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Total War: Warhammer - Page 49

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ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 30 2017 13:05 GMT
#961
cant wait to build my new pc with a large enough ssd that i can actually fit this game (along with the operating system and a few other games) onto
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
xDaunt
Profile Joined March 2010
United States17988 Posts
May 30 2017 20:11 GMT
#962
On May 30 2017 21:11 spelhus wrote:
So at what date can i realistically expect to play the Tomb Kings. Any sophisticated guesses?
Game looks tempting indeed but without Settra the Imperishable I dont see the point.

The June edition of PC Gamer is apparently going to drop a ton of details on the game, so I'd wait for that before asking for some wild guesses.
xDaunt
Profile Joined March 2010
United States17988 Posts
June 05 2017 21:44 GMT
#963
Someone over at Reddit was kind enough to put together a compilation of all the new stuff in Warhammer 2 that was revealed in last week's media dump. I particularly like the changes to the settlement system. Provincial capitals will get 8 slots and minor settlements will get 6. Even better, factions will now be able to occupy every settlement, regardless of its location, but sometimes with some localized penalties. Also, they're going to be rebalancing magic, which is long overdue.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2017-06-06 16:03:10
June 06 2017 14:49 GMT
#964
CA is doing a High Elf roster reveal in 10 minutes. Streaming on facebook live (not sure if they will do it on twitch as well or not :S). Will be posted on youtube later.

Lots of exciting new things revealed. I think the fortress gates are a cool idea. They block off access to Ulthuan so you must control them to get through, but I think it would even be a neat mechanic in general on the campaign map, controlling natural choke-points in the terrain and such.

Though, all I really want is more than 2 players to be able to do a MP campaign =[

EDIT:
https://www.totalwar.com/blog/high-elf-army-roster/
xDaunt
Profile Joined March 2010
United States17988 Posts
June 06 2017 16:12 GMT
#965
High Elves have a sweet looking roster. I wonder if their archers are armor piercing.
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2017-06-06 17:44:56
June 06 2017 17:33 GMT
#966
Don't recall them mentioning AP in the stream, but they didn't really go in depth on the units other than naming them and quickly explaining what they are. Some interesting things that aren't on the blog that they discussed though, the Lothern Sea Guards (I believe it was this unit!) have spears and bows, and then the upgraded version have shields. Interesting that a single unit is ranged, presumably good vs large, and also has shields to block missiles. The phoenix' have a rebirth mechanic of sorts, its around a ~50% chance to regain some life when it is about to die. Sounds cool but I can imagine some real bamboozles in multiplayer games.

There is an army mechanic for the High Elves where they do better when unit health is >50% health, and that they suffer a debuff of sorts if it drops below that. It wasn't specified what the buff actually grants you, just explained that the HE prefer to be well prepared and have practiced fighting in formations. It might be something like increased melee attk and def? Not sure.
Godwrath
Profile Joined August 2012
Spain10131 Posts
June 06 2017 17:49 GMT
#967
Yeah, that would make complete sense with the martial prowess (i think it's how it was called?) rule from the army books were they could fight/shoot with 3 rows instead of 2.

Yeah the lothern sea guards is the unit ranged/melee unit. I expect it to be overpriced like its tabletop counterpart ;D

High elf archers never had armor piercing except in elite units which isn't in the roster posted.The armor piercing range weapon was the claw bolt-thrower.

Manit0u
Profile Blog Joined August 2004
Poland17377 Posts
Last Edited: 2017-06-06 20:52:19
June 06 2017 20:51 GMT
#968
On June 07 2017 02:49 Godwrath wrote:
Yeah, that would make complete sense with the martial prowess (i think it's how it was called?) rule from the army books were they could fight/shoot with 3 rows instead of 2.


This was made redundant when everyone could soot with like 4 rows or something. Not sure I've read their last book, but the last one I read had all HE units having "always strikes first" as a universal rule (which obviously made swordmasters and white lions some OP shit).
Time is precious. Waste it wisely.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 09 2017 16:49 GMT
#969
On June 07 2017 05:51 Manit0u wrote:
Show nested quote +
On June 07 2017 02:49 Godwrath wrote:
Yeah, that would make complete sense with the martial prowess (i think it's how it was called?) rule from the army books were they could fight/shoot with 3 rows instead of 2.


This was made redundant when everyone could soot with like 4 rows or something. Not sure I've read their last book, but the last one I read had all HE units having "always strikes first" as a universal rule (which obviously made swordmasters and white lions some OP shit).

