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Active: 2149 users

Grey Goo - new RTS from original C&C devs - Page 51

Forum Index > General Games
Post a Reply
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Mecha King Ghidorah
Profile Joined April 2014
United States595 Posts
March 17 2015 22:29 GMT
#1001
On March 18 2015 05:22 TaShadan wrote:
Show nested quote +
On March 18 2015 04:41 -Archangel- wrote:
On March 18 2015 04:01 Magggrig wrote:
Looks so cool but I can't afford $50 atm..
One day I'll try this game.

Save that money for Act of Aggression instead.


True. I hope AoA is going to be better than Grey Goo, PA or Etherium. Too many mediocre rts games these days


Hyped for AoA. Fell in love with Wargame though I still like macro RTS games better so AoA is right up my alley.
☭☭☭☭☭☭☭☭☭
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 17 2015 23:01 GMT
#1002
On March 18 2015 06:49 HewTheTitan wrote:
Act of Aggression doesn't look like my kind of rts. Modern war simulators :p I'll try to be open minded when it releases though.

You didn't like C&C Generals?
HewTheTitan
Profile Joined February 2015
Canada331 Posts
March 18 2015 08:16 GMT
#1003
You didn't like C&C Generals?


Not really. Got bored by it. Doesn't hook the imagination.

SC2 had same dev, maybe that's why I'm so desperate for a new rts
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-03-18 10:28:13
March 18 2015 10:27 GMT
#1004
On March 18 2015 17:16 HewTheTitan wrote:
Show nested quote +
You didn't like C&C Generals?


Not really. Got bored by it. Doesn't hook the imagination.

SC2 had same dev, maybe that's why I'm so desperate for a new rts

But neither C&C Generals or AoA are modern war simulators. Both have futuristic units and unreal weapons (using a Nuke in small battles is already unreal). Ok, Generals was more modern than earlier C&C games, but not more than Red Alert games that also mixed realistic with fantastic units.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17026 Posts
March 20 2015 18:07 GMT
#1005
has replay functionality been added to Grey Goo yet?
GR.Org postponed a cash prize tournament until replay functionality is added due to the difficulty in broadcasting games.

24 hour peak of 157 players.
http://steamcharts.com/app/290790#48h

ouch.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
March 20 2015 19:47 GMT
#1006
T_T I really wish this game would of done better, AoA does look kinda neat, interested in trying it, but I learned my lesson from paying for overpriced, over hyped games, will wait to find out for sure.
AKA: TelecoM[WHITE] Protoss fighting
JimmyJRaynor
Profile Blog Joined April 2010
Canada17026 Posts
Last Edited: 2015-03-21 17:09:48
March 21 2015 17:08 GMT
#1007
On March 21 2015 04:47 GGzerG wrote:
T_T I really wish this game would of done better, AoA does look kinda neat, interested in trying it, but I learned my lesson from paying for overpriced, over hyped games, will wait to find out for sure.


don't feel bad man, everyone has to learn this lesson.

if u've been a fan of any EA franchise its a lesson u learn 10,000 times over.

Blizzard takes care of its customers better than any one else with only Valve coming close.

Just because Blizzard is so good and honest don't assume other companies are also this way. Blizzard is the exception, not the rule.

Caveat Emptor
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
March 21 2015 19:36 GMT
#1008
On March 22 2015 02:08 JimmyJRaynor wrote:
Show nested quote +
On March 21 2015 04:47 GGzerG wrote:
T_T I really wish this game would of done better, AoA does look kinda neat, interested in trying it, but I learned my lesson from paying for overpriced, over hyped games, will wait to find out for sure.


don't feel bad man, everyone has to learn this lesson.

if u've been a fan of any EA franchise its a lesson u learn 10,000 times over.

Blizzard takes care of its customers better than any one else with only Valve coming close.

Just because Blizzard is so good and honest don't assume other companies are also this way. Blizzard is the exception, not the rule.

