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Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 17 2016 00:23 GMT
#2481
On March 17 2016 09:18 JimmyJRaynor wrote:
so Blizz announces a whole bunch of ancillary Overwatch lore building

http://us.battle.net/overwatch/en/blog/20063489/

what Overwatch is screaming out for is a single player campaign not graphic novels and motion comics.

Awesome, the lore is pretty cool in this game and I want to see more. As far as single player I couldn't care less, it's a multiplayer game.
Writer
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2016-03-17 01:01:56
March 17 2016 01:00 GMT
#2482
Yeah, really couldn't care less about a single player component. I'm sure if there is one it will be really basic (like UT99's maybe, which was fun enough) but the game is all about multiplayer.

The game already has so much character and charm, so all the extra content like comics and animated shorts is fantastic.
Moderator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 17 2016 01:09 GMT
#2483
Single player would be really stupid for a game like this. I like what they're doing. Reminds me of some of the good things that Firefall did before it went off the deep end.
Emnjay808
Profile Blog Joined September 2011
United States10665 Posts
March 17 2016 09:18 GMT
#2484
Single player sounds nice if we get to explore the "lore" behind each hero more. Obviously it shouldnt be the main focus of the dev team though.
Skol
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-03-17 12:32:33
March 17 2016 12:28 GMT
#2485
It would be kinda cool if, they made single player DLCs about the origin stories of Overwatch and their members.
"You cannot teach a man anything, you can only help him find it within himself."
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 18 2016 05:13 GMT
#2486
I think I recognize a few of the people in that cinematic trailer from the behind the scenes of previous cinematics. What I mean by that, it's awesome that they have their whole full fledged cinematic team making Overwatch content, as opposed to a cinematic team within the development team.

But yea, I think I like the idea of the entire team working on developing the game and its future and having outside story telling, as long as there's decent amount of content and quality.

There's limits to that narrative though, kinda like LoL/Dota, any story is just BACKSTORY, and there's nothing actually going to push the story forward.. which at that point is comes hard to actually care about the story because there's nothing to push it forward...
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 18 2016 23:21 GMT
#2487
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Gorsameth
Profile Joined April 2010
Netherlands22064 Posts
March 18 2016 23:50 GMT
#2488
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

Esports success is a crapshoot, things you would never suspect take off and great prospects end up as dead waste.

It ignores such insignificant forces as time, entropy, and death
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 19 2016 00:35 GMT
#2489
any way to change the reticle colour in overwatch? Who thought it was a good idea to make it goddamn pale white?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 19 2016 01:05 GMT
#2490
you should know Blizzards stance towards UI custimization in pvp games. Though they are still undecided about alot of things regarding Overwatch,
Guess they are waiting for release day to see if they work on Console version and PC version seperately.
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 19 2016 01:26 GMT
#2491
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 19 2016 01:36 GMT
#2492
On March 19 2016 10:26 lestye wrote:
Show nested quote +
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.


Wouldn't it be the third best compared to Call of Duty?

TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior).

Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?




Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-03-19 02:21:25
March 19 2016 02:18 GMT
#2493
On March 19 2016 10:36 Torte de Lini wrote:
Show nested quote +
On March 19 2016 10:26 lestye wrote:
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.


Wouldn't it be the third best compared to Call of Duty?

TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior).

Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?




Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.


I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie".
edit: I apologize if this makes no sense, I might be a bit tipsy xD
"You cannot teach a man anything, you can only help him find it within himself."
JimmyJRaynor
Profile Blog Joined April 2010
Canada17204 Posts
Last Edited: 2016-03-19 03:12:11
March 19 2016 02:39 GMT
#2494
once multiplayer is balanced and working nicely you can then make single player. if they want a substantial amount of revenue to come from consoles they're going to need some single player content. a full priced boxed game with no single player is a tough sell on consoles. it'll be interesting to see if this is a problem for Blizzard.

http://kotaku.com/multiplayer-only-games-shouldnt-cost-60-1747182497

currently, you can play with all bots so that provides some form of single player experience. also, the progression system mitigates some of the issues brought up in this article.

multiplayer only games are a much easier sell on PC.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 19 2016 02:43 GMT
#2495
On March 19 2016 11:18 thePunGun wrote:
Show nested quote +
On March 19 2016 10:36 Torte de Lini wrote:
On March 19 2016 10:26 lestye wrote:
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.


