• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:53
CEST 14:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5217 users

General Discussion - Page 51

Forum Index > General Games
Post a Reply
Prev 1 49 50 51 52 53 176 Next
Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 13:27 GMT
#1001
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 13:30 GMT
#1002
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.

I like the speed of the rounds. They get through the full push and pull of a good match, but never feel like a grind to watch(or play from my viewing). I also think it encourages people to use their ults and abilities more. Rather than waiting for everyone's to be up, going and then waiting again. The way overtime works makes for some really exciting finishes.

And they can build maps with longer rounds in mind.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 29 2015 13:50 GMT
#1003
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.




we'll see how things played out.

right now, if a more skilled / experienced team goes up against a lesser skilled / experienced team, then it'll probably be a stomp and be over in a few minutes

assuming Overwatch is able to maintain a high population so that MMR match raking works effectively, then the round length issue might just get fixed through proper match making
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 13:54 GMT
#1004
On October 29 2015 22:50 udgnim wrote:
Show nested quote +
On October 29 2015 22:27 The_Red_Viper wrote:
The only thing i really don't like atm is that it at least seems like the rounds are over way too fast.
Not sure if that would be the case if both teams would be somewhat experienced, but atm it isn't really all that interesting in that aspect.


https://www.youtube.com/watch?v=IIqQi9dOM8E

we'll see how things played out.

right now, if a more skilled / experienced team goes up against a lesser skilled / experienced team, then it'll probably be a stomp and be over in a few minutes

assuming Overwatch is able to maintain a high population so that MMR match raking works effectively, then the round length issue might just get fixed through proper match making

Yeah i thought about this too, i guess it really is the lack of matchmaking atm, but it's hard to tell from only watching (blizzard, pls give me a beta key )
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2015-10-29 13:59:06
October 29 2015 13:58 GMT
#1005
Something like 10-13 minute average between two evenly matched teams seems pretty fine for me. The game is very fast-paced with almost constant action so I don't think gamelenght has to be longer than that.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-10-29 14:00:12
October 29 2015 13:59 GMT
#1006
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.
Off-season = best season
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 29 2015 14:04 GMT
#1007
On October 29 2015 22:58 Hider wrote:
Something like 10-13 minute average between two evenly matched teams seems pretty fine for me. The game is very fast-paced with almost constant action so I don't think gamelenght has to be longer than that.

Hm yeah maybe, personally i like it a bit longer than that though :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-10-29 14:08:48
October 29 2015 14:08 GMT
#1008
While there might be a tendency to make maps for the more popular game modes I am fairly certain that it is possible to make maps to tailor to longer games. Depending on whether there is demand of it there is also the potential to make completely different game modes.

The dream is to have something like the Forge in Halo or Source in Counterstrike so that you can make your own maps too but I highly doubt Blizzard will allow that(surfing with Tracer anyone?).
WriterXiao8~~
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 14:13 GMT
#1009
On October 29 2015 22:59 Redox wrote:
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.

God I hope so. The MMR, ELO dick waving is the worst part of competitive games. I like the ladder in HotS, where there are seasons and its just about competing against those who want to compete. But visible MMR/ELO is fucking worthless.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 29 2015 14:16 GMT
#1010
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.
WriterXiao8~~
Yurie
Profile Blog Joined August 2010
12118 Posts
October 29 2015 14:21 GMT
#1011
On October 29 2015 23:16 Kipsate wrote:
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.


Dota has shown ELO in ranked play. No resets. The top list is just top 200 though, so you don't know exactly how you do unless you frequent forums/chat channels etc to find out what mmr is good/bad outside of that.
dashiz
Profile Joined August 2010
Costa Rica193 Posts
October 29 2015 14:21 GMT
#1012
From what I've played, it's really fun to play fast paced characters and be picking up the health crates around the maps.

There are some stupid turrets that auto Aim instantly and when they place it on the capture point is pretty much retarded for the attacking team to break that siege.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2015 14:23 GMT
#1013
On October 29 2015 23:21 Yurie wrote:
Show nested quote +
On October 29 2015 23:16 Kipsate wrote:
The ''proven'' model is that of leagues and divisions, giving people some feeling of improvement but not a specific one, at the very least for ranked. I imagine they are going to have a ranked and unranked system similairly to their other games. So leagues but the actual MMR/ELO count is hidden.


Dota has shown ELO in ranked play. No resets. The top list is just top 200 though, so you don't know exactly how you do unless you frequent forums/chat channels etc to find out what mmr is good/bad outside of that.

You do it like league, SC2 and Hearthstone and have seasons with hidden MMR ranking. The Dota system isn't perfect and ranked match making really cut into a lot of the other game types.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 29 2015 14:30 GMT
#1014
It helps in Dota that MMR is not shown publically ingame apart from the highest from each team. I think I remember playing HoN and the MMRs were all known and publically visible while in game. That was awful.

Personally I think Dota's system is fine too but I think League/HOTS/Hearthstone system is also fine and a lot more people like that I believe.
WriterXiao8~~
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
October 29 2015 14:32 GMT
#1015
On October 29 2015 11:08 Skwid1g wrote:

It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


Sorry but it is factually anti-competitive. It puts you at an inherent disadvantage in terms of competing. Someone with all the options open is ALWAYS going to be in a better position than someone without all of the options in a game. The only reason it manages to avoid being pay to win outright (hence the 'borderline' qualifier) is that it dances around the whole "sidegrade" thing of characters on the whole being 'different but equivalent' rather than certain characters being direct upgrades to others.

I appreciate you like LoL. And I kinda like the gameplay of it too. But its got the most exploitative and anti-competitive business model in the entire industry by locking things that give a gameplay advantage behind a paywall/grind-wall. And its propagating that model (see Heroes of the Storm) which is a very, very bad thing from a consumer perspective.


