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General Discussion - Page 18

Forum Index > General Games
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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 10 2014 18:13 GMT
#341
That's just because everything feels shit compared to Q3.
johnbongham
Profile Joined April 2014
451 Posts
November 10 2014 18:19 GMT
#342
On November 11 2014 03:10 Sn0_Man wrote:
@johnbongham well that entire movie of primarily rocket jumping and airshots is afaik entirely replicable in tf2 outside of some of the bhop to maintain momentum which requires an additional rocketjump in tf2.

@peanuts if you say so. I'll admit I have less experience with the older games in the FPS genre overall.



Actually try the movement of older versions of TF before you claim that it is "replicable" in TF2. Its not and it feels completely different.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-11-10 18:21:52
November 10 2014 18:21 GMT
#343
the video didn't showcase any of that though
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 10 2014 18:21 GMT
#344
So will the new mode in this be like Assault in UT 2004?

Cause that was the shiiiit
WriterXiao8~~
Loanshark
Profile Blog Joined December 2008
China3094 Posts
November 10 2014 18:36 GMT
#345
I'm curious to see how they balance the different heroes/classes in a way where all of them can be viable in a competitive match.
No dough, no go. And no mercy.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
November 10 2014 18:49 GMT
#346
Pëople that day that diablo 3 sold 12 million copies its first year on PC only, just because of diablo 2 are delutional, how many copies do you think diablo 2 sold? I bet less than a half of the total diablo 3 sales.


This game is going to come out at the end of 2015, or begining of 2016, because they've got the beta of heroes of the storm in january, and david kim said the beta for lotv will be in the first half of 2015, so that leaves the second half to overwatch.

Also lets remember that overwatch was titan, so they've been working on it for years, so its no wonder they have almost finished it.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
PhoenixVoid
Profile Blog Joined December 2011
Canada32748 Posts
November 10 2014 19:08 GMT
#347
On November 11 2014 03:49 [SXG]Phantom wrote:
Pëople that day that diablo 3 sold 12 million copies its first year on PC only, just because of diablo 2 are delutional, how many copies do you think diablo 2 sold? I bet less than a half of the total diablo 3 sales.


This game is going to come out at the end of 2015, or begining of 2016, because they've got the beta of heroes of the storm in january, and david kim said the beta for lotv will be in the first half of 2015, so that leaves the second half to overwatch.

Also lets remember that overwatch was titan, so they've been working on it for years, so its no wonder they have almost finished it.

Overwatch reused some of the assets from Titan and part of the team migrated over but Overwatch is NOT Titan.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
November 10 2014 19:09 GMT
#348
First trailer didn't tickle my fancy. AS many have said it looked like a trailer for the newest pixar film. The gameplay trailer brought it back though, above all else it just looks fun as hell with a potential for outplaying. Will definitely be trying this out
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Big G
Profile Joined April 2011
Italy835 Posts
November 10 2014 19:14 GMT
#349
On November 11 2014 01:14 Tenks wrote:
I wonder if the absolute failure of Diablo3 also helped with this. They released a smaller version of the game and never got large amounts of feedback on the abysmal end-game.

Yeah that was the biggest mistake the D3 team made back then. People played the Beta up to level 13 and half of Act I for several months, while Blizzard devs were testing internally the real game ("and then we doubled it"). Nothing good could come from such a disastrous decision.

awesomoecalypse
Profile Joined August 2010
United States2235 Posts
November 10 2014 19:39 GMT
#350
This looks super fun. TF2 + Dota is such a simple idea, its funny no one's ever really thought to do it before. And I actually love the art style. Stylized and fun, sure. But the characters like Reaper who are meant to look badass actually do. Plus, where else are you going to get a genius scientist Gorilla? I'm not even a huge FPS guy (I'll probably end up playing defense/support characters mainly in this) but even so it looks like a lot of fun.
He drone drone drone. Me win. - ogsMC
MrBitter
Profile Joined January 2008
United States2940 Posts
November 10 2014 19:58 GMT
#351
Played a lot of Overwatch at Blizzcon. I really like the game. My first ever foray into online gaming was Team Fortress Classic, and Overwatch just captured that feeling in a lot of ways for me.

Would love to answer people's questions if they have any.

Most important point for me: The gun play felt really good, the movement felt really good, and the game felt super skillful in general.
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
November 10 2014 20:07 GMT
#352
I think SC2 has sold 1/4 of that.


I believe estimates are for around 3M copies of HOTS and 7-8M copies of WOL.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46130 Posts
November 10 2014 20:19 GMT
#353
Wow, this looks pretty cool! The last FPS I really played was Perfect Dark for the N64 lol... maybe I'll have to play another one now ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
PhoenixVoid
Profile Blog Joined December 2011
Canada32748 Posts
November 10 2014 20:53 GMT
#354
On November 11 2014 04:58 MrBitter wrote:
Played a lot of Overwatch at Blizzcon. I really like the game. My first ever foray into online gaming was Team Fortress Classic, and Overwatch just captured that feeling in a lot of ways for me.

Would love to answer people's questions if they have any.

Most important point for me: The gun play felt really good, the movement felt really good, and the game felt super skillful in general.

