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Civilization: Beyond Earth - Page 7

Forum Index > General Games
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Prev 1 5 6 7 8 9 28 Next All
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 19 2014 06:00 GMT
#121
Hopefully the game isn't dumbed down which is the curse of Civ 5.
"Smokey, this is not 'Nam, this is bowling. There are rules."
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 19 2014 10:36 GMT
#122
On April 19 2014 09:23 riyanme wrote:
Show nested quote +
On April 19 2014 08:55 LaNague wrote:
civ 5 plays a lot like a boardgame, some love it, some cant stand it.

If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed.

sounds like your an anti 4x
we love civ5...
4x games are for people with lots of patience and more time to waste


please, i play them since 1995 with ascendancy and master of orion.


Civ 5 simply is more of a boradgame type.
Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game.
It doesnt help that the game is very biased towards having a limited number of cities.


This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game.
riyanme
Profile Joined September 2010
Philippines940 Posts
April 19 2014 15:04 GMT
#123
On April 19 2014 19:36 LaNague wrote:
Show nested quote +
On April 19 2014 09:23 riyanme wrote:
On April 19 2014 08:55 LaNague wrote:
civ 5 plays a lot like a boardgame, some love it, some cant stand it.

If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed.

sounds like your an anti 4x
we love civ5...
4x games are for people with lots of patience and more time to waste


please, i play them since 1995 with ascendancy and master of orion.


Civ 5 simply is more of a boradgame type.
Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game.
It doesnt help that the game is very biased towards having a limited number of cities.


This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game.

well, i do admit to that flaws...
looking forward to new and wonderful civbe...
we badly need more new screenshots to satisfy our 'lust' for the game...
bring it on~
-
Jetaap
Profile Blog Joined November 2010
France4814 Posts
April 19 2014 16:06 GMT
#124
On April 19 2014 06:49 Sub40APM wrote:
Show nested quote +
On April 19 2014 05:27 Jetaap wrote:
On April 19 2014 03:06 Eliezar wrote:
Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions.

What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time.

I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII)
Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings.

sounds like you dont like turn based games.

I liked CKII and EU4, how does that make me someone that doesn't like turn based games?

I do have the expansions, it's just that the game felt shallow compared to games like CK2 or europa universalis, and i felt that the military management was more of a chore than anything.
I feel that saying that it feels like a board game is kind of accurate, i guess it's just not a game for me!
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-19 16:38:14
April 19 2014 16:32 GMT
#125
To be fair CK2 and EU4 are just a different genre, they aren't really turn based (not in the common sense at least) and are no 4X.

On April 19 2014 10:14 screamingpalm wrote:
There was some mention of attracting XCOM players somewhere... interview maybe? But man, that would be the ultimate game for me... an XCOM 4X. Doesn't need to necessarily be an XCOM setting either.

Take the best features of XCOM... the tactical combat, perma death and attachment to squad members (could be heroes or whatever title to give on-map leaders etc), the impending doom and sense of urgency... and mix these elements with a 4X game. Like, AoW3 has decent tactical combat, but still not as good as XCOM, for example.


I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom.

On April 19 2014 19:36 LaNague wrote:
Show nested quote +
On April 19 2014 09:23 riyanme wrote:
On April 19 2014 08:55 LaNague wrote:
civ 5 plays a lot like a boardgame, some love it, some cant stand it.

If you play civ 5 because you want some epic 4x game about a civcilization that starts in the stoneage and ends with them leaving earth, then you will be thoroughly disappointed.

sounds like your an anti 4x
we love civ5...
4x games are for people with lots of patience and more time to waste


please, i play them since 1995 with ascendancy and master of orion.


Civ 5 simply is more of a boradgame type.
Just look at civ5 strategy forums, youll see talk about buildorders way into turn 50 or another common talk is about how fast you can win the game.
It doesnt help that the game is very biased towards having a limited number of cities.


This is all ok, but a lot of people who love 4x for empire management will simply not like it. You dont actually feel like managing an empire, they will think, you simply feel like playing a (board) game.


Game certainly has flaws. I don't really have played something better in the genre these past years sadly. Esepcially when it comes to cities, many games just require you to spam colonies... it just isn't better. But if you have a good recommandation I'll gladly take a look if I haven't played it yet.
Either we are alone in the Universe or we are not. Both are equally terrifying.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
April 19 2014 16:43 GMT
#126
I really wish they would go back to tiles rather than sticking with the honeycombs.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 19 2014 17:52 GMT
#127
Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo.
"Smokey, this is not 'Nam, this is bowling. There are rules."
riyanme
Profile Joined September 2010
Philippines940 Posts
April 19 2014 18:37 GMT
#128
On April 20 2014 02:52 {CC}StealthBlue wrote:
Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo.

@_@ Sad. Was hoping for an added interplanetary warfare.
Example:
3 players, 3 planets, each of them as their own homeworlds.
Those who lands on the planet first, owns the planet...
same as all in civs but it comes with a planet to planet conquest...

but still, would love to see how this turns out...
again and again, please make a good ai...
-
Gorsameth
Profile Joined April 2010
Netherlands22009 Posts
April 19 2014 18:45 GMT
#129
On April 20 2014 02:52 {CC}StealthBlue wrote:
Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo.

Didn't think there was any chance of it tbh. Doing so would widely veer it from being a modification of Civ5.
It ignores such insignificant forces as time, entropy, and death
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 19 2014 18:47 GMT
#130
On April 20 2014 01:43 zulu_nation8 wrote:
I really wish they would go back to tiles rather than sticking with the honeycombs.


