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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 13:27 GMT
#1001
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 13:30 GMT
#1002
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.

I like the speed of the rounds. They get through the full push and pull of a good match, but never feel like a grind to watch(or play from my viewing). I also think it encourages people to use their ults and abilities more. Rather than waiting for everyone's to be up, going and then waiting again. The way overtime works makes for some really exciting finishes.

And they can build maps with longer rounds in mind.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 29 2015 13:50 GMT
#1003
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.




we'll see how things played out.

right now, if a more skilled / experienced team goes up against a lesser skilled / experienced team, then it'll probably be a stomp and be over in a few minutes

assuming Overwatch is able to maintain a high population so that MMR match raking works effectively, then the round length issue might just get fixed through proper match making
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 13:54 GMT
#1004
On October 29 2015 22:50 udgnim wrote:
Show nested quote +
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.


https://www.youtube.com/watch?v=IIqQi9dOM8E

we'll see how things played out.

right now, if a more skilled / experienced team goes up against a lesser skilled / experienced team, then it'll probably be a stomp and be over in a few minutes

assuming Overwatch is able to maintain a high population so that MMR match raking works effectively, then the round length issue might just get fixed through proper match making

Yeah i thought about this too, i guess it really is the lack of matchmaking atm, but it's hard to tell from only watching (blizzard, pls give me a beta key )
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9420 Posts
Last Edited: 2015-10-29 13:59:06
October 29 2015 13:58 GMT
#1005
Something like 10-13 minute average between two evenly matched teams seems pretty fine for me. The game is very fast-paced with almost constant action so I don't think gamelenght has to be longer than that.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-10-29 14:00:12
October 29 2015 13:59 GMT
#1006
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.
Off-season = best season
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 14:04 GMT
#1007
On October 29 2015 22:58 Hider wrote:
Something like 10-13 minute average between two evenly matched teams seems pretty fine for me. The game is very fast-paced with almost constant action so I don't think gamelenght has to be longer than that.

Hm yeah maybe, personally i like it a bit longer than that though :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-10-29 14:08:48
October 29 2015 14:08 GMT
#1008
While there might be a tendency to make maps for the more popular game modes I am fairly certain that it is possible to make maps to tailor to longer games. Depending on whether there is demand of it there is also the potential to make completely different game modes.

The dream is to have something like the Forge in Halo or Source in Counterstrike so that you can make your own maps too but I highly doubt Blizzard will allow that(surfing with Tracer anyone?).
WriterXiao8~~
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 14:13 GMT
#1009
On October 29 2015 22:59 Redox wrote:
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.

God I hope so. The MMR, ELO dick waving is the worst part of competitive games. I like the ladder in HotS, where there are seasons and its just about competing against those who want to compete. But visible MMR/ELO is fucking worthless.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 29 2015 14:16 GMT
#1010
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.
WriterXiao8~~
Yurie
Profile Blog Joined August 2010
12005 Posts
October 29 2015 14:21 GMT
#1011
On October 29 2015 23:16 Kipsate wrote:
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.


Dota has shown ELO in ranked play. No resets. The top list is just top 200 though, so you don't know exactly how you do unless you frequent forums/chat channels etc to find out what mmr is good/bad outside of that.
dashiz
Profile Joined August 2010
Costa Rica193 Posts
October 29 2015 14:21 GMT
#1012
From what I've played, it's really fun to play fast paced characters and be picking up the health crates around the maps.

There are some stupid turrets that auto Aim instantly and when they place it on the capture point is pretty much retarded for the attacking team to break that siege.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 14:23 GMT
#1013
On October 29 2015 23:21 Yurie wrote:
Show nested quote +
On October 29 2015 23:16 Kipsate wrote:
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.


Dota has shown ELO in ranked play. No resets. The top list is just top 200 though, so you don't know exactly how you do unless you frequent forums/chat channels etc to find out what mmr is good/bad outside of that.

You do it like league, SC2 and Hearthstone and have seasons with hidden MMR ranking. The Dota system isn't perfect and ranked match making really cut into a lot of the other game types.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 29 2015 14:30 GMT
#1014
It helps in Dota that MMR is not shown publically ingame apart from the highest from each team. I think I remember playing HoN and the MMRs were all known and publically visible while in game. That was awful.

