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On June 22 2016 12:57 Darpa wrote: I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that.
You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units.
I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro.
We misunderstood each other. I though you mend that there isn’t much micro apart from positioning and your heroes and contradicted with my examples where without excessive micro I would have get roflstomped, that was what I was trying to say with my post.
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Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up? What's all your opinions on this?
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On June 22 2016 17:28 NKB wrote:Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up? What's all your opinions on this? 
I dont own chaos but from what ive heard about them I think I'm fine with not owning them.
Greenskins was probably my fav faction along with empire. You have so much unit variety and goblins are funny in their own way. Giants, trolls, doom diver catapults, and you get to play battles with two army stacks quite often. Plus Grimgor is probably the best hero combatant in the game, you can get him to do over 1 k armor piercing damage.
The army management challenge is that having lords just to move reinforcements around causes their stack to get low fightiness. Building management is almost nonexistant. Really simple chains.
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On June 22 2016 17:52 Vivax wrote:Show nested quote +On June 22 2016 17:28 NKB wrote:Hi guys, I've only got chaos and greenskin campaign left to do, which is the more interesting to do in terms of army management? Chaos seems to be just building up a stack of dudes and sacking everything, but greenskins seems like you've got to constantly be on the move to try and keep the waaggghhh level up? What's all your opinions on this?  I dont own chaos but from what ive heard about them I think I'm fine with not owning them. Greenskins was probably my fav faction along with empire. You have so much unit variety and goblins are funny in their own way. Giants, trolls, doom diver catapults, and you get to play battles with two army stacks quite often. Plus Grimgor is probably the best hero combatant in the game, you can get him to do over 1 k armor piercing damage. The army management challenge is that having lords just to move reinforcements around causes their stack to get low fightiness. Building management is almost nonexistant. Really simple chains.
Thanks for the answer, I think I shall give greenskins a try for my next campaign
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On June 22 2016 15:34 Jerubaal wrote: T'wouldn't be fair, otherwise.
Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof. Well, take templehof first, then Stirland, talabecland and Ostermark.
You can also get Averland depending on how he stands with his neighbours, and you don't want to attack Wissenburg because he always seems to be a diplomatic powerhouse with the dwarves around, which can get easilly annoying
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On June 22 2016 15:34 Jerubaal wrote: T'wouldn't be fair, otherwise.
Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof.
What do you mean by "building enough units to take Templehof"? It's the thing you do around turn 5 or so (right or soon after your mandatory first engagement with them). Just walk down to their capital and start sieging it. With just Manny and Varghulf in the beginning you can take on pretty much anything they throw at you and win. Hell, I even did that when I started with Kemmler (invocation is super strong on wraiths). It's the very first town I capture as VC.
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On June 22 2016 16:51 Artesimo wrote:Show nested quote +On June 22 2016 12:57 Darpa wrote: I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that.
You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units.
I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro.
We misunderstood each other. I though you mend that there isn’t much micro apart from positioning and your heroes and contradicted with my examples where without excessive micro I would have get roflstomped, that was what I was trying to say with my post.
Ah, k. lol. seemed like an odd argument.
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On June 23 2016 00:26 Darpa wrote: Ah, k. lol. seemed like an odd argument.
"I believe x!" - "Oh no your are wrong. X is true!"
That really makes an nice argument :D
I would also appreciate if people who tell tales of their Warhammer glory would include the difficulty they are playing on since it can influence the feasibility quite a lot. Like how you can play sneaky with corruption as vampires on the lower difficulties but on the higher will have a really hard time sparkling a rebellion via corruption in an AI-province as they get huge public order boosts even counter corruption if I recall correctly. That plus statboosts etc... you get the idea.
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On June 22 2016 23:38 Manit0u wrote:Show nested quote +On June 22 2016 15:34 Jerubaal wrote: T'wouldn't be fair, otherwise.
Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof. What do you mean by "building enough units to take Templehof"? It's the thing you do around turn 5 or so (right or soon after your mandatory first engagement with them). Just walk down to their capital and start sieging it. With just Manny and Varghulf in the beginning you can take on pretty much anything they throw at you and win. Hell, I even did that when I started with Kemmler (invocation is super strong on wraiths). It's the very first town I capture as VC.
Ok, haha. I guess attacking it very early is best. I was capturing Eschen first and by then the castle had upgraded and they had like 4 graveguard units. I was like, how the fudge am I supposed to beat that?
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Any recommendations for keeping things tight and strong on very hard empire campaign?
Im like 35 turns in and barely hanging on. Random AI war declarations everywhere
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On June 23 2016 08:35 Darpa wrote: Any recommendations for keeping things tight and strong on very hard empire campaign?
Im like 35 turns in and barely hanging on. Random AI war declarations everywhere
Play defense and hang on in there. Soon enough Chaos, Greenskins and Vamps will come knocking on their door and they'll be begging you for confederation.
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On June 23 2016 09:38 Manit0u wrote:Show nested quote +On June 23 2016 08:35 Darpa wrote: Any recommendations for keeping things tight and strong on very hard empire campaign?
Im like 35 turns in and barely hanging on. Random AI war declarations everywhere Play defense and hang on in there. Soon enough Chaos, Greenskins and Vamps will come knocking on their door and they'll be begging you for confederation.
Thanks.
Also, I ended up just giving up on my Dwarf hard campaign that i had pretty much finished. I have destroyed Chaos, taken all the territories i need, and confederated every dwarf kingdom... but I have 3 grudges left before it will let me finish. And i cant even complete one. lol
two of them are assasinate quests for the Varg and Skaele but their heros are waaaaay to high for me to ever assasinate one. (Like 10 levels higher).
and the other grudge is to get an engineer to 15. Which my highest is level 7, and I cant do anything with him because none of the chaos settlements have walls.... and i dont really want to just declare on the empire to level my engineer by sabatoging empire towns.
Seems kind of like a really inflexible mechanic that they didnt really think through. I liked how it worked throughout the game, just not the completion part preventing you from winning with no real way to actual do it without fucking up the game completely.
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I was in the exact same position you were in, albeit on normal. When I realized I had to assassinate the Skaeling and the Varg, I figured the quickest way to do it was to just wipe them off the map. You can also tell all of your allies to attack them and they might help out a bit. After you've wiped out the Norscans, your allies will invariably begin to turn on each other. For me, the Empire declared war on the Border Princes. This made a prime target for my engineer.
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In theory you can also deploy the engineer somewhere and just wait forever, he will slowly gain xp.
But yes the get an engineer to 15 grudge is BS and should probably just be removed.
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I do the oppossite with the empire. I just charge into marienburgo and middenland by turn 10. If i can get 4-5 provinces by turn 40 i know i am doing well (reiksland, marienburgo, middenland, nordland, stirland/talabecland).
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I mean the real problem with the grudge system is that in avenging grudges, you often end up incurring new grudges. The only practical way to deal with it is to wipe out the faction.
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On June 23 2016 22:10 Godwrath wrote: I do the oppossite with the empire. I just charge into marienburgo and middenland by turn 10. If i can get 4-5 provinces by turn 40 i know i am doing well (reiksland, marienburgo, middenland, nordland, stirland/talabecland).
But then you're at the frontline of Chaos and Norse raids (including a gazillion of their heroes running around and ruining your day) and don't get the benefit of your southern neighbours and Bretonnia fighting them (which is a significant factor in diplomatic relations in the later stages).
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Is it me or are Greatswords pretty shit compared to the high tier infantry from the other factions (Chosen/Ironbreakers/GraveGuard/Blackorcs)
Really messes with my usual hammer/anvil playstyle
(havn't gotten to steamtanks yet)
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It barely matters how good the infantry is compared for good hammer/anvil playstyle aka flanking if done properly.
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