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Grey Goo - new RTS from original C&C devs - Page 2

Forum Index > General Games
Post a Reply
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-Archangel-
Profile Joined May 2010
Croatia7457 Posts
December 04 2014 13:45 GMT
#21
Why?
The other two sides seem fun as well. When Sc1 came out, did everyone play Zerg?
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 04 2014 13:57 GMT
#22
On December 04 2014 22:45 -Archangel- wrote:
Why?
The other two sides seem fun as well. When Sc1 came out, did everyone play Zerg?


actually pretty much

yes

until the larva spawning rate was nerfed, but on island maps, it was almost zerg winning everything
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 04 2014 13:59 GMT
#23
Hell, yeah, some earth 2160, hopefully with a bigger multiplayer community this time.
They should rearlly aim for that crowd, as I love both, earth and c&c, but from a cnc point of view this is very dissappointing.

Damn, awesome find, thanks -Archangel- .
Faruko
Profile Joined April 2013
Chile34173 Posts
December 04 2014 14:12 GMT
#24
I just hope they put some good old catch phrases

"For king and Country !"
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
Last Edited: 2014-12-04 14:24:39
December 04 2014 14:24 GMT
#25
Looks like a fun game. Too bad my PC can't handle it. I would welcome an RTS with less emphasis on micro since my APM is terrible.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-04 14:26:44
December 04 2014 14:24 GMT
#26
On December 04 2014 22:57 Boonbag wrote:
Show nested quote +
On December 04 2014 22:45 -Archangel- wrote:
Why?
The other two sides seem fun as well. When Sc1 came out, did everyone play Zerg?


actually pretty much

yes

until the larva spawning rate was nerfed, but on island maps, it was almost zerg winning everything

That was because spawning pool was too cheap and everyone cheesed.
My point was that did everyone play only zerg because they were pretty different than any other faction in previous RTS games while Terran and Toss were more similar to those?

But maybe I misunderstood what ROOTiaguz meant. Maybe he was talking from balance standpoint and things Goo is going to be too powerful and everyone will play Goo for that reason.

If not, I like the teleportation ability of Humans and the Hand of Ruk is very cool Beta unit. Goo seems like a faction that needs more APM and effort and I am not good enough player for them.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
December 04 2014 19:15 GMT
#27
The videos pretty much prove the concept they are trying to make.

Grey Goo is a real-time strategy game (RTS for short) with roots in classic strategy mechanics. Utilizing traditional base building as its core, the game aims to reinvent the modern standard of RTS gaming by placing emphasis on tactics over micro-management. By freeing players from having to issue hundreds of orders in a match, each decision is made more valuable and can mean the difference between victory and defeat.


I am not sure if i like this "emphasis on tactics instead of micro" though, looks not that fun to me tbh :/.
TBF i am not a very good sc2 players either, but even then, this game seems to be way too slow even for my playing abilities?
Maybe the videos really give a fasle impression though, not sure
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
December 04 2014 19:17 GMT
#28
to me, that statement means that they have no focus for esports and that this will be aimed at casuals
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-04 19:45:44
December 04 2014 19:45 GMT
#29
Live stream at the moment: http://www.twitch.tv/greygoogame
They just started. With a 4P FFA
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2014-12-04 20:08:21
December 04 2014 20:07 GMT
#30
I am amazed that on this site focused on a RTS game nobody mentioned this game so far.


The game has been brought up previously, but it really shouldn't be a surprise that noone is hyping it. What the majority of Sc2 community want more of is more quality-micro situations. Grey-goo makes it very clear that it isn't the direction they want to go. Not sure what target group they actually are catering too. Perhaps there is a very little niche that likes base building and building an army, but dislike controlling them.
HaRuHi
Profile Blog Joined November 2010
1220 Posts
December 04 2014 20:50 GMT
#31
Well, Maxed out army sure looks tiny in that game. One of the fun aspects of c&c was just massing stuff up to oblivion (hopefully the editor will allow to tinker with that).
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 04 2014 21:38 GMT
#32
On December 05 2014 05:07 Hider wrote:
Show nested quote +
I am amazed that on this site focused on a RTS game nobody mentioned this game so far.


The game has been brought up previously, but it really shouldn't be a surprise that noone is hyping it. What the majority of Sc2 community want more of is more quality-micro situations. Grey-goo makes it very clear that it isn't the direction they want to go. Not sure what target group they actually are catering too. Perhaps there is a very little niche that likes base building and building an army, but dislike controlling them.

I think there are vocal groups on other forums that don't like how APM-focused and eSport-y Starcraft is. I don't fault the developers for focusing on them. It may not cater to us, but it might cater to someone.
ㅇㅅㅌㅅ
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
December 04 2014 22:30 GMT
#33
How do we play this!!
AKA: TelecoM[WHITE] Protoss fighting
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-04 22:35:09
December 04 2014 22:34 GMT
#34
On December 05 2014 05:07 Hider wrote:
Show nested quote +
I am amazed that on this site focused on a RTS game nobody mentioned this game so far.


The game has been brought up previously, but it really shouldn't be a surprise that noone is hyping it. What the majority of Sc2 community want more of is more quality-micro situations. Grey-goo makes it very clear that it isn't the direction they want to go. Not sure what target group they actually are catering too. Perhaps there is a very little niche that likes base building and building an army, but dislike controlling them.

