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Please be advised:

We will be closing this General thread in 24 hours. It will remain searchable.

After that we will require new threads to discuss topics.

Questions should go in the stickied Q&A thread, screenshots and PotG will go in the PotG sticky, QQ/Rage/Complaints should go in the QQ/Rage thread. If you want to talk about maps or strategies open a new thread.

Any comments or concerns will be logged please forward them to ZeromuS. This new forum is still fluid so we will try this out. General TL rules will still apply to new threads.
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-15 23:09:48
February 15 2016 23:07 GMT
#2221
Their skill cap isn't that high

E: you're kidding yourself if you think otherwise.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 15 2016 23:11 GMT
#2222
On February 16 2016 08:07 yookstah wrote:
Their skill cap isn't that high

E: you're kidding yourself if you think otherwise.

Well who do you think takes the most skill? I'm okay with his list but would add hanzo.
Writer
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 15 2016 23:12 GMT
#2223
Guys, don't fee the troll. Look at the post count.
Cry 'havoc' and let slip the dogs of war
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-15 23:16:30
February 15 2016 23:15 GMT
#2224
On February 16 2016 08:11 Valiver wrote:
Show nested quote +
On February 16 2016 08:07 yookstah wrote:
Their skill cap isn't that high

E: you're kidding yourself if you think otherwise.

Well who do you think takes the most skill? I'm okay with his list but would add hanzo.


The general skill cap of the game as it stands right now is extremely low when compared to a lot of other "big" competitive titles. Sure you can click on dudes a bit better and maybe use ur abilities a bit better, but there is a certain point you'll get to (which won't take long) which will have you 'mastered' the hero. In terms of movement there is very little depth save for Tracer & Soldier 76, which definitely hurts the game, too.

In terms of actually answering your question, I honestly don't know. Talked to lots of other top TF2 players and some really good Quake players and their opinions are the same.

Who cares though, right? As long as Blizz throw a buttload of money at it, doesn't matter, eh?

Oh, yeah. I'm not actually "trolling" btw; I just dislike a lot of Blizzard's design and balancing decisions. Many other top competitive FPS gamers share the same opinion. Most of the other's who disagree are blinded by potential $$$$$
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2016-02-15 23:25:38
February 15 2016 23:24 GMT
#2225
Ah, the skill cap discussion has returned. Where some rando comes in and declares the "skill cap of the game is low". As if skill cap was some agreed upon term and a tried and true method of measuring it existed. A metric created by fans of games to shit on other games they think are worse and never used by game designers ever.

"Excuse me fans of a upcoming video game, I am here to tell you all about that game and pass my opinion off as accepted fact. Please argue against me."

Pretty much sums of every discussion of skill cap ever posted. Some person doesn't like a game, shows up and tells people who like it that its for babies.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
Last Edited: 2016-02-15 23:37:06
February 15 2016 23:27 GMT
#2226
Cough wrong thread ^^
It ignores such insignificant forces as time, entropy, and death
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 15 2016 23:29 GMT
#2227
On February 16 2016 08:27 Gorsameth wrote:
Almost all the scripted missions in Xcom 1 were from DLC so maybe they will come later.


I know someone who has the same two subscribed threads active as me...
Cry 'havoc' and let slip the dogs of war
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 15 2016 23:36 GMT
#2228
On February 16 2016 08:15 yookstah wrote:
Show nested quote +
On February 16 2016 08:11 Valiver wrote:
On February 16 2016 08:07 yookstah wrote:
Their skill cap isn't that high

E: you're kidding yourself if you think otherwise.

Well who do you think takes the most skill? I'm okay with his list but would add hanzo.


The general skill cap of the game as it stands right now is extremely low when compared to a lot of other "big" competitive titles. Sure you can click on dudes a bit better and maybe use ur abilities a bit better, but there is a certain point you'll get to (which won't take long) which will have you 'mastered' the hero. In terms of movement there is very little depth save for Tracer & Soldier 76, which definitely hurts the game, too.

In terms of actually answering your question, I honestly don't know. Talked to lots of other top TF2 players and some really good Quake players and their opinions are the same.

Who cares though, right? As long as Blizz throw a buttload of money at it, doesn't matter, eh?

