On April 23 2015 22:21 Plansix wrote: To be honest, I am into the DLC bleeding if the races are fully functional and had the depth of customization that they have in the table top game. Pimping out heroes with amazing weapons, selecting banners and mages with specific spell kits part of the joy of the game. If they sell me 2 new races for $20-$30 every 3-4 months, I won't mind at all. As long as we can all fight against them, it will be just like the table top game.
Edit: To be clear, this is only if the races are fully fictional and awesome. If they are just blobby reskins with stat adjustments, fuck that.
I wouldn't be surprised if it was also similar to the Rome 2 model, where the factions are actually in the game at first, but they make you pay to control those units.
The faction packs added unique units and buildings. It wasn't all in the game at the start that would be silly. The factions were there they were just generic reskins based on culture type until they were released. If it was just an unlocking thing you wouldn't have to download a gig or 2 every time.
On April 23 2015 22:21 Plansix wrote: To be honest, I am into the DLC bleeding if the races are fully functional and had the depth of customization that they have in the table top game. Pimping out heroes with amazing weapons, selecting banners and mages with specific spell kits part of the joy of the game. If they sell me 2 new races for $20-$30 every 3-4 months, I won't mind at all. As long as we can all fight against them, it will be just like the table top game.
Edit: To be clear, this is only if the races are fully fictional and awesome. If they are just blobby reskins with stat adjustments, fuck that.
I wouldn't be surprised if it was also similar to the Rome 2 model, where the factions are actually in the game at first, but they make you pay to control those units.
The faction packs added unique units and buildings. It wasn't all in the game at the start that would be silly. The factions were there they were just generic reskins based on culture type until they were released. If it was just an unlocking thing you wouldn't have to download a gig or 2 every time.
You make it sound a lot more impressive then it is. For one buildings have no real artwork. they are an icon and a line in a databse. Secondly not I don't think all the 'new' units got unique art, making them (again) just another line in a database.
On April 23 2015 22:21 Plansix wrote: To be honest, I am into the DLC bleeding if the races are fully functional and had the depth of customization that they have in the table top game. Pimping out heroes with amazing weapons, selecting banners and mages with specific spell kits part of the joy of the game. If they sell me 2 new races for $20-$30 every 3-4 months, I won't mind at all. As long as we can all fight against them, it will be just like the table top game.
Edit: To be clear, this is only if the races are fully fictional and awesome. If they are just blobby reskins with stat adjustments, fuck that.
I wouldn't be surprised if it was also similar to the Rome 2 model, where the factions are actually in the game at first, but they make you pay to control those units.
The faction packs added unique units and buildings. It wasn't all in the game at the start that would be silly. The factions were there they were just generic reskins based on culture type until they were released. If it was just an unlocking thing you wouldn't have to download a gig or 2 every time.
You make it sound a lot more impressive then it is. For one buildings have no real artwork. they are an icon and a line in a databse. Secondly not I don't think all the 'new' units got unique art, making them (again) just another line in a database.
That won't work for Warhammer. Each race needs its own models, animations, magic and so on. I'm skeptical given the track record. But I'm willing to accept that additional races will take significant work.
On September 10 2015 03:18 andrewlt wrote: Rome 2 was a complete disaster at launch. It was pretty buggy and the gameplay wasn't refined. CA has trouble with adding too many features in their games and ending up with a lot of half-assed features.
The other issue is with the amount of rubberband mechanics in their games. Some players complained about rushing so they kept introducing new rubberband mechanics to slow down a runaway player. However, that meant that campaigns take forever to finish now. I have played the series since Shogun 1. In Medieval 1, I finished the campaign with at least 10 different factions. That number has been going down per game. I only managed to finish Rome 2 with 1 faction before I completely gave up on it.
I hate these in the newer titles... like when you are 50-75% done nd the entire map just revolts for no reason... was soo annoying.
Like I won..just let me win, ive gotten this far, dont throw in some half assed "OMG EVERY SINGLE ONE OF YOUR UNITS IS NOW AGAINST YOU OH NO!" bs
On April 23 2015 22:21 Plansix wrote: To be honest, I am into the DLC bleeding if the races are fully functional and had the depth of customization that they have in the table top game. Pimping out heroes with amazing weapons, selecting banners and mages with specific spell kits part of the joy of the game. If they sell me 2 new races for $20-$30 every 3-4 months, I won't mind at all. As long as we can all fight against them, it will be just like the table top game.
Edit: To be clear, this is only if the races are fully fictional and awesome. If they are just blobby reskins with stat adjustments, fuck that.
I wouldn't be surprised if it was also similar to the Rome 2 model, where the factions are actually in the game at first, but they make you pay to control those units.
The faction packs added unique units and buildings. It wasn't all in the game at the start that would be silly. The factions were there they were just generic reskins based on culture type until they were released. If it was just an unlocking thing you wouldn't have to download a gig or 2 every time.