Yeah but then they kinda balanced it out with the dumb hordes and stubborn rules, and then the later changes to let a unit strike back even if the first few ranks were killed. It meant elite units like Swordmasters or Black Guard couldn't rely on killing enemies before being hit, so you'd still have to get hit on that juicy T3 and light armor. And then even if you inflicted 20 casualties, as long as the enemy outnumbered you they'd be stubborn. Real downer.

As for Always Strikes First in TWW, there is a stat in the game called first_strike which is currently unused by the engine. Could possibly be to give the new Elf factions some sort of ASF implementation?
I admire your commitment to being *very* oily
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 09 2017 17:13 GMT
#970
I really hope they update the magic system. They made a good attempt to emulate the table top system, which has the winds of magic. But any table top game only lasts 4 turns and any buffs can be applies through all four of those turns. You never really run out of magic, its it just a resource that limits the amount of spells you can use per turn. I hope they move to a system with sustained buffs and big spells that work more consistently.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kickstart
Profile Blog Joined May 2008
United States1941 Posts
Last Edited: 2017-06-12 16:18:51
June 12 2017 16:16 GMT
#971
Release date listed on the steam page. September 28.
$59.99
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
Last Edited: 2017-08-10 20:27:52
August 10 2017 20:21 GMT
#972
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
August 11 2017 04:57 GMT
#973
On August 11 2017 05:21 Biff The Understudy wrote:
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..

I'm playing an Empire campaign with the Norsca DLC now. The Norsca factions are nuts. The armies that I'm seeing from them are more dangerous than Chaos armies. They're all stacked with mammoths and giants. I don't think that anything beats a mammoth 1v1. And nothing that the Empire has will even hold against a mammoth for very long. You have to burn those bastards down fast with ranged units or you're in big trouble. But I have to say, this is the most fun that I've had with an Empire campaign in a while. It's actually challenging again.
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
Last Edited: 2017-08-11 07:52:39
August 11 2017 07:51 GMT
#974
On August 11 2017 13:57 xDaunt wrote:
Show nested quote +
On August 11 2017 05:21 Biff The Understudy wrote:
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..

I'm playing an Empire campaign with the Norsca DLC now. The Norsca factions are nuts. The armies that I'm seeing from them are more dangerous than Chaos armies. They're all stacked with mammoths and giants. I don't think that anything beats a mammoth 1v1. And nothing that the Empire has will even hold against a mammoth for very long. You have to burn those bastards down fast with ranged units or you're in big trouble. But I have to say, this is the most fun that I've had with an Empire campaign in a while. It's actually challenging again.

Downloading now.

I am quite excited for both the Norsca and the Empire campaign. What I really worry about is basically every other campaign. If Norsca roflstomp the Empire and all its provinces by itself every single game, the whole thing loses a bit of its interest. That was already a problem, looks like they made it ten times worse.

That's my number one problem with that campaign. The Empire is supposed to be the n°1 great power in the world. Instead, it's usually a shitty faction getting walked over singlehandedly by Norsca (which are supposed to be raiders, not a gigantic army on par with the empire and all its provinces) and most of the time by the time Chaos arrive it's basically half ruined anyway and can't even field decent stacks to fight them.

Also something I wonder about : Norsca are vikings raiding the north of the empire with longships. How the hell do they transport mammoths? That makes 0 sense (not that it bothers me but that's a funny thought).

How do you play the Empire, xDaunt? Fortress Reikland or do you expand aggressively from the first turns?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
August 11 2017 10:53 GMT
#975
On August 11 2017 16:51 Biff The Understudy wrote:
Show nested quote +
On August 11 2017 13:57 xDaunt wrote:
On August 11 2017 05:21 Biff The Understudy wrote:
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..

I'm playing an Empire campaign with the Norsca DLC now. The Norsca factions are nuts. The armies that I'm seeing from them are more dangerous than Chaos armies. They're all stacked with mammoths and giants. I don't think that anything beats a mammoth 1v1. And nothing that the Empire has will even hold against a mammoth for very long. You have to burn those bastards down fast with ranged units or you're in big trouble. But I have to say, this is the most fun that I've had with an Empire campaign in a while. It's actually challenging again.

Downloading now.

I am quite excited for both the Norsca and the Empire campaign. What I really worry about is basically every other campaign. If Norsca roflstomp the Empire and all its provinces by itself every single game, the whole thing loses a bit of its interest. That was already a problem, looks like they made it ten times worse.

