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General Discussion - Page 17

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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

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Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
November 10 2014 14:57 GMT
#321
I'm a huge FPS snob (CS or pleb), but holy shit this looks amazing.

Blizzard has always taken a genre and made the best, most polished game for it. This seems to be no exception. It has role-based elements, MOBA elements, a fun atmosphere, and Blizzard's fit-and-finish.

This gon b gud.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Miragee
Profile Joined December 2009
8698 Posts
November 10 2014 15:25 GMT
#322
On November 10 2014 22:49 Plansix wrote:
Show nested quote +
On November 10 2014 22:31 Laserist wrote:
On November 10 2014 22:22 Big G wrote:
On November 10 2014 22:00 Laserist wrote:

Probably it'll take 2+ years for Blizz to release this game

How so? Beta starts in a few months



I refer the legacy of Blizzard games that take years to develop. Maybe they took their lesson and don't miss their opportunities this time.

Blizzard has specifically stated they are trying to get away from that and focus on smaller, shorter term projects. They said this after release hearthstone to rousing success. So I wouldn't be shocked if overwatch comes quickly.


And it's only logical. Why would you spend tons of money on a years long development if you can just create a small game or multiple small games with a handful of people in a shorter time and sack in shit tons of money instead? Guess us players are on the suffering side again.
SKC
Profile Joined October 2010
Brazil18828 Posts
November 10 2014 15:37 GMT
#323
More like it's along the trend of launching a game while it's still under development, so you can use player feedback earlier on in the development cycle. Obviously that has it's pluses and cons, some people really hate it, but it seems to be where the whole industry is heading specially in multiplayer games.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2014 15:41 GMT
#324
With games that are heavily focused on multiplayer, it makes sense to get them into the hands of players early. As long as companies are up front and tell people what they are getting into(if money can be spent on the game) then I think its a win/win for both sides.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-10 15:44:40
November 10 2014 15:43 GMT
#325
On November 11 2014 00:25 Miragee wrote:
Show nested quote +
On November 10 2014 22:49 Plansix wrote:
On November 10 2014 22:31 Laserist wrote:
On November 10 2014 22:22 Big G wrote:
On November 10 2014 22:00 Laserist wrote:

Probably it'll take 2+ years for Blizz to release this game

How so? Beta starts in a few months



I refer the legacy of Blizzard games that take years to develop. Maybe they took their lesson and don't miss their opportunities this time.

Blizzard has specifically stated they are trying to get away from that and focus on smaller, shorter term projects. They said this after release hearthstone to rousing success. So I wouldn't be shocked if overwatch comes quickly.


And it's only logical. Why would you spend tons of money on a years long development if you can just create a small game or multiple small games with a handful of people in a shorter time and sack in shit tons of money instead? Guess us players are on the suffering side again.

I think blizz just realized that what they release makes no difference at all, so long as they release something people will fall over themselves trying to give blizz more money

Regardless, with the "games as a service" model increasingly dominating the industry (for good reason), it DOES make sense to release a game almost as soon as it's playable at least to a subset of your audience in order to both start the feedback loop asap as well as to start revenue generation.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Tenks
Profile Joined April 2010
United States3104 Posts
November 10 2014 16:14 GMT
#326
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.
Wat
ZasZ.
Profile Joined May 2010
United States2911 Posts
November 10 2014 16:18 GMT
#327
On November 11 2014 01:14 Tenks wrote:
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.



Pretty sure Diablo 3 was a commercial success and your assessment of it as an "absolute failure" is purely a reflection of your expectations, realistic or unrealistic, not being met. I was also bummed with what Diablo 3 turned out to be, but in no way was it an absolute failure.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
November 10 2014 16:24 GMT
#328
On November 11 2014 01:18 ZasZ. wrote:
Show nested quote +
On November 11 2014 01:14 Tenks wrote:
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.



Pretty sure Diablo 3 was a commercial success and your assessment of it as an "absolute failure" is purely a reflection of your expectations, realistic or unrealistic, not being met. I was also bummed with what Diablo 3 turned out to be, but in no way was it an absolute failure.



Even most casual players weren't too happy with how standard D3 went. But they took the feedback and made a fantastic X-pack.

I enjoy the new interactive method for development of multiplayer games.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2014 16:36 GMT
#329
On November 11 2014 01:18 ZasZ. wrote:
Show nested quote +
On November 11 2014 01:14 Tenks wrote:
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.



Pretty sure Diablo 3 was a commercial success and your assessment of it as an "absolute failure" is purely a reflection of your expectations, realistic or unrealistic, not being met. I was also bummed with what Diablo 3 turned out to be, but in no way was it an absolute failure.

