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Total War: Warhammer - Page 47

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ZeromuS
Profile Blog Joined October 2010
Canada13391 Posts
February 26 2017 11:58 GMT
#921
On February 26 2017 20:03 True_Spike wrote:
Show nested quote +
On February 26 2017 06:37 Simberto wrote:
Just got this off the humble monthly bundle. Gotta say, i am not happy with how it shoves its DLC in my face. Before i even get to start a campaign, half of the menus are "Can't have this, buy it!" "Buy this!!"

Click on new campaign, first thing that pops up is a window with three campaigns, only one of which i can play without paying. Click on that one, another window where half of the factions are locked behind a paywall. Good job making a paying customer feel fucked over. I bought your game, i want to play it, not buy more shit.

I am already annoyed before i even start the game, and feel like i should better just have pirated it instead of buying. I am fine with games having DLC, just don't shove them in my face in the part of the game that i have bought. Place them tastefully outside of the game, and add the menus once i actually buy that shit, instead of making me feel like i just paid for the opportunity to give you more money.


Reminds me of the way DLC was pushed in Dragon Age: Origins. I make a habit of pirating games like this.


The base game has 4 maybe 5 campaigns I think? I only have the base game and it has a lot of campaigns. And there are 2 faction leaders per race so theres 8 or 10 full campaigns.

Plus all the leaders are in the game as AI you just need to buy the races you want as DLC. If I don't want to play as the beastmen I can ignore the DLC and never feel bad about it at all. The DLC are basically priced as expansion packs for 2 of them.

You get 2 new races with 4 total leaders for less than 25 USD which is what expansion packs used to be like when those existed.

I really don't see an issue with it tbh. Not in this game. Its pretty fair. Now this is a far cry from Battlefield where you only get multiplayer maps, next to no new weapons etc and the price point is actually fairly high.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Simberto
Profile Blog Joined July 2010
Germany11731 Posts
February 26 2017 16:08 GMT
#922
On February 26 2017 20:58 ZeromuS wrote:
Show nested quote +
On February 26 2017 20:03 True_Spike wrote:
On February 26 2017 06:37 Simberto wrote:
Just got this off the humble monthly bundle. Gotta say, i am not happy with how it shoves its DLC in my face. Before i even get to start a campaign, half of the menus are "Can't have this, buy it!" "Buy this!!"

Click on new campaign, first thing that pops up is a window with three campaigns, only one of which i can play without paying. Click on that one, another window where half of the factions are locked behind a paywall. Good job making a paying customer feel fucked over. I bought your game, i want to play it, not buy more shit.

I am already annoyed before i even start the game, and feel like i should better just have pirated it instead of buying. I am fine with games having DLC, just don't shove them in my face in the part of the game that i have bought. Place them tastefully outside of the game, and add the menus once i actually buy that shit, instead of making me feel like i just paid for the opportunity to give you more money.


Reminds me of the way DLC was pushed in Dragon Age: Origins. I make a habit of pirating games like this.


The base game has 4 maybe 5 campaigns I think? I only have the base game and it has a lot of campaigns. And there are 2 faction leaders per race so theres 8 or 10 full campaigns.

Plus all the leaders are in the game as AI you just need to buy the races you want as DLC. If I don't want to play as the beastmen I can ignore the DLC and never feel bad about it at all. The DLC are basically priced as expansion packs for 2 of them.

You get 2 new races with 4 total leaders for less than 25 USD which is what expansion packs used to be like when those existed.

I really don't see an issue with it tbh. Not in this game. Its pretty fair. Now this is a far cry from Battlefield where you only get multiplayer maps, next to no new weapons etc and the price point is actually fairly high.


It is not really about the content per se, at least for me. It is about how it is presented. I would never have complained if the game were exactly like it is now, and the locked DLC simply not shown in the game at all. But if i constantly see stuff locked behind money icons everywhere, it just feels wrong to me.

