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Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 08 2016 08:43 GMT
#2421
I really dont like how my teammates sometimes associate player level with skill. Like once we run into a guy thats level 150+ theres always that one person that points it out and already has a pessimistic attitude. It really pisses me off. Im barely just level 20 and I smoke the shit out of those 100+ guys easily. I really feel like they need to add a mmr rating attached with the levels just to put those guys at ease.

Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man.
Skol
JimmyJRaynor
Profile Blog Joined April 2010
Canada17435 Posts
Last Edited: 2016-03-08 11:08:17
March 08 2016 11:07 GMT
#2422
On March 08 2016 02:48 FeyFey wrote:
Show nested quote +
On March 08 2016 01:50 NonY wrote:
I've got another newb question. I understand that OW and other FPS games handle player action and interaction differently than RTS and MOBA, in the sense that everything you do is instant on your screen in OW but what you see isn't necessarily what is actually happening, whereas in RTS and MOBA everything you do is delayed but you see the same thing as other people in the game and you see what is actually happening. I hear of people complaining about OW because things don't actually happen the way they see them happen and it's confusing. Is it really unplayable for a game like OW to have things be like RTS and MOBA?
.

For example the hook is so frustrating because they had to make the hitbox of it so large. Which makes it easier to grab people around walls. But thats tweakable.


is the Hit Box big?
or is the server just interpolating that you are peaking while in real time on ur client u r just barely hiding ?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 09 2016 13:22 GMT
#2423
Oh god the new legendary skin for Soldier 76 is hideous. Dev team is definitely drunk when they come up with these ideas, Im sure.
Skol
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 09 2016 15:04 GMT
#2424
haha wouldn't call it hideous but I hope I will never meet someone using it.
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
March 09 2016 15:15 GMT
#2425
so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far?
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
lestye
Profile Blog Joined August 2010
United States4206 Posts
Last Edited: 2016-03-09 16:02:29
March 09 2016 16:01 GMT
#2426
What do you guys' think of Mercy's new voice? I get why having a German speaker is important but I'm going to miss her old voice. It was so nice and sweet. Her new voice's ult sounds so aggressive for the character.

As for Soldier 76... it's pretty out there... Roadhog's legendary skin is pretty ridiculosu too.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
hariooo
Profile Joined October 2013
Canada2830 Posts
March 09 2016 16:11 GMT
#2427
On March 08 2016 17:43 Emnjay808 wrote:
I really dont like how my teammates sometimes associate player level with skill. Like once we run into a guy thats level 150+ theres always that one person that points it out and already has a pessimistic attitude. It really pisses me off. Im barely just level 20 and I smoke the shit out of those 100+ guys easily. I really feel like they need to add a mmr rating attached with the levels just to put those guys at ease.

Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man.


Showing MMR is toxic because it hurts people's feelings.

Well not really but Blizzard thinks that so it'll never happen.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 09 2016 17:28 GMT
#2428
On March 10 2016 01:11 hariooo wrote:
Show nested quote +
On March 08 2016 17:43 Emnjay808 wrote:
I really dont like how my teammates sometimes associate player level with skill. Like once we run into a guy thats level 150+ theres always that one person that points it out and already has a pessimistic attitude. It really pisses me off. Im barely just level 20 and I smoke the shit out of those 100+ guys easily. I really feel like they need to add a mmr rating attached with the levels just to put those guys at ease.

Anyways, ever since Lucio nerf Ive been maining Soldier a lot. i really wanted to deviate from such a "generic" based hero but hes actually so freaking good and well rounded. I love leading with my rocket launcher when I predict when they make a run for a corner. Good shit man.


Showing MMR is toxic because it hurts people's feelings.

Well not really but Blizzard thinks that so it'll never happen.


TBH, MMR in a game like this gives you something to brag about or something for someone else to harass you about. It doesn't really do much else. Should be able to opt out of that kind of shit outside of ranked mode. Ranked mode gives competitors something to strive for while letting the casuals play normal without being judged.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-03-09 22:22:00
March 09 2016 22:21 GMT
#2429
I want old Mercy voice back. I hear enough german already ;_; . Old Mercy voice sounded more mercyful as well.
Klowney
Profile Joined March 2011
Sweden277 Posts
March 09 2016 22:26 GMT
#2430
Showing mmr helps you find people to play with of equal skill and it helps alot when making teams.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2016-03-09 23:14:46
March 09 2016 23:12 GMT
#2431
On March 10 2016 07:26 Klowney wrote:
Showing mmr helps you find people to play with of equal skill and it helps alot when making teams.


