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Total War: Warhammer - Page 29

Forum Index > General Games
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Prev 1 27 28 29 30 31 113 Next
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 21 2016 02:22 GMT
#561
Im still unclear about many of the army controls so I just end up doing it all manually.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 21 2016 03:42 GMT
#562
Yeah, I think the biggest tip for engagements is just to make sure they are in the right formation.
I'm not stupid, a marauder just shot my brain.
Artesimo
Profile Joined February 2015
Germany567 Posts
June 21 2016 05:55 GMT
#563
On June 21 2016 03:31 Darpa wrote:
Show nested quote +
On June 21 2016 02:57 Foxxan wrote:
I might buy this game.. But some things that bothers me, is it any kind of micro in this game?
Once you send your armee to attack, what do you do especially?

In multiplayer, how does the opening look like? Is there an economy or anything like it you so can focus other things than killing the enemy units.

Is there any kind of individual micro in this game? Like in sc2, move the stalker back.



The micro is controlling your positioning of your regiments. Using units to their strength in the right conditions to maximize effectiveness.

When you have 20+ units on the field, things get pretty hectic and shit goes way wrong if you arent paying attention and controlling them.

Other than that, just the lords/heros have specific abilities.


My 5 Imperial Knights that stopped a whole vampire 20-stack on very hard by themselfes like to disagree(mostly skeletons and zombies, but still). The troop was never released in favor of demigryphs but instead the general got promoted to reiksmarshall and his army filled up with more imperial knights and outriders with guns/grenadelaunchers to from there on only succesfully engage armjys that are stronger and less mobile. Just like my garrison that scored a heroic victory against the sieging enemies.

The orc boar-chariots, wolfchariots and goblin wolfriders that I got to controll in my last coop run disagree aswell. I killed half of the dwarfen force with them alone and won the battle. Micro is there especially with cav.
Godwrath
Profile Joined August 2012
Spain10135 Posts
June 21 2016 09:14 GMT
#564
On June 21 2016 10:31 Vivax wrote:
Show nested quote +
On June 21 2016 09:45 Godwrath wrote:
In the ranged unit (and for most stuff also), you can use shift + click waypoints to position them correctly. I don't see the issue.


The issue is they could implement them just automatically trying to avoid melee when in skirmish mode and moving somewhere so I can move them diagonally without them running into the frontline. Have part of the block move away (the one who would run into enemies) and then to the issued position while the other part keeps running to the issued position.

It's literally two clicks. Some micro has to be neccessary, don't you think ?
Artesimo
Profile Joined February 2015
Germany567 Posts
June 21 2016 11:42 GMT
#565
In some situations you even want to really stay away from skirmish mode. When one of the models of your troop gets blocked and there are enemies nearby, the whole unit will just keep running away until either the single model dies or the enemie is far enough away. Not sure if this works for every model that is trapped or if there are some "special" models that dictate the entire units behaviour but it can be really annoying since while retreating they will also ignore all of your commands as long as they are in skirmish mode.
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
June 21 2016 11:55 GMT
#566
The only units I would ever put on skirmisher are Empire pistoliers since they can still shoot while running away. Everything else you should manually control imo.
It ignores such insignificant forces as time, entropy, and death
Artesimo
Profile Joined February 2015
Germany567 Posts
June 21 2016 12:07 GMT
#567
On June 21 2016 20:55 Gorsameth wrote:
The only units I would ever put on skirmisher are Empire pistoliers since they can still shoot while running away. Everything else you should manually control imo.


I can 100% confirm that they suffer from the same problem where a stuck unit causes them to ignore al further orders and also not even attacking while riding off into the sunset. In fact, they where the unit I originally discovered this kind of behaviour for the first time.
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2016-06-21 12:16:37
June 21 2016 12:15 GMT
#568
On June 21 2016 20:42 Artesimo wrote:
In some situations you even want to really stay away from skirmish mode. When one of the models of your troop gets blocked and there are enemies nearby, the whole unit will just keep running away until either the single model dies or the enemie is far enough away. Not sure if this works for every model that is trapped or if there are some "special" models that dictate the entire units behaviour but it can be really annoying since while retreating they will also ignore all of your commands as long as they are in skirmish mode.

