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Total War: Warhammer - Page 25

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Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
June 12 2016 23:41 GMT
#481
On June 13 2016 08:07 B.I.G. wrote:
Show nested quote +
On June 13 2016 00:05 Gorsameth wrote:
On June 12 2016 23:59 B.I.G. wrote:
Fun game, although some stuff is confusing because I am new to total war series.

Like how are you supposed to deal with enemy heroes? There is this chaos dude just standing in the middle of my map on guard and for the life of me I can't assassinate him or attack him (obviously). Also Since I am playing as the empire I understand there should be quest battles where you get sweet loot but I have already killed all the VC dudes and nothing seems to be triggered?

Still cool though. Around turn 80 now so shit is starting to heat up.

Your own agents should be able to assassinate enemy heroes.

The quest battles are based on the level of your legendary lords (Karl Franz and Baltazar Gelt). in their skill tree at the top you can see what quests become available at what level. They tend to involve building specific units or moving heroes to map locations, after which a quest battle will spawn (you can teleport to it if its far away) that will reward an item.


lol i probably missed something then because now that i think of it i didnt get that balthasar dude either yet haha..

When you open the window to recruit a new lord scroll down, you will see the Legendary Lord that you didn;t start with and it should tell you what you need to do it be able to recruit him.
It ignores such insignificant forces as time, entropy, and death
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
June 13 2016 01:50 GMT
#482
You can get all 3 legendary lords for Chaos?
I'm not stupid, a marauder just shot my brain.
Godwrath
Profile Joined August 2012
Spain10126 Posts
June 13 2016 01:53 GMT
#483
On June 13 2016 10:50 Jerubaal wrote:
You can get all 3 legendary lords for Chaos?

Yup.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 13 2016 08:17 GMT
#484
So again, I am a total war noob. I think I didn't handle my campaign very so far I think. I own most of surrogate france (brettonia or something) and the entire empire below the river pretty much. What I have right now is the equivelant of being on 5 bases with zerg at 30 min but still on lair tech. Considering restarting because I think I fell behind on a few too many things that will become a problem.

So just for my own understanding some questions:
-What is the best balance between expansion, teching, gettin' paid, and gettin' strong? If I conquer a new province should I basically develop it fully before taking another province? Should I haved unlocked the full tech tree before I take my 3d province basically?
-How many armies and what kind of composition should you aim for? I can imagine it makes sense to have 4 or 5 strong lords in each corner of the empire equipped to deal with certain kinds of armies (anti vamp counts in the east, anti orc in the south f.e.)
-Heroes: I realized now how important it is to get your witch hunter op and strong quick to deal with enemy heroes but otherwise how many heroes and should I keep them with armies or not?
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
June 13 2016 08:40 GMT
#485
On June 13 2016 17:17 B.I.G. wrote:
So again, I am a total war noob. I think I didn't handle my campaign very so far I think. I own most of surrogate france (brettonia or something) and the entire empire below the river pretty much. What I have right now is the equivelant of being on 5 bases with zerg at 30 min but still on lair tech. Considering restarting because I think I fell behind on a few too many things that will become a problem.

So just for my own understanding some questions:
-What is the best balance between expansion, teching, gettin' paid, and gettin' strong? If I conquer a new province should I basically develop it fully before taking another province? Should I haved unlocked the full tech tree before I take my 3d province basically?
-How many armies and what kind of composition should you aim for? I can imagine it makes sense to have 4 or 5 strong lords in each corner of the empire equipped to deal with certain kinds of armies (anti vamp counts in the east, anti orc in the south f.e.)
-Heroes: I realized now how important it is to get your witch hunter op and strong quick to deal with enemy heroes but otherwise how many heroes and should I keep them with armies or not?

At the start growth is important (not so much in number of cities but in the actual stat growth, big cities make more money and let you build more powerful units).

The more armies you have the more your upkeep increases. Try and build up 1 big army and then when your income allows it (say 3k income) build a second army.