Oh, yeah. I'm not actually "trolling" btw; I just dislike a lot of Blizzard's design and balancing decisions. Many other top competitive FPS gamers share the same opinion. Most of the other's who disagree are blinded by potential $$$$$


You could, heres a thought, not come into a thread and complain about a game that looks like a lot of fun that people in this thread are interested in playing :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-15 23:50:53
February 15 2016 23:43 GMT
#2229
On February 16 2016 08:24 Plansix wrote:
Ah, the skill cap discussion has returned. Where some rando comes in and declares the "skill cap of the game is low". As if skill cap was some agreed upon term and a tried and true method of measuring it existed. A metric created by fans of games to shit on other games they think are worse and never used by game designers ever.

"Excuse me fans of a upcoming video game, I am here to tell you all about that game and pass my opinion off as accepted fact. Please argue against me."

Pretty much sums of every discussion of skill cap ever posted. Some person doesn't like a game, shows up and tells people who like it that its for babies.


Ah, the person agreeing with the norm has returned. Where some Seagull sub comes in and attempts to (E: refute) those that challenge their beliefs (hehe j0k3s xD). However, I've actually played some FPS' that were more demanding and at a pretty good level (Natural Selection, Team Fortress Classic, TF2, Quake). I'm not claiming to know everything, or the stuff I say is correct, I am just saying that I share the same opinion with a lot of other top FPS players. I haven't attempted to pass off my opinions as fact at all. Perhaps an earlier post where I said "...they need to change some things to make it less aids" could be taken this way, but shouldn't.

If you honestly think about things objectively, in terms of skill, depth & difficulty, the game is actually very limited. There is little to no air control, so if you get launched somewhere there's nothing really you can do about it (as opposed to a quake, goldsrc, or source engine game, for example). Almost every hero can headshot (did you know Zenyatta can solo a monkey with discord in a few hits??) and hitboxes are the size of the sun.

To answer someones previous question, I'd probably go with Tracer having the highest ceiling, just because she sucks and Genji is better, and you have to do a lot more as tracer to accomplish the same as an average Genji can.

Genji is definitely a huge problem child right now, and I'm not sure how they're going to tweak him to make him less ludicrous.

I'm not saying the game isn't fun. Honestly, I actually quite enjoy queueing with a couple friends/old team mates and stomping around pub for a bit of fun, and will probably scrim this game a little bit to see how it goes in a more organised format; it looks more fun. On the discussion of it being fun, I wonder how they're going to fix matchmaking, because it's much harder to carry your team in this game, and you can encourage your team positively to play other heroes, it doesn't matter because they just wanna play symmetra on offence. There definitely needs to be some incentive for playing some of the support/tank heroes. My doubts are for the sake of the longevity of the game that I am worried that the level of depth won't _quite_ get there unless Blizzard start doing some fairly big changes
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 16 2016 00:11 GMT
#2230
On November 23 2015 08:53 yookstah wrote:
I think there is a pretty good skill cap in this game. There's less hero moding (although, when I play reaper with a zen orb I can go to town most of the time). It's less about your ability to click on people and more about using your abilities effectively. The people that claim the game has such a low skill cap are clearly the best ever... already??

I come from Quake, CS & TF2, and all of those obviously require you click on the bad dude better than in this game. I really like the somewhat RPS factor of swapping heroes and such mid game. You can definitely start with a staple of like Rein, Dva, mercy, zen/lucio, mcree/widow junkrat/pharah/etc, then adapt mid-game. I just hope it doesn't turn out like tf2 with the standard 4 classes in competitive.

Definitely can't wait to play this competitively. Playing from aus on 180-200 ping is much more playable than the other FPS' I have played.

Show nested quote +
On November 22 2015 12:48 Djzapz wrote:
Got to try this game, I complained about the $40-60 pricepoint before but now that I've had my hands on it I can say it doesn't feel like it should cost $60, without a single player component, but for $40 this is pretty great. I can only play Tracer and Reaper properly... looks like my CSGO Global doesn't transfer well to this game, I'm bad at Widowmaker. And I have no interest in the tanky types.



I think most of the tanks are some of the most fun tbh. Definitely about positioning and being aware who is alive on your team so you don't just go in rambo. If you have another tank and wanna play tanky, roadhog is mad as a roaming tank/offtank/solo killer with hook -> shot + melee killing most squishies pretty handily. I myself have my fair share of enjoying the fragging classes the most, but even a hero like zen (if your team needs a support) is pretty fun, as you can just own dudes from long range and live most of the game if you position well and are somewhat protected.

