
CS:GO our very own ×QQ THREAD× - Page 56
| Forum Index > General Games |
|
Luolis
Finland7172 Posts
![]() | ||
|
porkRaven
United States953 Posts
| ||
|
Nixer
2774 Posts
| ||
|
iXphobos
Germany1465 Posts
| ||
|
Ragnarork
France9034 Posts
On June 06 2016 13:42 porkRaven wrote: prime is there to make you feel better and get your # Wew, CS hitting on us. On June 06 2016 16:41 Nixer wrote: The fuck is with this idea that people have? Are you seriously assuming Valve wants your number so they can fuck with you and sell your personal details to companies or something? Private companies have a bad record with that kind of stuff. So yeah, it's legitimate that people at least worry, if not outright refuse. | ||
|
Clonester
Germany2808 Posts
Prime Matchmaking will not change anything because VAC is a joke and the better ESEA Anti Cheat is also a joke. Cheaters dont even worry anymore, it is not like KQLY times when pros wiped their complete invetory after his ban, nowadays even the most balant cheaters carry heavy inventories and do not care anymore. Its over, the cheaters won. The phonenumber is there for you to not lose your account when you get hacked. You can trust or no trust Valve with the number, but the trend for internet service to connect with your phonenumber becomes bigger and bigger. This forum should know this from the BW fish server or the warcraft players from netease servers. | ||
|
Nixer
2774 Posts
On June 06 2016 18:08 Ragnarork wrote: Wew, CS hitting on us. Private companies have a bad record with that kind of stuff. So yeah, it's legitimate that people at least worry, if not outright refuse. Private companies in a position like Valve however do not. It's not a legitimate worry at all. Not only that but they'd be breaking their own privacy policy but it would also be considered illegal under EU law. | ||
|
Ragnarork
France9034 Posts
Let's not derail too much, but let's be serious, there's a risk all the time, and you can't know beforehand. Thus people worry and can be really cautious with that. And there's tons of examples: Uber, Google, Facebook, Microsoft, etc. On June 06 2016 18:18 Clonester wrote: Prime will not change anything. When you see KevinS aka Ko1n having the highest RWS on ESEA for a month with balant open cheating...and a 6000 dollar inventory, you know the anti-cheater have lost. Prime Matchmaking will not change anything because VAC is a joke and the better ESEA Anti Cheat is also a joke. Cheaters dont even worry anymore, it is not like KQLY times when pros wiped their complete invetory after his ban, nowadays even the most balant cheaters carry heavy inventories and do not care anymore. Its over, the cheaters won. You make it sound like coding and maintaining an anti-cheat is easy. Spoiler: it's not (both technical- and design-wise. There's some really nasty & sneaky stuff out there. | ||
|
Clonester
Germany2808 Posts
On June 06 2016 18:49 Ragnarork wrote: "In a position like Valve". Which is? Let's not derail too much, but let's be serious, there's a risk all the time, and you can't know beforehand. Thus people worry and can be really cautious with that. And there's tons of examples: Uber, Google, Facebook, Microsoft, etc. You make it sound like coding and maintaining an anti-cheat is easy. Spoiler: it's not. There's some really nasty & sneaky stuff out there. Is this "spoiler: its not" now a running joke of the CS:GO part of the Forum? It is not like it is not easy, Valve cleary gave up on the cause. There are alot of ways to atleast reduce the amount of cheating, but it became exessive. You will never catch all the private hacks out there, thats a natural way. But at least valve could buy in every hack that you can buy out there and get them caught by VAC. They could do much more, hire hackers like Ko1n even when it is expensive, get them on board. The hacking is extreme and has never been this big and the hackers are more open to it then ever, admitting it, carrying large inventory, toggle on everytime they are behind. Valve gave up. And yeah, ESEA client is not better anymore. | ||
|
iXphobos
Germany1465 Posts
| ||
|
Yrr
Germany804 Posts
https://www.reddit.com/r/GlobalOffensive/comments/4m6cuy/vac_statistics_from_300_games_on_mmfaceitesea/ | ||
|
Nixer
2774 Posts
