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On October 29 2015 06:46 Plansix wrote:Show nested quote +On October 29 2015 06:44 zev318 wrote: its hilarious to see which streamers blizzard has decided to give the beta access to Its the ones they have professional, working relationships with. Literally nothing surprises me about who got beta access. The people throwing a fit about it so sad its not even funny.
duno ive seen people whos basically never played a blizzard game on stream get it, while streamers who basically play nothing but blizzard games not get it.
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On October 29 2015 06:52 zev318 wrote:Show nested quote +On October 29 2015 06:46 Plansix wrote:On October 29 2015 06:44 zev318 wrote: its hilarious to see which streamers blizzard has decided to give the beta access to Its the ones they have professional, working relationships with. Literally nothing surprises me about who got beta access. The people throwing a fit about it so sad its not even funny. duno ive seen people whos basically never played a blizzard game on stream get it, while streamers who basically play nothing but blizzard games not get it.
I don't think it means diddly squat for them to have been people who previously streamed blizzard games. If anything, Blizzard would prefer non-Blizzard streamers to reach a new audience. All that matters is average viewer #
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On October 29 2015 03:45 Hider wrote:I don't like that comparison. What LOL did was to to create a platform + business model to a new genre and reduce the learning barrier. The game it self in 2009-2010 was, however, extremely flawed. Eventually the game has been proved significantly, but it's still has a tons of poor designs in it (the whole item system and the passive state in competitive play). LOL was also clearly inspired by the grinding part of MMORGS (which were very popular back then), but the mastery + level + rune system is just dumb. This is an example of a poor way of learning from other games. What Overwatch does is the opposite. It is not attempting to be succesful just by creating a good platform at release. Instead, the focus is on making the best type of game possible and take the good parts from all different genres.
Have to agree with this personally. I very much hope that Overwatch DOESN'T do to the genre the 'same thing' that LoL has done to DOTA clones. Because probably the biggest thing LoL did was make mainstream a business model that is very, very anti-competitive, anti-consumer and borderline pay-to-win.
A straightforward reasonable upfront cost plus cosmetic payments a la CSGO sounds good.
Still waiting on my invite...Blizzard pls...
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On October 29 2015 07:03 -Celestial- wrote:Show nested quote +On October 29 2015 03:45 Hider wrote:IMO it looks to do the genre the same thing LoL did to the MOBA genre.. I don't like that comparison. What LOL did was to to create a platform + business model to a new genre and reduce the learning barrier. The game it self in 2009-2010 was, however, extremely flawed. Eventually the game has been proved significantly, but it's still has a tons of poor designs in it (the whole item system and the passive state in competitive play). LOL was also clearly inspired by the grinding part of MMORGS (which were very popular back then), but the mastery + level + rune system is just dumb. This is an example of a poor way of learning from other games. What Overwatch does is the opposite. It is not attempting to be succesful just by creating a good platform at release. Instead, the focus is on making the best type of game possible and take the good parts from all different genres. Have to agree with this personally. I very much hope that Overwatch DOESN'T do to the genre the 'same thing' that LoL has done to DOTA clones. Because probably the biggest thing LoL did was make mainstream a business model that is very, very anti-competitive, anti-consumer and borderline pay-to-win. A straightforward reasonable upfront cost plus cosmetic payments a la CSGO sounds good. Still waiting on my invite...Blizzard pls... Yeah but then Blizzard released HOTS which is like LOL in terms of the P2W/unlock elements, but is even more dumbed down/anti-competitive. I have no faith in them any more.
What we need is for VALVE to release an Overwatch competitor (TF3?)
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On October 29 2015 06:52 zev318 wrote:Show nested quote +On October 29 2015 06:46 Plansix wrote:On October 29 2015 06:44 zev318 wrote: its hilarious to see which streamers blizzard has decided to give the beta access to Its the ones they have professional, working relationships with. Literally nothing surprises me about who got beta access. The people throwing a fit about it so sad its not even funny. duno ive seen people whos basically never played a blizzard game on stream get it, while streamers who basically play nothing but blizzard games not get it.
