Total War: Warhammer - Page 27
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Jerubaal
United States7684 Posts
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Jerubaal
United States7684 Posts
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Darpa
Canada4413 Posts
On June 17 2016 10:37 Jerubaal wrote: What tech do you recommend getting for VC? Im sure there is a more optimal way given how slow and long this took me. And keep in mind I really didnt start taking the map until Chaos invasion, which you use to your advantage. But the first 10 or so Techs I went as follows. The Lahmian Book of the Blood ---> To Serve in Life and Death --> Blood is power --> Baleful rituals --> Spread vampire Covens --> Infiltrate noble Houses. This puts you about 50 turns in or so and gives you the 15% increased income from all Cities, which you desperately need early, because your units are weak early and you need ALOT of them to fight dwarf or Neutral human raids. Once I had this, I basically only had Eastern and Western Sylvania and a couple of adjacent territories that fell do to rebellions (from my corruption and agent actions) I also only built military buildings in my main settlement. Also, its suuuuper important to use your lords, heros, and the initial Varghulf you are given to effect, and not let them die, they will win you a ton of battles or at least make it so the enemy cant invade further. After that you need to increase your unit power and decrease their cost or you will just lose battle after battle. So tech wise Book of Arkhan ---> Bond of Bones ---> Distribute Grave Gift ---> Risen Champion --> Raise newly dead (you could probably skip this, but I had zombies in every army to go on suicide runs to set up flanks, and to be cannon fodder for ranged units, so I preferred the added strength to them) --> Risen Standard Bearers ---> Unearth cursed Wight blades ---> Dread Animator. This basically makes your skellies way cheaper, and way tougher, and your crave guard can duke it out with most infantry units fairly evenly. After that Its really up to you, but I went up the forest tech tree because Vargheists and Varghulfs are so good. Every Battle would go: 1. Position Zombies infront to absorb shots, or to force their strong units off to the side wasting time fighting zombies 2. Core Crave guard right up the gut. Crave guard with great weapons to each flank so they can charge in behind after. Or deal with armored units 3. Send Varghulf to wherever the infantry is massed the heaviest. Along with Terrorgheists. and Crypt horrors. 4. Vargheists take out any siege weapons (super important against Chaos and Dwarfs, its okay to lose them as long as you arent getting pounded by siege, its super strong against undead units) 5. Cavalry units to the extreme outside to hunt down other cavalary or ranged units, then charge into the rear. Only lost 1 battle doing this... And I was outnumbered almost 3-1 and ended up destroying 2/3rds of their army. | ||
Jerubaal
United States7684 Posts
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B.I.G.
3251 Posts
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Teoita
Italy12246 Posts
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ahswtini
Northern Ireland22207 Posts
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Gorsameth
Netherlands21352 Posts
Blackorcs, being the highest tier orc unit are just so much better and can really carry battles not unlike the Varghul does for a Vlad VC start. | ||
Jerubaal
United States7684 Posts
I think Dwarfs have a bit of a strange dynamic. Of all the races, they seem to thrive and depend on proper formation. Protect your ranged units and hold the line and you're almost assured victory. This, however, keeps the army in an immobile and clumped state, making them vulnerable to artillery. On top of this, Dwarfs don't have many options for getting rid of this artillery. I've been using regular Gyros against Hellcannons with some success. Luckily, Chaos doesn't have many ranged options. I wonder if Gyrobombers would be better. | ||
Darpa
Canada4413 Posts
The only difficult part was at about turn 40-60 as the Greenskins managed to wipe every army I had with 3 waaags but I managed to recruit an extra army and hold them at a capital... once they couldnt finish me they were broken by the dwarves in the South East. Eventually we took all of the south, then I just confederated them. Now the Dwarf Hard campaign is gravy unless something crazy happens. Not sure if I should try Chaos or Empire on Very Hard, any recommendations? (completed Dward, VC's on Hard) | ||
Manit0u
Poland17187 Posts
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Godwrath
Spain10108 Posts
About grimgor vs azhag. Well flying and death magic is pretty neat later on, but it happens like with immortal kholek, that it starts pretty poorly, and Grimgor has artillery, forcing always the enemy to march on you, which gives you a tactical advantadge for most engagements, and decent cavalry. | ||
