and earth blood which were huge for empire and wood elves.

I don't know how the game is still balanced either, but it kind of is. There is so much rock paper cissor that any faction can cut to pieces a specific build with a good pick and a good general.

The only problem i have is that if you get hard countered, a perfectly viable army can be basically useless and no amount of micro can save the battle. And it's reaaaaally hard to make an army that absolutely can't be hard countered. So some battle are pretty dull because you know it was anyway game over the moment you presssed "start".
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Gorsameth
Profile Joined April 2010
Netherlands22071 Posts
August 12 2017 12:47 GMT
#986
Not sure how good Handgunner lines will work against Norsca when they come up Armored Skinwolves. Can probably take to many hits and close the distance to fast.
It ignores such insignificant forces as time, entropy, and death
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
August 12 2017 15:19 GMT
#987
On August 12 2017 21:47 Gorsameth wrote:
Not sure how good Handgunner lines will work against Norsca when they come up Armored Skinwolves. Can probably take to many hits and close the distance to fast.

As with all skirmishers, it all comes down on how you defend them. The computer is rubbish at targetting them aggressively, but in MP, you probably need halbardiers and other anti large defensive units to make sure they don't get clubbed..
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
August 12 2017 17:03 GMT
#988
On August 13 2017 00:19 Biff The Understudy wrote:
Show nested quote +
On August 12 2017 21:47 Gorsameth wrote:
Not sure how good Handgunner lines will work against Norsca when they come up Armored Skinwolves. Can probably take to many hits and close the distance to fast.

As with all skirmishers, it all comes down on how you defend them. The computer is rubbish at targetting them aggressively, but in MP, you probably need halbardiers and other anti large defensive units to make sure they don't get clubbed..

Basically this, but the AI isn't bad at getting units into your back line anymore. I think CA gave them some tactical AI buffs in addition to a much improved army building. I'm not seeing stacks of shit troops late game anymore. I even see empire factions building tanks and demigryphs.
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
Last Edited: 2017-08-12 17:32:54
August 12 2017 17:31 GMT
#989
On August 13 2017 02:03 xDaunt wrote:
Show nested quote +
On August 13 2017 00:19 Biff The Understudy wrote:
On August 12 2017 21:47 Gorsameth wrote:
Not sure how good Handgunner lines will work against Norsca when they come up Armored Skinwolves. Can probably take to many hits and close the distance to fast.

As with all skirmishers, it all comes down on how you defend them. The computer is rubbish at targetting them aggressively, but in MP, you probably need halbardiers and other anti large defensive units to make sure they don't get clubbed..

Basically this, but the AI isn't bad at getting units into your back line anymore. I think CA gave them some tactical AI buffs in addition to a much improved army building. I'm not seeing stacks of shit troops late game anymore. I even see empire factions building tanks and demigryphs.

Oh really? I think the fact stacks are full of random junk no working together at all is one of the weakest point of the campaign. AI armies often make absolutely 0 sense and are not very fun to play against. I wish CA programmed the AI to make coherent build, with a solid infantry core, limited arti, a good ratio of skirmishers etc..

In customized battles it's evrn worse. You see dwarves come with stuff like 6 arti, 3 missile and 3 infantry regularly. It's simply unplayable.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2017-08-12 20:32:32
August 12 2017 20:31 GMT
#990
Before RTW, the AI were programmed to try to make preset armies. In the first STW, armies were even made in preference to the Daimyo's personality. For some reason this was scrapped during RTW and thereafter, cities just made whatever was the most expensive resulting in crapsack stacks. Also the AI never had any ability to actually fight as an army. it's always all too easy to pick apart the AI in battles.
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
August 12 2017 21:29 GMT
#991
On August 13 2017 05:31 Dangermousecatdog wrote:
Before RTW, the AI were programmed to try to make preset armies. In the first STW, armies were even made in preference to the Daimyo's personality. For some reason this was scrapped during RTW and thereafter, cities just made whatever was the most expensive resulting in crapsack stacks. Also the AI never had any ability to actually fight as an army. it's always all too easy to pick apart the AI in battles.

Weird, the game would be much better without those retarded ass stacks. I've ran into composition so stupid they were uber underdogs against 3 times cheaper armies.

I've noticed that the ai also loves to sepukku its whole cavalry on heavily defended flanks before the main engagement starts. Stuff like 3 boar boys charging two demigryphs and a halleberd and other kamikaze attacks like that.

I guess it's still really bloody difficult to make a strategy game ai that doesn't play like an absolute retard.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
August 16 2017 14:32 GMT
#992

Skaven boys
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 16 2017 15:04 GMT
#993
On August 13 2017 06:29 Biff The Understudy wrote:

I guess it's still really bloody difficult to make a strategy game ai that doesn't play like an absolute retard.


its cheaper to make an easy bot for beginners and just balance higher difficulty by giving the bot better stats or cheats. Would be really nice if people would put more effort into computer controlled factions, so difficulty would adapt a little towards a player.
cha0
Profile Joined March 2010
Canada508 Posts
August 16 2017 15:27 GMT
#994
I might be totally wrong in this but aren't there a lot of mods in the steam workshop balancing both campaign and battle AI?
Biff The Understudy
Profile Blog Joined February 2008
France7958 Posts
August 17 2017 10:51 GMT
#995
On August 16 2017 23:32 GumBa wrote:
https://www.youtube.com/watch?v=k8EQ1KNkpmw
Skaven boys

Apparently they wanted it to be the 13th facton announced, which is why they kept it "secret" until Norsca was released. Fun stuff.

I haven't liked so much playing evil factions for some reason, but I absolutely can't wait for Skavens and dark elves. They both seem absolutely awesome.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
August 17 2017 13:31 GMT
#996
Skaven looking pretty awesome
Toll the bells!
: o )
xDaunt
Profile Joined March 2010
United States17988 Posts
August 18 2017 00:21 GMT
#997
Apparently this is what will be included in the combined map:

[image loading]
B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 18 2017 02:50 GMT
#998
So in part 2 they will just add warhammer north and south america or also include warhammer Asia and north Africa? I thought part 3 will be about chaos so Chaos wastes made more sense?
xDaunt
Profile Joined March 2010
United States17988 Posts
August 18 2017 02:56 GMT
#999
On August 18 2017 11:50 B.I.G. wrote:
So in part 2 they will just add warhammer north and south america or also include warhammer Asia and north Africa? I thought part 3 will be about chaos so Chaos wastes made more sense?

The working theory is that the picture above shows what the combined map will look like after game 3. Game 2 will include everything from Game 1 and the portions of the Southlands and New World that are shown. Game 3 will add everything to the east of those places.
Lugh
Profile Joined February 2013
36 Posts
August 18 2017 05:25 GMT
#1000
I doubt it and think it is just an outdated version of the combined map.

It shows the exact province borders from game 1 and afaik CA told the world map will readjust provinces so the total number won't be too big. As it looks they would put in the old world as it is in game 1 and fundamentally change/shrink the races of game 2 which would probably not be very balanced. And if they reduce the number of old provinces without adjusting the map you would end up with giant empty provinces in the old world.
I am also not sure if they really would want to miss out on the Southlands / Southern half of Lustria when they already put it in game 2.
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