TBH for beta in general, company looks to get people who have NOT played their game before as it gives them a less biased opinion. People always bitch about "why I'm not in beta I'm long time fan!" not realizing it's actually a minus for these things.
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On October 29 2015 07:08 Uranium wrote:Show nested quote +On October 29 2015 07:03 -Celestial- wrote:On October 29 2015 03:45 Hider wrote:IMO it looks to do the genre the same thing LoL did to the MOBA genre.. I don't like that comparison. What LOL did was to to create a platform + business model to a new genre and reduce the learning barrier. The game it self in 2009-2010 was, however, extremely flawed. Eventually the game has been proved significantly, but it's still has a tons of poor designs in it (the whole item system and the passive state in competitive play). LOL was also clearly inspired by the grinding part of MMORGS (which were very popular back then), but the mastery + level + rune system is just dumb. This is an example of a poor way of learning from other games. What Overwatch does is the opposite. It is not attempting to be succesful just by creating a good platform at release. Instead, the focus is on making the best type of game possible and take the good parts from all different genres. Have to agree with this personally. I very much hope that Overwatch DOESN'T do to the genre the 'same thing' that LoL has done to DOTA clones. Because probably the biggest thing LoL did was make mainstream a business model that is very, very anti-competitive, anti-consumer and borderline pay-to-win. A straightforward reasonable upfront cost plus cosmetic payments a la CSGO sounds good. Still waiting on my invite...Blizzard pls... Yeah but then Blizzard released HOTS which is like LOL in terms of the P2W/unlock elements, but is even more dumbed down/anti-competitive. I have no faith in them any more. What we need is for VALVE to release an Overwatch competitor (TF3?)
It's completely different teams that work on Heroes and OW: Heroes consists of alot of former Sc2-developers (which imo aren't very competent) whereas OW consists of former WOW-guys. While the artists are top-notch for both teams, I would say that the WOW/OW guys is the A-team and the Heroes/Sc2-designers are the b-team.
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Technically OW consists of former Titan guys, did they come from WoW? That was not my impression, I thought they came from all over before Titan was taken apart.
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On October 29 2015 07:59 Wuster wrote: Technically OW consists of former Titan guys, did they come from WoW? That was not my impression, I thought they came from all over before Titan was taken apart.
The Titan guys are most likely former WOW guys. 99% sure I read something about that previously.
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On October 29 2015 07:59 Wuster wrote: Technically OW consists of former Titan guys, did they come from WoW? That was not my impression, I thought they came from all over before Titan was taken apart.
I wonder how much of this was originally designed for Titan and that eventually lead to Overwatch.
I mean Titan was rumored to be an MMOFPS and then their next major release is a FPS with a lot of (imo) MMO influences.
Pure speculation, just curious.
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Some of the maps used in OW are material recycled from Titan, according to Chris Metzen. Wouldn't be surprised if people from the WoW team moved onto the "next MMO", Titan, and then moved onto OW when Titan got tossed.
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On October 29 2015 08:34 MaestroSC wrote:Show nested quote +On October 29 2015 07:59 Wuster wrote: Technically OW consists of former Titan guys, did they come from WoW? That was not my impression, I thought they came from all over before Titan was taken apart. I wonder how much of this was originally designed for Titan and that eventually lead to Overwatch. I mean Titan was rumored to be an MMOFPS and then their next major release is a FPS with a lot of (imo) MMO influences. Pure speculation, just curious. I don't know if it was ever officially acknowledged but the popular belief is that Overwatch is indeed build from the scraps of Titan.
And yes the Titan designers started out as the core from the original WoW release. They probably got more from across the company as the team grew before it was eventually axed and Overwatch was salvaged from what they had.
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Watching some streams. Game seems slow and boring.
