Civilization: Beyond Earth - Page 7
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{CC}StealthBlue
United States41117 Posts
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LaNague
Germany9118 Posts
On April 19 2014 09:23 riyanme wrote: sounds like your an anti 4x we love civ5... 4x games are for people with lots of patience and more time to waste please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. | ||
riyanme
Philippines940 Posts
On April 19 2014 19:36 LaNague wrote: please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. well, i do admit to that flaws... looking forward to new and wonderful civbe... we badly need more new screenshots to satisfy our 'lust' for the game... bring it on~ | ||
Jetaap
France4814 Posts
On April 19 2014 06:49 Sub40APM wrote: sounds like you dont like turn based games. I liked CKII and EU4, how does that make me someone that doesn't like turn based games? I do have the expansions, it's just that the game felt shallow compared to games like CK2 or europa universalis, and i felt that the military management was more of a chore than anything. I feel that saying that it feels like a board game is kind of accurate, i guess it's just not a game for me! | ||
rezoacken
Canada2719 Posts
On April 19 2014 10:14 screamingpalm wrote: There was some mention of attracting XCOM players somewhere... interview maybe? But man, that would be the ultimate game for me... an XCOM 4X. Doesn't need to necessarily be an XCOM setting either. Take the best features of XCOM... the tactical combat, perma death and attachment to squad members (could be heroes or whatever title to give on-map leaders etc), the impending doom and sense of urgency... and mix these elements with a 4X game. Like, AoW3 has decent tactical combat, but still not as good as XCOM, for example. I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom. On April 19 2014 19:36 LaNague wrote: please, i play them since 1995 with ascendancy and master of orion. Civ 5 simply is more of a boradgame type. Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game. It doesnt help that the game is very biased towards having a limited number of cities. This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game. Game certainly has flaws. I don't really have played something better in the genre these past years sadly. Esepcially when it comes to cities, many games just require you to spam colonies... it just isn't better. But if you have a good recommandation I'll gladly take a look if I haven't played it yet. | ||
zulu_nation8
China26351 Posts
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{CC}StealthBlue
United States41117 Posts
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riyanme
Philippines940 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. @_@ Sad. Was hoping for an added interplanetary warfare. Example: 3 players, 3 planets, each of them as their own homeworlds. Those who lands on the planet first, owns the planet... same as all in civs but it comes with a planet to planet conquest... but still, would love to see how this turns out... again and again, please make a good ai... | ||
Gorsameth
Netherlands21630 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. Didn't think there was any chance of it tbh. Doing so would widely veer it from being a modification of Civ5. | ||
Nachtwind
Germany1130 Posts
On April 20 2014 01:43 zulu_nation8 wrote: I really wish they would go back to tiles rather than sticking with the honeycombs. I´m relieved i´m not the only person thinking this :> | ||
Sub40APM
6336 Posts
On April 20 2014 01:06 Jetaap wrote: I liked CKII and EU4, how does that make me someone that doesn't like turn based games? Because both of those games are in real time, and imo outside of the family simulator that CK II was the actual building/research/combat is much more shallower than in Civ. There is almost zero strategy, just run away from bigger stacks or chase down smaller stacks of units. Civ 5 of course takes it to the other extreme sometimes where 3-4 archers can decimate 20 units but at least terrain and combined arms matter much more. So like you say, you just dont like turn based games that much because they seem too slow/chore like. | ||
LaNague
Germany9118 Posts
Also, i think you are confusing strategy with tactics. having the bigger army in the firstplace is the strategy. | ||
riyanme
Philippines940 Posts
On April 20 2014 05:27 LaNague wrote: i wouldnt exactly say those games are real time games, you speed up time until something happens and then you pause. Also, i think you are confusing strategy with tactics. having the bigger army in the firstplace is the strategy. technically, isn't... tactics = short term plan strategy = long term plan sorry but i dont consider those two games as 4x.... the only game i played that kinda like ck and eu was sengoku and it was totally different experience... | ||
rezoacken
Canada2719 Posts
On April 20 2014 02:52 {CC}StealthBlue wrote: Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo. I thought it was obvious and that it was a given :p As to the other discussion I'm pretty sure no one considers paradox strategy games as 4X. They are strategy games, which I like, on their own genre. They are neither RTS nor TBS but somewhere in between, some sort of real time with a pause and a control on speed to jump from one event to the next. They're closer to some sort of Historical strategy simulation genre. | ||
{CC}StealthBlue
United States41117 Posts
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Sub40APM
6336 Posts
One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms... | ||
[Agony]x90
United States853 Posts
On April 20 2014 13:32 Sub40APM wrote: So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually... One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms... I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators. | ||
Sub40APM
6336 Posts
On April 20 2014 14:31 [Agony]x90 wrote: I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators. Yes thats true too, I guess I just wish it was a bit more than that. Although whatever, they got my 50 bucks. | ||
screamingpalm
United States1527 Posts
On April 20 2014 01:32 rezoacken wrote: I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom. It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc? | ||
Yurie
11799 Posts
On April 20 2014 16:28 screamingpalm wrote: It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc? You could perhaps do something with elite units. Even if you lose a battle the unit reforms after a few turns in your capital. Losing it gives a debuff for x amount of turns. Winning gives buffs for x amount of turns. Thinking more along the lines of a regiment. | ||
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