That's my number one problem with that campaign. The Empire is supposed to be the n°1 great power in the world. Instead, it's usually a shitty faction getting walked over singlehandedly by Norsca (which are supposed to be raiders, not a gigantic army on par with the empire and all its provinces) and most of the time by the time Chaos arrive it's basically half ruined anyway and can't even field decent stacks to fight them


I don't think you need to worry as much about the empire anymore. The AI got quite a big buff now and starts with every province in Reikland already owned. No empire successionists for them to worry about. I hope this fixes that issue, because I was missing the Empire in my campaigns as well, usually Brettonia would steal all their towns slowly.
"Right on" - Morrow
B.I.G.
Profile Blog Joined August 2010
3251 Posts
August 11 2017 11:42 GMT
#976
Does that mean that the Empire will automatically start with 4 provinces or even more? Also if the player controls the empire?
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
Last Edited: 2017-08-11 12:44:51
August 11 2017 11:48 GMT
#977
On August 11 2017 20:42 B.I.G. wrote:
Does that mean that the Empire will automatically start with 4 provinces or even more? Also if the player controls the empire?

Nope, only Ai. The Ai will start with Altdorf and all the other Reikland towns, which amounts to a capital and 3 towns.

Maybe I should add that many of the old factions do get small changes to legendary lords and other things. It's a really neat patch, people should check it out, too much to list here. Creative Assembly goes over the major things on their YouTube channel.
"Right on" - Morrow
xDaunt
Profile Joined March 2010
United States17988 Posts
August 11 2017 14:53 GMT
#978
On August 11 2017 16:51 Biff The Understudy wrote:
Show nested quote +
On August 11 2017 13:57 xDaunt wrote:
On August 11 2017 05:21 Biff The Understudy wrote:
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..

I'm playing an Empire campaign with the Norsca DLC now. The Norsca factions are nuts. The armies that I'm seeing from them are more dangerous than Chaos armies. They're all stacked with mammoths and giants. I don't think that anything beats a mammoth 1v1. And nothing that the Empire has will even hold against a mammoth for very long. You have to burn those bastards down fast with ranged units or you're in big trouble. But I have to say, this is the most fun that I've had with an Empire campaign in a while. It's actually challenging again.

Downloading now.

I am quite excited for both the Norsca and the Empire campaign. What I really worry about is basically every other campaign. If Norsca roflstomp the Empire and all its provinces by itself every single game, the whole thing loses a bit of its interest. That was already a problem, looks like they made it ten times worse.

That's my number one problem with that campaign. The Empire is supposed to be the n°1 great power in the world. Instead, it's usually a shitty faction getting walked over singlehandedly by Norsca (which are supposed to be raiders, not a gigantic army on par with the empire and all its provinces) and most of the time by the time Chaos arrive it's basically half ruined anyway and can't even field decent stacks to fight them.

Also something I wonder about : Norsca are vikings raiding the north of the empire with longships. How the hell do they transport mammoths? That makes 0 sense (not that it bothers me but that's a funny thought).

How do you play the Empire, xDaunt? Fortress Reikland or do you expand aggressively from the first turns?

I usually do Fortress Reikland until about turn 30 before I consider military expansion. If I see a confederation opportunity, I'll take it. Plus, I'm always looking for an opening to take Marienberg. The goal is to get all Reikland settlements to tier 3 and walled off to ensure some degree of safety. Plus, I think that on the highest difficulties you need to hit tier 5 ASAP to deal with Norscan and Chaos stuff. You won't make it there quickly if Reikland settlements get sacked. Plus, once you hit tier 3, you'll have access to most of your best stuff -- greatswords (armoury is tier 3 now), handgunners, and Reiksgard, so you can put together a good army to go to work. All of the low tier Empire stuff is garbage and so terrible that it doesn't even make sense to invest anything into it.

The campaign dynamics are definitely different now with the addition of Norsca and some of the changes to the other factions. I'm at turn 130 now. The vampire factions never really got off of the ground in my current campaign (gg raise dead nerf). Templehof dominated the Sylvania areas. The Vampire Counts have been at war with them constantly but haven't been able to expand beyond Drakenhof. The Von Carsteins are dead. The Dwarves and Greenskins are still battling in the south, though the Dwarves have the upper hand. Surprisingly, the Green Skins had trouble confederating, and Top Knots became the biggest ork faction. Out west, the Bretonnian Kingdoms generally struggled. The Wood Elves, Mousillon, and Beastmen wiped out everything south of Artois. Only Leoncouer remained. I intervened and flattened Mousillon and resettled some of the razed lands, creating a buffer between the Wood Elves and Bretonnia. While I was doing this, the Beastmen razed Athel Loren to the ground, which I don't think that I have seen before. The Wood Elves have started to resettle the area, but they're pretty weak. In the north, pretty much everything north of Middenland and East of Hochland got fucked by Norscan factions before Chaos arrived. Wintertooth became the strongest faction up there. Norsca (Wolfrik) took Nordland, but didn't do a particularly good job confederating with other tribes. Those smaller tribes have declared war on me repeatedly and sent doomstacks at The Wasteland. One of those stacks had like 7 of the top tier armored mammoths with shrines and 5 giants. That's not even counting the other high tier stuff that they had. WTF? That'd be like Hochland showing up at your doorstep with a Steam Tank division. The AI in general seems to be much better at properly building out its settlements to get access to high tier military units, though Empire faction recruiting behavior seems a little off. Toddbringer did a decent job holding and expanding Middenland, but started to collapse when the Chaos doom tide arrived, at which point he finally confederated with me.