EDIT: I've seen Pharah pushback work against zen ult, so I assume roadhog ult would do the same. I'd also note that roadhog ult p much obliterates reinhardt, so if there's some guy sitting on a cap and you have your ult, you can definitely make him have a sad time.

On February 16 2016 08:15 yookstah wrote:
Show nested quote +
On February 16 2016 08:11 Valiver wrote:
On February 16 2016 08:07 yookstah wrote:
Their skill cap isn't that high

E: you're kidding yourself if you think otherwise.

Well who do you think takes the most skill? I'm okay with his list but would add hanzo.


The general skill cap of the game as it stands right now is extremely low when compared to a lot of other "big" competitive titles. Sure you can click on dudes a bit better and maybe use ur abilities a bit better, but there is a certain point you'll get to (which won't take long) which will have you 'mastered' the hero. In terms of movement there is very little depth save for Tracer & Soldier 76, which definitely hurts the game, too.

In terms of actually answering your question, I honestly don't know. Talked to lots of other top TF2 players and some really good Quake players and their opinions are the same.

Who cares though, right? As long as Blizz throw a buttload of money at it, doesn't matter, eh?

Oh, yeah. I'm not actually "trolling" btw; I just dislike a lot of Blizzard's design and balancing decisions. Many other top competitive FPS gamers share the same opinion. Most of the other's who disagree are blinded by potential $$$$$

Just gonna put this here - see first line in each post mainly. Although my favorite part is "The people that claim the game has such a low skill cap are clearly the best ever... already??" from the first one.
Writer
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-16 00:22:42
February 16 2016 00:19 GMT
#2231
Ya I was blinded by first-week-of-new-game-itis. After actually having more time to think about it, and the recent changes, the game went downhill for me.

Also, as you can see, these posts are months apart. See the second post "...as it stands RIGHT NOW" :D. I'm glad you went through my post history to see two contradicting statements that are from different time periods.

*insert talk positive about OW and everyone cheers in agreement - talk negatively about it everyone loses their minds*
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-02-16 00:36:53
February 16 2016 00:36 GMT
#2232
Theres something wierd about dragging up someone posts from 3 months ago when the game is about that old. Anyways, i don't see a problem. It does appear to have a lower skill cap compared with other FPS titles, and I don't see why everyone is so hostile about it. In the other threads there are plenty of people who slag off the game in question, and in SC2 plenty of people were saying it had lower skill cap.
yookstah
Profile Joined October 2010
Australia655 Posts
Last Edited: 2016-02-16 00:42:38
February 16 2016 00:38 GMT
#2233
On February 16 2016 09:36 Dangermousecatdog wrote:
Theres something wierd about dragging up someone posts from 3 months ago when the game is about that old. Anyways, i don't see a problem. It does appear to have a lower skill cap compared with other FPS titles, and I don't see why everyone is so hostile about it. In the other threads there are plenty of people who slag off the game in question, and in SC2 plenty of people were saying it had lower skill cap.


I for one am definitely not hostile about its skill ceiling as of now, and thank you for pointing out my post was a few months ago. It's great and accessible for a lot of people, making it enjoyable for a lot of people Organised games are great too, but I just think there needs to be 'a bit more' for some heroes, and 'a bit less' for others, and some work done on some of the maps.
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
Gorsameth
Profile Joined April 2010
Netherlands21945 Posts
February 16 2016 00:43 GMT
#2234
On February 16 2016 09:38 yookstah wrote:
Show nested quote +
On February 16 2016 09:36 Dangermousecatdog wrote:
Theres something wierd about dragging up someone posts from 3 months ago when the game is about that old. Anyways, i don't see a problem. It does appear to have a lower skill cap compared with other FPS titles, and I don't see why everyone is so hostile about it. In the other threads there are plenty of people who slag off the game in question, and in SC2 plenty of people were saying it had lower skill cap.


I for one am definitely not hostile about its skill ceiling as of now, and thank you for pointing out my post was a few months ago. It's great and accessible for a lot of people, making it enjoyable for a lot of people Organised games are great too, but I just think there needs to be 'a bit more' for some heroes, and 'a bit less' for others.

