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Civilization: Beyond Earth - Page 8

Forum Index > General Games
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Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2014-04-20 11:01:44
April 20 2014 11:00 GMT
#141
The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq??
invisible tetris level master
riyanme
Profile Joined September 2010
Philippines940 Posts
April 20 2014 18:26 GMT
#142
On April 20 2014 12:40 {CC}StealthBlue wrote:
Said tiers of, i forget, faction.

[image loading] [image loading]

[image loading]


am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones)



On April 20 2014 20:00 Nachtwind wrote:
The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq??


world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5
and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x?
i wouldn't mind the xcom thing...
-
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 20 2014 18:40 GMT
#143
--- Nuked ---
riyanme
Profile Joined September 2010
Philippines940 Posts
April 20 2014 19:08 GMT
#144
On April 21 2014 03:40 boesthius wrote:
Show nested quote +
On April 21 2014 03:26 riyanme wrote:
On April 20 2014 12:40 {CC}StealthBlue wrote:
Said tiers of, i forget, faction.

[image loading] [image loading]

[image loading]


am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones)



On April 20 2014 20:00 Nachtwind wrote:
The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq??


world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5
and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x?
i wouldn't mind the xcom thing...

he's saying that in Beyond Earth there is no world congress; which they stated in the interview:

Show nested quote +
PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri?

Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system.

i think its reasonable for not having a council here...
for a change... a new gaming experience so not as to be so called as 'mod of other civs'
totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...'
and maybe implemented in an civbe expansion~
-
Nachtwind
Profile Joined June 2011
Germany1130 Posts
Last Edited: 2014-04-20 19:29:03
April 20 2014 19:19 GMT
#145
On April 21 2014 04:08 riyanme wrote:
Show nested quote +
On April 21 2014 03:40 boesthius wrote:
On April 21 2014 03:26 riyanme wrote:
On April 20 2014 12:40 {CC}StealthBlue wrote:
Said tiers of, i forget, faction.

[image loading] [image loading]

[image loading]


am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones)



On April 20 2014 20:00 Nachtwind wrote:
The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq??


world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5
and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x?
i wouldn't mind the xcom thing...

he's saying that in Beyond Earth there is no world congress; which they stated in the interview:

PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri?

Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system.

i think its reasonable for not having a council here...
for a change... a new gaming experience so not as to be so called as 'mod of other civs'
totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...'
and maybe implemented in an civbe expansion~


Imagine that.. people have different taste, mind blowing, i know

And yes i like the civ games that are actually made by sid meier more and i heavily dislike, because of own personal flavor, the 4/5 civs

Another addition: If i would find myself in beyond earth and say "this is like alpha centauri.." than this moment is the call why i throwed 50 bucks at the sales man in the store
invisible tetris level master
Eliezar
Profile Joined May 2004
United States481 Posts
April 20 2014 21:56 GMT
#146
On April 21 2014 04:19 Nachtwind wrote:
Show nested quote +
On April 21 2014 04:08 riyanme wrote:
On April 21 2014 03:40 boesthius wrote:
On April 21 2014 03:26 riyanme wrote:
On April 20 2014 12:40 {CC}StealthBlue wrote:
Said tiers of, i forget, faction.

[image loading] [image loading]

[image loading]


am i the only one thinking that 'niel armstrong is holding a rifle'? (first pic on the left. bullet type rifle, not laser ones)



On April 20 2014 20:00 Nachtwind wrote:
The only negative things i red here are for me personal their affection with CIV4/5 (i dislike 4/5 heavily) and that there´s no world council anymore. *sad tears* Oh and that XCOM players are a target audience ... dafuq??


world council? can you enlighten me about that? i believe there is such thing called as united nations in civ5
and why do you dislike 4/5? dont tell me you live 3 and below better than 4/5??? or worse, you dont like 4x?
i wouldn't mind the xcom thing...

he's saying that in Beyond Earth there is no world congress; which they stated in the interview:

PC Gamer: Will there be a galactic or planetary council, a la Alpha Centauri?