Caveat Emptor


I would argue that this is the old Blizzard you speak of, in terms of customer service and support for ESPORTS / what the fans want, I think Valve has Blizzard beat at a 10 to 1 ratio.
AKA: TelecoM[WHITE] Protoss fighting
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 21 2015 19:55 GMT
#1009
I can't say that I haven't had buyer's remorse for SC2, truth be told.
History will sooner or later sweep the European Union away without mercy.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17026 Posts
Last Edited: 2015-03-21 20:57:13
March 21 2015 20:37 GMT
#1010
truth be told, RTS studios are dropping like flies. so we get half baked indy efforts like Grey Goo with no replays, observer mode, beta, or player base.

if you are dissatisfied with Blizzard then you should not have purchased Heart of the Swarm and you should not buy Legacy of the Void.

we are very lucky Blizzard does anything at all to support the RTS genre.
we'll see how well Grey Goo is supported 5 years from now.

check out the support level for all RTS games released around july 2010.
Red Alert 3, C&C4 , Swords and Soldiers ,...?

how is the support for them ?
it ain't even close.

even CoH2 released a couple of years ago has sad levels of support for a game priced higher than SC2.

if Valve wants to make an subscription based MMO or an RTS game then we can do a head-to-head comparison.

regarding WoW...you don't manage to hold onto 5+ million subscribers for 10+ years in a game with mediocre at best graphics
UNLESS the game play is great.

if u think WoW is poorly supported... you are living in a fantasy world.

back to Grey Goo's support level though. Its March 21. Any Date for the replay functionality so that GR.Org can continue with their GG tournament ? .. or will this community tourney die along with the player base?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 21 2015 20:44 GMT
#1011
No point holding a tournament that will not interest anyone
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
March 21 2015 20:45 GMT
#1012
I bought WoL. Disappointed me enough not to buy HotS, and safe to say LoV isn't on my wish list. I bought this game out of respect for the old C&C franchise (it would be nice if C&C4 never happened). It plays well but damn, they are really persistent about not dropping the price, to their own detriment. Frankly, I'm not sure what miracle they are waiting for.

RTS is unfortunately a forgotten genre. SC2, the "shining star" of RTS, is on a slow but certain death spiral, and every other game is doing much worse. It's a real shame because RTS are fun to play if they're done well.
History will sooner or later sweep the European Union away without mercy.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 21 2015 20:49 GMT
#1013
Etherium seems to have a really interesting SP and AoA interesting MP. LoV comes out later this year anyways
JimmyJRaynor
Profile Blog Joined April 2010
Canada17026 Posts
Last Edited: 2015-03-21 21:06:20
March 21 2015 21:01 GMT
#1014
On March 22 2015 05:45 LegalLord wrote:
RTS is unfortunately a forgotten genre. SC2, the "shining star" of RTS, is on a slow but certain death spiral, and every other game is doing much worse. It's a real shame because RTS are fun to play if they're done well.


the response to all the complaining about anything newly made has been to just create graphical upgrades to old games and release that.

Homeworld HD, AoE3, Rise of Nations etc.

but, none of those has really caught on either.

i think the latest round of RTS games is just fine. i think the RTS genre is in the same place the dot-eating-maze-game genre was in 1990. it does not matter how good or bad the games are ... everyone has moved on.

so sure.. MouseTrap, Pacman Junior, Lock'n'Chase are all fine dot-eating-maze-games. The original Pacman really is a bore because of how predictable the ghost movement is. Learn 1 pattern.. game solved. no one can say Pacman is better than any of the games i listed. None of them made 1/1000 the cash Pacman did even though they aer better games.

Same thing is going on with the RTS genre.. it doesn't matter how good or bad the games are... no company will ever see the kind of ROI that occurred from 1995 to 2003.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
March 21 2015 21:15 GMT
#1015
Don't worry, LOTV will be the shining star hitting us soon.
AKA: TelecoM[WHITE] Protoss fighting
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-03-21 22:26:18
March 21 2015 22:25 GMT
#1016
new IPs are really disliked in all genres, its really weird and sucks. Last year was games being buggy graphic updates of games from the year earlier. And people seem to want this.