On October 29 2015 19:39 Kipsate wrote:
That means that the model is probably just going to be cosmetics, alternate voices/announcers like Dota(which is awesome). Or is there still vagueness about what kind of payment model it is going to be?


I've not watched any Overwatch yet, I've been trying to hold off until I get access to experience it myself. Is there an announcer?

Announcer voice packs are awesome. I use the Bastion one in DOTA2 and I've never even completed Bastion, but that voice is just amazing.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Yurie
Profile Blog Joined August 2010
12118 Posts
October 29 2015 14:36 GMT
#1016
On October 29 2015 11:08 Skwid1g wrote:
It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


How is CS:GO garbage? It is a good game that I don't happen to like. I think in most ways to measure it will show itself to be a good game.

LoL is anti consumer, I quit it due to how long it takes to unlock stuff. Normal for me in a Dota clone game is that I start with one hero, play it ~100 games. Then start branching out when I know the mechanics. After 5 days my chosen hero was out of the weekly pool and I stopped playing.
Gorsameth
Profile Joined April 2010
Netherlands22454 Posts
October 29 2015 14:37 GMT
#1017
On October 29 2015 22:59 Redox wrote:
Matchmaking is the other big open question.

Will they have a hidden Elo system in all public games? Seems to be the way its done nowadays sadly.

What do you mean sadly? That it is hidden or that there is a matchmaking system?

Because if its the second then Oo. Do you want to ruin peoples came experience by presenting lopsided matches?
It ignores such insignificant forces as time, entropy, and death
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2015-10-29 14:39:33
October 29 2015 14:39 GMT
#1018
On October 29 2015 23:36 Yurie wrote:
Show nested quote +
On October 29 2015 11:08 Skwid1g wrote:
It's not anti-competitive, anti-consumer, and it's just factually not pay to win. The #1 rated players on most servers have very little of the content unlocked because it matters very little. I'm of the exact opposite opinion and most people I know are, I'd rather have access to the game to see whether it's worth putting the money down or grinding is much preferable to dropping a bunch of money on the game and realizing it's garbage like what happened with CS:GO. You can say you don't like it but stating things that are simply untrue without any factual basis is just silly.


How is CS:GO garbage? It is a good game that I don't happen to like. I think in most ways to measure it will show itself to be a good game.

LoL is anti consumer, I quit it due to how long it takes to unlock stuff. Normal for me in a Dota clone game is that I start with one hero, play it ~100 games. Then start branching out when I know the mechanics. After 5 days my chosen hero was out of the weekly pool and I stopped playing.

I think he means that you have to pay upfront 20$ on CSGO(but do unlock everything) only to realize its bad rather then with OW/LoL where you spend no money to play it initially, realize you like it and then pay money to unlock options.

His opinion of CSGO is irrelevant but serves more of an example.
WriterXiao8~~
DreamOen
Profile Joined March 2010
Spain1400 Posts
October 29 2015 14:40 GMT
#1019
Can someone compile a list of the QuakeExPros elite streaming Overwatch? I saw few of them yesterday vs incontrol kicking ass, and cant find their streams.
Tester | MC | Crank | Flash | Jaedong | MVP
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
Last Edited: 2015-10-29 15:10:20
October 29 2015 14:58 GMT
#1020
On October 29 2015 23:40 DreamOen wrote:
Can someone compile a list of the QuakeExPros elite streaming Overwatch? I saw few of them yesterday vs incontrol kicking ass, and cant find their streams.

Yes please. I gave up looking for actually decent players today -- the top streamers are all "personalities".

Edit: I'll start it off by mentioning this guy, although he's offline as of writing.

http://www.twitch.tv/clockwork is the best Scout player in TF2, playing for the best (and currently undefeated) team. Now using Tracer in Overwatch, which is a match made in heaven. Check the past broadcast if you're bored.
TL+ Member
Prev 1 49 50 51 52 53 176 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 471
Lowko449
SortOf 128
Livibee 90
StarCraft: Brood War
Zeus 1196
Shuttle 1086
Jaedong 961
actioN 631
Hyuk 565
Mini 520
Horang2 388
BeSt 381
Larva 332
Hyun 327
[ Show more ]
Light 282
Soma 236
Soulkey 227
EffOrt 210
ggaemo 150
Dewaltoss 121
Mong 121
ZerO 82
Free 73
Rush 55
Mind 49
ToSsGirL 43
hero 42
[sc1f]eonzerg 40
Sea.KH 33
Sharp 30
Icarus 28
soO 27
sSak 25
JYJ 25
scan(afreeca) 24
Hm[arnc] 23
Sexy 16
GoRush 14
HiyA 14
sorry 13
zelot 12
Noble 11
IntoTheRainbow 11
910 10
Dota 2
Gorgc6974
XaKoH 528
Counter-Strike
olofmeister1529
zeus1115
markeloff103
kRYSTAL_28
Super Smash Bros
Mew2King100
Other Games
gofns12676
FrodaN2799
singsing1389
B2W.Neo399
hiko254
Hui .157
ToD103
KnowMe88
ZerO(Twitch)10
djWHEAT0
Organizations
Other Games
gamesdonequick21172
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP222
• StrangeGG 57
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco4920
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV269
League of Legends
• Jankos2337
• TFBlade689
Upcoming Events
OSC
7m
Big Brain Bouts
3h 7m
OSC
9h 7m
Replay Cast
11h 7m
RSL Revival
20h 7m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
21h 7m
Afreeca Starleague
21h 7m
Snow vs Jaedong
YSC vs hero
IPSL
1d 3h
Dragon vs Ret
RSL Revival
1d 20h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 21h
[ Show More ]
IPSL
2 days
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.