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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
DuB phool
Profile Joined April 2011
United States1003 Posts
March 15 2016 13:46 GMT
#2461
"D.Va is the tracer of tanks".
"overwatch is jesus" - motbob 2016
JimmyJRaynor
Profile Blog Joined April 2010
Canada17428 Posts
March 15 2016 13:49 GMT
#2462
On March 15 2016 17:16 Pr0wler wrote:
I find it odd that Blizzard is already selling this game, but I can't even find the system requirements on their site. I guess they are expecting me to pre-purchase FPS game, without knowing if I will be able to run it at 100+ fps... Yeah, not gonna happen.

Also, I know this is an old practice, but still, why are europeans paying higher price than every other region, again ? America, SEA,Taiwan and Korea are paying equivallent of(or even less than) 39$... We have to pay 44 dollars, for some reason.

For now it's a pass for me.


cmon man 1 google search and i get this.

http://us.battle.net/overwatch/en/blog/19932055/

Q. What are the system requirements for the Closed Beta?
A. See below!

Minimum (targeting 30fps):

Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
Processor: Intel® Core™ i3 or AMD Phenom™ X3 865
Video: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Memory: 768 MB VRAM, 4 GB System RAM
Storage: 7200 RPM with 5 GB available HD space
Recommended (targeting 60fps on Medium settings):

Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
Processor: Intel® Core™ i5 or AMD Phenom™ II X3, 2.8 GHz
Video: NVIDIA® GeForce® GTX 660 or ATI Radeon™ HD 7950
Memory: 2 GB VRAM, 6 GB System RAM
Storage: 7200 RPM with 5 GB available HD space
For the best performance, please be sure to update to the latest drivers available for your graphics card.

Due to potential changes, the system requirements for this game may change over time.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 15 2016 13:54 GMT
#2463
A_Seagull on twitch has a D.VA game as highlight, shows some good D.VA moves. She is pretty cool since she can block alot of ults. But you really need to know the maps to utilize her mobility right.
Biggest problem is the giant head hitbox (whole cockpit) and that you in general are pretty hard to miss. But the suit is almost pure armor. So someone with a low projectile damage can't really fight you. Like Tracer for example. You can also rush a Widow or a Genji, as long as you don't give them opportunity to hit you before you get in close range. Should avoid Hanzo though, you can take him if he wasted his scatter, but if you shoot at him you give him free headshots. Usually you have to finish him in Pilot form. Thats why the scatter has to be down.
Turrets are also a joke unless its an ult buffed turret. Avoid losing your mech near a Reinhardt though, he can kill your Pilot form before you can do something, if he knows what he is doing.


Its not only the tick rate/netcode etc, that makes for these weird situations. Hitboxes of most projectiles seems to be rather large which adds to that whole bad netcode feel, even if its there to compensate for the bad netcode. Still think its optimized for console play right now and people with horrible internet like me.
Still feels bad to take a headshot arrow to the knee.
Tenks
Profile Joined April 2010
United States3104 Posts
March 15 2016 14:29 GMT
#2464
IMO the whole "tick rate" thing is completely overblown and perpetuated by baddies making excuses for their badness
Wat
ZeromuS
Profile Blog Joined October 2010
Canada13406 Posts
March 15 2016 14:39 GMT
#2465
Projectiles do have bigger hitboxes and if I play on higher ping (EU with friends for example) i notice a lot of roadhog hooks literally going through walls around corners and pulling me into the wall.

So there are some small netcode issues but its pretty rare and more related to ping than anything else.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Tenks
Profile Joined April 2010
United States3104 Posts
March 15 2016 14:48 GMT
#2466
Roadhog's hook does seem to have a mini blackhole attached to the end. It is extremely, extremely forgiving. Kind of the same deal with Hanzo's arrow.
Wat
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
March 15 2016 14:50 GMT
#2467
Is this playable from someone from EU on USE servers? CSGO on NA servers from EU is terrible due to the emphasis on ping.
WriterXiao8~~
Tenks
Profile Joined April 2010
United States3104 Posts
March 15 2016 14:54 GMT
#2468
On March 15 2016 23:50 Kipsate wrote:
Is this playable from someone from EU on USE servers? CSGO on NA servers from EU is terrible due to the emphasis on ping.