Speaking of which, even though it's turn 130 and the Dwarves are all the way up to Karak Ungor, the Chaos and Norscan factions are only at war with me and Bretonnia. With none of the South at war with them, I haven't been able to get the trade agreements going that I need to get a third doomstack operational. (I have 2 doomstacks for offense and 3 lesser stacks for defense). Diplomacy in general has been hard in this game. Other than Leoncouer, no one wants to be friends with me. Hell, no one would confederate with me until close to turn 100, even when the smaller Empire factions were on the verge of collapse and I was actively defending their territories. I suspect that the devs changed the AI's diplomacy behavior.

Anyway, I'm probably going to try OP Norsca in my next campaign. Their stuff looks terrifyingly broken. My usual Empire doomstack has 4 tanks, 4 handgunners, 4 greatswords, 4 demigryph knights with halberds, 2 hellblaster volley guns, and a bright or light wizard. I'm having trouble cleanly winning manual battles against the Norscan stacks that feature mammoths. My line -- even the tanks -- just gets abused and broken repeatedly. Things go better if I have two armies that are loaded with handgunners because the critical mass of ranged firepower just annihilates everything. I may be better off just running pairs of cheaper ranged stacks than going for the doomstack approach -- something like 8 halberds, 8 handgunners, 3 Reiksgard, and a hellstorm battery.
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
Last Edited: 2017-08-11 22:08:57
August 11 2017 21:06 GMT
#979
On August 11 2017 23:53 xDaunt wrote:
Show nested quote +
On August 11 2017 16:51 Biff The Understudy wrote:
On August 11 2017 13:57 xDaunt wrote:
On August 11 2017 05:21 Biff The Understudy wrote:
Has anyone tried norsca dlc? Mammoth looks op as hell, but at least they nerfed both lore of life and the raise dead bs and buffed dwarfs cannons. I'm excited about the solo campaign (fighting chaos chariots armies one after another was seriously getting old) but not really about the MP. Looks like that faction as it is will create more problems than it will solve. Dwarfs in particular are really shitty, and it's not a 14K unstoppable beast that will make it any better..

I'm playing an Empire campaign with the Norsca DLC now. The Norsca factions are nuts. The armies that I'm seeing from them are more dangerous than Chaos armies. They're all stacked with mammoths and giants. I don't think that anything beats a mammoth 1v1. And nothing that the Empire has will even hold against a mammoth for very long. You have to burn those bastards down fast with ranged units or you're in big trouble. But I have to say, this is the most fun that I've had with an Empire campaign in a while. It's actually challenging again.

Downloading now.

I am quite excited for both the Norsca and the Empire campaign. What I really worry about is basically every other campaign. If Norsca roflstomp the Empire and all its provinces by itself every single game, the whole thing loses a bit of its interest. That was already a problem, looks like they made it ten times worse.

That's my number one problem with that campaign. The Empire is supposed to be the n°1 great power in the world. Instead, it's usually a shitty faction getting walked over singlehandedly by Norsca (which are supposed to be raiders, not a gigantic army on par with the empire and all its provinces) and most of the time by the time Chaos arrive it's basically half ruined anyway and can't even field decent stacks to fight them.

Also something I wonder about : Norsca are vikings raiding the north of the empire with longships. How the hell do they transport mammoths? That makes 0 sense (not that it bothers me but that's a funny thought).

How do you play the Empire, xDaunt? Fortress Reikland or do you expand aggressively from the first turns?

I usually do Fortress Reikland until about turn 30 before I consider military expansion. If I see a confederation opportunity, I'll take it. Plus, I'm always looking for an opening to take Marienberg. The goal is to get all Reikland settlements to tier 3 and walled off to ensure some degree of safety. Plus, I think that on the highest difficulties you need to hit tier 5 ASAP to deal with Norscan and Chaos stuff. You won't make it there quickly if Reikland settlements get sacked. Plus, once you hit tier 3, you'll have access to most of your best stuff -- greatswords (armoury is tier 3 now), handgunners, and Reiksgard, so you can put together a good army to go to work. All of the low tier Empire stuff is garbage and so terrible that it doesn't even make sense to invest anything into it.

