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Grey Goo - new RTS from original C&C devs - Page 4

Forum Index > General Games
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SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
December 20 2014 12:55 GMT
#61
btw Petroglyph is also the creator of End of Nations, a game that I played back in 2011/12 when it was in beta. It was an awesome strategy game but unfortuantely petroglyph decided to turn it into a MOBA and then they just decided to cancel it alltogether since turning it into a MOBA killed all the hype and nobody was interested in it anymore. still a damn shame though but glad this one is around. might even pick it up.
broodwar wasn't perfect
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 20 2014 13:15 GMT
#62
On December 20 2014 20:38 amazingxkcd wrote:
Show nested quote +
On December 20 2014 20:28 -Archangel- wrote:
On December 20 2014 14:44 RoieTRS wrote:
There's no appeal in a game like this that doesn't cater toward skilled players. Average and lowskill players won't even take the game on in the first place if it doesn't promise a high-skill ceiling or strategically deep game at the highest level.

I guess you missed all the talks of people accusing sc2 of not catering to less skilled players and as a result having a smaller player base.

Well this game goes opposite.


but SC2 does cater towards the less skilled players. Auto mining, infinite control groups, MBS, anti micro abilities, lack of mechanics, retarded economy designs, warp gates, etc. The list goes on and on and on...

What makes an RTS game good is the mechanics. If you dumb down mechanics, you dumb down the game. (Its why Brood war is the best rts game ever created since it has the highest mechanic ceiling of all rts games).

No it does not. One Cloaked Banshee, 5 mutas, 1 DT kill new players. And there are many situations like that one.
TaShadan
Profile Joined February 2010
Germany1981 Posts
December 20 2014 13:30 GMT
#63
On December 20 2014 22:15 -Archangel- wrote:
Show nested quote +
On December 20 2014 20:38 amazingxkcd wrote:
On December 20 2014 20:28 -Archangel- wrote:
On December 20 2014 14:44 RoieTRS wrote:
There's no appeal in a game like this that doesn't cater toward skilled players. Average and lowskill players won't even take the game on in the first place if it doesn't promise a high-skill ceiling or strategically deep game at the highest level.

I guess you missed all the talks of people accusing sc2 of not catering to less skilled players and as a result having a smaller player base.

Well this game goes opposite.


but SC2 does cater towards the less skilled players. Auto mining, infinite control groups, MBS, anti micro abilities, lack of mechanics, retarded economy designs, warp gates, etc. The list goes on and on and on...

What makes an RTS game good is the mechanics. If you dumb down mechanics, you dumb down the game. (Its why Brood war is the best rts game ever created since it has the highest mechanic ceiling of all rts games).

No it does not. One Cloaked Banshee, 5 mutas, 1 DT kill new players. And there are many situations like that one.


No offense but Broodwar is actually much harder to learn than SC2.
Total Annihilation Zero
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 20 2014 14:04 GMT
#64
omg now the bw elitists are in this thread as well.

On December 20 2014 20:38 amazingxkcd wrote:
Show nested quote +
On December 20 2014 20:28 -Archangel- wrote:
On December 20 2014 14:44 RoieTRS wrote:
There's no appeal in a game like this that doesn't cater toward skilled players. Average and lowskill players won't even take the game on in the first place if it doesn't promise a high-skill ceiling or strategically deep game at the highest level.

I guess you missed all the talks of people accusing sc2 of not catering to less skilled players and as a result having a smaller player base.

Well this game goes opposite.


but SC2 does cater towards the less skilled players. Auto mining, infinite control groups, MBS, anti micro abilities, lack of mechanics, retarded economy designs, warp gates, etc. The list goes on and on and on...

What makes an RTS game good is the mechanics. If you dumb down mechanics, you dumb down the game. (Its why Brood war is the best rts game ever created since it has the highest mechanic ceiling of all rts games).