There is no use in showing MMR.

It's only useful for
a) blaming the lower MMR player who somehow got matched into the team for the loss.
b) using the higher MMR player who somehow got matched to the enemys as an excuse for the loss
c) somehow getting matched with lower MMR players and quitting the match early because you want "real opponents/mates".

It's not even accurate because as a team game theres the possibility of grouping with friends who are better/worse. If a high skilled player always plays with his low skilled friend, his MMR is artificially low while the MMR of his friend is boosted beyond his ability.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2016-03-10 01:00:31
March 10 2016 01:00 GMT
#2432
next tournament will be 3 mei + 3 mercy. Mei to good now its already spreading.
yookstah
Profile Joined October 2010
Australia655 Posts
March 10 2016 01:44 GMT
#2433
On March 10 2016 00:15 QuanticHawk wrote:
so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far?


Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2.

The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 10 2016 03:16 GMT
#2434
On March 10 2016 10:44 yookstah wrote:
Show nested quote +
On March 10 2016 00:15 QuanticHawk wrote:
so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far?


Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2.

The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation.


There's no real RPS, there's just proactive and reactive ults. It's all about teamplay and timing on a macro level, and individual shooter skill on certain heroes can definitely make up for a bit by creating openings.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
Last Edited: 2016-03-10 05:54:37
March 10 2016 05:53 GMT
#2435
I dont care for MMR rating. But I brought it up because the same cons that people pointed out for visible mmr rating are the same problems I face with players showing their player level.

It would be better if they just split player pools into leagues like in sc2 where there was bronze to masters etc. That way you have an idea where your skill pool is but at the same time have the anonymity of individual rating between yourself and teammates. So the next time you see someone that is lvl 150 you wont freak the fuck out--because he is in bronze league just like you.

Either that or just remove player level from being displayed.
Skol
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 10 2016 12:58 GMT
#2436
On March 10 2016 12:16 deth2munkies wrote:
Show nested quote +
On March 10 2016 10:44 yookstah wrote:
On March 10 2016 00:15 QuanticHawk wrote:
so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far?


Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2.

The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation.


There's no real RPS, there's just proactive and reactive ults. It's all about teamplay and timing on a macro level, and individual shooter skill on certain heroes can definitely make up for a bit by creating openings.


I would call it RPS if you can't do anything if you meet a certain hero thats supposed to be your hard conter. Thats why it is a team game though. You have RPS elements too, you need a S to support you if you are a R in order to win against a P. While the enemy P needs a R to make it even.
I mean you could solo ult. But thats like a win for the enemy.

This game lacks the old fps game mechanics you could master to outplay a noob. Everyone also plays on some fake 100 ping to make the game fair for everyone (atleast atm). So it all comes down to teamplay and decision making.
Which is something most gamers are horrible at, thats why we sit at the computer and aren't out in the wilderness that is RL.
I like this sort of design, because I hate to master some bugs in order to win against people that know how to abuse the game. But since those things add some form of skill you have to replace it with something and usually its not mechanics you need to learn but some form of decision making as this is easier to implement, compared to recreating lucky accidents in the code.
And most people do miss those bugs you just needed to bring into your muscle memory. Way easier then to make a decision in a split second.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 10 2016 16:45 GMT
#2437
On March 10 2016 21:58 FeyFey wrote:
Show nested quote +
On March 10 2016 12:16 deth2munkies wrote:
On March 10 2016 10:44 yookstah wrote:
On March 10 2016 00:15 QuanticHawk wrote:
so I'm going to be doing the open beta since this seems like a less zany TF2 - am I correct in that? What does everyone think of it so far?


Well, yes, there are a lot less 'advanced mechanics' in this game compared to TF2.

The game is pretty fun but I'm not a particular fan of the general design direction that the team has gone, in regards to maps & heroes & the general RPS dynamic and how (I feel) there is little outplay potential in a disadvantageous RPS situation.


There's no real RPS, there's just proactive and reactive ults. It's all about teamplay and timing on a macro level, and individual shooter skill on certain heroes can definitely make up for a bit by creating openings.