Try and keep your fronts limited. If you need 5 armies to protect your empire you didn't make enough friends. I haven't played the Empire campaign myself but there have been a few helpful posts in here from those who did and they advise to conquer Brettonia so the Dwarfs (with who you should be friends) are free to fight the Orks. You want them to keep your southern flank safe so you can deal with the Chaos from the north when they show up.

The most important agent skills are Assassinate and Block Army so level those heroes asap. Keeping them in your army as you fight is a good way to get them leveled.

I don't know what other bonuses they give or what composition is bad since, as said, I havn't played Empire yet. Maybe someone else can offer some more advise.
It ignores such insignificant forces as time, entropy, and death
TerransHill
Profile Joined February 2011
Germany572 Posts
June 13 2016 09:11 GMT
#486
On June 13 2016 17:17 B.I.G. wrote:
So again, I am a total war noob. I think I didn't handle my campaign very so far I think. I own most of surrogate france (brettonia or something) and the entire empire below the river pretty much. What I have right now is the equivelant of being on 5 bases with zerg at 30 min but still on lair tech. Considering restarting because I think I fell behind on a few too many things that will become a problem.

So just for my own understanding some questions:
-What is the best balance between expansion, teching, gettin' paid, and gettin' strong? If I conquer a new province should I basically develop it fully before taking another province? Should I haved unlocked the full tech tree before I take my 3d province basically?
-How many armies and what kind of composition should you aim for? I can imagine it makes sense to have 4 or 5 strong lords in each corner of the empire equipped to deal with certain kinds of armies (anti vamp counts in the east, anti orc in the south f.e.)
-Heroes: I realized now how important it is to get your witch hunter op and strong quick to deal with enemy heroes but otherwise how many heroes and should I keep them with armies or not?



-Don't wait until it's fully developed. You should always be conquering when you can. Game is called Total War for a reason New provinces means more money. Beside that, more fighting means higher levels for your Lords which is very important.

-In the beginning, just hire the minimum amount of units. You still need a good income to develop your provinces. Basically try to do maximum conquest with as little units as possible. Don't spread your armies too far! I try to make balanced armies and fight only on one frontier.
Respect my authoritah!!
incifan
Profile Joined September 2010
Germany138 Posts
Last Edited: 2016-06-13 10:36:06
June 13 2016 10:35 GMT
#487
If you are not playing on very hard+, you want 1 1/2 armies for easy conquering and another 1/2 army in your starting region to react should you get surprised by someone (hint: it will be Marienburg, unless you already conquered them).
Alternatively, if you hit the Orcs hard in the beginning everyone around you likes you and will not be a threat in the first 50 turns.
Godwrath
Profile Joined August 2012
Spain10126 Posts
June 13 2016 10:50 GMT
#488
Yup. I prefer to conquer the empire, except wisseland, they are friends with plenty dwarves. Every other empire faction noone likes 'em and they hate each other most of the time, so there is no problem in declaring war on them. Bretonia stays plenty of friendly and i love having a lot of reigns to trade with on my backyard.

The rest is just nonstop conquering. A swordmen, crossbownmen and mortars full 19 stack is around 2,2k gold per turn a bit more because lord upkeep cost, and %penalty the more lords you get, but you get the drill. Swordmen are very good units when you get honest steel, which you can very early.

Anytime your income is higher than that, you should start a new army. And never ever stop conquering, or waiting to see if you can upgrade this army to get better units or whatever, that's just missing turns on purpose. Later your armies should have reiksguard, cannons and handgunners imo. Yes demigryphs are better than reiksguard on manual, but they are terrible at autoresolve, and most of the other high tier units are also pretty bad at autoresolve and have an insane upkeep cost which is just not worth it.

