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Grey Goo - new RTS from original C&C devs - Page 5

Forum Index > General Games
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SKC
Profile Joined October 2010
Brazil18828 Posts
December 28 2014 15:07 GMT
#81
Focusing on multiplayer and focusing on ESPORTS is not the same thing though. Hearthstone was obviously a game focused on multiplayer but it didn't even have a spectator mode. From all multiplayer games, and there is a lot of them, very few are developed with competition in mind.
algue
Profile Joined July 2011
France1436 Posts
December 28 2014 15:25 GMT
#82
If there is a map editor for this game i'll give it a try. This kind of map reminds me my beloved dawn of war and empire at war which had a much more interesting possibilities than Sc2 for their melee maps.
rly ?
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
December 28 2014 15:27 GMT
#83
It is good that Petrogylph is still alive, wasn't sure they still had money after end of nations.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
Last Edited: 2014-12-28 16:28:26
December 28 2014 16:26 GMT
#84
On December 29 2014 00:07 SKC wrote:
Focusing on multiplayer and focusing on ESPORTS is not the same thing though. Hearthstone was obviously a game focused on multiplayer but it didn't even have a spectator mode. From all multiplayer games, and there is a lot of them, very few are developed with competition in mind.


listening carefully to the entire grey goo section in the youtube video you'll see they aer specifically referring to competitive multiplayer aka hard core very competitive 1v1 and 2v2 matches... which is what incontrol likes.
he is not talking about 4 player versus AI on a money map.... or anything else.. he is discussing the aspect of RTS he is most passionate about which is competitive multiplayer.

replays have been an essential part of RTS games' competitive multiplayer aspect since 2000.

which is why Grey Box is falling all over themselves to explain that they'll support 3RD PARTY recording methods.
because they know having no replays is bad.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-28 18:57:50
December 28 2014 18:57 GMT
#85
I think they also don't have spectator mode. Which kills any esports potential.
TigerKarl
Profile Joined November 2010
1757 Posts
December 30 2014 17:03 GMT
#86
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
December 30 2014 18:17 GMT
#87
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.


A competitive game with no micro but rewarding "tactics" instead..... Yeh not gonna work.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
December 31 2014 21:48 GMT
#88
some questions about the cost of the game have been answered.

the limited edition "steel box" version is 40 Euros

[image loading]
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 31 2014 22:32 GMT
#89
I got no idea if this is supposed to be cheaper or more expensive version than a plain digital download off Steam. But 40E is too much to me for a game like this. I got SC2 for 40$ in same week it was released and this game is smaller than sc2.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
January 01 2015 19:50 GMT
#90
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games XXXXXXXXXXX.


the "X"s are my edit.

great point man.

Greg Black , Dustin Browder, Tim Morten, and i could keep going. it seems like half the C&C team is on SC2
David Kim is from Relic and CoH.

i hope this game turns out great and introduces some new ideas into the RTS genre.
but, i doubt it'll happen.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
January 01 2015 20:30 GMT
#91
On December 31 2014 03:17 Hider wrote:
Show nested quote +
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.


A competitive game with no micro but rewarding "tactics" instead..... Yeh not gonna work.

It worked in C&C Generals.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17942 Posts
Last Edited: 2015-01-03 14:19:45
January 03 2015 14:19 GMT
#92
3 weeks before the game's release and the publisher has made no official statements about price.
this is what happens when your release date is precipitated by the project running out of cash.

grey box/petroglyph looks like a fly-by-the-seat-of-their-pants chicken outfit.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
KrOmander
Profile Joined August 2014
United Kingdom78 Posts
January 03 2015 15:27 GMT
#93
I have been waiting for another RTS to really catch my attention for years, doubt this one will be the one haha. Looks ok from what I have seen though.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
January 03 2015 15:49 GMT
#94
On January 02 2015 05:30 -Archangel- wrote:
Show nested quote +
On December 31 2014 03:17 Hider wrote:
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.


A competitive game with no micro but rewarding "tactics" instead..... Yeh not gonna work.

It worked in C&C Generals.

Generals had no micro???

The game where army sizes were pretty small, meaning losing one or two units to sloppy control could spell defeat???
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 03 2015 16:17 GMT
#95
hm looked abit into it, and I got flash memories of a couple of old games. Makes the name kinda awesome but also a warning heh.
calgar
Profile Blog Joined November 2007
United States1277 Posts
January 03 2015 17:33 GMT
#96
On January 04 2015 00:49 ahswtini wrote:
Show nested quote +
On January 02 2015 05:30 -Archangel- wrote:
On December 31 2014 03:17 Hider wrote:
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.


A competitive game with no micro but rewarding "tactics" instead..... Yeh not gonna work.

It worked in C&C Generals.

Generals had no micro???

The game where army sizes were pretty small, meaning losing one or two units to sloppy control could spell defeat???
Yeah, you're right. There was very little macro so micro was all there was to do.

I think this game looks interesting but I know the feeling of expecting something cool and being disappointed by things being unfinished, low quality, glitchy, etc which is what it looks like will happen here for me.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2015-01-03 23:30:40
January 03 2015 23:30 GMT
#97
On January 04 2015 00:49 ahswtini wrote:
Show nested quote +
On January 02 2015 05:30 -Archangel- wrote:
On December 31 2014 03:17 Hider wrote:
On December 31 2014 02:03 TigerKarl wrote:
From hearing these guy talk in their promo videos they seem to have no clue.
Too bad, because Blizzard always needed competitors to make great games. No single competitor results in shitty games like Heart of the Swarm.


A competitive game with no micro but rewarding "tactics" instead..... Yeh not gonna work.

It worked in C&C Generals.

Generals had no micro???

The game where army sizes were pretty small, meaning losing one or two units to sloppy control could spell defeat???

It had as much as this game has from what I seen. In Both games units move slow and kill each other fast so no real micro like in SC2 is possible. Some faster units let you micro but there were only a few of those. You would micro air and commando units and multitasks. Macro just like in this game was pretty simple.
Godwrath
Profile Joined August 2012
Spain10167 Posts
Last Edited: 2015-01-04 11:58:03
January 04 2015 11:57 GMT
#98
Being super fast or not, it was micro nonetheless, and you could be very cost efficient with it, atleast in my experience (i had a 90% winrate, doesn't mean much, no matchmaking, but i was fairly above average nonetheless), while playing USA on vanilla. I stopped playing the game because people would just disconnect against me after seeing the stats =/
TaShadan
Profile Joined February 2010
Germany1982 Posts
January 04 2015 12:04 GMT
#99
On January 04 2015 20:57 Godwrath wrote:
Being super fast or not, it was micro nonetheless, and you could be very cost efficient with it, atleast in my experience (i had a 90% winrate, doesn't mean much, no matchmaking, but i was fairly above average nonetheless), while playing USA on vanilla. I stopped playing the game because people would just disconnect against me after seeing the stats =/


I agree. Slower speed does not mean there is less micro. BW for example is slower than SC2, still it has more micro involved in most situations.
Total Annihilation Zero
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
January 04 2015 12:19 GMT
#100
On January 04 2015 21:04 TaShadan wrote:
Show nested quote +
On January 04 2015 20:57 Godwrath wrote:
Being super fast or not, it was micro nonetheless, and you could be very cost efficient with it, atleast in my experience (i had a 90% winrate, doesn't mean much, no matchmaking, but i was fairly above average nonetheless), while playing USA on vanilla. I stopped playing the game because people would just disconnect against me after seeing the stats =/


I agree. Slower speed does not mean there is less micro. BW for example is slower than SC2, still it has more micro involved in most situations.


No it's not. BW units have pretty fast movement speed.
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