I know that this is not very rational, as i get exactly the same thing i would get if they just put the DLC outside of the game, and showed me only the stuff i can play. Yet it still rubs me the wrong way. To expand on your "expansion pack" idea. You used to buy a game, and it was complete. Then you bought an expansion stuff, and there was more there. Here it feels like i buy a game, and it is not complete, because i can't access half the stuff in the menus. And then i can pay to get the whole game. Which, while being functionally identical to the game + expansion model, feels like i pay double just to get the whole game, not that i get something more when i buy the expansion.
ZeromuS
Profile Blog Joined October 2010
Canada13391 Posts
February 26 2017 18:13 GMT
#923
On February 27 2017 01:08 Simberto wrote:
Show nested quote +
On February 26 2017 20:58 ZeromuS wrote:
On February 26 2017 20:03 True_Spike wrote:
On February 26 2017 06:37 Simberto wrote:
Just got this off the humble monthly bundle. Gotta say, i am not happy with how it shoves its DLC in my face. Before i even get to start a campaign, half of the menus are "Can't have this, buy it!" "Buy this!!"

Click on new campaign, first thing that pops up is a window with three campaigns, only one of which i can play without paying. Click on that one, another window where half of the factions are locked behind a paywall. Good job making a paying customer feel fucked over. I bought your game, i want to play it, not buy more shit.

I am already annoyed before i even start the game, and feel like i should better just have pirated it instead of buying. I am fine with games having DLC, just don't shove them in my face in the part of the game that i have bought. Place them tastefully outside of the game, and add the menus once i actually buy that shit, instead of making me feel like i just paid for the opportunity to give you more money.


Reminds me of the way DLC was pushed in Dragon Age: Origins. I make a habit of pirating games like this.


The base game has 4 maybe 5 campaigns I think? I only have the base game and it has a lot of campaigns. And there are 2 faction leaders per race so theres 8 or 10 full campaigns.

Plus all the leaders are in the game as AI you just need to buy the races you want as DLC. If I don't want to play as the beastmen I can ignore the DLC and never feel bad about it at all. The DLC are basically priced as expansion packs for 2 of them.

You get 2 new races with 4 total leaders for less than 25 USD which is what expansion packs used to be like when those existed.

I really don't see an issue with it tbh. Not in this game. Its pretty fair. Now this is a far cry from Battlefield where you only get multiplayer maps, next to no new weapons etc and the price point is actually fairly high.


It is not really about the content per se, at least for me. It is about how it is presented. I would never have complained if the game were exactly like it is now, and the locked DLC simply not shown in the game at all. But if i constantly see stuff locked behind money icons everywhere, it just feels wrong to me.

I know that this is not very rational, as i get exactly the same thing i would get if they just put the DLC outside of the game, and showed me only the stuff i can play. Yet it still rubs me the wrong way. To expand on your "expansion pack" idea. You used to buy a game, and it was complete. Then you bought an expansion stuff, and there was more there. Here it feels like i buy a game, and it is not complete, because i can't access half the stuff in the menus. And then i can pay to get the whole game. Which, while being functionally identical to the game + expansion model, feels like i pay double just to get the whole game, not that i get something more when i buy the expansion.


Expansion packs would show up in the menus of the game once you bought them. This is just a way for them to market their DLC.

I think its a smidggge irrational
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
xDaunt
Profile Joined March 2010
United States17988 Posts
February 27 2017 22:59 GMT
#924
Bretonnia DLC is out (if you sign for the TW Access). The Bretonnian economy looks totally fucked. I'm having difficulty figuring out how to build up properly. I have no idea how these guys are going to be able to effectively make money.
Vivax
Profile Blog Joined April 2011
22158 Posts
February 28 2017 02:59 GMT
#925
On February 27 2017 01:08 Simberto wrote:
Show nested quote +
On February 26 2017 20:58 ZeromuS wrote:
On February 26 2017 20:03 True_Spike wrote:
On February 26 2017 06:37 Simberto wrote:
Just got this off the humble monthly bundle. Gotta say, i am not happy with how it shoves its DLC in my face. Before i even get to start a campaign, half of the menus are "Can't have this, buy it!" "Buy this!!"

Click on new campaign, first thing that pops up is a window with three campaigns, only one of which i can play without paying. Click on that one, another window where half of the factions are locked behind a paywall. Good job making a paying customer feel fucked over. I bought your game, i want to play it, not buy more shit.

I am already annoyed before i even start the game, and feel like i should better just have pirated it instead of buying. I am fine with games having DLC, just don't shove them in my face in the part of the game that i have bought. Place them tastefully outside of the game, and add the menus once i actually buy that shit, instead of making me feel like i just paid for the opportunity to give you more money.


Reminds me of the way DLC was pushed in Dragon Age: Origins. I make a habit of pirating games like this.


The base game has 4 maybe 5 campaigns I think? I only have the base game and it has a lot of campaigns. And there are 2 faction leaders per race so theres 8 or 10 full campaigns.