On June 06 2016 18:49 Ragnarork wrote: "In a position like Valve". Which is? Let's not derail too much, but let's be serious, there's a risk all the time, and you can't know beforehand. Thus people worry and can be really cautious with that. And there's tons of examples: Uber, Google, Facebook, Microsoft, etc. You make it sound like coding and maintaining an anti-cheat is easy. Spoiler: it's not (both technical- and design-wise. There's some really nasty & sneaky stuff out there. I'm fairly certain none of those you mentioned use personal data in the the aforementioned implied manner. Not to mention you're worried about your phone number of all things when companies (including Valve) probably have a lot more personal information they could use and abuse in various manners? There's also a difference between risk and actually realistic risk here, it's just that it sounds very delusional. If you want to be all safe with your tinfoil hat on go for it but don't be surprised if and when you get called out for being ridiculous about it. | ||
|
amazingxkcd
GRAND OLD AMERICA16375 Posts
:^) | ||
|
Ragnarork
France9034 Posts
Oh, and actually, Uber has been caught using their users' data for nasty stuff. @Clonester: I'm actually wondering how you know that well what Valve is doing (and especially not doing) to prevent cheating. I do think they do not invest as much as they could in this particular field, but I actually think it wouldn't change the situation as much. Also, buying a hack and reverse engineering it doesn't guarantee you'll be able to detect it on the host machine Simple example: those who actually only peer at CS:GO's memory, find the positions and draw the players as an overlay on top of the game (no tampering with the game code, nor injecting code into DLLs). An actual way of preventing this (though I'm no security expert so there might be other ways) would be to encrypt that kind of data in memory, but the cost implied with that is beyond what is reasonable for an FPS with such performance constraints (remember most people want more than 150 fps...). This. is. not. easy. by any means. | ||
|
Nixer
2774 Posts
Uber's practices are obviously less than ideal from a privacy standpoint but as you see fucking with peoples privacy has its legal consequences and it's probably not something you want to dabble unless you like getting fucked in the ass. This also had seemingly primarily to do with giving access to employees rather than a 3rd party, regardless obviously awful. Regarding the anti-cheat matter and putting it quite simple; you have to remember that quite a few people would (and did) get up in arms about a more intrusive system. VAC is not intrusive at all. This obviously means less effective anti-cheat and limits the possibilities. Of course there's concerns of the implications a more intrusive system would have which is the trade-off. | ||
|
Ragnarork
France9034 Posts
EDIT: Actually, that's an example of why people can be reluctant with installing 3rd party software. Had it not happened that it wouldn't change the reasoning. | ||
|
waffelz
Germany711 Posts
On June 06 2016 19:12 Yrr wrote: I just leave this here. Do with it whatever you want. https://www.reddit.com/r/GlobalOffensive/comments/4m6cuy/vac_statistics_from_300_games_on_mmfaceitesea/ Kind of confirms my beliefs. For me I would say more like every 8-12th games I meet a hacker but I am just counting the obvious ones where I can be very sure and around GE there aren't all that many hackers who suck at the game/ don't know how to hide it. If I would go through the act of checking every player on each replay while activating my cs 1.6 "how to spot a hacker that is hiding"-senses I would probably be able to throw a few more convincing accusations, but I don't. In reality I am probably just mad that I didn’t manage to step up and win the game since it was somewhat close. On June 06 2016 17:14 iXphobos wrote: Prime isn't enabled yet. It says “Prime Beta” next to my profile and you have to manually activate it so I thought the Beta was already going. | ||
|
Excludos
Norway8260 Posts
On June 07 2016 01:39 waffelz wrote: Kind of confirms my beliefs. For me I would say more like every 8-12th games I meet a hacker but I am just counting the obvious ones where I can be very sure and around GE there aren't all that many hackers who suck at the game/ don't know how to hide it. If I would go through the act of checking every player on each replay while activating my cs 1.6 "how to spot a hacker that is hiding"-senses I would probably be able to throw a few more convincing accusations, but I don't. In reality I am probably just mad that I didn’t manage to step up and win the game since it was somewhat close. It says “Prime Beta” next to my profile and you have to manually activate it so I thought the Beta was already going. If you take the time to read it, it states that "the prime beta will start when there is enough people subscribed to the service" or something along those lines. | ||