You make it sound a lot more impressive then it is. For one buildings have no real artwork. they are an icon and a line in a databse. Secondly not I don't think all the 'new' units got unique art, making them (again) just another line in a database.
everything in every video game is an line in a database. How did you come to that being an argument? And yes they got new art, at the least, animations for the new units, balanced stats for the new units.
Rubberband mechanics make it so that the latter half of the campaign doesn't devolve into map painting while you have way more economy and tech then anyone else. I could see complaints about when they his but about rubberbanding itself just seems silly.
On April 23 2015 22:21 Plansix wrote: To be honest, I am into the DLC bleeding if the races are fully functional and had the depth of customization that they have in the table top game. Pimping out heroes with amazing weapons, selecting banners and mages with specific spell kits part of the joy of the game. If they sell me 2 new races for $20-$30 every 3-4 months, I won't mind at all. As long as we can all fight against them, it will be just like the table top game.
Edit: To be clear, this is only if the races are fully fictional and awesome. If they are just blobby reskins with stat adjustments, fuck that.
I wouldn't be surprised if it was also similar to the Rome 2 model, where the factions are actually in the game at first, but they make you pay to control those units.
The faction packs added unique units and buildings. It wasn't all in the game at the start that would be silly. The factions were there they were just generic reskins based on culture type until they were released. If it was just an unlocking thing you wouldn't have to download a gig or 2 every time.
You make it sound a lot more impressive then it is. For one buildings have no real artwork. they are an icon and a line in a databse. Secondly not I don't think all the 'new' units got unique art, making them (again) just another line in a database.
everything in every video game is an line in a database. How did you come to that being an argument? And yes they got new art, at the least, animations for the new units, balanced stats for the new units.
Rubberband mechanics make it so that the latter half of the campaign doesn't devolve into map painting while you have way more economy and tech then anyone else. I could see complaints about when they his but about rubberbanding itself just seems silly.
My point is that without a visible building at any point in the game it is literally an Icon and setting it to produce X. That is a minute worth of time to add a new 'unique' building to the game. I dont know about the units, I never zoom in far enough to see that level of detail but even if they were all new they are still asking a lot of money compared to the work it takes to make them. And there did not go a long time of balancing into those faction DLC when you look at the nomads for example. An entire area of the map where the AI does nothing but spam stacks of 20 horse archers. Such fun to play...
On April 23 2015 06:16 CuddlyCuteKitten wrote: I have been waiting for this game since warhammer dark omen. Epic.
I loved Dark Omen man. Very fun game. Shadow of the Horned Rat was my first RTT and have quite a lot of nostalgia for the old Warhammer games, definitely will keep my eye out for this release.
15 minutes of developer commentary released. Looks pretty cool so far. I especially like all the crazy weapons that you wouldn't find in a historical game.
On October 23 2015 05:37 LaNague wrote: So, Chaos (most popular faction behind empire) will be preorder Day 1 DLC, i for one will sit this one out.
They did the same thing with Sparta(popular because 300) and how did that game turn out?
Can you please clarify? So is it a pre-order bonus (like Artanis in LotV pre-order being given in heroes) or is it actually DLC? (as in game costs €50 but if you pre-order for €60 you get Chaos).
From your reaction I reckon it must be the second o.O Im going to do a quick search to check it out.
EDIT: Errrr from the steam information it says pre-order now and get Chaos for free o.O I don't have a problem with that (nevertheless the game is actually €60 lol but still no increase seems to be given as it clearly says Chaos for free as a bonus for pre-ordering the game :s)
On October 23 2015 05:37 LaNague wrote: So, Chaos (most popular faction behind empire) will be preorder Day 1 DLC, i for one will sit this one out.
They did the same thing with Sparta(popular because 300) and how did that game turn out?
Can you please clarify? So is it a pre-order bonus (like Artanis in LotV pre-order being given in heroes) or is it actually DLC? (as in game costs €50 but if you pre-order for €60 you get Chaos).
From your reaction I reckon it must be the second o.O Im going to do a quick search to check it out.
EDIT: Errrr from the steam information it says pre-order now and get Chaos for free o.O I don't have a problem with that (nevertheless the game is actually €60 lol but still no increase seems to be given as it clearly says Chaos for free as a bonus for pre-ordering the game :s)
yeah, its a punishment for not preordering.
They took the most popular faction apart from empire and hold it hostage, forcing you to preorder if you want to play the game near release, they punish people who want to wait a few days or weeks for reviews. And this time reviews are even more important because they want to stop mods, so no fixing from the community.
I dont get how you cant see a problem in cutting out a very impotant part of the game and giving it only back for free for people who preorder the unseen game.
On October 23 2015 08:29 Jerubaal wrote: This is going to be the most DLC-erific game ever.
this... every single race worht playing is going to be sold separately... but i admit ill still be buying it and if it isnt horrible..all of the dlc that i 100% acknowledge is a ripoff and coming later.
This is definitely a "wait 6 months to a year" type of game. Sadly, if it's a good game, that will hurt future games. Maybe they will eventually decide to not do thsi shit.