Yeah, i only have skirmish on light cavalry that can shoot on the run. For the rest, they start to run away too early if you want to get the most of them.

And that unit behaviour is quite annoying, happens all the time, and you have to be rechecking all the time until you can finally charge into something.
Artesimo
Profile Joined February 2015
Germany567 Posts
June 21 2016 12:27 GMT
#569
I think it is somewhat required though to balance cavalry. Otherwise demigryph charges would be even more powerful. If one of them gets trapped, at least the unit is somewhat hindered, now imagine the rest of the unit just running a few meters away only to charge right back in, freeing the encircled model. But yeah, it is annoying. Just like when after the battle the enemies flee and split up while again one model being representative for the whole unit. It is a bit annoying when 30 models run one way but the 1 model that represents the unit runs the other way. At least at that point you have a lot of micro when stopping the 30 blob by blocking it/charging in while also parking units in front of the single model, hoping they will attack it/constantly running him over.
Unless there is a ways to target individual models that I haven’t figured out yet outside of target ground with arty.
Godwrath
Profile Joined August 2012
Spain10135 Posts
Last Edited: 2016-06-21 13:46:25
June 21 2016 13:44 GMT
#570
weirdly enough i don't mind it on cavalry units, but on infantry or missile troops, specially if the overlap is so big that i can't even see there is a troop there from mouseover higlighting.
Manit0u
Profile Blog Joined August 2004
Poland17614 Posts
June 21 2016 15:22 GMT
#571
On June 21 2016 20:42 Artesimo wrote:
[...] while retreating they will also ignore all of your commands as long as they are in skirmish mode.


You can always turn off skirmish mode while they're retreating and get control back in your hands.

Nowadays I simply put my skirmishers not too far in front of the main line and simply charge "through" them.
Time is precious. Waste it wisely.
Artesimo
Profile Joined February 2015
Germany567 Posts
Last Edited: 2016-06-21 15:53:55
June 21 2016 15:53 GMT
#572
On June 22 2016 00:22 Manit0u wrote:
Show nested quote +
On June 21 2016 20:42 Artesimo wrote:
[...] while retreating they will also ignore all of your commands as long as they are in skirmish mode.


You can always turn off skirmish mode while they're retreating and get control back in your hands.

Nowadays I simply put my skirmishers not too far in front of the main line and simply charge "through" them.


I know, it was just my argument against skrimish mode since one unit being at the other end of the map will really hurt you on legendary since you most likely won't realize it very fast without the map.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 21 2016 16:39 GMT
#573
Im kinda feeling Autoresolve is ruining the game for me. If I do the battles manually, I'm performing a lot worse than what autoresolve does, and that makes me rely on it a lot more than I should, which in turn means I'm not learning how the battles work.

I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty.
Savior broke my heart ;_; || twitch.tv/onnings
Gorsameth
Profile Joined April 2010
Netherlands22065 Posts
June 21 2016 16:42 GMT
#574
On June 22 2016 01:39 plated.rawr wrote:
Im kinda feeling Autoresolve is ruining the game for me. If I do the battles manually, I'm performing a lot worse than what autoresolve does, and that makes me rely on it a lot more than I should, which in turn means I'm not learning how the battles work.

I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty.

custom battles against the AI perhaps?
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 21 2016 19:24 GMT
#575
What race are you playing as?
I'm not stupid, a marauder just shot my brain.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 21 2016 20:23 GMT
#576
On June 22 2016 04:24 Jerubaal wrote:
What race are you playing as?

A little of all really, after having beat the short campaign Vamp Counts on hard. In general, these are the tactics i try to employ:

Centerline of low leadership shielded units in 4-6 ranks with general in the middle, monsters / archers / DPS in the back, with some higher leadership stuff on the flanks to hold or flank, depending on situation. Flying monsters / cavalry / wagons somewhere off to the flanks where they can flank / harass archers.