|
Luolis
Finland7172 Posts
HOW FUCKING RETARDED YOU ARE!!!!111 OFC YOU RUSH ON FUCKING ECO | ||
|
Clonester
Germany2808 Posts
On June 06 2016 22:49 Ragnarork wrote: There's a significant difference between tinfoil hat and just wanting to be safe after there's been reported abuse of private data through companies (be it willingly or not). I'm personally not of those who push those precautions to the maximum, but if I can, I'll avoid it (I didn't for prime, so heh). And I can understand people who want to be cautious with that. Oh, and actually, Uber has been caught using their users' data for nasty stuff. @Clonester: I'm actually wondering how you know that well what Valve is doing (and especially not doing) to prevent cheating. I do think they do not invest as much as they could in this particular field, but I actually think it wouldn't change the situation as much. Also, buying a hack and reverse engineering it doesn't guarantee you'll be able to detect it on the host machine Simple example: those who actually only peer at CS:GO's memory, find the positions and draw the players as an overlay on top of the game (no tampering with the game code, nor injecting code into DLLs). An actual way of preventing this (though I'm no security expert so there might be other ways) would be to encrypt that kind of data in memory, but the cost implied with that is beyond what is reasonable for an FPS with such performance constraints (remember most people want more than 150 fps...). This. is. not. easy. by any means. I believe it because the hacking became extreme by any means. The hackers are more open, they play with large inventorys, they have more then 2000 hours of straight hacking, they admit it ingame and brag with it, hell they do everything they can to be obvious. If it is not enough, watch Ko1n/KevinS on his way to RWS 30. If I do not want the players to read out my RAM, do not give them the info for that. Yes, that would make the nettrafic bigger and the servers would need more hardware, but in countrys like the USA or central EU with a Ping of <40, this would work. LoL and Dota show how non seen Information can be managed only server side. All the aimcorrection is pretty easy to spot, at least for all non perfect aimbot setups. But where does Valve give you the hope of at least trying? Aimcorrection, non recoil, silent aim, all are extremly intrusive into the game and can be detected pretty easy, but why do they not get detected? Because it takes 5-10 FPS? The players are totally left alone with the hacking, Overwatch is a joke since there is a way to use a "Overwatch protection hack" (players that use that cannot be reportet, as you do not report the correct person with this hack). How is this even possible? You report such a person and if he is funny it just tells you that you reported yourself. How can Valve not fix such things? Valve makes 220 Millions a year with the game but is not able to invest 5-10 Million of it into a better anti-cheat system? There are undetected hacks (open for public) since October 2014 floating in German cheatboards, retooling the hacks by picking up the coders would be a way to go, it might not got from day to day, but it would work and give you results. But it feels like VAC hasnt even been updated in a year in CS:GO, while it has been in TF2 finally after almost 4 years of LMAO-Bot-Abuse. 4 Years! This.is.nothing.Valve.could.not.solve.with.a.reasonable.amount.of.money.and.willpower.It is easy to fix to shut down arround 75-85% of all used hacks. The privat hacks and expensive hacks from professional coders are not easy to fix, but these arent used in amounts that ruin this game. And lets get real about "prime matchmaking". This will not sovle anything regarding the hackers. When you play with or against openly hackers who say they hack and call in the round where the Ts go and where to peak, where to flash, when these guys use inventorys that go into the 100s or even 1000s of dollars, then something is wrong. "Yeah, I hack since beginning of last year, never got detected"... Beginning of 2015! That is Valves fault and "it is not easy to fix" is not an answer to this. It is in no way, it is unacceptable. | ||
| ||