Plus all the leaders are in the game as AI you just need to buy the races you want as DLC. If I don't want to play as the beastmen I can ignore the DLC and never feel bad about it at all. The DLC are basically priced as expansion packs for 2 of them.

You get 2 new races with 4 total leaders for less than 25 USD which is what expansion packs used to be like when those existed.

I really don't see an issue with it tbh. Not in this game. Its pretty fair. Now this is a far cry from Battlefield where you only get multiplayer maps, next to no new weapons etc and the price point is actually fairly high.


It is not really about the content per se, at least for me. It is about how it is presented. I would never have complained if the game were exactly like it is now, and the locked DLC simply not shown in the game at all. But if i constantly see stuff locked behind money icons everywhere, it just feels wrong to me.

I know that this is not very rational, as i get exactly the same thing i would get if they just put the DLC outside of the game, and showed me only the stuff i can play. Yet it still rubs me the wrong way. To expand on your "expansion pack" idea. You used to buy a game, and it was complete. Then you bought an expansion stuff, and there was more there. Here it feels like i buy a game, and it is not complete, because i can't access half the stuff in the menus. And then i can pay to get the whole game. Which, while being functionally identical to the game + expansion model, feels like i pay double just to get the whole game, not that i get something more when i buy the expansion.


Your prayers have been answered the DLC factions are now hidden behind a button.

For myself, I didn't buy WE and BM but everything else so far. WE broke the campaign quite a bit though. They are much more dangerous than Chaos.

Oh and @ Zeromus. It's important to not be too focused on infantry in this game, as empire at least. A combination I found to be fun and effective are handgunners, 1 piece of artillery, and reiksguard. You can just gun down the enemy army while using reiksguard to intercept fast units.

Won't work against WE on legendary though. The only thing that works are high tier stacks on autoresolve as it trades better than live battles.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 28 2017 03:09 GMT
#926
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.
Vivax
Profile Blog Joined April 2011
22158 Posts
February 28 2017 03:59 GMT
#927
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.


That involves a lot of time just spent hitting next turn though.

I also think that it's awful that it's so discouraging to expand east as those provinces make good meatshields against chaos, yet offer a lot of unique buildings. Like Carroburg, Middenheim.

And with WE being so aggressive now one is even more forced to go west to stop them from annihilating all breton realms and then sending doomstacks into the reikland.

So by the time you actually build unique buildings, the game is basically already over.
Yoav
Profile Joined March 2011
United States1874 Posts
February 28 2017 04:22 GMT
#928
On February 28 2017 12:59 Vivax wrote:
Show nested quote +
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.


That involves a lot of time just spent hitting next turn though.

I also think that it's awful that it's so discouraging to expand east as those provinces make good meatshields against chaos, yet offer a lot of unique buildings. Like Carroburg, Middenheim.

And with WE being so aggressive now one is even more forced to go west to stop them from annihilating all breton realms and then sending doomstacks into the reikland.

So by the time you actually build unique buildings, the game is basically already over.


WE isn't actually aggressive this patch. Big change.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2017-02-28 04:36:50
February 28 2017 04:36 GMT
#929
On February 28 2017 13:22 Yoav wrote:
Show nested quote +
On February 28 2017 12:59 Vivax wrote:
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.


That involves a lot of time just spent hitting next turn though.

I also think that it's awful that it's so discouraging to expand east as those provinces make good meatshields against chaos, yet offer a lot of unique buildings. Like Carroburg, Middenheim.

And with WE being so aggressive now one is even more forced to go west to stop them from annihilating all breton realms and then sending doomstacks into the reikland.

So by the time you actually build unique buildings, the game is basically already over.


WE isn't actually aggressive this patch. Big change.

Apparently they have fits of aggression, but then stop.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
xDaunt
Profile Joined March 2010
United States17988 Posts
February 28 2017 06:05 GMT
#930
On February 28 2017 12:59 Vivax wrote:
Show nested quote +
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.


That involves a lot of time just spent hitting next turn though.

I also think that it's awful that it's so discouraging to expand east as those provinces make good meatshields against chaos, yet offer a lot of unique buildings. Like Carroburg, Middenheim.

And with WE being so aggressive now one is even more forced to go west to stop them from annihilating all breton realms and then sending doomstacks into the reikland.

So by the time you actually build unique buildings, the game is basically already over.