I'm mindful of unit speciality (anti-infantry, armor-piercing etc) and terrain, but I still seem to lose fights I should have won even where my power level is supposedly superior and my units are made to counter my enemy.

I guess I just need to git gud
Savior broke my heart ;_; || twitch.tv/onnings
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-06-21 22:28:27
June 21 2016 21:42 GMT
#577
Well you just need to understand the dynamics of the autoresolve. As a dorf, I expected to go into a battle and have very few casualties. I'm learning as a VC that my shitty units are going to take a hammering.

What I mean is that sometimes the autoresolve is going to work in your favor and sometimes not. Just because the autoresolve is giving you better results doesn't mean you're doing poorly.
I'm not stupid, a marauder just shot my brain.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2016-06-22 04:13:14
June 22 2016 03:57 GMT
#578
On June 21 2016 14:55 Artesimo wrote:
Show nested quote +
On June 21 2016 03:31 Darpa wrote:
On June 21 2016 02:57 Foxxan wrote:
I might buy this game.. But some things that bothers me, is it any kind of micro in this game?
Once you send your armee to attack, what do you do especially?

In multiplayer, how does the opening look like? Is there an economy or anything like it you so can focus other things than killing the enemy units.

Is there any kind of individual micro in this game? Like in sc2, move the stalker back.



The micro is controlling your positioning of your regiments. Using units to their strength in the right conditions to maximize effectiveness.

When you have 20+ units on the field, things get pretty hectic and shit goes way wrong if you arent paying attention and controlling them.

Other than that, just the lords/heros have specific abilities.


My 5 Imperial Knights that stopped a whole vampire 20-stack on very hard by themselfes like to disagree(mostly skeletons and zombies, but still). The troop was never released in favor of demigryphs but instead the general got promoted to reiksmarshall and his army filled up with more imperial knights and outriders with guns/grenadelaunchers to from there on only succesfully engage armjys that are stronger and less mobile. Just like my garrison that scored a heroic victory against the sieging enemies.

The orc boar-chariots, wolfchariots and goblin wolfriders that I got to controll in my last coop run disagree aswell. I killed half of the dwarfen force with them alone and won the battle. Micro is there especially with cav.


I dont even know what point you are trying to make... i mentioned micro is positioning units and using them effectively... which is incredibly important in the early game unless you are playing on easy. You will literally lose every fight if you dont micro and position effectively in the early game (above normal anyway). And if you played a very hard campaign as empire then i feel like you would know that.


You are saying a couple of strong late hight level units are powerful enough to make microing usless when using t1 units? well okay, but that really doesnt happen until you have already won the game, and that is a balance/AI issue more than anything, and in the early game you dont have t4 units against a 20 stack of t1 units.

I would agree that its certainly an issue in the late game because the AI is terrible at that point because they never tech up, but again, thats a game balance issue, it has nothing to do with Micro.
"losers always whine about their best, Winners go home and fuck the prom queen"
Manit0u
Profile Blog Joined August 2004
Poland17614 Posts
June 22 2016 05:11 GMT
#579
On June 22 2016 01:39 plated.rawr wrote:
Im kinda feeling Autoresolve is ruining the game for me. If I do the battles manually, I'm performing a lot worse than what autoresolve does, and that makes me rely on it a lot more than I should, which in turn means I'm not learning how the battles work.

I should fix it by forcing myself to do battles, but playing Very Hard currently, I get absolutely creamed, and my fragile ego doesn't want me to lower the difficulty.


I stick to the formula that I only autoresolve when it's super heavily in my favor. When it's in enemy favor or breaking even I'm fighting the battle manually because I know that most of the time I'll be able to win it this way (lord sniping etc.). Unless it's just a garrison defending alone and enemy brings superior force, then I don't bother (if I don't have walls that is).
Time is precious. Waste it wisely.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-06-22 07:06:30
June 22 2016 06:34 GMT
#580
T'wouldn't be fair, otherwise.

Any recommendations for where to expand as VC? I've taken East Sylvania, but I don't fancy sitting around just building enough units to take Templehof.
I'm not stupid, a marauder just shot my brain.
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