Well good thing then that the game is being actively balanced then...
It ignores such insignificant forces as time, entropy, and death
yookstah
Profile Joined October 2010
Australia655 Posts
February 16 2016 00:53 GMT
#2235
On February 16 2016 09:43 Gorsameth wrote:
Show nested quote +
On February 16 2016 09:38 yookstah wrote:
On February 16 2016 09:36 Dangermousecatdog wrote:
Theres something wierd about dragging up someone posts from 3 months ago when the game is about that old. Anyways, i don't see a problem. It does appear to have a lower skill cap compared with other FPS titles, and I don't see why everyone is so hostile about it. In the other threads there are plenty of people who slag off the game in question, and in SC2 plenty of people were saying it had lower skill cap.


I for one am definitely not hostile about its skill ceiling as of now, and thank you for pointing out my post was a few months ago. It's great and accessible for a lot of people, making it enjoyable for a lot of people Organised games are great too, but I just think there needs to be 'a bit more' for some heroes, and 'a bit less' for others.

Well good thing then that the game is being actively balanced then...


Most of these things that I, and some other top TF2/Quake/CS players I've talked to think 'some heroes need more of' and 'some heroes need less of' will probably not make it to release tho.

plz Blizzard. game is fun and has potential don't go activision on it
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-02-16 05:47:47
February 16 2016 05:40 GMT
#2236
On February 16 2016 05:54 Tenks wrote:
Show nested quote +
On February 16 2016 04:57 HammerKick wrote:
got the beta, the game is fucking amazing, but I have one issue

it's the engineer dwarf, torbjrorn

The turret has an instant reaction to anyone coming in his sight, and his range is absurdly long to the point that it can be in range of a widowmaker trying to snipe it from afar.
What do you think?


Yeah I think the turret is a tad strong. People will bring up various reactions but almost all of them require a bit of coordination. And thats great. Torb isn't overall too strong but he does require certain responses which makes him very strong in pubs. Heroes that require the opponent to do something specific always can feel pretty strong in pub environments.


My main problem with Torbjorn is, that he is soO BORING TO PLAY....
I mean come on Blizz add a little game mechanic around that turret! Just hammering it to level 2 and ult it to 3 is...
NOT ENOUGH!
I want to actually contribute to the kills...but that stupid turret does the kills for me, with no effort on my side...
it's not 2007 don't just copy boring game mechanics of some ftp shooter nobody plays anymore.......
(and yes I mean tf2)
"You cannot teach a man anything, you can only help him find it within himself."
yookstah
Profile Joined October 2010
Australia655 Posts
February 16 2016 07:13 GMT
#2237
Just go for a stroll and pew pew guys your weapon is ridiculous
"I'm saying that you are all the time aggressive. I say to you choose situations to be aggressive and not aggressive. I'm talking it" - Cooller
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-02-16 08:51:07
February 16 2016 08:49 GMT
#2238
On February 16 2016 16:13 yookstah wrote:
Just go for a stroll and pew pew guys your weapon is ridiculous


That's what I do.. But building a turret just to go shooting guys with your pistol is not what I want from a hero/class that is supposed to build stuff.....
He should be able to kill stuff with it...meaning actually using what he built and keeping it alive with more than just hitting it with a hammer...
Don't get me wrong I don't want some "minecrafty" hero/class...just something that feels like I actually accomplish something myself....not constructing some aimbot, that scores for me.
"You cannot teach a man anything, you can only help him find it within himself."
Emnjay808
Profile Blog Joined September 2011
United States10660 Posts
Last Edited: 2016-02-16 10:44:12
February 16 2016 10:36 GMT
#2239
i wish there was a decay of some sort for holding ultimates. all teams do during defense is turtle and when they get pushed in they all just ITS HIGH NOON--JUSTICE REIGNS FROM ABOVE--*JAPANESE EXCLAMATION!*
Skol
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-02-16 11:01:52
February 16 2016 10:59 GMT
#2240
On February 16 2016 08:24 Plansix wrote:
Ah, the skill cap discussion has returned. Where some rando comes in and declares the "skill cap of the game is low". As if skill cap was some agreed upon term and a tried and true method of measuring it existed. A metric created by fans of games to shit on other games they think are worse and never used by game designers ever.

"Excuse me fans of a upcoming video game, I am here to tell you all about that game and pass my opinion off as accepted fact. Please argue against me."

Pretty much sums of every discussion of skill cap ever posted. Some person doesn't like a game, shows up and tells people who like it that its for babies.


Except he actually explains why he believe the skill cap is low. Maybe he is wrong and maybe its not relevant, but you should explain so instead of making another one of your sarcastic comments that focusses on the man instead of the ball.
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