Total War: Warhammer - Page 29
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B.I.G.
3251 Posts
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Jerubaal
United States7684 Posts
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Artesimo
Germany537 Posts
On June 21 2016 03:31 Darpa wrote: The micro is controlling your positioning of your regiments. Using units to their strength in the right conditions to maximize effectiveness. When you have 20+ units on the field, things get pretty hectic and shit goes way wrong if you arent paying attention and controlling them. Other than that, just the lords/heros have specific abilities. My 5 Imperial Knights that stopped a whole vampire 20-stack on very hard by themselfes like to disagree(mostly skeletons and zombies, but still). The troop was never released in favor of demigryphs but instead the general got promoted to reiksmarshall and his army filled up with more imperial knights and outriders with guns/grenadelaunchers to from there on only succesfully engage armjys that are stronger and less mobile. Just like my garrison that scored a heroic victory against the sieging enemies. The orc boar-chariots, wolfchariots and goblin wolfriders that I got to controll in my last coop run disagree aswell. I killed half of the dwarfen force with them alone and won the battle. Micro is there especially with cav. | ||
Godwrath
Spain10108 Posts
On June 21 2016 10:31 Vivax wrote: The issue is they could implement them just automatically trying to avoid melee when in skirmish mode and moving somewhere so I can move them diagonally without them running into the frontline. Have part of the block move away (the one who would run into enemies) and then to the issued position while the other part keeps running to the issued position. It's literally two clicks. Some micro has to be neccessary, don't you think ? | ||
Artesimo
Germany537 Posts
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Gorsameth
Netherlands21352 Posts
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Artesimo
Germany537 Posts
On June 21 2016 20:55 Gorsameth wrote: The only units I would ever put on skirmisher are Empire pistoliers since they can still shoot while running away. Everything else you should manually control imo. I can 100% confirm that they suffer from the same problem where a stuck unit causes them to ignore al further orders and also not even attacking while riding off into the sunset. In fact, they where the unit I originally discovered this kind of behaviour for the first time. | ||
Godwrath
Spain10108 Posts
On June 21 2016 20:42 Artesimo wrote: In some situations you even want to really stay away from skirmish mode. When one of the models of your troop gets blocked and there are enemies nearby, the whole unit will just keep running away until either the single model dies or the enemie is far enough away. Not sure if this works for every model that is trapped or if there are some "special" models that dictate the entire units behaviour but it can be really annoying since while retreating they will also ignore all of your commands as long as they are in skirmish mode. Yeah, i only have skirmish on light cavalry that can shoot on the run. For the rest, they start to run away too early if you want to get the most of them. And that unit behaviour is quite annoying, happens all the time, and you have to be rechecking all the time until you can finally charge into something. | ||
Artesimo
Germany537 Posts
Unless there is a ways to target individual models that I haven’t figured out yet outside of target ground with arty. | ||
Godwrath
Spain10108 Posts
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Manit0u
Poland17187 Posts
On June 21 2016 20:42 Artesimo wrote: [...] while retreating they will also ignore all of your commands as long as they are in skirmish mode. You can always turn off skirmish mode while they're retreating and get control back in your hands. Nowadays I simply put my skirmishers not too far in front of the main line and simply charge "through" them. | ||
Artesimo
Germany537 Posts
On June 22 2016 00:22 Manit0u wrote: You can always turn off skirmish mode while they're retreating and get control back in your hands. Nowadays I simply put my skirmishers not too far in front of the main line and simply charge "through" them. I know, it was just my argument against skrimish mode since one unit being at the other end of the map will really hurt you on legendary since you most likely won't realize it very fast without the map. | ||
plated.rawr
Norway1676 Posts
I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty. ![]() | ||
Gorsameth
Netherlands21352 Posts
On June 22 2016 01:39 plated.rawr wrote: Im kinda feeling Autoresolve is ruining the game for me. If I do the battles manually, I'm performing a lot worse than what autoresolve does, and that makes me rely on it a lot more than I should, which in turn means I'm not learning how the battles work. I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty. ![]() custom battles against the AI perhaps? | ||
Jerubaal
United States7684 Posts
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plated.rawr
Norway1676 Posts
On June 22 2016 04:24 Jerubaal wrote: What race are you playing as? A little of all really, after having beat the short campaign Vamp Counts on hard. In general, these are the tactics i try to employ: Centerline of low leadership shielded units in 4-6 ranks with general in the middle, monsters / archers / DPS in the back, with some higher leadership stuff on the flanks to hold or flank, depending on situation. Flying monsters / cavalry / wagons somewhere off to the flanks where they can flank / harass archers. I'm mindful of unit speciality (anti-infantry, armor-piercing etc) and terrain, but I still seem to lose fights I should have won even where my power level is supposedly superior and my units are made to counter my enemy. I guess I just need to git gud ![]() | ||
Jerubaal
United States7684 Posts
What I mean is that sometimes the autoresolve is going to work in your favor and sometimes not. Just because the autoresolve is giving you better results doesn't mean you're doing poorly. | ||
Darpa
Canada4413 Posts
On June 21 2016 14:55 Artesimo wrote: My 5 Imperial Knights that stopped a whole vampire 20-stack on very hard by themselfes like to disagree(mostly skeletons and zombies, but still). The troop was never released in favor of demigryphs but instead the general got promoted to reiksmarshall and his army filled up with more imperial knights and outriders with guns/grenadelaunchers to from there on only succesfully engage armjys that are stronger and less mobile. Just like my garrison that scored a heroic victory against the sieging enemies. The orc boar-chariots, wolfchariots and goblin wolfriders that I got to controll in my last coop run disagree aswell. I killed half of the dwarfen force with them alone and won the battle. Micro is there especially with cav. I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that. You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units. I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro. | ||
Manit0u
Poland17187 Posts
On June 22 2016 01:39 plated.rawr wrote: Im kinda feeling Autoresolve is ruining the game for me. If I do the battles manually, I'm performing a lot worse than what autoresolve does, and that makes me rely on it a lot more than I should, which in turn means I'm not learning how the battles work. I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty. ![]() I stick to the formula that I only autoresolve when it's super heavily in my favor. When it's in enemy favor or breaking even I'm fighting the battle manually because I know that most of the time I'll be able to win it this way (lord sniping etc.). Unless it's just a garrison defending alone and enemy brings superior force, then I don't bother (if I don't have walls that is). | ||
Jerubaal
United States7684 Posts
Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof. | ||
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