Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man.
General Discussion - Page 122
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Please be advised: We will be closing this General thread in 24 hours. It will remain searchable. After that we will require new threads to discuss topics. Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread. Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads. | ||
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Emnjay808
United States10660 Posts
Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man. | ||
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JimmyJRaynor
Canada16929 Posts
On March 08 2016 02:48 FeyFey wrote: For example the hook is so frustrating because they had to make the hitbox of it so large. Which makes it easier to grab people around walls. But thats tweakable. is the Hit Box big? or is the server just interpolating that you are peaking while in real time on ur client u r just barely hiding ? | ||
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Emnjay808
United States10660 Posts
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FeyFey
Germany10114 Posts
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QuanticHawk
United States32083 Posts
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lestye
United States4182 Posts
As for Soldier 76... it's pretty out there... Roadhog's legendary skin is pretty ridiculosu too. | ||
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hariooo
Canada2830 Posts
On March 08 2016 17:43 Emnjay808 wrote: I really dont like how my teammates sometimes associate player level with skill. Like once we run into a guy thats level 150+ theres always that one person that points it out and already has a pessimistic attitude. It really pisses me off. Im barely just level 20 and I smoke the shit out of those 100+ guys easily. I really feel like they need to add a mmr rating attached with the levels just to put those guys at ease. Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man. Showing MMR is toxic because it hurts people's feelings. Well not really but Blizzard thinks that so it'll never happen. | ||
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deth2munkies
United States4051 Posts
On March 10 2016 01:11 hariooo wrote: Showing MMR is toxic because it hurts people's feelings. Well not really but Blizzard thinks that so it'll never happen. TBH, MMR in a game like this gives you something to brag about or something for someone else to harass you about. It doesn't really do much else. Should be able to opt out of that kind of shit outside of ranked mode. Ranked mode gives competitors something to strive for while letting the casuals play normal without being judged. | ||
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FeyFey
Germany10114 Posts
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Klowney
Sweden277 Posts
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shin ken
Germany612 Posts
On March 10 2016 07:26 Klowney wrote: Showing mmr helps you find people to play with of equal skill and it helps alot when making teams. There is no use in showing MMR. It's only useful for a) blaming the lower MMR player who somehow got matched into the team for the loss. b) using the higher MMR player who somehow got matched to the enemys as an excuse for the loss c) somehow getting matched with lower MMR players and quitting the match early because you want "real opponents/mates". It's not even accurate because as a team game theres the possibility of grouping with friends who are better/worse. If a high skilled player always plays with his low skilled friend, his MMR is artificially low while the MMR of his friend is boosted beyond his ability. | ||
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FeyFey
Germany10114 Posts
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yookstah
Australia655 Posts
On March 10 2016 00:15 QuanticHawk wrote: so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far? Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2. The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation. | ||
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deth2munkies
United States4051 Posts
On March 10 2016 10:44 yookstah wrote: Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2. The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation. There's no real RPS, there's just proactive and reactive ults. It's all about teamplay and timing on a macro level, and individual shooter skill on certain heroes can definitely make up for a bit by creating openings. | ||
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Emnjay808
United States10660 Posts
It would be better if they just split player pools into leagues like in sc2 where there was bronze to masters etc. That way you have an idea where your skill pool is but at the same time have the anonymity of individual rating between yourself and teammates. So the next time you see someone that is lvl 150 you wont freak the fuck out--because he is in bronze league just like you. Either that or just remove player level from being displayed. | ||
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FeyFey
Germany10114 Posts