Nah, it doesn't take that long to tech to tier 5 if you optimize your growth. I haven't timed it recently, but I'm pretty sure that you can roll out with a tier 5 army before turn 70 with Empire.

The problem with the base game is that it is too easy to overextend. You're never going to have enough armies to defend everything, so when you move out of a safe area, you need to make sure that you're doing it with authority -- with a very powerful force and enough money to bankroll your expansion. Even then, you still are almost forced to build defensive structures in all of your minor settlements to put a stop to the endless whack-a-mole game that will bleed you dry.
Yoav
Profile Joined March 2011
United States1874 Posts
February 28 2017 07:11 GMT
#931
On February 28 2017 13:36 Plansix wrote:
Show nested quote +
On February 28 2017 13:22 Yoav wrote:
On February 28 2017 12:59 Vivax wrote:
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.


That involves a lot of time just spent hitting next turn though.

I also think that it's awful that it's so discouraging to expand east as those provinces make good meatshields against chaos, yet offer a lot of unique buildings. Like Carroburg, Middenheim.

And with WE being so aggressive now one is even more forced to go west to stop them from annihilating all breton realms and then sending doomstacks into the reikland.

So by the time you actually build unique buildings, the game is basically already over.


WE isn't actually aggressive this patch. Big change.

Apparently they have fits of aggression, but then stop.


Yeah, that's what the notes said. I actually did a first run-through as Louen and didn't interact with WE at all... didn't ally them, didn't fight them. I even cleared out the goblins and they didn't expand to those spots that I saw (though right after I booked it to the chaos wastes and started ignoring the homefront).
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 01 2017 01:53 GMT
#932
Any suggestions on Greenskin late game armies?
I'm not stupid, a marauder just shot my brain.
xDaunt
Profile Joined March 2010
United States17988 Posts
March 07 2017 03:28 GMT
#933
On March 01 2017 10:53 Jerubaal wrote:
Any suggestions on Greenskin late game armies?

I haven't played Greenskins (the WAAAGH thing doesn't fit my playstyle), but it looks like you have a lot of options given how many armor piercing units the Greenskins have. The only thing that I'd set in stone would be having 8 Black Orc units to form your main line. Their missile units kinda suck, so you're probably going to want 6 cavalry units. Comparing the cavalry, I'm having hard time thinking of a good reason why you wouldn't just take all savage orc boar boy big uns'. Yeah, the armor sucks, but the Greenskin cavalry isn't very armored anyway. You'd probably want to finish off the army with four arachnaroks and either a gob lobber or a doom diver (unless one of the other units allows you to attack walled settlements without siege equipment).
Gorsameth
Profile Joined April 2010
Netherlands22070 Posts
March 07 2017 10:37 GMT
#934
On March 07 2017 12:28 xDaunt wrote:
Show nested quote +
On March 01 2017 10:53 Jerubaal wrote:
Any suggestions on Greenskin late game armies?

I haven't played Greenskins (the WAAAGH thing doesn't fit my playstyle), but it looks like you have a lot of options given how many armor piercing units the Greenskins have. The only thing that I'd set in stone would be having 8 Black Orc units to form your main line. Their missile units kinda suck, so you're probably going to want 6 cavalry units. Comparing the cavalry, I'm having hard time thinking of a good reason why you wouldn't just take all savage orc boar boy big uns'. Yeah, the armor sucks, but the Greenskin cavalry isn't very armored anyway. You'd probably want to finish off the army with four arachnaroks and either a gob lobber or a doom diver (unless one of the other units allows you to attack walled settlements without siege equipment).

I believe the Arachnarok allows attacking cities but not 100% sure.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10137 Posts
Last Edited: 2017-03-07 11:54:34
March 07 2017 11:37 GMT
#935
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.

Did they fixed autoresolve for small units such as demigryphs ? I haven't played since almost a year, but back then the rage was start with crossbownman units + swordmen, improve their stats via hero early game, so you can get get a few provinces really early with tons of stacks (marienburg, nuln are priority), and from there you start to branch into artillery, handgunners and heavy swordman to deal with armored enemies, and obviously reiksguard knights as they allow you to micro very well in some battles. But you wanted to keep increasing your army stacks count, so you wouldn't have any problem with the whack-a-mole game, and you wouldn't get that using demigryphs or tanks (or any expensive unit for that matter), and they were also very bad in lategame, because at that time you are on the offensive in multiple fronts, dealing with terrain penalties in some cases (chaos/vampiric corruption), and they were shit at autoresolve.