I don't know what you are talking about. Controlling the army is the whole point and it was in C&C. What they simplified is base management and they don't have spells. Single units most of the time don't destroy whole armies but your army compositions do.
Well except if you build a ultimate unit but its cost and build time are such that good players will be able to punish you if you rush it.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
Last Edited: 2014-12-13 06:03:27
December 13 2014 05:37 GMT
#35
Unfortunately, Grey Goo looks like a low budget cash grab and here is why i believe this:

A Grey Goo, NDA-ed, closed, invite-only alpha-test occurred starting July 1, 2014. This Alpha-test ended August 24. The game went back into development at that point.

https://www.greybox.com/greygoo/en/forum/topic/860/


They promised to "open the game back up for public testing towards the end of this year". This did not occur. It looks like the company just ran out of money and decided to release the game without a real beta test.

https://www.greybox.com/greygoo/en/forum/topic/1056/


With such a poor beta-testing schedule and execution I look for this game to come off as a low budget cash grab from RTS fans.
No balance testing before releasing a competitive RTS game is a recipe for disaster. Even if a public beta test started tomorrow it wouldn't be long enough.

Also, regarding the "from original C&C developers" in the title. The title is misleading. I don't blame the OP here because Petroglyph uses the "we're the C&C guys" bullshit tagline as a promo tool.

Full and complete explanation below. Basically, most C&C devs got hired by EA and worked in the EALA studio creating lots of RTS games.

+ Show Spoiler +

Petroglyph was formed without Brett Sperry or Louis Castle. It was formed from employees that EA did not want to keep after buying Westwood in 2003. At this point, very few ex-Westwood employees remain.

http://en.wikipedia.org/wiki/Petroglyph_Games

Both of Westwood's primary visionaries and original creators were long, long gone when this new game began development. Specifically, i'm referring to Brett Sperry and Louis Castle.

Most Westwood employees became EALA employees. EA took most of the Westwood staff when they bought the C&C IP. EA used those Westwood guys to pump out lots of new RTS games.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17486 Posts
Last Edited: 2014-12-16 17:16:44
December 16 2014 17:12 GMT
#36
IGN created a preview article..

http://ca.ign.com/articles/2014/12/15/grey-goo-an-unclean-rts-in-a-good-way

and there is a reddit AMA in 45 minutes from this post.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-17 15:55:22
December 17 2014 15:55 GMT
#37
I don't think they are releasing early because it is a cash grab.

This game does not want to compete with Starcraft 2 and Blizzard. They don't expect to become a e-sport over night.

I think atm they don't even know how many people will want to play it. They hope for all the RTS fans that don't like SC2 because it is to micro focused and too competitive and hope for old C&C fans (like me; C&C 1 was my first multiplayer RTS while Dune 2 my first singleplayer RTS).

They can easily balance the game better as more people play it and some meta starts to form. It is not like betas for Sc2 made Sc2 a balanced game. Blizzard made many changes in WoL at start. Roach range from 4 to 3? Removing Khadaryn Amulet and so on.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
December 17 2014 15:58 GMT
#38
On December 18 2014 00:55 -Archangel- wrote:
I don't think they are releasing early because it is a cash grab.

This game does not want to compete with Starcraft 2 and Blizzard. They don't expect to become a e-sport over night.

I think atm they don't even know how many people will want to play it. They hope for all the RTS fans that don't like SC2 because it is to micro focused and too competitive and hope for old C&C fans (like me; C&C 1 was my first multiplayer RTS while Dune 2 my first singleplayer RTS).

They can easily balance the game better as more people play it and some meta starts to form. It is not like betas for Sc2 made Sc2 a balanced game. Blizzard made many changes in WoL at start. Roach range from 4 to 3? Removing Khadaryn Amulet and so on.

i would argue that sc2 is too macro focused, and RA2, C&C Generals/Zero Hour were a lot more about micro than economy which is why i never really got into starcraft after the C&C games, and went straight to dota
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2014-12-17 16:35:40
December 17 2014 16:30 GMT
#39
C&C Generals/ZH had both less macro and micro than Sc2. You went straight to dota because it is an easier game.
For most of us, a game like Sc2 is not fun enough when played seriously.

Macro in Generals means you put up a resource building and it did everything automatically, you put productions buildings and you don't need to click on them to build stuff.

Micro was less than Sc2 because everything moved slow and died fast. And very small number of units had active abilities. Tanks let you choose an upgrade after building them and most of the time that was that. Most micro I had to do was with Stealth Rocket Buggies vs China big tanks. Using air force was basically like macro in Sc2, you needed to go back to base ever so often to check out if they rearmed after the last run you sent them all. Compare that to using Mutas, Phoenixes or Banshee in Sc2. It takes 100x more micro in sc2 to use air units.

Some of the commando units has some more micro needed but nothing close to sc2. I was a good player of Generals with only 50-70 apm. In sc2, I was low diamond with 70-90 apm (back in WoL when everyone was bad).

And I had more fun playing Generals/ZH than I ever had Sc2.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
December 17 2014 16:46 GMT
#40
you're forgetting rockvee micro vs tank gen gatts/rpg quads? another large factor was that you played most games without the minimap and that really trained your map awareness.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
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