For the most part to me it seems that quantity beats quality most of the time. Until the AI learns how to use lightning strike atleast.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 13 2016 11:11 GMT
#489
So basically at turn 80 I'm at the situation described above, with most of Brettonia conquered and the Orcs mostly being handled by the border princes, manfred von fuckstein hiding somewhere, a couple of heroes running around in my empire that are too high level to be killed by me, and the chaos armies marching down. I think I'll just consider this a trial and try a new game with a bit more efficient approach .
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
June 13 2016 11:13 GMT
#490
On June 13 2016 20:11 B.I.G. wrote:
So basically at turn 80 I'm at the situation described above, with most of Brettonia conquered and the Orcs mostly being handled by the border princes, manfred von fuckstein hiding somewhere, a couple of heroes running around in my empire that are too high level to be killed by me, and the chaos armies marching down. I think I'll just consider this a trial and try a new game with a bit more efficient approach .

Depending on how deep chaos armies are in your territory that sounds like a pretty reasonable situation tbh.
It ignores such insignificant forces as time, entropy, and death
Velr
Profile Blog Joined July 2008
Switzerland10720 Posts
Last Edited: 2016-06-13 12:02:06
June 13 2016 12:00 GMT
#491
How does the reinforcement stuff work?
If i have a second army nearby it will be seen as reinforcement to the main army? I tried Ork for a bit yesterday and failed miserably but i don't really understand half the mechanics yet.

And Dwarfs in the early game seem utterly broken against Orks? I managed to beat a Dwarf stack twice, but he barely took any casaulties while i took heaaavy hits, every time...


I just played a bit of Shogun before this and that seemed way easier to understand (and the AI way less agressive).
B.I.G.
Profile Blog Joined August 2010
3251 Posts
Last Edited: 2016-06-13 12:18:16
June 13 2016 12:14 GMT
#492
So how does building in your settlements work? Is it a by the province thing? Like I get my tech in the provinces capital and stack up the other settlements with growth stuff, income, and def? Is there any advantage in having two of the same building in one province?
TerransHill
Profile Joined February 2011
Germany572 Posts
June 13 2016 13:10 GMT
#493
On June 13 2016 21:14 B.I.G. wrote:
So how does building in your settlements work? Is it a by the province thing? Like I get my tech in the provinces capital and stack up the other settlements with growth stuff, income, and def? Is there any advantage in having two of the same building in one province?


For recruitment buildings - no. For income buildings sure. Usually I get all the military buildings in my first province and some in my second, if I cant fit them all in one. All the other provines only get economy buildings.

On June 13 2016 21:00 Velr wrote:
How does the reinforcement stuff work?
If i have a second army nearby it will be seen as reinforcement to the main army? I tried Ork for a bit yesterday and failed miserably but i don't really understand half the mechanics yet.

And Dwarfs in the early game seem utterly broken against Orks? I managed to beat a Dwarf stack twice, but he barely took any casaulties while i took heaaavy hits, every time...


I just played a bit of Shogun before this and that seemed way easier to understand (and the AI way less agressive).


Your reinforcement army needs to be in radius if your main army. When attacking you can see which armies are going to reinforce by just hovering the mouse over the enemy army (+ maybe holding down right mouse).

Yes, dwarfs are kinda strong. I prefer to auto resolve against them tbh. In my Greenskin match they did a mistake and split their armies. They also occipied some of my settlements which got them trapped and I could wipe them all out one by one.
Also, try to get 2 WAAAAGHs early that is such a powerful mechanic.
Respect my authoritah!!
Gorsameth
Profile Joined April 2010
Netherlands21703 Posts
June 13 2016 14:25 GMT
#494
On June 13 2016 21:14 B.I.G. wrote:
So how does building in your settlements work? Is it a by the province thing? Like I get my tech in the provinces capital and stack up the other settlements with growth stuff, income, and def? Is there any advantage in having two of the same building in one province?

Army units are province wide so no need to build them multiple times. other stuff stacks.