Any proof? No? I thought so
Relevant video:
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-20 14:09:21
December 20 2014 14:09 GMT
#65
On December 20 2014 22:30 TaShadan wrote:
Show nested quote +
On December 20 2014 22:15 -Archangel- wrote:
On December 20 2014 20:38 amazingxkcd wrote:
On December 20 2014 20:28 -Archangel- wrote:
On December 20 2014 14:44 RoieTRS wrote:
There's no appeal in a game like this that doesn't cater toward skilled players. Average and lowskill players won't even take the game on in the first place if it doesn't promise a high-skill ceiling or strategically deep game at the highest level.

I guess you missed all the talks of people accusing sc2 of not catering to less skilled players and as a result having a smaller player base.

Well this game goes opposite.


but SC2 does cater towards the less skilled players. Auto mining, infinite control groups, MBS, anti micro abilities, lack of mechanics, retarded economy designs, warp gates, etc. The list goes on and on and on...

What makes an RTS game good is the mechanics. If you dumb down mechanics, you dumb down the game. (Its why Brood war is the best rts game ever created since it has the highest mechanic ceiling of all rts games).

No it does not. One Cloaked Banshee, 5 mutas, 1 DT kill new players. And there are many situations like that one.


No offense but Broodwar is actually much harder to learn than SC2.

I don't understand how is this relevant with anything we are talking about?!
I agree with you, but it is not relevant.
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
December 20 2014 14:22 GMT
#66
"not twitch based, not number based, but just fun to play"

what does that even mean? It just sounds like dodging a question with a generic "BUT IT'LL BE FUN" answer while not actually responding to anything.

Well, whatever. They're clearly aiming at the casual comp-stomp-with-your-friends crowd, I guess; probably not what most TLers are looking for.

TaShadan
Profile Joined February 2010
Germany1981 Posts
December 20 2014 14:22 GMT
#67
On December 20 2014 23:09 -Archangel- wrote:
Show nested quote +
On December 20 2014 22:30 TaShadan wrote:
On December 20 2014 22:15 -Archangel- wrote:
On December 20 2014 20:38 amazingxkcd wrote:
On December 20 2014 20:28 -Archangel- wrote:
On December 20 2014 14:44 RoieTRS wrote:
There's no appeal in a game like this that doesn't cater toward skilled players. Average and lowskill players won't even take the game on in the first place if it doesn't promise a high-skill ceiling or strategically deep game at the highest level.

I guess you missed all the talks of people accusing sc2 of not catering to less skilled players and as a result having a smaller player base.

Well this game goes opposite.


but SC2 does cater towards the less skilled players. Auto mining, infinite control groups, MBS, anti micro abilities, lack of mechanics, retarded economy designs, warp gates, etc. The list goes on and on and on...

What makes an RTS game good is the mechanics. If you dumb down mechanics, you dumb down the game. (Its why Brood war is the best rts game ever created since it has the highest mechanic ceiling of all rts games).

No it does not. One Cloaked Banshee, 5 mutas, 1 DT kill new players. And there are many situations like that one.


No offense but Broodwar is actually much harder to learn than SC2.

I don't understand how is this relevant with anything we are talking about?!
I agree with you, but it is not relevant.


It is not relevant to the topic. Unfortunately the topic of this thread seems to be obsolete...
Total Annihilation Zero
JimmyJRaynor
Profile Blog Joined April 2010
Canada17693 Posts
Last Edited: 2014-12-20 14:27:53
December 20 2014 14:26 GMT
#68
On December 20 2014 21:55 SCguineapig wrote:
btw Petroglyph is also the creator of End of Nations, a game that I played back in 2011/12 when it was in beta. It was an awesome strategy game but unfortuantely petroglyph decided to turn it into a MOBA and then they just decided to cancel it alltogether since turning it into a MOBA killed all the hype and nobody was interested in it anymore. still a damn shame though but glad this one is around. might even pick it up.


i was in the beta as well.
End of Nations was terrible.
it got cancelled because it was a bad game with no chance of being turned into a good game.