Personally I think Dota's system is fine too but I think League/HOTS/Hearthstone system is also fine and a lot more people like that I believe.
WriterXiao8~~
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
October 29 2015 14:32 GMT
#1015
On October 29 2015 11:08 Skwid1g wrote:

It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


Sorry but it is factually anti-competitive. It puts you at an inherent disadvantage in terms of competing. Someone with all the options open is ALWAYS going to be in a better position than someone without all of the options in a game. The only reason it manages to avoid being pay to win outright (hence the 'borderline' qualifier) is that it dances around the whole "sidegrade" thing of characters on the whole being 'different but equivalent' rather than certain characters being direct upgrades to others.

I appreciate you like LoL. And I kinda like the gameplay of it too. But its got the most exploitative and anti-competitive business model in the entire industry by locking things that give a gameplay advantage behind a paywall/grind-wall. And its propagating that model (see Heroes of the Storm) which is a very, very bad thing from a consumer perspective.


On October 29 2015 19:39 Kipsate wrote:
That means that the model is probably just going to be cosmetics, alternate voices/announcers like Dota(which is awesome). Or is there still vagueness about what kind of payment model it is going to be?


I've not watched any Overwatch yet, I've been trying to hold off until I get access to experience it myself. Is there an announcer?

Announcer voice packs are awesome. I use the Bastion one in DOTA2 and I've never even completed Bastion, but that voice is just amazing.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Yurie
Profile Blog Joined August 2010
12005 Posts
October 29 2015 14:36 GMT
#1016
On October 29 2015 11:08 Skwid1g wrote:
It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


How is CS:GO garbage? It is a good game that I don't happen to like. I think in most ways to measure it will show itself to be a good game.

LoL is anti consumer, I quit it due to how long it takes to unlock stuff. Normal for me in a Dota clone game is that I start with one hero, play it ~100 games. Then start branching out when I know the mechanics. After 5 days my chosen hero was out of the weekly pool and I stopped playing.
Gorsameth
Profile Joined April 2010
Netherlands22061 Posts
October 29 2015 14:37 GMT
#1017
On October 29 2015 22:59 Redox wrote:
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.

What do you mean sadly? That it is hidden or that there is a matchmaking system?

Because if its the second then Oo. Do you want to ruin peoples came experience by presenting lopsided matches?
It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-10-29 14:39:33
October 29 2015 14:39 GMT
#1018
On October 29 2015 23:36 Yurie wrote:
Show nested quote +
On October 29 2015 11:08 Skwid1g wrote:
It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


How is CS:GO garbage? It is a good game that I don't happen to like. I think in most ways to measure it will show itself to be a good game.

LoL is anti consumer, I quit it due to how long it takes to unlock stuff. Normal for me in a Dota clone game is that I start with one hero, play it ~100 games. Then start branching out when I know the mechanics. After 5 days my chosen hero was out of the weekly pool and I stopped playing.

I think he means that you have to pay upfront 20$ on CSGO(but do unlock everything) only to realize its bad rather then with OW/LoL where you spend no money to play it initially, realize you like it and then pay money to unlock options.

His opinion of CSGO is irrelevant but serves more of an example.
WriterXiao8~~
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 29 2015 14:40 GMT
#1019
Can someone compile a list of the QuakeExPros elite streaming Overwatch? I saw few of them yesterday vs incontrol kicking ass, and cant find their streams.
Tester | MC | Crank | Flash | Jaedong | MVP
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-10-29 15:10:20
October 29 2015 14:58 GMT
#1020
On October 29 2015 23:40 DreamOen wrote:
Can someone compile a list of the QuakeExPros elite streaming Overwatch? I saw few of them yesterday vs incontrol kicking ass, and cant find their streams.

Yes please. I gave up looking for actually decent players today -- the top streamers are all "personalities".

Edit: I'll start it off by mentioning this guy, although he's offline as of writing.

http://www.twitch.tv/clockwork is the best Scout player in TF2, playing for the best (and currently undefeated) team. Now using Tracer in Overwatch, which is a match made in heaven. Check the past broadcast if you're bored.
TL+ Member
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