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Total War: Warhammer - Page 103

Forum Index > General Games
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Simberto
Profile Blog Joined July 2010
Germany11856 Posts
February 04 2018 21:39 GMT
#2041
On February 05 2018 06:32 akatama wrote:
My legendary Malekith campaign is grounded. The game apparently crashes when a routing dragon dies (in this case the enemy lord mounted on one). There is also no way to avoid the battle, since it was triggered on the enemy turn and I've already retreated once...


If he is already routed, can't you let him run away?
akatama
Profile Blog Joined July 2010
Romania982 Posts
February 04 2018 21:52 GMT
#2042
That's actually a nice idea. I might try that tomorrow.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 04 2018 22:13 GMT
#2043
Red line is almost always the best line for legendary lords (after route marcher). The unique LL skill line should be invested in, too. After those, you can invest up to lightning strike in the blue line. I rarely prioritize lightning strike anymore given that I don’t seem to have many opportunities to use it.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2018-02-04 22:35:41
February 04 2018 22:30 GMT
#2044
It completely depends on the lord. You really don't need army skills on Korrak or Vlad, for instance - Korrak uses units as support untill he hits level 10 or so, then he's basically unkillable by anything but top-tier armies, and Vlad is usually just one-man wrecking crew for Isabella's bat and vampire army. And Lightning strike, well - you'd obviously want it for Greenskins, Beastmen, Empire and Bretonnia, but for the rest, your quality can kill any number of enemy stacks simulatneously.

Some lords, such as Dwarfs, just aren't worth investing points into the Campaign tree at all. If you're desperate for Lightning strike here, you're sacrificing a lot of power for your lord or army for basically only Lightning Strike.

That said, some of the TWWH2 lords have really good Campaign trees (Dark Elves comes to mind), and grabbing Lightning Strike as a cute extra in addition to getting Casualty Replenishment Rate and Lower Upkeep is a decent choice, even if it's only neccessary once out of 50 battles.
Savior broke my heart ;_; || twitch.tv/onnings
Archeon
Profile Joined May 2011
3265 Posts
February 04 2018 22:54 GMT
#2045
Idk, Grombrindal f.e. has a blue tree where every single talent is great.
low gravity, yes-yes!
xDaunt
Profile Joined March 2010
United States17988 Posts
February 04 2018 23:20 GMT
#2046
If you are running around with a few super elite stacks instead of a bunch of lower tier stacks, you probably should get lightning strike. Otherwise, I don’t think that it is really necessary. You’re better off investing in army buffs or LL buffs.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 04 2018 23:20 GMT
#2047
On February 05 2018 07:54 Archeon wrote:
Idk, Grombrindal f.e. has a blue tree where every single talent is great.

Yeah, he’s an exception.
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
February 05 2018 09:12 GMT
#2048
On February 05 2018 07:13 xDaunt wrote:
Red line is almost always the best line for legendary lords (after route marcher). The unique LL skill line should be invested in, too. After those, you can invest up to lightning strike in the blue line. I rarely prioritize lightning strike anymore given that I don’t seem to have many opportunities to use it.

Thing with LS is that it’s really useless until it absolutely saves your life.

Playing as the DE atm, I also like to start with the blue skill because it grants you a very substantial discount in upkeep. When I get those completed, I switch to red tree. I don’t touch the yellow tree with a barge pole.

I like to upgrade my heroes with the tellow tree though. I find their campaign tree often lackluster and it’s nice to have heroes that can actually compete with ennemy lords.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
February 05 2018 09:18 GMT
#2049
By the way:

I was thinking of going full pirate in my DE run and pillage, sack and enslave the old world while staying at home and growing my stuff.

Here is the problem: is it even worth it? I realize that a stack with the supply lines probably costs more than it will ever cash in, even by going settlement shopping the Empire.

I guess I still benefit from upgrading my lord, having armies that partially pay for themselves while I build up and taking lots and lots of slaves. But still, I wanted to run a business (already have my Darth Sparrow pirate general and his admiral mate Boaty McBoat -didn’t invent that one) and it seems it’s not economicallu sustainable.

What’s you guys opinion about that?
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
xDaunt
Profile Joined March 2010
United States17988 Posts
February 05 2018 15:51 GMT
#2050
On February 05 2018 18:18 Biff The Understudy wrote:
By the way:

I was thinking of going full pirate in my DE run and pillage, sack and enslave the old world while staying at home and growing my stuff.

Here is the problem: is it even worth it? I realize that a stack with the supply lines probably costs more than it will ever cash in, even by going settlement shopping the Empire.

I guess I still benefit from upgrading my lord, having armies that partially pay for themselves while I build up and taking lots and lots of slaves. But still, I wanted to run a business (already have my Darth Sparrow pirate general and his admiral mate Boaty McBoat -didn’t invent that one) and it seems it’s not economicallu sustainable.

What’s you guys opinion about that?


I wouldn’t do it early game. You’d be better off keeping the stack closer to home to aid with expansion. Once you get four stacks or so, then I’d do it.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-02-05 15:57:39
February 05 2018 15:54 GMT
#2051
depends, the first few stacks could probably pay off especially if you take the talents and the upkeep reduction. The lower your difficulty and the more proficient you are the more they cash out. But I'm doubtful a 6th or 7th stack on legendary will get remotely close to paying itself.

Another problem is that you'll have to deal with their armies constantly, which limits the cities you can target. I assume you want to blitzkrieg armies, raid territory, sack their cities and then see if they take a peace treaty. So kinda like normal warfare, just slow and incomplete.

