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Total War: Warhammer - Page 30

Forum Index > General Games
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Prev 1 28 29 30 31 32 113 Next
Artesimo
Profile Joined February 2015
Germany567 Posts
June 22 2016 07:51 GMT
#581
On June 22 2016 12:57 Darpa wrote:
I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that.


You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units.

I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro.


We misunderstood each other. I though you mend that there isn’t much micro apart from positioning and your heroes and contradicted with my examples where without excessive micro I would have get roflstomped, that was what I was trying to say with my post.
NKB
Profile Joined February 2012
United Kingdom608 Posts
June 22 2016 08:28 GMT
#582
Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up?
What's all your opinions on this?
Some times you just gotta wish...
Vivax
Profile Blog Joined April 2011
22153 Posts
June 22 2016 08:52 GMT
#583
On June 22 2016 17:28 NKB wrote:
Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up?
What's all your opinions on this?


I dont own chaos but from what ive heard about them I think I'm fine with not owning them.

Greenskins was probably my fav faction along with empire. You have so much unit variety and goblins are funny in their own way. Giants, trolls, doom diver catapults, and you get to play battles with two army stacks quite often. Plus Grimgor is probably the best hero combatant in the game, you can get him to do over 1 k armor piercing damage.

The army management challenge is that having lords just to move reinforcements around causes their stack to get low fightiness. Building management is almost nonexistant. Really simple chains.
NKB
Profile Joined February 2012
United Kingdom608 Posts
June 22 2016 13:27 GMT
#584
On June 22 2016 17:52 Vivax wrote:
Show nested quote +
On June 22 2016 17:28 NKB wrote:
Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up?
What's all your opinions on this?


I dont own chaos but from what ive heard about them I think I'm fine with not owning them.

Greenskins was probably my fav faction along with empire. You have so much unit variety and goblins are funny in their own way. Giants, trolls, doom diver catapults, and you get to play battles with two army stacks quite often. Plus Grimgor is probably the best hero combatant in the game, you can get him to do over 1 k armor piercing damage.

The army management challenge is that having lords just to move reinforcements around causes their stack to get low fightiness. Building management is almost nonexistant. Really simple chains.



Thanks for the answer, I think I shall give greenskins a try for my next campaign
Some times you just gotta wish...
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2016-06-23 13:01:24
June 22 2016 13:30 GMT
#585
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2016-06-22 13:31:20
June 22 2016 13:30 GMT
#586
On June 22 2016 15:34 Jerubaal wrote:
T'wouldn't be fair, otherwise.

Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof.

Well, take templehof first, then Stirland, talabecland and Ostermark.

You can also get Averland depending on how he stands with his neighbours, and you don't want to attack Wissenburg because he always seems to be a diplomatic powerhouse with the dwarves around, which can get easilly annoying
Manit0u
Profile Blog Joined August 2004
Poland17615 Posts
Last Edited: 2016-06-22 14:39:09
June 22 2016 14:38 GMT
#587
On June 22 2016 15:34 Jerubaal wrote:
T'wouldn't be fair, otherwise.

Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof.


What do you mean by "building enough units to take Templehof"? It's the thing you do around turn 5 or so (right or soon after your mandatory first engagement with them). Just walk down to their capital and start sieging it. With just Manny and Varghulf in the beginning you can take on pretty much anything they throw at you and win. Hell, I even did that when I started with Kemmler (invocation is super strong on wraiths). It's the very first town I capture as VC.
Time is precious. Waste it wisely.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
June 22 2016 15:26 GMT
#588
On June 22 2016 16:51 Artesimo wrote:
Show nested quote +
On June 22 2016 12:57 Darpa wrote:
I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that.


You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units.

I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro.


We misunderstood each other. I though you mend that there isn’t much micro apart from positioning and your heroes and contradicted with my examples where without excessive micro I would have get roflstomped, that was what I was trying to say with my post.



Ah, k. lol. seemed like an odd argument.
"losers always whine about their best, Winners go home and fuck the prom queen"
Artesimo
Profile Joined February 2015
Germany567 Posts
June 22 2016 16:29 GMT
#589
On June 23 2016 00:26 Darpa wrote:
Ah, k. lol. seemed like an odd argument.


"I believe x!" - "Oh no your are wrong. X is true!"

That really makes an nice argument :D

I would also appreciate if people who tell tales of their Warhammer glory would include the difficulty they are playing on since it can influence the feasibility quite a lot. Like how you can play sneaky with corruption as vampires on the lower difficulties but on the higher will have a really hard time sparkling a rebellion via corruption in an AI-province as they get huge public order boosts even counter corruption if I recall correctly. That plus statboosts etc... you get the idea.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 22 2016 21:58 GMT
#590
On June 22 2016 23:38 Manit0u wrote:
Show nested quote +
On June 22 2016 15:34 Jerubaal wrote:
T'wouldn't be fair, otherwise.

Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof.