Most of the people i talked to who were in the "alpha" test in July for Grey Goo hold out little hope for the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
TaShadan
Profile Joined February 2010
Germany1981 Posts
Last Edited: 2014-12-20 14:29:19
December 20 2014 14:27 GMT
#69
On December 20 2014 23:26 JimmyJRaynor wrote:
Show nested quote +
On December 20 2014 21:55 SCguineapig wrote:
btw Petroglyph is also the creator of End of Nations, a game that I played back in 2011/12 when it was in beta. It was an awesome strategy game but unfortuantely petroglyph decided to turn it into a MOBA and then they just decided to cancel it alltogether since turning it into a MOBA killed all the hype and nobody was interested in it anymore. still a damn shame though but glad this one is around. might even pick it up.


i was in the beta as well.
End of Nations was terrible.
it got cancelled because it was a bad game with no chance of being turned into a good game.


This. EoN was turned into a MOBA after they failed with the original idea (i played the beta too).
I hope there will be an open beta or atleast a demo for Grey Goo. I will not buy a fullprice game without testing it before.
Total Annihilation Zero
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2014-12-20 21:24:02
December 20 2014 21:15 GMT
#70
Reminds me a bit of Dark Reign for insignificant reasons. I remember when I thought that game was going to be the ultimate RTS.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17693 Posts
Last Edited: 2014-12-26 23:01:35
December 26 2014 22:59 GMT
#71
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Duvon
Profile Joined October 2011
Sweden2360 Posts
December 26 2014 23:08 GMT
#72
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

About as garbage as LoL?
Nothing is impossible, only some things for some people.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 26 2014 23:59 GMT
#73
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

I don't need that for singleplayer and bit of MP with friends :D

Nobody is claiming this game is competing with SC2, not me, and not devs.
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 27 2014 00:13 GMT
#74
interesting concept. I might give this a try when it's released
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
JimmyJRaynor
Profile Blog Joined April 2010
Canada17693 Posts
Last Edited: 2014-12-27 00:32:15
December 27 2014 00:14 GMT
#75
On December 27 2014 08:59 -Archangel- wrote:
Show nested quote +
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

I don't need that for singleplayer and bit of MP with friends :D

Nobody is claiming this game is competing with SC2, not me, and not devs.


if they are asking $60 for the game then it is indeed competing with SC2. and, SC2 was a $60 game.

in 2015, RTS games have replay functionality. its a basic feature... you can't have a serious RTS without replays.
no beta test , which the devs promised and broke it...expect balance to be bad.
FPS dives to unacceptable levels during small fights during the devs twitch.tv streams of the game.

every indicator shows that Petroglyph or GreyBox or whatever has basically just run out of money and so they are releasing the game.

i hope i'm wrong and this is a great RTS game and i have great fun with it. but, all it is .. is hope. i have no reason to believe this is the case.

Petroglyph/Grey Box is developing a piece of entertainment software. Therefore, it is competing with every other piece of entertainment software being published, including SC2.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
HaRuHi
Profile Blog Joined November 2010
1220 Posts
Last Edited: 2014-12-27 01:00:00
December 27 2014 00:57 GMT
#76
On December 27 2014 09:14 JimmyJRaynor wrote:
Show nested quote +
On December 27 2014 08:59 -Archangel- wrote:
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

I don't need that for singleplayer and bit of MP with friends :D

Nobody is claiming this game is competing with SC2, not me, and not devs.


if they are asking $60 for the game then it is indeed competing with SC2. and, SC2 was a $60 game.

in 2015, RTS games have replay functionality. its a basic feature... you can't have a serious RTS without replays.
no beta test , which the devs promised and broke it...expect balance to be bad.
FPS dives to unacceptable levels during small fights during the devs twitch.tv streams of the game.

every indicator shows that Petroglyph or GreyBox or whatever has basically just run out of money and so they are releasing the game.

i hope i'm wrong and this is a great RTS game and i have great fun with it. but, all it is .. is hope. i have no reason to believe this is the case.

Petroglyph/Grey Box is developing a piece of entertainment software. Therefore, it is competing with every other piece of entertainment software being published, including SC2.


Just one thing to take into consideration, the RTS market feels heavily undersaturated. I already own sc2, and Lotv will probably not be released in January 2015, so to kill some time inbetween, as an RTS fan, I still consider buying it, even though I expect nothing as great as sc2.