Sacking upgraded cities is quite profitable, so early that probably cashes out a lot. Growth and army strength are probably more limiting factors.
You also will have to deal with all the usual BS from your neighbors, esp. if you take Morathi.

On February 05 2018 18:12 Biff The Understudy wrote:
Show nested quote +
On February 05 2018 07:13 xDaunt wrote:
Red line is almost always the best line for legendary lords (after route marcher). The unique LL skill line should be invested in, too. After those, you can invest up to lightning strike in the blue line. I rarely prioritize lightning strike anymore given that I don’t seem to have many opportunities to use it.

Thing with LS is that it’s really useless until it absolutely saves your life.

Playing as the DE atm, I also like to start with the blue skill because it grants you a very substantial discount in upkeep. When I get those completed, I switch to red tree. I don’t touch the yellow tree with a barge pole.

I like to upgrade my heroes with the tellow tree though. I find their campaign tree often lackluster and it’s nice to have heroes that can actually compete with ennemy lords.

I tend to do the same, but I pretty much never have to use LS.
I often get specialist for the heroes, which accelerates their growth quite a bit.
low gravity, yes-yes!
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 05 2018 17:52 GMT
#2052
I tend to find lightning strike pretty useful against chaos invasions in particular, since they enjoy stacking up on single cities, or in clumps at sea where being able to snipe elite stacks full of chaos knights, hellcannons, chosen etc. is well worth a single skill point down the line.
xDaunt
Profile Joined March 2010
United States17988 Posts
February 05 2018 19:28 GMT
#2053
On February 06 2018 02:52 Divine-Sneaker wrote:
I tend to find lightning strike pretty useful against chaos invasions in particular, since they enjoy stacking up on single cities, or in clumps at sea where being able to snipe elite stacks full of chaos knights, hellcannons, chosen etc. is well worth a single skill point down the line.


The problem is that it's not a single point investment. It's a 6-point investment on most lords (5 if you don't want to include route marcher, which is an automatic investment).
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 06 2018 02:32 GMT
#2054
Well, I find going blue line mandatory for movespeed, replenishment, upkeep reduction etc. invaluable, thus making it a question of lightning strike or 1 point into various things like magicfind or similar things in order to get renowned and feared.

I do tend to get red line buffs for line infantry/archers initially in the early game for most things, but past that I don't see anything that scales anywhere near as well in terms of overall utility for a campaign.

I get that you do need a bunch of levels to get there, but that's really not an issue past normal difficulty and the advent of farming rebellions for most factions.
Biff The Understudy
Profile Blog Joined February 2008
France8086 Posts
February 06 2018 09:01 GMT
#2055
On February 06 2018 04:28 xDaunt wrote:
Show nested quote +
On February 06 2018 02:52 Divine-Sneaker wrote:
I tend to find lightning strike pretty useful against chaos invasions in particular, since they enjoy stacking up on single cities, or in clumps at sea where being able to snipe elite stacks full of chaos knights, hellcannons, chosen etc. is well worth a single skill point down the line.


The problem is that it's not a single point investment. It's a 6-point investment on most lords (5 if you don't want to include route marcher, which is an automatic investment).

Of course but again, it’s not like the rest of the blue tree is useless either. The upkeep reduction early game is absolutely huge.

Now maybe i underestimate the red skills early. Can’t deny those make a huge difference..
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-02-07 04:32:27
February 07 2018 04:29 GMT
#2056
What's the best way to confederate LLs? Normally I ignore/ally them and loose interest by turn 50-60, so I pretty much never confederate them.
Should I beat them down to a single province, peace out and wait for their opinion to recover? Does annexing and raiding-respawning reset diplomatic attitude?
Waiting and out-blobbing doesn't seem to work well. Settra is atm at 3 armies on 3 cities in 3 wars, which I all won for him to keep him from taking more provinces and he is still rank 18. Confederation isn't even showing up so far despite me having more armies, 5x as many provinces and 150 relation+

To boot you can't just out-accelerate as TK because your army count is limited.
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9581 Posts
Last Edited: 2018-02-07 08:49:44
February 07 2018 08:48 GMT
#2057
TKs can't confederate at all. But you can mod it in so they can. Then it's easy peasy. Just get their opinion high of you (100-ish), give them non-agression, trade, etc. one by one and finally pay them a shitton of money. I had to pay around 30K for one and 50K for another faction of TKs to confederate with me with the mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=1155808469
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
February 07 2018 11:48 GMT
#2058
Throw a quarter of a million or so at them while having good standings and they'll generally start to consider it.
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2018-02-07 17:28:20
February 07 2018 17:27 GMT
#2059
Thank you two for the answer. Didn't know TK can't confederate, dunno how I feel about that, might just mod it out.
Do I throw the quarter million at them as part of the confederation deal or as a gift?
low gravity, yes-yes!
Latham
Profile Blog Joined May 2007
9581 Posts
Last Edited: 2018-02-07 22:38:18
February 07 2018 22:26 GMT
#2060
On February 08 2018 02:27 Archeon wrote:
Thank you two for the answer. Didn't know TK can't confederate, dunno how I feel about that, might just mod it out.
Do I throw the quarter million at them as part of the confederation deal or as a gift?


As part of the confederation offer, not a gift. The likelyhood of a confederation will be low or moderate. You then put money on your side of the deal until you get likelyhood: high.

edit: but you CAN gift them money to make their opinion higher of you.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
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