I´m relieved i´m not the only person thinking this :>
invisible tetris level master
Sub40APM
Profile Joined August 2010
6336 Posts
April 19 2014 20:09 GMT
#131
On April 20 2014 01:06 Jetaap wrote:
Show nested quote +
On April 19 2014 06:49 Sub40APM wrote:
On April 19 2014 05:27 Jetaap wrote:
On April 19 2014 03:06 Eliezar wrote:
Jetaap...its hard to say because I don't know what you are comparing it to. The part I enjoy is the empire building, when I can eek out a wonder, and trying to go for different win conditions.

What I don't enjoy is how long turns can take when its a bigger map with lots of AIs and how easy the game is to win if I make it to a decent position through a certain amount of time.

I don't have a lot of references, i played a bit of Crusader King II and Europea Universalis, and i enjoyed it quite a lot but i haven't spent a huge amount of time into these games (15 hours for CKII)
Overall i was just disapointed by the UI, and the game that i played was really easy but i think i should try again with hard difficulty settings.

sounds like you dont like turn based games.

I liked CKII and EU4, how does that make me someone that doesn't like turn based games?

Because both of those games are in real time, and imo outside of the family simulator that CK II was the actual building/research/combat is much more shallower than in Civ. There is almost zero strategy, just run away from bigger stacks or chase down smaller stacks of units. Civ 5 of course takes it to the other extreme sometimes where 3-4 archers can decimate 20 units but at least terrain and combined arms matter much more.

So like you say, you just dont like turn based games that much because they seem too slow/chore like.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
April 19 2014 20:27 GMT
#132
i wouldnt exactly say those games are real time games, you speed up time until something happens and then you pause.

Also, i think you are confusing strategy with tactics.
having the bigger army in the firstplace is the strategy.
riyanme
Profile Joined September 2010
Philippines940 Posts
April 19 2014 21:27 GMT
#133
On April 20 2014 05:27 LaNague wrote:
i wouldnt exactly say those games are real time games, you speed up time until something happens and then you pause.

Also, i think you are confusing strategy with tactics.
having the bigger army in the firstplace is the strategy.

technically, isn't...
tactics = short term plan
strategy = long term plan

sorry but i dont consider those two games as 4x....
the only game i played that kinda like ck and eu was sengoku and it was totally different experience...
-
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-19 23:06:22
April 19 2014 22:54 GMT
#134
On April 20 2014 02:52 {CC}StealthBlue wrote:
Wow so now it appears the entire game will be on just one planet. I mean this puts a downer on the whole game imo.


I thought it was obvious and that it was a given :p


As to the other discussion I'm pretty sure no one considers paradox strategy games as 4X. They are strategy games, which I like, on their own genre. They are neither RTS nor TBS but somewhere in between, some sort of real time with a pause and a control on speed to jump from one event to the next. They're closer to some sort of Historical strategy simulation genre.
Either we are alone in the Universe or we are not. Both are equally terrifying.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
April 20 2014 03:40 GMT
#135
Said tiers of, i forget, faction.

[image loading] [image loading]

[image loading]
"Smokey, this is not 'Nam, this is bowling. There are rules."
Sub40APM
Profile Joined August 2010
6336 Posts
April 20 2014 04:32 GMT
#136
So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually...
One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms...
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
April 20 2014 05:31 GMT
#137
On April 20 2014 13:32 Sub40APM wrote:
So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually...
One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms...


I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators.
JF dodger since 2009
Sub40APM
Profile Joined August 2010
6336 Posts
April 20 2014 06:25 GMT
#138
On April 20 2014 14:31 [Agony]x90 wrote:
Show nested quote +
On April 20 2014 13:32 Sub40APM wrote:
So reading that PC Gamer article, there will be only 3 'base' factions and then you alter them by giving them different bonuses. Sounds a lot like...terran...protoss and zerg actually...
One holds onto being human, one is highly tecnological and robotic and one is biological and assimilates and makes new organisms...


I think by this point it's just a standard sci-fi trope. It's not something that originated with SC either. For example, Aliens vs. Predators.

Yes thats true too, I guess I just wish it was a bit more than that. Although whatever, they got my 50 bucks.
screamingpalm
Profile Joined October 2011
United States1527 Posts
April 20 2014 07:28 GMT
#139
On April 20 2014 01:32 rezoacken wrote:
I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom.


It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc?
MMT University is coming! http://www.mmtuniversity.org/
Yurie
Profile Blog Joined August 2010
11977 Posts
April 20 2014 10:46 GMT
#140
On April 20 2014 16:28 screamingpalm wrote:
Show nested quote +
On April 20 2014 01:32 rezoacken wrote:
I don't see how that would be possible without making a split between campaign and battles, something like AoW3 where you have army stacks but battles are resolved ala XCom.


It certainly doesn't appear to fall within the scope of the design for this game, but rather something I really wish for. Would really love to see Firaxis add tactical combat to a civ game, and just seems like a great time to experiment with it. I never cared about the 1upt v stack of doom debate, because I think they could do better than either lol. They certainly did it well with XCOM after all, but alas. A lot of those other elements really don't seem hard to implement in a 4X game. Attachment to squad members could easily translate by adjusting the pace of production so as not to make units disposable, give choices for unit upgrades upon veterancy, etc. It seems like it would be easily possible to me, but would require a different design focus, admittedly. Maybe it would just end up too much of beast to code etc?


You could perhaps do something with elite units. Even if you lose a battle the unit reforms after a few turns in your capital. Losing it gives a debuff for x amount of turns. Winning gives buffs for x amount of turns. Thinking more along the lines of a regiment.
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