Even if you get access to tier 5 tech by turn 70 (i ussually ended my games by turn 100-125 with empire), you still wouldn't have the army right away. It's almost a 100 turn turtle strat. Which is fine and all, but it wasn't optimal back then, so i am asking to see what has changed ;p
Velr
Profile Blog Joined July 2008
Switzerland10842 Posts
Last Edited: 2017-03-07 12:22:22
March 07 2017 12:19 GMT
#936
On March 01 2017 10:53 Jerubaal wrote:
Any suggestions on Greenskin late game armies?



Its a while since i played but in SP its just Blackorcs, Boarboy Big Uns (or Savages), Arachnorcs and if you feel like it Doomdivers, they are also good Units.... More important than this is to have constant Whaags running around with your army, so you allways outnumber your enemies massively anyway. If you have to "manually" fight a battle as Orcs against the AI after the earlygame, you did something wrong .
xDaunt
Profile Joined March 2010
United States17988 Posts
March 07 2017 22:53 GMT
#937
On March 07 2017 20:37 Godwrath wrote:
Show nested quote +
On February 28 2017 12:09 xDaunt wrote:
Empire is all about tanks and demigryphs. If you want to mix it up, you can throw in some handgunners. But in reality, you should be pursuing a fortress Reikland strategy (but take Marienburg) on the higher difficulties and focus on teching up quickly to your best units.

Did they fixed autoresolve for small units such as demigryphs ? I haven't played since almost a year, but back then the rage was start with crossbownman units + swordmen, improve their stats via hero early game, so you can get get a few provinces really early with tons of stacks (marienburg, nuln are priority), and from there you start to branch into artillery, handgunners and heavy swordman to deal with armored enemies, and obviously reiksguard knights as they allow you to micro very well in some battles. But you wanted to keep increasing your army stacks count, so you wouldn't have any problem with the whack-a-mole game, and you wouldn't get that using demigryphs or tanks (or any expensive unit for that matter), and they were also very bad in lategame, because at that time you are on the offensive in multiple fronts, dealing with terrain penalties in some cases (chaos/vampiric corruption), and they were shit at autoresolve.

Even if you get access to tier 5 tech by turn 70 (i ussually ended my games by turn 100-125 with empire), you still wouldn't have the army right away. It's almost a 100 turn turtle strat. Which is fine and all, but it wasn't optimal back then, so i am asking to see what has changed ;p


Yeah, demigryphs do fine with autoresolve now, as do tanks. Heroes still have it rough, though. And as for beelining Tier 5 tech as Empire, I rolled out with my main army comprised of 6 demigryphs, 4 steam tanks, 4 handgunners, 5 greatswords, and a warrior priest at like turn 65 on my most recent playthrough. Basically, the goal is to have the greatswords by turn 40, the demigryphs by turn 50 or so, and the steam tanks by turn 70. It's all very doable. Then you can just pick a direction and conquer at will and build additional doomstacks as your expanding economy allows. Once you get four, the game's essentially over. Just keep a stack near Reikland/Marienburg, another in Sylvania, and you can send the other two on offense wherever you want. Two of those stacks working together with lightning strike will murder anything that you come across -- autoresolve or otherwise. The only other things that you need is an extra cleanup crew stack or two that is used to put down rebellions, and you're good to go. If you aggressively focus on the victory conditions, you can end the game before turn 130 without a problem.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 31 2017 15:21 GMT
#938
Total War Warhammer 2 announced

ㅇㅅㅌㅅ
TMG26
Profile Joined July 2012
Portugal2017 Posts
March 31 2017 15:44 GMT
#939
Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal new combined campaign. Merging the landmasses of The Old World plus Naggaroth, Lustria, Ulthuan and the Southlands into a single epic map, players may embark on monumental campaigns as any owned Race from both titles.
Supporter of the situational Blink Dagger on Storm.
KwarK
Profile Blog Joined July 2006
United States43529 Posts
March 31 2017 15:48 GMT
#940
I wonder how much lore will be incorporated. The Lizardmen are the primary force keeping Chaos at bay through their series of psychic barriers set up on key nodes on the Ley lines. It'd be interesting if the destruction of their key sites would inadvertently trigger Chaos corruption to get magnified, even if it was done by a "good" power.
ModeratorThe angels have the phone box
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