On March 10 2016 12:16 deth2munkies wrote: There's no real RPS, there's just proactive and reactive ults. It's all about teamplay and timing on a macro level, and individual shooter skill on certain heroes can definitely make up for a bit by creating openings. I would call it RPS if you can't do anything if you meet a certain hero thats supposed to be your hard conter. Thats why it is a team game though. You have RPS elements too, you need a S to support you if you are a R in order to win against a P. While the enemy P needs a R to make it even. I mean you could solo ult. But thats like a win for the enemy. This game lacks the old fps game mechanics you could master to outplay a noob. Everyone also plays on some fake 100 ping to make the game fair for everyone (atleast atm). So it all comes down to teamplay and decision making. Which is something most gamers are horrible at, thats why we sit at the computer and aren't out in the wilderness that is RL. I like this sort of design, because I hate to master some bugs in order to win against people that know how to abuse the game. But since those things add some form of skill you have to replace it with something and usually its not mechanics you need to learn but some form of decision making as this is easier to implement, compared to recreating lucky accidents in the code. And most people do miss those bugs you just needed to bring into your muscle memory. Way easier then to make a decision in a split second. | ||
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deth2munkies
United States4051 Posts
On March 10 2016 21:58 FeyFey wrote: I would call it RPS if you can't do anything if you meet a certain hero thats supposed to be your hard conter. Thats why it is a team game though. You have RPS elements too, you need a S to support you if you are a R in order to win against a P. While the enemy P needs a R to make it even. I mean you could solo ult. But thats like a win for the enemy. This game lacks the old fps game mechanics you could master to outplay a noob. Everyone also plays on some fake 100 ping to make the game fair for everyone (atleast atm). So it all comes down to teamplay and decision making. Which is something most gamers are horrible at, thats why we sit at the computer and aren't out in the wilderness that is RL. I like this sort of design, because I hate to master some bugs in order to win against people that know how to abuse the game. But since those things add some form of skill you have to replace it with something and usually its not mechanics you need to learn but some form of decision making as this is easier to implement, compared to recreating lucky accidents in the code. And most people do miss those bugs you just needed to bring into your muscle memory. Way easier then to make a decision in a split second. I mean I'm sorry but this is just incredibly wrong on every single level...I'm honestly not sure where to start: 1) There are no hard counters in this game. Everyone can kill everyone else if you mechanically outplay them enough. 2) The game isn't based on 1v1, so "hard counters" aren't even a relevant concept to discuss. I mean in League you could discuss it in the context of lane matchups, but in Overwatch it doesn't make any kind of sense. 3) There are no really required heroes in any given team comp anymore except perhaps Lucio. Other than that, every single hero in the game provides a relevant skill for a relevant portion of a map in a relevant teamcomp. It just matters what the context is. There's no hero that makes X hero useless, there's no ult that makes X ult useless. The closest thing is what I discussed earlier: balancing a team comp with defensive and offensive ultimates (i.e. using Lucio barrier to respond to a Zarya/Hanzo ult combo). 4) Uh...FPS mechanics are incredibly important, especially to heroes like Widowmaker, McCree, Torbjorn (his gun is very good with an incredible range), Hanzo, and Zarya (Quake Lightning gun skills). The difference between a Widow that constantly headshots and a widow that constantly bodyshots is massive, same with McCree. A Zarya who can track someone consistently with her lightning gun is infinitely better than someone that just flails around with it. A McCree flank where he headshots someone from range before tumbling in to fan kill another can decide the game. Yes, there are heroes that have low requirements on FPS mechanics (Winston, Dva, Bastion, etc.), but they serve different purposes. A really good Hanzo or McCree can utterly carry a team by being just that good at headshotting people, and watch some of Seagull's Hanzo play if you don't believe me. There's more, but again, I can't emphasize enough how much nearly everything you just said is wrong. And on a final note, I'm not insisting the game is perfect or even perfectly balanced. Again, Lucio is too all-around good to not have on your team right now, the lag compensation is still kind of horrible and plays havoc with some skills like Roadhog's hook, and there's still a bunch of bugs here and there. All fixable problems, and I think the game is incredibly well designed. | ||
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Emnjay808
United States10660 Posts
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JimmyJRaynor
Canada16929 Posts
On March 11 2016 01:45 deth2munkies wrote: . Again, Lucio is too all-around good to not have on your team right now, the lag compensation is still kind of horrible and plays havoc with some skills like Roadhog's hook, and there's still a bunch of bugs here and there. All fixable problems, and I think the game is incredibly well designed. i highly suspect their interpolation algorithm is absolutely fucking phenomenal. this puppy runs as smooth as glass. the problem is the tick rate is 20. with a tick rate of 64 i predict these issues occur only 5% as often as they do now. the other guy saying its a "fake 100 ping" is just exaggerated anger i guess. maybe PS4 and XBOX1 servers can't do a tick rate of 64? it would be a crying shame if Blizzard had to make a deal with MS and Sony that forced them to keep their PC version run on 20 ticks. i guess we'll find out May 24th or during the open beta. ![]() | ||
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Emnjay808
United States10660 Posts
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