Hope they fix this bug on towers where you can squeeze yourself under a stair and shoot at people x3.
General Discussion - Page 113
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Please be advised: We will be closing this General thread in 24 hours. It will remain searchable. After that we will require new threads to discuss topics. Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread. Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads. | ||
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FeyFey
Germany10114 Posts
Hope they fix this bug on towers where you can squeeze yourself under a stair and shoot at people x3. | ||
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Plansix
United States60190 Posts
On February 16 2016 19:59 Hider wrote: Except he actually explains why he believe the skill cap is low. Maybe he is wrong and maybe its not relevant, but you should explain so instead of making another one of your sarcastic comments that focusses on the man instead of the ball. I did. I dismissed it as a useless metric created for people to throw shade on games and claim they are for “casuals”. | ||
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Dangermousecatdog
United Kingdom7084 Posts
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Plansix
United States60190 Posts
With the player and observers limited ability to assess all the possibilities, the concept of declaring a game has a measurable skill ceiling is comical. Or the idea that we could measure games against each other for their “skill cap”. And those comparisons almost always are how the entrench favorite in a genre has a higher skill cap than the new game. Its a shitty term used to add weight to mostly subjective arguments, being passed off as fact. | ||
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Tenks
United States3104 Posts
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Tenks
United States3104 Posts
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Seuss
United States10536 Posts
I don't really "main" characters, and that idea is also a little backwards in a game like Overwatch. You can and should master characters, but there are lots of situations where your favorite is simply going to be more of a liability than an asset. | ||
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Tenks
United States3104 Posts
On February 17 2016 00:24 Seuss wrote: You can and should master characters, but there are lots of situations where your favorite is simply going to be more of a liability than an asset. Tell that to my team mates in solo queue! | ||
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JimmyJRaynor
Canada16935 Posts
http://www.gamesindustry.biz/articles/2016-02-08-morhaime-you-cant-really-distinguish-esports-from-game-development-anymore which means Overwatch must appeal to hardcore players for it to succeed. | ||
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Tenks
United States3104 Posts
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Requizen
United States33802 Posts
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Plansix
United States60190 Posts
On February 17 2016 04:09 Tenks wrote: I feel the only thing missing for the "hardcores" is a ranked system with pretty visible MMR. Which I'm sure is basically #1 on Blizzards to-do list. I doubt they will have anything but a ranking system like hearthstone. Blizzard does not like viable MMR. And as someone who plays dota, its a pretty weird metric and easily abused. | ||
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Tenks
United States3104 Posts
On February 17 2016 04:11 Requizen wrote: Been watching some spectated matches on Youtube. Maybe I just don't like FPS spectators, but holy crap is it hard to see what's going on. That might need to be cleaned up a bit if it wants to be a spectator esport. Yeah there are a few things they need: Move portraits to the left side Add HP bars/ultimate indicator by portrait Add HP bars floating overhead when damage is taken (like in game) Blizzard did say this spectator client they know is pretty bare bones | ||
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Tenks
United States3104 Posts
On February 17 2016 04:18 Plansix wrote: I doubt they will have anything but a ranking system like hearthstone. Blizzard does not like viable MMR. And as someone who plays dota, its a pretty weird metric and easily abused. I don't know if I agree with you. They've admitted the ranking system they've used in Heroes of the Storm is a failure since it is too hard to distinguish rank1 from "actually good" rank1. I thought they've even said they'd like a deeper and more transparent ranking system for this game. | ||
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Plansix
United States60190 Posts
On February 17 2016 04:21 Tenks wrote: I don't know if I agree with you. They've admitted the ranking system they've used in Heroes of the Storm is a failure since it is too hard to distinguish rank1 from "actually good" rank1. I thought they've even said they'd like a deeper and more transparent ranking system for this game. Visible MMR is any team game is illusive and I wouldn’t including it just because it’s what people think is good. Dota has it and its pretty meh. Its something people grind. I guess they could claim to be improving because the number is getting higher. But in reality, most play just plateau and that is it. Seasons, rankings and awards are more Blizzard’s style. | ||
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Tenks
United States3104 Posts
On February 17 2016 04:25 Plansix wrote: Visible MMR is any team game is illusive and I wouldn’t including it just because it’s what people think is good. Dota has it and its pretty meh. Its something people grind. I guess they could claim to be improving because the number is getting higher. But in reality, most play just plateau and that is it. Seasons, rankings and awards are more Blizzard’s style. I don't necessarily disagree. I'd love it if they took the Starcraft2's enhanced ladder and plugged it into this game. I don't play LoL but from what I understand they have a pretty refined version of the SC2 ladder for team games. The only complaint I hear consistently there is the promotion games are too important. Either way ranking is important to me and it IS important to the long-term viability of the game but right now the game is just pure fun to play | ||
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Redox
Germany24794 Posts
On February 17 2016 04:25 Plansix wrote: Visible MMR is any team game is illusive and I wouldn’t including it just because it’s what people think is good. Dota has it and its pretty meh. Its something people grind. I guess they could claim to be improving because the number is getting higher. But in reality, most play just plateau and that is it. Seasons, rankings and awards are more Blizzard’s style. If the number is getting higher they are in fact improving. Other than that the beauty of visible MMR is exactly that you dont have to grind it in contrast to the ladder points sc2 or LoL use. And those ladder points are way more illusive than MMR which is actually the most accurate numerical representation of a player's skill available. | ||
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Gorsameth
Netherlands21945 Posts
On February 17 2016 10:36 Redox wrote: If the number is getting higher they are in fact improving. Other than that the beauty of visible MMR is exactly that you dont have to grind it in contrast to the ladder points sc2 or LoL use. And those ladder points are way more illusive than MMR which is actually the most accurate numerical representation of a player's skill available. actually I would argue a division system like LoL is more accurate then MMR. MMR by its very nature oscillates up and down around a mean. Human perception then dictates that we are as good as the high point rather then the mean. By disguising the ups and downs and showing the mean you are actually making MMR more accurate. | ||
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JimmyJRaynor
Canada16935 Posts
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AbouSV
Germany1278 Posts
On February 11 2016 23:47 JimmyJRaynor wrote: in my experience and the experience of my friends.. your beta chances go way, way up if you attend a Blizzcon. This is not possible for many people. That said, the chances to get in any beta go up a lot if you buy the Blizzcon virtual ticket. An even better reason to go for it then. On a related note, I remembered that I always received blizzard email very late. For instance I just received the one for the 'upcoming' lunar festival on Heroes. Could there be a link? | ||
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