Will Miller: It's much more oppositional. There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system.

i think its reasonable for not having a council here...
for a change... a new gaming experience so not as to be so called as 'mod of other civs'
totally agreeing to that. i dont want to play civbe and later find myself complaing, 'the heck, this is just the same as...'
and maybe implemented in an civbe expansion~


Imagine that.. people have different taste, mind blowing, i know

And yes i like the civ games that are actually made by sid meier more and i heavily dislike, because of own personal flavor, the 4/5 civs

Another addition: If i would find myself in beyond earth and say "this is like alpha centauri.." than this moment is the call why i throwed 50 bucks at the sales man in the store


Having played the entire series I just do not see the appeal of Civ 1 or Civ 3 compared to Civ 4 and 5. Civ 2 was definitely head and shoulders better than 1 and 3, but even so Civ 4 and 5 just offer so much more in the game play without the annoyingness of Civ 1 (workers) and Civ 3 (entire game).
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 20 2014 22:52 GMT
#147
--- Nuked ---
Redox
Profile Joined October 2010
Germany24794 Posts
April 20 2014 23:11 GMT
#148
On April 21 2014 07:52 boesthius wrote:
I'm playing civ5 on deity on a regular basis at the moment and I can see why people dislike civ5 compared to 4 specifically. I think the biggest weakness in civ5 is in two places - tech and diplomacy. Someone had mentioned it earlier - but you're more or less going to go for the same build order on higher difficulty civ games every time - rush national college, oxford university, use the free tech to get into renaissance era, into architecture to get porcelain tower, then either sci theory or industrialization into gg. Social policies are a big problem too, you're forced into starting Tradition or Liberty(with tradition still generally being stronger) and going Rationalism once you unlock it, into ideological tenants.

Well it is kind of to be expected that playing a turn-based game against the AI gets one-dimensional. But what is with playing against other players? Is the game not more interesting in multiplayer? (have not played it myself yet)
Off-season = best season
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 20 2014 23:17 GMT
#149
--- Nuked ---
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
April 20 2014 23:21 GMT
#150
Yeah Civ isnt a multiplayer game to me. Games just take to long for that. Its something you can play on a small Lan with friends over several days but other then that I never saw the appeal.

It ignores such insignificant forces as time, entropy, and death
URfavHO
Profile Blog Joined April 2010
United States514 Posts
April 20 2014 23:26 GMT
#151
I hope that they get Leonard Nimoy to narrate. It would be most appropriate.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2014-04-20 23:30:39
April 20 2014 23:28 GMT
#152
they could have done the same thing that basically all other 4x games do against those "doomstacks" and that is bigger stacks need a building or research or whatever to function in combat.

you start with 1 guy, then an early tech gives you "officers" and you can have 2, then "sun tzus teachungs" give you more, electical communication gives you more, internet, sattelites etcetc.

Works for every spacegame ever, prevents doomstacks, prevents balancing around the requirement to not fill the map with units. AIs work with it much better, too.
How you resolve that stack combat is then up to the game designer, but i prefer not having tactical battles in these games. They become predictable and tedious.
If you do it, you better design your whole game for them, like total war.
Well, or you just make them totally badass, like disiples 2, but they dont make those kind of games anymore.
Eliezar
Profile Joined May 2004
United States481 Posts
April 20 2014 23:35 GMT
#153
I totally love the way they got rid of doom stacks by having tiles only support one unit.
Gorsameth
Profile Joined April 2010
Netherlands22037 Posts
April 20 2014 23:40 GMT
#154
On April 21 2014 08:35 Eliezar wrote:
I totally love the way they got rid of doom stacks by having tiles only support one unit.

It made the AI a lot worse tho. They get so caught up in chokes

(haven't played in a while so maybe they fixed it but it was pretty bad at release)
It ignores such insignificant forces as time, entropy, and death
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
April 21 2014 00:04 GMT
#155
I really hope they have a good narrative going in game. The way the story was told in Alpha Centauri (not only in the text screens but through the tech and secret project quotes/cutscenes) was one of the best points of the game imo.
Bora Pain minha porra!
Eliezar
Profile Joined May 2004
United States481 Posts
April 21 2014 01:26 GMT
#156
On April 21 2014 08:40 Gorsameth wrote:
Show nested quote +
On April 21 2014 08:35 Eliezar wrote:
I totally love the way they got rid of doom stacks by having tiles only support one unit.