Wouldn't it be the third best compared to Call of Duty?

TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior).

Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?




Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.


I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie".
edit: I apologize if this makes no sense, I might be a bit tipsy xD


Have you played those games?

I'm skeptical that Overwatch's scene will be any larger than Heroes.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-03-19 03:00:43
March 19 2016 02:58 GMT
#2496
On March 19 2016 11:43 Torte de Lini wrote:
Show nested quote +
On March 19 2016 11:18 thePunGun wrote:
On March 19 2016 10:36 Torte de Lini wrote:
On March 19 2016 10:26 lestye wrote:
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.


Wouldn't it be the third best compared to Call of Duty?

TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior).

Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?




Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.


I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie".
edit: I apologize if this makes no sense, I might be a bit tipsy xD


Have you played those games?

I'm skeptical that Overwatch's scene will be any larger than Heroes.


Yes, I have. I think I meant to say, that even though OW does not reinvent fps, there's something about it ...I haven't had this much fun playing a shooter since CS 1.3 (every version that came after 1.3 sucked in my humble opinion...and yes I'm old ^^).
To be honest, I don't care how big the scene will be....I've never cared about that in BW. why would I care now? As long as I love playing a game, I stick with it.
"You cannot teach a man anything, you can only help him find it within himself."
yookstah
Profile Joined October 2010
Australia655 Posts
March 19 2016 02:58 GMT
#2497
On March 19 2016 10:26 lestye wrote:
Show nested quote +
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?

It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.

Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.


I'm sure unlocks will be a lot more lenient (maybe unrestricted), as well as class limits in the future when MM actually releases.

Taking a stab at TF2's balancing issues and not Overwatch's is laughable, though.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
JimmyJRaynor
Profile Blog Joined April 2010
Canada17204 Posts
Last Edited: 2016-03-19 03:12:50
March 19 2016 03:12 GMT
#2498
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?


as of February 17th Kaplan states they "haven't committed to a direction" with regards to ranked play
http://www.eurogamer.net/articles/2016-02-17-selling-loot-boxes-and-the-trouble-with-ranked-play-blizzard-on-overwatch

until ranked play is nailed down its just another unknown making it difficult to gauge the game's future success as an esport

the game is a lot of fun to play. will it be a successful esport? no clue.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-03-19 03:17:59
March 19 2016 03:17 GMT
#2499
On March 19 2016 12:12 JimmyJRaynor wrote:
Show nested quote +
On March 19 2016 08:21 Torte de Lini wrote:
Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?


as of February 17th Kaplan states they "haven't committed to a direction" with regards to ranked play
http://www.eurogamer.net/articles/2016-02-17-selling-loot-boxes-and-the-trouble-with-ranked-play-blizzard-on-overwatch

until ranked play is nailed down its just another unknown making it difficult to gauge the game's future success as an esport

the game is a lot of fun to play. will it be a successful esport? no clue.


ah, ok; this makes sense then. I was reading the subreddit and they were speaking like this game was going to have this huge scene and competitive presence.

Thanks for clarifying!

I assume Blizzard will have a tournament at their blizzcon like they do every year; but I wouldn't call that anything more than a celebration for Blizzard games
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17204 Posts
March 19 2016 03:27 GMT
#2500
On March 19 2016 11:58 yookstah wrote:
Taking a stab at TF2's balancing issues and not Overwatch's is laughable, though.


its one thing to take a shot at an 8 year old game's balance. its another to take a shot at a game's balance when its basically in beta and 2+ months away from release.

how did you like those $200 Academies in Brood War
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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