EU teams have competed in NA tournaments and NA teams have competed in EU tournaments. From what I understand the biggest issue is snipe duels but the game is fairly forgiving and lag compensating (for better or worse.)
Wat
ZeromuS
Profile Blog Joined October 2010
Canada13406 Posts
March 15 2016 14:58 GMT
#2469
I get 125 ms from NA to EU, but Kadaver gets over 200 from EU to NA

I feel it sometimes, especially on slower moving projectile heroes like pharah, I feel it less on 76 and mid range hitscan.

Considering my ping on NA gets as high as 80 depending on the server 120ish isnt TOO bad for some heroes, really hard to play with others. The lag compensation is pretty good but the delay is still there.

Don't play seriously cross server, and sniping is terrible cross server as well. But if you want to pub games with friends its totally acceptable from NA to EU. Might depend on where you are in EU but test it yourself some people dont complain much others complain a lot. Obviously the best connection is to EU in EU and NA in NA though.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
JimmyJRaynor
Profile Blog Joined April 2010
Canada17428 Posts
Last Edited: 2016-03-15 15:13:12
March 15 2016 15:06 GMT
#2470
On March 15 2016 23:29 Tenks wrote:
IMO the whole "tick rate" thing is completely overblown and perpetuated by baddies making excuses for their badness


are there overly emotional, bad players pissin' and moanin' and using tick rate as an excuse? yes.
however, the tick rate is somewhat too low for the current competitive multiplayer crowd.

maybe blizz doesn't want them playing? maybe blizz wants people in Newfoundland to be on more of a level playing field with people in New York? who knows.

i'm playing for shits and giggles and i'm happy with the game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ZeromuS
Profile Blog Joined October 2010
Canada13406 Posts
Last Edited: 2016-03-15 15:21:01
March 15 2016 15:17 GMT
#2471
On March 16 2016 00:06 JimmyJRaynor wrote:
Show nested quote +
On March 15 2016 23:29 Tenks wrote:
IMO the whole "tick rate" thing is completely overblown and perpetuated by baddies making excuses for their badness


are there overly emotional, bad players pissin' and moanin' and using tick rate as an excuse? yes.
however, the tick rate is somewhat too low for the current competitive multiplayer crowd.

maybe blizz doesn't want them playing? maybe blizz wants people in Newfoundland to be on more of a level playing field with people in New York? who knows.

i'm playing for shits and giggles and i'm happy with the game.


Again the server side tick rate is fine, client side arguably might be a little low so that creates the APPEARANCE that you are behind a wall but if you died its because you actually werent behind the wall.

Going from 64 to 128 server side will do next to nothing. 20 tick is max on consoles client side due to the processing power required iirc. Hopefully pc goes up to 64 tick client side but in the end so long as servers are 64 tick and your ping is good it will almost never be an issue.

https://www.reddit.com/r/Overwatch/comments/49jabt/overwatch_servers_are_60_tick/

this is one thread of a packet analysis done on reddit
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Deleted User 26513
Profile Joined February 2007
2376 Posts
March 15 2016 21:41 GMT
#2472
On March 15 2016 22:49 JimmyJRaynor wrote:
Show nested quote +
On March 15 2016 17:16 Pr0wler wrote:
I find it odd that Blizzard is already selling this game, but I can't even find the system requirements on their site. I guess they are expecting me to pre-purchase FPS game, without knowing if I will be able to run it at 100+ fps... Yeah, not gonna happen.

Also, I know this is an old practice, but still, why are europeans paying higher price than every other region, again ? America, SEA,Taiwan and Korea are paying equivallent of(or even less than) 39$... We have to pay 44 dollars, for some reason.

For now it's a pass for me.


cmon man 1 google search and i get this.

http://us.battle.net/overwatch/en/blog/19932055/

Q. What are the system requirements for the Closed Beta?
A. See below!

Minimum (targeting 30fps):

Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
Processor: Intel® Core™ i3 or AMD Phenom™ X3 865
Video: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Memory: 768 MB VRAM, 4 GB System RAM
Storage: 7200 RPM with 5 GB available HD space
Recommended (targeting 60fps on Medium settings):

Operating system: Windows® Vista/7/ 8/10 64-bit (latest Service Pack)
Processor: Intel® Core™ i5 or AMD Phenom™ II X3, 2.8 GHz
Video: NVIDIA® GeForce® GTX 660 or ATI Radeon™ HD 7950
Memory: 2 GB VRAM, 6 GB System RAM
Storage: 7200 RPM with 5 GB available HD space
For the best performance, please be sure to update to the latest drivers available for your graphics card.

