I tried it, but it looked very ugly to me, but if it's something, that is absolutely needed to compete, I might as well get used to it. Not that I have any ambitions, but I like to do my best.
Simple Questions, Simple Answers - Page 42
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Mozdk
Denmark6989 Posts
I tried it, but it looked very ugly to me, but if it's something, that is absolutely needed to compete, I might as well get used to it. Not that I have any ambitions, but I like to do my best. | ||
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Excludos
Norway8181 Posts
On October 25 2015 23:23 Mozdk wrote: I saw a video from 3kliksphilip about video settings for a wider target. How commonly is this used by the average high level player (non-pro)? I tried it, but it looked very ugly to me, but if it's something, that is absolutely needed to compete, I might as well get used to it. Not that I have any ambitions, but I like to do my best. Please don't. It hasn't been a thing since 1.6. You lose too much information/sideview by playing 4:3. Nothing is more frustrating than spectating someone who can't see any of the enemies because "I play 4:3". | ||
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Nagisama
Canada4481 Posts
On October 25 2015 23:23 Mozdk wrote: I saw a video from 3kliksphilip about video settings for a wider target. How commonly is this used by the average high level player (non-pro)? I tried it, but it looked very ugly to me, but if it's something, that is absolutely needed to compete, I might as well get used to it. Not that I have any ambitions, but I like to do my best. It's personal preference. Some pros "use 4:3" because that's how they're used to playing even back in CS 1.6. Sure some heads are larger if you play 4:3 stretched on a widescreen monitor, but then you run into situations like this | ||
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Mozdk
Denmark6989 Posts
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Rebs
Pakistan10726 Posts
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iXphobos
Germany1464 Posts
That Allu thing is super rare, because you should properly check every corner anyways. (beside that Allu is just blind in that situation) I think it's worng to tell people not not play 4:3. It's totally a preference thing. Just try it out and use the one you like better. | ||
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iXphobos
Germany1464 Posts
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Excludos
Norway8181 Posts
On October 26 2015 02:30 iXphobos wrote: I play 4:3 as well. I like bigger heads and less distraction on the sides. That Allu thing is super rare, because you should properly check every corner anyways. (beside that Allu is just blind in that situation) I think it's worng to tell people not not play 4:3. It's totally a preference thing. Just try it out and use the one you like better. I don't disagree completely, but the amount of times I've seen people ignore enemies they should have seen because of 4:3 is just astonishing. If you have the computer and screen to play in proper resolution, and you don't carry a baggage of having played 4:3 all your life, I don't support starting it now just because some pro's do it. | ||
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shin_toss
Philippines2589 Posts
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iXphobos
Germany1464 Posts
On October 26 2015 03:03 Excludos wrote: I don't disagree completely, but the amount of times I've seen people ignore enemies they should have seen because of 4:3 is just astonishing. If you have the computer and screen to play in proper resolution, and you don't carry a baggage of having played 4:3 all your life, I don't support starting it now just because some pro's do it. I really have to disagree now. "Astonishing" is quite an exaggeration. I can't recall a single time where this happened to me or my freinds (a lot of them play 4:3 as well) in the last months or so. A few points for you to consider: 1. the smaller image keeps your focus on the crosshair where it (95% of the time) should be 2. and it helps you to check corners properly 3. wider player models are easier to aim at 4. on maps like Dust2 or Inferno there are almost zero spots or situations in which a widescreen resolution would help you spot a player you would miss on 4:3 5. on ~LEM and above it doesn't matter if you spot an enemy on the edge of your screen anyways, because you should be dead immediately When it comes to graphics and resolution there's a lot of pros and cons for various settings. Of course there are some total no-goes (Vsync i'm looking at you), but a lot comes down to personal preference. Similar to finding your optimal key binds i recommend testing some settings and in the end stick with the one you feel most comfortable with. | ||
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Ragnarork
France9034 Posts
As already said: I see no reason to go for 4:3 when you start CS:GO, except if you're coming from earlier CS on which you played with 4:3. And as for many other thing: test it. There's no better way to find out which configuration suits you the best. | ||
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Excludos
Norway8181 Posts