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On October 28 2015 10:45 jalstar wrote:Show nested quote +On October 28 2015 10:39 kongoline wrote: i think he just blindly hates league and wanted to insult both games even tho overwatch doesnt even look close to lol xD All Blizz games look at least a little stylized/cartoonish, so he's on the wrong forum if he hates that type of video game art. All other Blizzard games (Heroes of the Storm aside) have cohesive art direction. This is just a mishmash of every archetype and trope they can think of... Just like League of Legends.
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On October 29 2015 07:03 -Celestial- wrote:Show nested quote +On October 29 2015 03:45 Hider wrote:IMO it looks to do the genre the same thing LoL did to the MOBA genre.. I don't like that comparison. What LOL did was to to create a platform + business model to a new genre and reduce the learning barrier. The game it self in 2009-2010 was, however, extremely flawed. Eventually the game has been proved significantly, but it's still has a tons of poor designs in it (the whole item system and the passive state in competitive play). LOL was also clearly inspired by the grinding part of MMORGS (which were very popular back then), but the mastery + level + rune system is just dumb. This is an example of a poor way of learning from other games. What Overwatch does is the opposite. It is not attempting to be succesful just by creating a good platform at release. Instead, the focus is on making the best type of game possible and take the good parts from all different genres. Have to agree with this personally. I very much hope that Overwatch DOESN'T do to the genre the 'same thing' that LoL has done to DOTA clones. Because probably the biggest thing LoL did was make mainstream a business model that is very, very anti-competitive, anti-consumer and borderline pay-to-win. A straightforward reasonable upfront cost plus cosmetic payments a la CSGO sounds good. Still waiting on my invite...Blizzard pls...
It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.
Personally I think Smite's system would be best, where you can either buy a one time $30-50 unlock or grind it all for free.
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On October 29 2015 10:47 ZAiNs wrote:Show nested quote +On October 28 2015 10:45 jalstar wrote:On October 28 2015 10:39 kongoline wrote: i think he just blindly hates league and wanted to insult both games even tho overwatch doesnt even look close to lol xD All Blizz games look at least a little stylized/cartoonish, so he's on the wrong forum if he hates that type of video game art. All other Blizzard games (Heroes of the Storm aside) have cohesive art direction. This is just a mishmash of every archetype and trope they can think of... Just like League of Legends. You clearly haven't seen anything with super heroes if you think this doesn't have a cohesive art direction.
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LoL's F2P model was one of the best for consumers in 2009 and it's one of the worst in 2015. The F2P sector has gotten much better and very few games still have power-giving items that are real money only. Everyone (besides Dota) is going for a pay-to-grind-less system and LoL's is one of the most time consuming, if not the most, for players who don't pay.
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On October 29 2015 11:10 WolfintheSheep wrote:Show nested quote +On October 29 2015 10:47 ZAiNs wrote:On October 28 2015 10:45 jalstar wrote:On October 28 2015 10:39 kongoline wrote: i think he just blindly hates league and wanted to insult both games even tho overwatch doesnt even look close to lol xD All Blizz games look at least a little stylized/cartoonish, so he's on the wrong forum if he hates that type of video game art. All other Blizzard games (Heroes of the Storm aside) have cohesive art direction. This is just a mishmash of every archetype and trope they can think of... Just like League of Legends. You clearly haven't seen anything with super heroes if you think this doesn't have a cohesive art direction. I keep wondering why people say this is like league of legends when it is clearly based off comics. Comics literally invented the super intelligent gorilla with glasses and high tech gadgets.
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The game is really fun and polished but is lacking something about it right now.
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On October 29 2015 06:17 Velr wrote: Graphic? Seriously? :D
Audio/Cinematic any day.. But Graphics?
compare the graphics of HOTS vs. dota2 vs. LoL, Blizzard comes out on top.
dota2 lacks polygons and details, character texture maps are lower resolution
LoL doesn't even look like it's in 3d thanks to its potato client and spaghetti code.
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watching first day of Beta it somehow reminded me of Titanfall beta. So kinda curious if people will burn out that fast. Though Titanfall only had an Jetpack and Mechs that lifed 15 seconds. Overwatch has a bit more versatility.
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