Velr
Switzerland10598 Posts
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Jerubaal
United States7684 Posts
-Secured southeast quadrant by turn 80 -Defeated Chaos by turn 135 -Took the next 75 turns to clear grudges I feel like the beginning of the campaigns are by far the hardest parts, especially on normal.Once I had established my base of power by around turn 80, it was pretty easy. I would recommend not playing through the full campaigns on normal. | ||
JacobShock
Denmark2485 Posts
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Darpa
Canada4413 Posts
On June 19 2016 07:27 JacobShock wrote: I feel the early parts of the game is way more fun than the later, at least I find myself often restarting with another race before finishing the long campaign. Super fun game though. Thats because the early parts of the campaign are much more difficult, you need to win battles decisively and not lose heros or lords or expensive units. And there are several instances where you are close to death. Once you have 3-4 provinces your economy is booming and you can steamroll people just out of sheer unit massing and autoresolve. At least thats how I feel. | ||
Vivax
21781 Posts
On June 19 2016 07:49 Darpa wrote: Thats because the early parts of the campaign are much more difficult, you need to win battles decisively and not lose heros or lords or expensive units. And there are several instances where you are close to death. Once you have 3-4 provinces your economy is booming and you can steamroll people just out of sheer unit massing and autoresolve. At least thats how I feel. Yep that describes it pretty well. It's disappointing how by the time you've reached lategame tech you already won the game basically and just move around armies autoresolving everything mindlessly. And ofc you get your lords assassinated all the time by enemy agents who are harder to deal with than armies. Rome 2 with mods was more challenging actually. | ||
JacobShock
Denmark2485 Posts
On June 19 2016 10:09 Vivax wrote: Yep that describes it pretty well. It's disappointing how by the time you've reached lategame tech you already won the game basically and just move around armies autoresolving everything mindlessly. And ofc you get your lords assassinated all the time by enemy agents who are harder to deal with than armies. Yup, agree with you guys. I also wish there was just a bit more story than just "chaos arrives, okay it's gone now for good, congrats" though I know that Total War is not known for it's story chops since it's not that kind of game. I just feel like the Warhammer universe has a lot of room for it. | ||
Manit0u
Poland17187 Posts
On June 19 2016 10:11 JacobShock wrote: Yup, agree with you guys. I also wish there was just a bit more story than just "chaos arrives, okay it's gone now for good, congrats" though I know that Total War is not known for it's story chops since it's not that kind of game. I just feel like the Warhammer universe has a lot of room for it. It does, but it's hard to resemble it in-game. I guess that CA had a really tough choice here because you need something cool early on to hook people up (and that's awesome battles and pretty much everything done right) vs stuff that comes in later on which few people will appreciate. What I mean by this is the fact (that others have mentioned already) that in the beginning you have to resolve all the battles manually to get the best result. Some of those battles (especially if you dive into quest battles early on) are quite challenging and you get hooked on the "epic" feeling . As the game progresses though you're mostly focused on driving enemy armies away from your territory and improving your income/tech. This takes quite a while, during which you probably got good enough army to auto-resolve most of the battles in your favor. The problem is that after this build-up phase you have good enough army to auto-resolve any battle (why even waste time and fight it then?) and it all pretty much boils down to lengthy and boring mopping up of the objectives. The entire campaign is pretty much the same (despite different mechanics): 1. fight for your life, 2. buil up, 3. mop up... There's just not enough challenge in the later stages of the game (quest battles could be one if not for the fact that you can see the entirety of enemy forces you'll be facing so you can prepare accordingly) aside from dumb running around and trying to shut down multiple heroes etc. There are just no battles you can potentially lose so there's no real stake. I've never even built more than 2 armies myself in a campaign and still the only real challenge in the later portions is just running around... Multiplayer is pretty awesome though. I just wish your rank/win-rate would mean anything and you wouldn't be pitted against or in team with retards who think 4 arachnarok spiders are good or that hellstorm rocket batteries are useful... | ||
Zealos
United Kingdom3571 Posts
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