Due to potential changes, the system requirements for this game may change over time.

Oh, I see... It's an article that they posted on their blog almost half an year ago. And this information is nowhere to be found on the actual game information page or the shop page. Cool ! Do we really know if this is at all still relevant ? I mean, the game was still in development back then.
From 1 google search I can get at least 10 sites that can give a rough estimate, but no official information at all.
Garbels
Profile Joined July 2010
Austria653 Posts
March 15 2016 21:55 GMT
#2473
I guess the game is still in development now.
Here are the beta specs updated 1 month ago(found without google).
https://us.battle.net/support/en/article/7636
Deleted User 26513
Profile Joined February 2007
2376 Posts
March 15 2016 22:00 GMT
#2474
Yeah I found that just now, too. Well, as I already thought, pre-purchasing is not really worth it. I'd rather wait for the open beta to see how that game actually runs...
JimmyJRaynor
Profile Blog Joined April 2010
Canada17428 Posts
Last Edited: 2016-03-16 15:56:52
March 16 2016 15:49 GMT
#2475
On March 16 2016 00:17 ZeromuS wrote:
Again the server side tick rate is fine, client side arguably might be a little low so that creates the APPEARANCE that you are behind a wall but if you died its because you actually werent behind the wall.

Going from 64 to 128 server side will do next to nothing. 20 tick is max on consoles client side due to the processing power required iirc. Hopefully pc goes up to 64 tick client side but in the end so long as servers are 64 tick and your ping is good it will almost never be an issue.


if its almost never an issue why are you hoping it goes up to 64 tick? the interpolation errors players see client side are noticeable. its more than "almost never an issue" which is why many hardcore competitive shooter games aim for 64 tick client side, 64 tick server side and they craft interpolation algorithms around 64 tick.

the PC competitive shooter/FPS guys i know won't pay for a game with 20 tick client side. it could be that Blizzard is just not going to serve this niche portion of the PC market. I'm not competitive and I'm a "PC guy" and i'm happy with the game on PC.

have you seen Blizzard address this issue directly? i have not.

On March 16 2016 00:17 ZeromuS wrote:
20 tick is max on consoles client side due to the processing power required iirc.

i don't know much about consoles. do you have anything to back up the line of thinking? i speculated the same thing in my post; for me it is just pure speculation.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 16 2016 19:26 GMT
#2476


More Blizzard cinematics!!!!
It's your boy Guzma!
jxx
Profile Joined April 2010
Brazil307 Posts
March 16 2016 19:33 GMT
#2477
Isn't that the same trailer from before? I thought it was something new :'(
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 16 2016 21:19 GMT
#2478
Me and some pug group ended up picking all Soldier 76 as an offense escort. Enemy team either really sucked or they couldnt stop us. We just burned through Reinhart's shield in seconds and everytime we had Tact Visor up everyone just got cleaned up.

Somehow I feel like Soldier 76 could be abused like this in comp scene (I dont watch comp scene so I wouldnt know), and blizzard will give him a nerf. I really hope this wont be the case. Soldier 76 on his own is so well balanced, I almost never hear anyone complain about him like they do about Bastion or Mei.
Skol
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 16 2016 21:50 GMT
#2479
Soldier is good on all ranges, but at every distance there is a hero thats better then him. But he is a good lone wolf thanks to his healing station. So he can position himself away from the supports.
Atleast thats how he is used in Comp matches. Otherwise people go for more specialized heroes. Or well Genji since he can still kill 6 people on his own. (with Orb and Shield buff)
Well helps him that Zaria isn't played to ruin the first kill so he gets no resets.

I think if you have okay FPS experience Soldier is really easy to get into. So you can steamroll everyone in the beginning rather easily. As it takes some time for people to grasp the conters to a hero.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17428 Posts
March 17 2016 00:18 GMT
#2480
so Blizz announces a whole bunch of ancillary Overwatch lore building

http://us.battle.net/overwatch/en/blog/20063489/

what Overwatch is screaming out for is a single player campaign not graphic novels and motion comics.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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