Check out the building chains and see what buildings go to level 3 and which go beyond that since small towns can only go to level 3.
If you want a higher level of a building you need to build it in the province capital.
It ignores such insignificant forces as time, entropy, and death
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 13 2016 14:30 GMT
#495
Check out the building chains and see what buildings go to level 3 and which go beyond that since small towns can only go to level 3.
If you want a higher level of a building you need to build it in the province capital.


The only exception to this rule imo are the ones for public order; if you need them it's fine to have a lower level building in a town as well as the main one in the capital.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
B.I.G.
Profile Blog Joined August 2010
3251 Posts
June 13 2016 15:34 GMT
#496
Thanks guys, much appreciated. I'm a bit over 50 turns into attempt no.2 and it is already progressing much smoother because I kinda know what I'm doing now.

Still more questions though ;p, like what is the difference between the difficulty levels? Like is it easier because AI does retarded stuff or do their units/income get nerfed etc.?
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2016-06-13 16:12:55
June 13 2016 16:11 GMT
#497
Started a Greenskin Campaign simply because I beat the dwarf long campaign in all regards but level 15 engineer, and after getting like 2 levels in an hour i decided to be done with that campaign.

Anyways the Greenskin playstyle is super interesting in terms of map management.. just chain attacking nonstop in order to get Waaghs... its such a snowball race...but at the same time once u lose momentum it gets difficult to get it back.

I wish you had more control over your Waaghs, and it seems the only real efficient way to win battles as Greenskins is just to way outnumber them. I also REALLY hate fighting vs other greenskin armies that just spam the spider rider archers...so annoying.

I dont really understand what kind of composition I am supposed to be going for with Greenskins. Dwarve battles are definitely more of my style... a tank line, with hard hitting archers and artillery doing work..protect the flanks and win ezpz.

With Greenskins so far I am gathering..the trick is to let Grimgore go in and just annihilate my enemies. I just recently opened up Black Orcs and havent used them yet... it just seems the Greenskin tech advancement is weird.. my income relies so hard on sacking settlements in order to get any real tech researching going on. I love boar riders tho, too bad dwarves didnt have any kind of cavalry.

But i refuse to get goblins in my armies anymore... they are fucking worthless if anything shoots or hits them they flee, and then stand there at the end of the map with 3/4 of them still alive looking to help again but now my lines are fucked and everyone got flanked from the goblins not holding their damn spot.... worthless goblins... wolfriders are worthless, the archers ok..as long as they dont have to fight any other archers ugh.
TerransHill
Profile Joined February 2011
Germany572 Posts
June 13 2016 17:02 GMT
#498
On June 14 2016 00:34 B.I.G. wrote:
Thanks guys, much appreciated. I'm a bit over 50 turns into attempt no.2 and it is already progressing much smoother because I kinda know what I'm doing now.

Still more questions though ;p, like what is the difference between the difficulty levels? Like is it easier because AI does retarded stuff or do their units/income get nerfed etc.?


You get some disadvantages (more unrest in provinces for example). Also AI gets some advantages, more money etc.

On June 14 2016 01:11 MaestroSC wrote:
Started a Greenskin Campaign simply because I beat the dwarf long campaign in all regards but level 15 engineer, and after getting like 2 levels in an hour i decided to be done with that campaign.

Anyways the Greenskin playstyle is super interesting in terms of map management.. just chain attacking nonstop in order to get Waaghs... its such a snowball race...but at the same time once u lose momentum it gets difficult to get it back.

I wish you had more control over your Waaghs, and it seems the only real efficient way to win battles as Greenskins is just to way outnumber them. I also REALLY hate fighting vs other greenskin armies that just spam the spider rider archers...so annoying.

I dont really understand what kind of composition I am supposed to be going for with Greenskins. Dwarve battles are definitely more of my style... a tank line, with hard hitting archers and artillery doing work..protect the flanks and win ezpz.