Diablo 3 had done well for them and they improved it with the removal of the AH(which will go down as the dumbest idea that must have sounded great on paper). The console versions also done very well due to their ability to have couch co-op(which is pretty dope). But people are not wrong if they think that D3's initial reception by the community at large was a huge wake up call for Blizzard.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Tenks
Profile Joined April 2010
United States3104 Posts
November 10 2014 16:37 GMT
#330
On November 11 2014 01:18 ZasZ. wrote:
Show nested quote +
On November 11 2014 01:14 Tenks wrote:
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.



Pretty sure Diablo 3 was a commercial success and your assessment of it as an "absolute failure" is purely a reflection of your expectations, realistic or unrealistic, not being met. I was also bummed with what Diablo 3 turned out to be, but in no way was it an absolute failure.



It sold completely on the legacy of Diablo 2. I know more than a few people who are older now and were looking forward to Diablo3 and after playing it are completely turned off the franchise. I don't know what RoS's sale numbers looked like compared to vanilla but of the people I know in real life who purchased Diablo 3 I'm the only one who bought RoS. Blizzard generally is concerned about public perception and long term playability of their games. They don't seem to enjoy dropping a game on the public, cashing in and cutting support. They know they have a standard to uphold. At the moment with the state Diablo3 came out in I don't know how many of these people who blindly purchased the game because of Diablo2 would actually blindly purchase Diablo4.
Wat
SKC
Profile Joined October 2010
Brazil18828 Posts
November 10 2014 16:49 GMT
#331
RoS probally still outsold Heart of the Swarm by a decent margin.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2014 17:04 GMT
#332
On November 11 2014 01:49 SKC wrote:
RoS probally still outsold Heart of the Swarm by a decent margin.

The report is that the franchise has sold 20 million across all platforms(at it was 8 million on PC when it initially came out), so yes. I think SC2 has sold 1/4 of that.

I am sure Overwatch will be the new and improved Blizzard that we have been seeing in the last two or so years.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Noocta
Profile Joined June 2010
France12578 Posts
November 10 2014 17:13 GMT
#333
Diablo 3 was best selling PC game of the year it came out.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 10 2014 17:15 GMT
#334
well, thats including the free copy of the game given to everybody who purchased a year's wow subscription iirc
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PhoenixVoid
Profile Blog Joined December 2011
Canada32754 Posts
November 10 2014 17:15 GMT
#335
I'm not much into FPS but I'm interested in Overwatch. And as for people comparing it to TF2 or how Blizzard rips-off other games you may as well say 99% of all media and fiction is derivative of other things so it seems to be more of an anti-Blizzard thing more than anything. Seeing as it is their first IP in 17 years or so they are definitely looking to make this a big one and one would hope they learned from their recent mistakes to prevent a bad release and keep it as a fresh and consistent game. Wouldn't be too surprised if it becomes competitive or possibly an e-sport but time will tell.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
peanuts
Profile Blog Joined May 2012
United States1225 Posts
November 10 2014 17:18 GMT
#336
Just finished up talking to a friend who played a couple rounds at Blizzcon. After hearing her experience, I'm super hype for this.

- Movement feels really smooth already. Nothing is clunky, even slow characters move very deliberately and you always feel very in control. It's not at the level of a twitchy arena shooter, but it felt a bit more finessed than TF2.
- All of the characters seem to be fun in unique ways. Movement options, how you have to play the map, how aggressive you can be.
- The game seems to be relatively balanced(?). Obviously way too early to call, but she said that nothing felt ridiculously UP or OP on first glance, and most people she talked to had similar sentiments.
- Maps are really fun. Lots of verticality! Rooftops, ledges, windows, there's no such thing as unused space. Coming from a Quake background, that makes me so excited. :D
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 10 2014 17:22 GMT
#337
I'm curious, you didn't like TF2's movement system?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
johnbongham
Profile Joined April 2014
451 Posts
Last Edited: 2014-11-10 17:42:09
November 10 2014 17:34 GMT
#338
On November 11 2014 02:22 Sn0_Man wrote:
I'm curious, you didn't like TF2's movement system?


Who did? (out of those who have played a version of TF prior to TF2)

TF2 completely ruined the movement of TF. Its not even recognizable and the main reason why I never got into it despite being a huge TF fan.

For Example:
peanuts
Profile Blog Joined May 2012
United States1225 Posts
November 10 2014 18:04 GMT
#339
On November 11 2014 02:22 Sn0_Man wrote:
I'm curious, you didn't like TF2's movement system?


Not a huge fan. It's fine, I'm not begging Valve to change it, but it just feels... off? Like, I feel like I don't have 100% control of my character.
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
November 10 2014 18:10 GMT
#340
@johnbongham well that entire movie of primarily rocket jumping and airshots is afaik entirely replicable in tf2 outside of some of the bhop to maintain momentum which requires an additional rocketjump in tf2.

@peanuts if you say so. I'll admit I have less experience with the older games in the FPS genre overall.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
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