And every game is in a Death spiral. It just depends on the game how long the death motion takes.

RTS genre just evolved. The evolutions were just exiled because they weren't hardcore enough x3.
Either way Space genre is coming back for whatever reason, so even if old RTS style games will be gone for a while they will come back. First Blizzard would have to abandon the rts genre though and why should they, Blizzard community likes Blizzard games unimportant of genre.
Always awesome CGs and fluid gameplay.
lestye
Profile Blog Joined August 2010
United States4186 Posts
Last Edited: 2015-03-21 22:36:30
March 21 2015 22:32 GMT
#1017
On March 22 2015 04:36 GGzerG wrote:
Show nested quote +
On March 22 2015 02:08 JimmyJRaynor wrote:
On March 21 2015 04:47 GGzerG wrote:
T_T I really wish this game would of done better, AoA does look kinda neat, interested in trying it, but I learned my lesson from paying for overpriced, over hyped games, will wait to find out for sure.


don't feel bad man, everyone has to learn this lesson.

if u've been a fan of any EA franchise its a lesson u learn 10,000 times over.

Blizzard takes care of its customers better than any one else with only Valve coming close.

Just because Blizzard is so good and honest don't assume other companies are also this way. Blizzard is the exception, not the rule.

Caveat Emptor


I would argue that this is the old Blizzard you speak of, in terms of customer service and support for ESPORTS / what the fans want, I think Valve has Blizzard beat at a 10 to 1 ratio.


Valve has the shittiest customer support of any company I've ever had to deal with. 6 days to answer tickets, no phone support. They're completely awful. And Keep in mind, Blizzards always supported their games esports its not like "Old Blizzard" put more resources into esports as opposed to "New Blizzard", Valve went 10 years without even giving a single dollar to esports.



i think the latest round of RTS games is just fine. i think the RTS genre is in the same place the dot-eating-maze-game genre was in 1990. it does not matter how good or bad the games are ... everyone has moved on.


That's certainly the problem a modern RTS can be good, it can be great, but the genre just isn't enticing enough to have longevity. It's like those average console mages that have a mutliplayer mode. You beat the campaign, play the multiplayer for a few weekends, and then you're done. It's just hard to develop a community around it anymore.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JimmyJRaynor
Profile Blog Joined April 2010
Canada17026 Posts
March 22 2015 01:37 GMT
#1018
u can get that "giant army i just built" fighting another guy's giant army that he just built...
from playing stuff like Boom Beach and Clash of Clans.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Striker.superfreunde
Profile Joined May 2010
Germany1120 Posts
March 24 2015 12:05 GMT
#1019
Balance Update 1 should be released today
Patch notes in spoiler

+ Show Spoiler +


    General
  • The formed Goo, Repair Subroutine Upgrade, and Sentinel Repair Upgrade regeneration effects now only activate when the units and structures are not actively taking or dealing damage.
  • Targeting priorities have been re-factored to prioritize units over structures in most cases.

    Beta Faction

    Air Canister Upgrade

  • [PTB] Range down from 450 to 350

    Stalker

  • [PTB] Health up from 100 to 110
  • [PTB] Damage down from 11 to 9
  • [PTB] Movement speed down from 120 to 115


    Stealth Sniper Upgrade

  • Range down from 500 to 425
  • Stealth is now always active outside of combat and will reapply 8 seconds after combat ends.