The lack of a replay functionality is interresting from a programmer standpoint, considering that most RTS games are simultaneous simulations to save bandwith, which gave birth to the replay feature during the AOE area in the first place - do they play on Lan while streaming? Will the network code be as terrible as Planetary annihilation's? Is "balance" not the reason for the 200 supply cap that a spiritual successor to cnc that focuses on fun should not have?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-27 11:57:48
December 27 2014 11:38 GMT
#77
On December 27 2014 09:14 JimmyJRaynor wrote:
Show nested quote +
On December 27 2014 08:59 -Archangel- wrote:
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

I don't need that for singleplayer and bit of MP with friends :D

Nobody is claiming this game is competing with SC2, not me, and not devs.


if they are asking $60 for the game then it is indeed competing with SC2. and, SC2 was a $60 game.

in 2015, RTS games have replay functionality. its a basic feature... you can't have a serious RTS without replays.
no beta test , which the devs promised and broke it...expect balance to be bad.
FPS dives to unacceptable levels during small fights during the devs twitch.tv streams of the game.

every indicator shows that Petroglyph or GreyBox or whatever has basically just run out of money and so they are releasing the game.

i hope i'm wrong and this is a great RTS game and i have great fun with it. but, all it is .. is hope. i have no reason to believe this is the case.

Petroglyph/Grey Box is developing a piece of entertainment software. Therefore, it is competing with every other piece of entertainment software being published, including SC2.

Is it going to be a 60$ game? I have not seen a price announced yet. I for sure will not give them 60$ for the game.
I don't expect them to charge more then 40$ for it.

As for FPS, the dev said he runs a 4k monitor. We also don't know what his computer is.

And I think you have too large expectations. This is not a game to take down Sc2 from its throne, it is just a fun and different RTS for people that like these kind of games. Barely anyone makes RTS today and we should be supportive.
From the streams you can see the game is not shit, just don't expect too much from it.
Godwrath
Profile Joined August 2012
Spain10154 Posts
December 27 2014 13:08 GMT
#78
People focuses too much into it being an esport/competitive game. It does not need to be, and it is stupid to attempt to try it. SC2 will be releasing an expansion and they have much more experience in that.

I don't know, i like sc franchise, but i had always had way more fun with games like total annihilation, supreme commander, c&c generals (my favorite RTS ever actually, multiplayer was so much fun for me). Hell i even have had more hours into dark colony than any Starcraft game. Would i come here and say they are better games because they were funnnier to me ? Nope, completely unneeded and uncalled for.

I know plenty of people who don't consider SC2 a RTS, mostly because the mechanichs are too demanding for them, so they never truly get to the strategic part of the game, and i can't blame them, they have no interesting on improving their mechanichs because they like to play RTS in a more relaxing fashion. SC2 is not that game.

Cheers.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17693 Posts
Last Edited: 2014-12-28 05:01:19
December 28 2014 04:34 GMT
#79
On December 27 2014 08:59 -Archangel- wrote:
Show nested quote +
On December 27 2014 07:59 JimmyJRaynor wrote:
another indicator this game will be garbage.

no in game replays.. the developer will try to support "recordings you produce through external software"

http://www.gamereplays.org/community/index.php?s=&showtopic=955409&view=findpost&p=9718397

I don't need that for singleplayer and bit of MP with friends :D

Nobody is claiming this game is competing with SC2, not me, and not devs.


On December 27 2014 22:08 Godwrath wrote:
People focuses too much into it being an esport/competitive game. It does not need to be, and it is stupid to attempt to try it. SC2 will be releasing an expansion and they have much more experience in that.


here is what they think of single player.

@2:44
Grey Goo Reply - "single player is for the most part training you to get ready for the multiplayer"

the developers themselves state the primary focus of the game is multiplayer.



RTS multiplayer with no replay feature makes the game tough to take seriously.

The fact that Incontrol gave the game a reserved/qualified endorsement seems like it might be a good sign. But, this was back when the promised multiplayer-beta was still on schedule. It'd be interesting to know what Mr. Robinson thinks the chances are that multiplayer will be a good experience with no beta test.


Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 28 2014 14:53 GMT
#80
I hope we get to see InControl stream playing Grey Goo.
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