What do you mean by "building enough units to take Templehof"? It's the thing you do around turn 5 or so (right or soon after your mandatory first engagement with them). Just walk down to their capital and start sieging it. With just Manny and Varghulf in the beginning you can take on pretty much anything they throw at you and win. Hell, I even did that when I started with Kemmler (invocation is super strong on wraiths). It's the very first town I capture as VC.


Ok, haha. I guess attacking it very early is best. I was capturing Eschen first and by then the castle had upgraded and they had like 4 graveguard units. I was like, how the fudge am I supposed to beat that?
I'm not stupid, a marauder just shot my brain.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
June 22 2016 23:35 GMT
#591
Any recommendations for keeping things tight and strong on very hard empire campaign?

Im like 35 turns in and barely hanging on. Random AI war declarations everywhere
"losers always whine about their best, Winners go home and fuck the prom queen"
Manit0u
Profile Blog Joined August 2004
Poland17615 Posts
June 23 2016 00:38 GMT
#592
On June 23 2016 08:35 Darpa wrote:
Any recommendations for keeping things tight and strong on very hard empire campaign?

Im like 35 turns in and barely hanging on. Random AI war declarations everywhere


Play defense and hang on in there. Soon enough Chaos, Greenskins and Vamps will come knocking on their door and they'll be begging you for confederation.
Time is precious. Waste it wisely.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2016-06-23 04:19:33
June 23 2016 04:17 GMT
#593
On June 23 2016 09:38 Manit0u wrote:
Show nested quote +
On June 23 2016 08:35 Darpa wrote:
Any recommendations for keeping things tight and strong on very hard empire campaign?

Im like 35 turns in and barely hanging on. Random AI war declarations everywhere


Play defense and hang on in there. Soon enough Chaos, Greenskins and Vamps will come knocking on their door and they'll be begging you for confederation.



Thanks.


Also, I ended up just giving up on my Dwarf hard campaign that i had pretty much finished. I have destroyed Chaos, taken all the territories i need, and confederated every dwarf kingdom... but I have 3 grudges left before it will let me finish. And i cant even complete one. lol

two of them are assasinate quests for the Varg and Skaele but their heros are waaaaay to high for me to ever assasinate one. (Like 10 levels higher).

and the other grudge is to get an engineer to 15. Which my highest is level 7, and I cant do anything with him because none of the chaos settlements have walls.... and i dont really want to just declare on the empire to level my engineer by sabatoging empire towns.

Seems kind of like a really inflexible mechanic that they didnt really think through. I liked how it worked throughout the game, just not the completion part preventing you from winning with no real way to actual do it without fucking up the game completely.
"losers always whine about their best, Winners go home and fuck the prom queen"
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 23 2016 04:53 GMT
#594
I was in the exact same position you were in, albeit on normal. When I realized I had to assassinate the Skaeling and the Varg, I figured the quickest way to do it was to just wipe them off the map. You can also tell all of your allies to attack them and they might help out a bit. After you've wiped out the Norscans, your allies will invariably begin to turn on each other. For me, the Empire declared war on the Border Princes. This made a prime target for my engineer.
I'm not stupid, a marauder just shot my brain.
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
June 23 2016 09:35 GMT
#595
In theory you can also deploy the engineer somewhere and just wait forever, he will slowly gain xp.

But yes the get an engineer to 15 grudge is BS and should probably just be removed.
It ignores such insignificant forces as time, entropy, and death
Godwrath
Profile Joined August 2012
Spain10135 Posts
June 23 2016 13:10 GMT
#596
I do the oppossite with the empire. I just charge into marienburgo and middenland by turn 10. If i can get 4-5 provinces by turn 40 i know i am doing well (reiksland, marienburgo, middenland, nordland, stirland/talabecland).
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 23 2016 18:57 GMT
#597
I mean the real problem with the grudge system is that in avenging grudges, you often end up incurring new grudges. The only practical way to deal with it is to wipe out the faction.
I'm not stupid, a marauder just shot my brain.
Manit0u
Profile Blog Joined August 2004
Poland17615 Posts
June 23 2016 20:52 GMT
#598
On June 23 2016 22:10 Godwrath wrote:
I do the oppossite with the empire. I just charge into marienburgo and middenland by turn 10. If i can get 4-5 provinces by turn 40 i know i am doing well (reiksland, marienburgo, middenland, nordland, stirland/talabecland).


But then you're at the frontline of Chaos and Norse raids (including a gazillion of their heroes running around and ruining your day) and don't get the benefit of your southern neighbours and Bretonnia fighting them (which is a significant factor in diplomatic relations in the later stages).
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
June 23 2016 21:07 GMT
#599
Is it me or are Greatswords pretty shit compared to the high tier infantry from the other factions (Chosen/Ironbreakers/GraveGuard/Blackorcs)

Really messes with my usual hammer/anvil playstyle

(havn't gotten to steamtanks yet)


It ignores such insignificant forces as time, entropy, and death
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 23 2016 21:48 GMT
#600
It barely matters how good the infantry is compared for good hammer/anvil playstyle aka flanking if done properly.
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