    Predator

  • Health up from 130 to 140

    Hailstorm

  • Damage down from 25 to 20
  • Range up from 750 to 800
  • Armor penetration down from 3 to 0
  • AoE radius down from 150 to 125

    Guardian

  • [PTB] Rate of fire down from 1.75 to 1.5
  • Range down from 650 to 550
  • Long-Range Ballistics Upgrade range down from 1200 to 900
  • Long-Range Ballistics Upgrade damage down from 35 to 25

    Cloudburst

  • [PTB] Damage down from 40 to 24

    Stratus

  • Health down from 100 to 75

    Warbird

  • Rate of fire up from 0.5 to 1
  • Ammo up from 4 to 5
  • Cost up from 270 to 315

    Nimbus

  • Ammo up from 2 to 3
  • Damage down from 75 to 50
  • Nimbus Napalm Upgrade now lasts 5 seconds down from 5.5
  • Nimbus Napalm Upgrade AoE radius down from 250 to 200

    Avalanche

  • Shot timings have been shifted to have a smaller cast time and a longer cooldown. Rate of fire remains the same.
  • Cost down from 675 to 600

    Hand of Ruk

  • Range down from 2000 to 1500

    Wall

  • Armor down from 3 to 0
  • Build time up from 25 to 30
  • [PTB] Pillar cost up from 50 to 90
  • Pillar health down from 1250 to 1000
  • Straight cost up from 50 to 90

    Small Power Hub

  • Health up from 300 to 400

    Medium Power Hub

  • Build time down from 50 to 45

    Large Power Hub

  • Health down from 900 to 800

    Repair Pad

  • Heals for 15 every 2 sec up from 20 every 5 sec
  • Build time down from 50 to 30
  • Cost down from 500 to 300
  • Health down from 1500 to 1000

    Hanger

  • Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec
  • [PTB] Build time up from 30 to 35
  • [PTB] Cost up from 240 to 245

    Extractor

  • Health down from 1000 to 750
  • [PTB] Extractor size reduced to match the Human Extractor

    Harvester

  • [PTB] Health up from 80 to 120
  • [PTB] Movement speed up from 100 to 125

    Refinery

  • [PTB] Creates Harvesters every 20 sec up from 15

    "No-Build" Influence Radius

  • Small Hub radius increased from 400 to 600
  • Medium Hub radius increased from 400 to 600
  • Large Hub radius increased from 500 to 600
  • Headquarter radius increased from 800 to 1000

    Goo Faction

    Drover

  • Range down from 250 to 200

    Strider

  • [PTB] Health down from 125 to 115
  • [PTB] Rate of fire down from 1.25 to 1

    Tempest

  • Damage down from 25 to 18

    Small Protean

  • Health up from 150 to 160

    Small and Large Protean

  • Slow enemies by 50% down from 90%

    Crescent

  • Damage down from 10 to 6
  • Range down from 1500 to 1000
  • Projectile speed up from 150 to 200
  • Projectile Endurance Upgrade AoE radius down from 100 to 75
  • Projectile Endurance damage down from 5 to 2
  • Projectile Endurance range down from 1500 to 1000

    Destructor

  • [PTB] Rate of fire down from 1.75 to 1.5
  • [PTB] Damage down from 42 to 36
  • [PTB] Health down from 155 to 150
  • Movement speed down from 120 to 105
  • Target damage and splash damage have been separated. Splash damage down from 42 to 15 but target damage remains the same.

    Purger

  • Range up from 800 to 1000
  • Damage down from 400 to 300

    Catalyst Vents

  • Grant 160 health per pickup to the Mother Goo and Proto-Purger up from 85

    Mother Goo

  • Stealth detection range down from 800 to 400
  • Armor penetration down from 10 to 0
  • Max health has increased from 1300 to 1600
  • Health per size has increased from 200 to 320
  • Catalyst digestion health per second up from 5 to 8
  • First size max health down from 500 to 320
  • Initial Mother Goo starting health down from 400 to 240

    Proto-Purger

  • [PTB] Starting health down from 2000 to 200 to maintain build time from Catalyst Vent change.