Favorite character? How "twitchy" is the gameplay and how long did the matches take on average?
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Miragee
Profile Joined December 2009
8676 Posts
November 10 2014 20:59 GMT
#355
On November 11 2014 03:49 [SXG]Phantom wrote:
Pëople that day that diablo 3 sold 12 million copies its first year on PC only, just because of diablo 2 are delutional, how many copies do you think diablo 2 sold? I bet less than a half of the total diablo 3 sales.


This game is going to come out at the end of 2015, or begining of 2016, because they've got the beta of heroes of the storm in january, and david kim said the beta for lotv will be in the first half of 2015, so that leaves the second half to overwatch.

Also lets remember that overwatch was titan, so they've been working on it for years, so its no wonder they have almost finished it.


You realise that a build up hype unrolls further and further and grabs a lot of young people that never played D2 because they are "too" young? But it's important to have a strong base to build up the hype until it enrolls by itself. Believe me, if Blizzard was actually a noname company and D3 was actually a random Hack'n'Slay there would be little talking about it.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
November 10 2014 21:01 GMT
#356
On November 11 2014 04:58 MrBitter wrote:
Played a lot of Overwatch at Blizzcon. I really like the game. My first ever foray into online gaming was Team Fortress Classic, and Overwatch just captured that feeling in a lot of ways for me.

Would love to answer people's questions if they have any.

Most important point for me: The gun play felt really good, the movement felt really good, and the game felt super skillful in general.

How important are the abilities vs aiming capaibilites, do you feel abilities are the core of the gameplay or an addition on top of tradtional gameplay?How did you experience the divide between the two?
WriterXiao8~~
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2014-11-10 21:27:01
November 10 2014 21:23 GMT
#357
On November 11 2014 05:53 PhoenixVoid wrote:
Show nested quote +
On November 11 2014 04:58 MrBitter wrote:
Played a lot of Overwatch at Blizzcon. I really like the game. My first ever foray into online gaming was Team Fortress Classic, and Overwatch just captured that feeling in a lot of ways for me.

Would love to answer people's questions if they have any.

Most important point for me: The gun play felt really good, the movement felt really good, and the game felt super skillful in general.

Favorite character? How "twitchy" is the gameplay and how long did the matches take on average?


Matches were very quick. Every map I played was attack and defend. Each side took between 5-10 minutes.

Twitchyness - Well, it's not quake. There was not a rail gun mechanic on any of the characters. The Team Fortress comparisons are inevitable, and pretty accurate when it comes to breaking down the pace of the gun play, although I'd say the game plays far more like TFC than TF2. That said, stuff does die fast, and the movement can get super frantic which adds a great deal of twitchyness. The movement is the most exciting part of the game for me. It's not bunny hopping and wall running, but basically every character as a movement ability that enhances speed/mobility. Reminded me a bit of movement in Loadout if you've played that. (minus the crazy rolling)

Favorite character is probably Tracer. When it comes to crazy twitchy movement, she takes the cake. Her blinks make her very tough to keep track of, and her killing power is quite high.

All of the assault characters felt really good, in fact, but Tracer gets my nod for favorite.

On November 11 2014 06:01 Kipsate wrote:
Show nested quote +
On November 11 2014 04:58 MrBitter wrote:
Played a lot of Overwatch at Blizzcon. I really like the game. My first ever foray into online gaming was Team Fortress Classic, and Overwatch just captured that feeling in a lot of ways for me.

Would love to answer people's questions if they have any.

Most important point for me: The gun play felt really good, the movement felt really good, and the game felt super skillful in general.

How important are the abilities vs aiming capaibilites, do you feel abilities are the core of the gameplay or an addition on top of tradtional gameplay?How did you experience the divide between the two?


The gun play felt great. Aiming is super important, although some classes are able to get away with more reliance on new mechanics. ie: Giant jumping melee monkey with deployable shield bubble.

The abilities are also very important, though. As Tracer you're literally constantly blinking around the map, carefully managing your charges. As Reinhart you're tactically using your shield while waiting for the right opportunity to use your charge to close gaps and get in melee range. The parallel to moba is super tangible in this way. The most important abilities are obviously the movement enhancing ones, but there are plenty of really cool utility and damage skills too, whether we're talking about shields, turrets, support, or crazy tornado dragon arrows.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2014 22:12 GMT
#358
Mr. bitter, how many players per side? Also, do the weapons have alternative fire, or is it a lot of "Iron sight" aiming?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MrBitter
Profile Joined January 2008
United States2940 Posts
November 10 2014 22:29 GMT
#359
On November 11 2014 07:12 Plansix wrote:
Mr. bitter, how many players per side? Also, do the weapons have alternative fire, or is it a lot of "Iron sight" aiming?


6v6 if I recall correctly.

Aiming is just like in Half Life or Halo. Hip fire with always on/accurate crosshairs. Some weapons do have alternate fire, though:

Sniper girl (forget her name) obviously has the zoom. Hanzo has three different shots that can be toggled between. Turret dude (basically the heavy from TF) has turret mode, etc. etc. etc.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 10 2014 22:33 GMT
#360
Thats great, I think iron sights detract from movement and really should be limited to weapons that need to zoom in or don't move. I want to just move, dump, move and dump some more.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
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