On October 26 2015 18:33 iXphobos wrote: I really have to disagree now. "Astonishing" is quite an exaggeration. I can't recall a single time where this happened to me or my freinds (a lot of them play 4:3 as well) in the last months or so. A few points for you to consider: 1. the smaller image keeps your focus on the crosshair where it (95% of the time) should be 2. and it helps you to check corners properly 3. wider player models are easier to aim at 4. on maps like Dust2 or Inferno there are almost zero spots or situations in which a widescreen resolution would help you spot a player you would miss on 4:3 5. on ~LEM and above it doesn't matter if you spot an enemy on the edge of your screen anyways, because you should be dead immediately When it comes to graphics and resolution there's a lot of pros and cons for various settings. Of course there are some total no-goes (Vsync i'm looking at you), but a lot comes down to personal preference. Similar to finding your optimal key binds i recommend testing some settings and in the end stick with the one you feel most comfortable with. I disagree with this entire post. I'm not above personal preference, But none of the things you listed up are objectively true. 1. The logical conclusion of this is that it would be best to play with a screen exactly big enough to fit h3 crosshair in.. It's stupid to say you should only focus on your crosshair. That's the stuff that leads to tunnelvision. 2. I...what..? 3. The models don't become wider, your screen gets stretched. 4. And yet it happens all the time. Inferno has tons of parallel paths, hiding places, corridors etc where the extra bit of screen helps tremendously. Besides there are other maps in the pool than Dust2 and Inferno. 5. Thats bs. Just because you don't see the enemy doesn't mean he has seen you, or that they have a perfect line of fire to kill you. I would tell you to spectate from first person view more often and see how often people miss obvious enemies at the edge of their screen, but obviously that won't work if you're on 4:3 yourself. If you're used to 4:3, by all means continue using it. It's really difficult to get rid of a habit or change your playstyle after all. But if you're not, please don't start. | ||
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amazingxkcd
GRAND OLD AMERICA16375 Posts
I currently play 4:3 bb because i have a shit computer so thats what im used to. and if i had a beast computer, i would still play 4:3 bb because thats what im used to | ||
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Nimix
France1809 Posts
On October 26 2015 18:10 shin_toss wrote: How to get rid of choke? I've been playing CS:GO for 2 + years. but I started getting this choke just this past few weeks, sometimes i get up to 15%. I have low ping and doesnt lag in other games. sometimes when I even have lag its pretty tolerable, but choke is not, it even affects my own model movement. Could it be my router?? The issue is probably not on your end, lots of people have been having issues with routing to valve official servers lately from what I've read. I'm getting random ping spikes too and sometimes choke, while I have no issues whatsoever on other games. Two friends that live ~700km away from me and have different ISP also have these issues, but not at the same time as me or on the same servers. | ||
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Kipsate
Netherlands45349 Posts
If it works for you it works. | ||
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iXphobos
Germany1464 Posts
On October 26 2015 23:07 Excludos wrote: I disagree with this entire post. I'm not above personal preference, But none of the things you listed up are objectively true. 1. The logical conclusion of this is that it would be best to play with a screen exactly big enough to fit h3 crosshair in.. It's stupid to say you should only focus on your crosshair. That's the stuff that leads to tunnelvision. 2. I...what..? 3. The models don't become wider, your screen gets stretched. 4. And yet it happens all the time. Inferno has tons of parallel paths, hiding places, corridors etc where the extra bit of screen helps tremendously. Besides there are other maps in the pool than Dust2 and Inferno. 5. Thats bs. Just because you don't see the enemy doesn't mean he has seen you, or that they have a perfect line of fire to kill you. I would tell you to spectate from first person view more often and see how often people miss obvious enemies at the edge of their screen, but obviously that won't work if you're on 4:3 yourself. If you're used to 4:3, by all means continue using it. It's really difficult to get rid of a habit or change your playstyle after all. But if you're not, please don't start. The points i stated were just for consideration. I never claimed them to be the only truth. 1. - 3. are clearly just personal views of the matter. Considering the 4th point i still think it's super rare that you get in an advantageous posotion because of 16: 9/10. And number 5 refers of course to situations where you get peeked from a corner, because the other thing is not really an issue imho (see 4.). | ||
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Makro
France16890 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
speaking of that, i have yet ot get a drop :/ | ||
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Kipsate
Netherlands45349 Posts
not me tho lol. | ||
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Mozdk
Denmark6989 Posts
Is it possible for me to play on NA server from EU? | ||
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