    Human Faction

    Trident

  • [PTB] Health up from 115 to 140
  • [PTB] Damage down from 8 to 7
  • Build time up from 20 to 25
  • Cost up from 100 to 125

    Revolver

  • Damage down from 6 to 5
  • [PTB] Health down from 100 to 95

    Dagger

  • Armor down from 3 to 0
  • [PTB] Range up from 350 to 375
  • [PTB] Damage down from 3 to 2
  • Health up from 75 to 90

    Gladius

  • [PTB] Range up from 350 to 400
  • Movement speed down from 95 to 90

    Howitzer

  • [PTB] Cost down from 440 to 385
  • Damage down from 30 to 23
  • Range up from 800 to 900
  • Armor penetration down from 3 to 0
  • AoE radius down from 150 to 100
  • Mine (default) no longer has stealth
  • Mine duration down from 12 to 3 sec
  • Proximity Mine Radar Upgrade mine duration down from 18 to 9 sec

    Longbow

  • Movement speed down from 130 to 110
  • Damage down from 42 to 24

    Lancer

  • Damage level one DPS down from 50 to 10
  • Damage level two DPS down from 60 to 40
  • Damage levels one and two now last 3 seconds up from 2

    Scimitar

  • Damage down from 125 to 60
  • Ammo up from 1 to 2
  • Rate of fire up from 1 to 2
  • Cost up from 300 to 350

    Mine Drop Upgrade

  • [PTB] Armor penetration down from 3 to 0
  • [PTB] Mine no longer has stealth
  • [PTB] Mine duration down from 10 to 6

    Monitor

  • Health up from 75 to 100
  • [PTB] Movement speed down from 275 to 250
  • [PTB] Vision up from 1000 to 1200
  • [PTB] Cost up from 75 to 105
  • [PTB] Build time up from 25 to 35

    Scythe

  • Movement speed down from 400 to 375
  • Armor penetration down from 6 to 0
  • AoE radius down from 75 to 50
  • Damage up from 13 to 20
  • Rate of fire up from 0.5 to 1.25

    Aircraft Repair Upgrade

  • Repairs 8% every sec up from 5% every sec

    Alpha

  • Movement speed up from 50 to 75
  • Explosion interval health threshold down from 500 health to 300 health

    Repair Subroutine Upgrade

  • Repairs 10% every 5 sec up from 5% every 5 sec

    Air Pad

  • [PTB] Cost up from 60 to 80
  • [PTB] Build time up from 15 to 20
  • Rearms aircraft 1 ammo every sec up from 1 ammo every 2 sec

    Conduit

  • [PTB] Health up from 250 to 300

    Teleporter

  • Build time up from 75 to 120
  • Cost up from 750 to 1200
  • Cooldown up from 150 to 180
  • Now has a visible 5 second charge up telegraph and an audio queue before activation

    Wall

  • Armor down from 6 to 0
  • Build time up from 30 to 40
  • Pillar cost up from 30 to 80
  • Pillar health down from 1000 to 750
  • Straight cost up from 30 to 80
  • Regeneration up from 15/sec to 25/sec

    Human Sentinels

  • Now have a population of 1
  • Take 10 seconds to teleport up from 5

    Artillery Sentinel

  • Range down from 1750 to 1000
  • [PTB] Damage up from 15 to 20
  • [PTB] Health up from 250 to 300
  • Armor down from 6 to 3

    Anti-Heavy Sentinel

  • Armor down from 6 to 3

    Anti-Air Sentinel

  • Damage down from 8 to 4
  • Armor down from 6 to 3

    Extractor

  • Health down from 1000 to 750

    Harvester

  • [PTB] Movement speed down from 130 to 125

    Refinery

  • [PTB] Creates Harvesters every 10 sec up from 7.5

    "No-Build" Influence Radius

  • Core radius increased from 800 to 1000



Source

Looks good imo - on paper
'Your ak is pretty... uhm... dank!'
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 24 2015 13:39 GMT
#1020
What does [PTB] mean exactly in these notes? Are these changes not going through to the live but only to the PTB version of the game?
Prev 1 49 50 51 52 53 66 Next
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