It made the AI a lot worse tho. They get so caught up in chokes

(haven't played in a while so maybe they fixed it but it was pretty bad at release)


I'm not sure how much it has changed since I waited for all expos to come out to buy it, but I can say that it is smarter than Civ IV although possibly its abusable with pathing issues? Still isn't smart enough, but its better.
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 21 2014 02:07 GMT
#157
--- Nuked ---
boesthius
Profile Blog Joined February 2008
United States11637 Posts
April 21 2014 02:10 GMT
#158
--- Nuked ---
Sub40APM
Profile Joined August 2010
6336 Posts
April 21 2014 02:24 GMT
#159
On April 21 2014 11:10 boesthius wrote:
Show nested quote +
On April 21 2014 11:07 boesthius wrote:
On April 21 2014 08:28 LaNague wrote:
they could have done the same thing that basically all other 4x games do against those "doomstacks" and that is bigger stacks need a building or research or whatever to function in combat.

you start with 1 guy, then an early tech gives you "officers" and you can have 2, then "sun tzus teachungs" give you more, electical communication gives you more, internet, sattelites etcetc.

Works for every spacegame ever, prevents doomstacks, prevents balancing around the requirement to not fill the map with units. AIs work with it much better, too.
How you resolve that stack combat is then up to the game designer, but i prefer not having tactical battles in these games. They become predictable and tedious.
If you do it, you better design your whole game for them, like total war.
Well, or you just make them totally badass, like disiples 2, but they dont make those kind of games anymore.

yeah i've read a lot of recommendations like this as well. the one i read about the most was more similar to actual military units - whereas you could combine units into squads e.g. 2 bowman and a swordsman as an example. obviously y ou'd have to rebalance the entire military with this.


Show nested quote +
On April 21 2014 10:26 Eliezar wrote:
On April 21 2014 08:40 Gorsameth wrote:
On April 21 2014 08:35 Eliezar wrote:
I totally love the way they got rid of doom stacks by having tiles only support one unit.

It made the AI a lot worse tho. They get so caught up in chokes

(haven't played in a while so maybe they fixed it but it was pretty bad at release)


I'm not sure how much it has changed since I waited for all expos to come out to buy it, but I can say that it is smarter than Civ IV although possibly its abusable with pathing issues? Still isn't smart enough, but its better.

and yeah it's definitely smarter than civ4 but that really doesnt mean much. the AI is still pretty abusable when it comes to military - luring units out with weak units and workers and naval warfare is absolutely atrocious. you'll also notice that once you get to the point of playing immortal/deity your army isn't going to be that big, but you'll be able to take on their entire army with a few promoted siege units and 2 melee units being able to abuse the ai

Agreed. I like the spirit of incorporating PanzerGeneral esque tile combat -- although I like your suggesting to, it would be cool to see technology allow more units in a tile to demonstrate the superior organizational power of modern armies -- but the ai has a hard time. Ranged combat has made it even more so, imo its just dumb that a crossbowman is a better unit than a machine gun because the way the upgrades work the crossbowman continues to have its weird range advantage.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2014-04-21 06:51:51
April 21 2014 06:35 GMT
#160
I always felt that if tactical combat was wanted for Civ it should be done on a separate map rather than on the campaign map.

The campaign map is too small to accommodate armies and the AI has huge trouble moving them around. But if you let the AI have its stacks it will be able to gauge way better the ennemy strength and move things around. Once combat is engaged you go into a tactical mode, in which if the map isn't too complicated the AI should be challenging enough.


Speaking of civ5 issues, most of mine have to do with the AI and balance. Both being linked since if the balance was a bit better you'd have AI performing better since they currently take unoptimal routes. Optimal routes is to be expected in that kind of game, problem is when it's fixed in stone and way better than other routes. For example, it's a shame that Honor is still a trash tree after 4years of Civ5.

I'm currently wondering if I should look into making a minimalistic mod. Some sort of unofficial patch staying very close to the dev version but with stuff everyone agrees need to be rebalanced, like Honor, the American civ, Melee units... Wonder if people would be interested.
Either we are alone in the Universe or we are not. Both are equally terrifying.
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