I would call it RPS if you can't do anything if you meet a certain hero thats supposed to be your hard conter. Thats why it is a team game though. You have RPS elements too, you need a S to support you if you are a R in order to win against a P. While the enemy P needs a R to make it even.
I mean you could solo ult. But thats like a win for the enemy.

This game lacks the old fps game mechanics you could master to outplay a noob. Everyone also plays on some fake 100 ping to make the game fair for everyone (atleast atm). So it all comes down to teamplay and decision making.
Which is something most gamers are horrible at, thats why we sit at the computer and aren't out in the wilderness that is RL.
I like this sort of design, because I hate to master some bugs in order to win against people that know how to abuse the game. But since those things add some form of skill you have to replace it with something and usually its not mechanics you need to learn but some form of decision making as this is easier to implement, compared to recreating lucky accidents in the code.
And most people do miss those bugs you just needed to bring into your muscle memory. Way easier then to make a decision in a split second.


I mean I'm sorry but this is just incredibly wrong on every single level...I'm honestly not sure where to start:

1) There are no hard counters in this game. Everyone can kill everyone else if you mechanically outplay them enough.

2) The game isn't based on 1v1, so "hard counters" aren't even a relevant concept to discuss. I mean in League you could discuss it in the context of lane matchups, but in Overwatch it doesn't make any kind of sense.

3) There are no really required heroes in any given team comp anymore except perhaps Lucio. Other than that, every single hero in the game provides a relevant skill for a relevant portion of a map in a relevant teamcomp. It just matters what the context is. There's no hero that makes X hero useless, there's no ult that makes X ult useless. The closest thing is what I discussed earlier: balancing a team comp with defensive and offensive ultimates (i.e. using Lucio barrier to respond to a Zarya/Hanzo ult combo).

4) Uh...FPS mechanics are incredibly important, especially to heroes like Widowmaker, McCree, Torbjorn (his gun is very good with an incredible range), Hanzo, and Zarya (Quake Lightning gun skills). The difference between a Widow that constantly headshots and a widow that constantly bodyshots is massive, same with McCree. A Zarya who can track someone consistently with her lightning gun is infinitely better than someone that just flails around with it. A McCree flank where he headshots someone from range before tumbling in to fan kill another can decide the game.

Yes, there are heroes that have low requirements on FPS mechanics (Winston, Dva, Bastion, etc.), but they serve different purposes. A really good Hanzo or McCree can utterly carry a team by being just that good at headshotting people, and watch some of Seagull's Hanzo play if you don't believe me.

There's more, but again, I can't emphasize enough how much nearly everything you just said is wrong.

And on a final note, I'm not insisting the game is perfect or even perfectly balanced. Again, Lucio is too all-around good to not have on your team right now, the lag compensation is still kind of horrible and plays havoc with some skills like Roadhog's hook, and there's still a bunch of bugs here and there. All fixable problems, and I think the game is incredibly well designed.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 10 2016 23:29 GMT
#2438
My boy Lucio got 200hp again and he has a sick Legendary skin. Guess he's my main again lol.
Skol
JimmyJRaynor
Profile Blog Joined April 2010
Canada17435 Posts
Last Edited: 2016-03-11 00:49:08
March 11 2016 00:47 GMT
#2439
On March 11 2016 01:45 deth2munkies wrote:
. Again, Lucio is too all-around good to not have on your team right now, the lag compensation is still kind of horrible and plays havoc with some skills like Roadhog's hook, and there's still a bunch of bugs here and there. All fixable problems, and I think the game is incredibly well designed.


i highly suspect their interpolation algorithm is absolutely fucking phenomenal. this puppy runs as smooth as glass. the problem is the tick rate is 20. with a tick rate of 64 i predict these issues occur only 5% as often as they do now.

the other guy saying its a "fake 100 ping" is just exaggerated anger i guess.

maybe PS4 and XBOX1 servers can't do a tick rate of 64? it would be a crying shame if Blizzard had to make a deal with MS and Sony that forced them to keep their PC version run on 20 ticks. i guess we'll find out May 24th or during the open beta.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 11 2016 01:01 GMT
#2440
I wish they added a minimap to the game. Its really annoying having to pan across your screen trying to locate where your teammates are. Its nice to just look at your map and see all teammates up in a nice group or line and so you know thats when its good to push forward or not. Just my 2 cents. I really dont see why they wouldnt implement one in the first place.
Skol
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