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Caldeum1977 Posts
On March 17 2016 09:18 JimmyJRaynor wrote:so Blizz announces a whole bunch of ancillary Overwatch lore building http://us.battle.net/overwatch/en/blog/20063489/what Overwatch is screaming out for is a single player campaign not graphic novels and motion comics. Awesome, the lore is pretty cool in this game and I want to see more. As far as single player I couldn't care less, it's a multiplayer game.
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United States12238 Posts
Yeah, really couldn't care less about a single player component. I'm sure if there is one it will be really basic (like UT99's maybe, which was fun enough) but the game is all about multiplayer.
The game already has so much character and charm, so all the extra content like comics and animated shorts is fantastic.
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Single player would be really stupid for a game like this. I like what they're doing. Reminds me of some of the good things that Firefall did before it went off the deep end.
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Single player sounds nice if we get to explore the "lore" behind each hero more. Obviously it shouldnt be the main focus of the dev team though.
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It would be kinda cool if, they made single player DLCs about the origin stories of Overwatch and their members.
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I think I recognize a few of the people in that cinematic trailer from the behind the scenes of previous cinematics. What I mean by that, it's awesome that they have their whole full fledged cinematic team making Overwatch content, as opposed to a cinematic team within the development team.
But yea, I think I like the idea of the entire team working on developing the game and its future and having outside story telling, as long as there's decent amount of content and quality.
There's limits to that narrative though, kinda like LoL/Dota, any story is just BACKSTORY, and there's nothing actually going to push the story forward.. which at that point is comes hard to actually care about the story because there's nothing to push it forward...
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Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2?
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On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? Esports success is a crapshoot, things you would never suspect take off and great prospects end up as dead waste.
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any way to change the reticle colour in overwatch? Who thought it was a good idea to make it goddamn pale white?
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you should know Blizzards stance towards UI custimization in pvp games. Though they are still undecided about alot of things regarding Overwatch, Guess they are waiting for release day to see if they work on Console version and PC version seperately.
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On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it.
Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.
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On March 19 2016 10:26 lestye wrote:Show nested quote +On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it. Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.
Wouldn't it be the third best compared to Call of Duty?
TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior).
Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?
Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.
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On March 19 2016 10:36 Torte de Lini wrote:Show nested quote +On March 19 2016 10:26 lestye wrote:On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it. Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in. Wouldn't it be the third best compared to Call of Duty? TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior). Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?
Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues.
I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie". edit: I apologize if this makes no sense, I might be a bit tipsy xD
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once multiplayer is balanced and working nicely you can then make single player. if they want a substantial amount of revenue to come from consoles they're going to need some single player content. a full priced boxed game with no single player is a tough sell on consoles. it'll be interesting to see if this is a problem for Blizzard.
http://kotaku.com/multiplayer-only-games-shouldnt-cost-60-1747182497
currently, you can play with all bots so that provides some form of single player experience. also, the progression system mitigates some of the issues brought up in this article.
multiplayer only games are a much easier sell on PC.
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On March 19 2016 11:18 thePunGun wrote:Show nested quote +On March 19 2016 10:36 Torte de Lini wrote:On March 19 2016 10:26 lestye wrote:On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it. Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in. Wouldn't it be the third best compared to Call of Duty? TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior). Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?
Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues. I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie". edit: I apologize if this makes no sense, I might be a bit tipsy xD
Have you played those games?
I'm skeptical that Overwatch's scene will be any larger than Heroes.
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On March 19 2016 11:43 Torte de Lini wrote:Show nested quote +On March 19 2016 11:18 thePunGun wrote:On March 19 2016 10:36 Torte de Lini wrote:On March 19 2016 10:26 lestye wrote:On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it. Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in. Wouldn't it be the third best compared to Call of Duty? TF2 competitive was 6 to 9-man teams with restricted weapon choices (usually just the basics + some permitted exterior). Does Blizzard really count as "publisher" supported if we look at their current history of esports titles and scenes?
Despite all that, to me; the weak spectator mode and spam projectiles makes it difficult to gauge skill/value of teams and matches. A lot of projectiles are flying and very little ability to distinguish the differences, similar to TF2's issues. I'm so glad, Overwatch feels nothing like the games you mentioned. I think it's good enough to create a competitive scene and that's "half the cookie". edit: I apologize if this makes no sense, I might be a bit tipsy xD Have you played those games? I'm skeptical that Overwatch's scene will be any larger than Heroes.
Yes, I have. I think I meant to say, that even though OW does not reinvent fps, there's something about it ...I haven't had this much fun playing a shooter since CS 1.3 (every version that came after 1.3 sucked in my humble opinion...and yes I'm old ^^). To be honest, I don't care how big the scene will be....I've never cared about that in BW. why would I care now? As long as I love playing a game, I stick with it.
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On March 19 2016 10:26 lestye wrote:Show nested quote +On March 19 2016 08:21 Torte de Lini wrote: Is there a belief that Overwatch will be a successful esport? What differentiates as a spectator game better than TF2? It's something new, a lot of hype towards it, and the developer/publisher is going to support it. It's guaranteed to have an esport scene of some type. TF2 has a lot going against it, the fact the game is purposefully broken and imbalanced with the many different augmenting hats and archiac class limiting rules, as well as a developer that doesn't really care about ranked matchmaking, or supporting it. Overwatch has a lot more going for it, hence why organizers/ team organizations are already investing in it. Worst case scenario, it'll be the size of Halo with a few sizeable events throughout the year. Pathetic compared to CS:GO, but its still going to be the 2nd best PC shooter people are going to be interested in.
I'm sure unlocks will be a lot more lenient (maybe unrestricted), as well as class limits in the future when MM actually releases.
Taking a stab at TF2's balancing issues and not Overwatch's is laughable, though.
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ah, ok; this makes sense then. I was reading the subreddit and they were speaking like this game was going to have this huge scene and competitive presence.
Thanks for clarifying!
I assume Blizzard will have a tournament at their blizzcon like they do every year; but I wouldn't call that anything more than a celebration for Blizzard games
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On March 19 2016 11:58 yookstah wrote: Taking a stab at TF2's balancing issues and not Overwatch's is laughable, though.
its one thing to take a shot at an 8 year old game's balance. its another to take a shot at a game's balance when its basically in beta and 2+ months away from release.
how did you like those $200 Academies in Brood War
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