With Greenskins so far I am gathering..the trick is to let Grimgore go in and just annihilate my enemies. I just recently opened up Black Orcs and havent used them yet... it just seems the Greenskin tech advancement is weird.. my income relies so hard on sacking settlements in order to get any real tech researching going on. I love boar riders tho, too bad dwarves didnt have any kind of cavalry.

But i refuse to get goblins in my armies anymore... they are fucking worthless if anything shoots or hits them they flee, and then stand there at the end of the map with 3/4 of them still alive looking to help again but now my lines are fucked and everyone got flanked from the goblins not holding their damn spot.... worthless goblins... wolfriders are worthless, the archers ok..as long as they dont have to fight any other archers ugh.


Yea forget about Goblins. I just got Ork Boyz->Big Uns->Black Orcs as main unit. Max 3 Arrer Boyz and ~4 Boar Riders. Later I ocassionally put some monster into mix. (Giants, Spiders). But they suffer hard in auto resolve battles.
Respect my authoritah!!
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
June 13 2016 18:15 GMT
#499
On June 14 2016 02:02 TerransHill wrote:
Show nested quote +
On June 14 2016 00:34 B.I.G. wrote:
Thanks guys, much appreciated. I'm a bit over 50 turns into attempt no.2 and it is already progressing much smoother because I kinda know what I'm doing now.

Still more questions though ;p, like what is the difference between the difficulty levels? Like is it easier because AI does retarded stuff or do their units/income get nerfed etc.?


You get some disadvantages (more unrest in provinces for example). Also AI gets some advantages, more money etc.

Show nested quote +
On June 14 2016 01:11 MaestroSC wrote:
Started a Greenskin Campaign simply because I beat the dwarf long campaign in all regards but level 15 engineer, and after getting like 2 levels in an hour i decided to be done with that campaign.

Anyways the Greenskin playstyle is super interesting in terms of map management.. just chain attacking nonstop in order to get Waaghs... its such a snowball race...but at the same time once u lose momentum it gets difficult to get it back.

I wish you had more control over your Waaghs, and it seems the only real efficient way to win battles as Greenskins is just to way outnumber them. I also REALLY hate fighting vs other greenskin armies that just spam the spider rider archers...so annoying.

I dont really understand what kind of composition I am supposed to be going for with Greenskins. Dwarve battles are definitely more of my style... a tank line, with hard hitting archers and artillery doing work..protect the flanks and win ezpz.

With Greenskins so far I am gathering..the trick is to let Grimgore go in and just annihilate my enemies. I just recently opened up Black Orcs and havent used them yet... it just seems the Greenskin tech advancement is weird.. my income relies so hard on sacking settlements in order to get any real tech researching going on. I love boar riders tho, too bad dwarves didnt have any kind of cavalry.

But i refuse to get goblins in my armies anymore... they are fucking worthless if anything shoots or hits them they flee, and then stand there at the end of the map with 3/4 of them still alive looking to help again but now my lines are fucked and everyone got flanked from the goblins not holding their damn spot.... worthless goblins... wolfriders are worthless, the archers ok..as long as they dont have to fight any other archers ugh.


Yea forget about Goblins. I just got Ork Boyz->Big Uns->Black Orcs as main unit. Max 3 Arrer Boyz and ~4 Boar Riders. Later I ocassionally put some monster into mix. (Giants, Spiders). But they suffer hard in auto resolve battles.


Ya i definitely have been using too many arrers and will be resorting to just mass producing Ork/Black orcs with a couple giants and 4-5 boar riders for flanking/charging
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
Last Edited: 2016-06-13 21:30:27
June 13 2016 21:21 GMT
#500
Late game is kind of annoying.Level 25 Chaos Agents hounding my every step. :/ I guess I didn't level my agents fast enough because my highest one is only level 12.

I have several huge armies and everyone is friendly with me, but I feel like I'm pinned back because of the chaos agents and stupid corruption.
I'm not stupid, a marauder just shot my brain.
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