The campaign dynamics are definitely different now with the addition of Norsca and some of the changes to the other factions. I'm at turn 130 now. The vampire factions never really got off of the ground in my current campaign (gg raise dead nerf). Templehof dominated the Sylvania areas. The Vampire Counts have been at war with them constantly but haven't been able to expand beyond Drakenhof. The Von Carsteins are dead. The Dwarves and Greenskins are still battling in the south, though the Dwarves have the upper hand. Surprisingly, the Green Skins had trouble confederating, and Top Knots became the biggest ork faction. Out west, the Bretonnian Kingdoms generally struggled. The Wood Elves, Mousillon, and Beastmen wiped out everything south of Artois. Only Leoncouer remained. I intervened and flattened Mousillon and resettled some of the razed lands, creating a buffer between the Wood Elves and Bretonnia. While I was doing this, the Beastmen razed Athel Loren to the ground, which I don't think that I have seen before. The Wood Elves have started to resettle the area, but they're pretty weak. In the north, pretty much everything north of Middenland and East of Hochland got fucked by Norscan factions before Chaos arrived. Wintertooth became the strongest faction up there. Norsca (Wolfrik) took Nordland, but didn't do a particularly good job confederating with other tribes. Those smaller tribes have declared war on me repeatedly and sent doomstacks at The Wasteland. One of those stacks had like 7 of the top tier armored mammoths with shrines and 5 giants. That's not even counting the other high tier stuff that they had. WTF? That'd be like Hochland showing up at your doorstep with a Steam Tank division. The AI in general seems to be much better at properly building out its settlements to get access to high tier military units, though Empire faction recruiting behavior seems a little off. Toddbringer did a decent job holding and expanding Middenland, but started to collapse when the Chaos doom tide arrived, at which point he finally confederated with me.

Speaking of which, even though it's turn 130 and the Dwarves are all the way up to Karak Ungor, the Chaos and Norscan factions are only at war with me and Bretonnia. With none of the South at war with them, I haven't been able to get the trade agreements going that I need to get a third doomstack operational. (I have 2 doomstacks for offense and 3 lesser stacks for defense). Diplomacy in general has been hard in this game. Other than Leoncouer, no one wants to be friends with me. Hell, no one would confederate with me until close to turn 100, even when the smaller Empire factions were on the verge of collapse and I was actively defending their territories. I suspect that the devs changed the AI's diplomacy behavior.

Anyway, I'm probably going to try OP Norsca in my next campaign. Their stuff looks terrifyingly broken. My usual Empire doomstack has 4 tanks, 4 handgunners, 4 greatswords, 4 demigryph knights with halberds, 2 hellblaster volley guns, and a bright or light wizard. I'm having trouble cleanly winning manual battles against the Norscan stacks that feature mammoths. My line -- even the tanks -- just gets abused and broken repeatedly. Things go better if I have two armies that are loaded with handgunners because the critical mass of ranged firepower just annihilates everything. I may be better off just running pairs of cheaper ranged stacks than going for the doomstack approach -- something like 8 halberds, 8 handgunners, 3 Reiksgard, and a hellstorm battery.

According to youtuber Turin, mammoth get shredded by empire range units, especially handgunners. Maybe against doomstacks featuring multiple giants and mammoths, flaggelants, halbardiers and a shitload of handgunners would actually do a very good job for a relatively low price. Greatswords are probably a horrible pick since Norsca is very unarmoured. But in mp they are fairly balanced overall it looks like. Probably somewhere in the top thier faction, but by no mean stronger than empire and VC.

To go back to the campaign, the only problem is that those flaggelant / handgunners stacks would get wrecked by Chaos armies with their chosen and very highly armoured stacks, so i guess one needs to fight chaos and Norsca with very different builds which is gonna be a logistic nightmare.

Lots of good stuff altogether, although i wish empire provinces could hold better until Archaon and his goons arrive. But that's the way it is.

I used the same strategy than you in my empire campaign, granted it was on normal. First total war game, i'm struggling with the mechanics of the game even though i do well in battle and mp.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
August 12 2017 00:09 GMT
#980
Well, handgunners kill everything if left to their own devices. The only tricks are positioning and picking the proper meatshield.

I'm interested in seeing how VCs deal with Norsca. I don't think that their units are going to trade well with Norsca.
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