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[GUIDE] How to play Melee ONLINE - Page 4

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Shameless advertising for #tl-smash on Quakenet where you can find more TLers to play online with!
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
April 18 2014 12:55 GMT
#61
You definitely need the ISO, v1.02

That being said, I'm not too sure how good your ping will be vs other players. I'm assuming Australians are your best bet, because I don't know of any Japanese players on netplay. Have you tried reaching out to other japanese melee players? The closer they are the better your playing experience will be.
Graphics
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2014-04-18 22:32:10
April 18 2014 17:45 GMT
#62
Japan has a decent scene, no? I would just go find them and play in person. Netplay has input and network lag so it's not optimal if you can avoid it at all.

edit: so I finally got around to setting this up, but it doesn't connect to anyone and vice versa. I have it allowed in my firewall, netplay build, correct ISO, netplay AR code, etc. etc. Any idea what the problem is?

edit2: never mind, I fixed it. West coast come play me.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 24 2014 02:56 GMT
#63
My frame rate is trash ;;
Somehow, Project M runs fine.
Melee, not so much.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
April 24 2014 19:41 GMT
#64
Have you fiddled with the graphic settings and such?
Graphics
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
April 24 2014 21:10 GMT
#65
I've tried a few things.
Forcing frame skips doesn't help.
I'm not sure what would.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
May 20 2014 15:27 GMT
#66
Just bumping this in case a casual wanders into this forum
Graphics
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 21 2014 14:14 GMT
#67
ive got it working and ive played some offline 1 vs bots stuff this morning but how do i tell if ive got the 1.02 iso? its not in the name and the source didnt specify the version

also if i go to that irc is there anyone that isnt going to absolutely stomp me?
11/5/14 CATACLYSM | The South West's worst Falco main
Xeofreestyler
Profile Blog Joined June 2005
Belgium6771 Posts
May 21 2014 15:53 GMT
#68
We've got a little skype group going on with Euro people who are just starting out and some higher skilled people. Drop me a pm with your skypename and I'll add you.

As for checking the version, I'm not entirely sure. It should be in the filename of the ISO? I'm not at home right now so cant check myself
Graphics
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
Last Edited: 2014-05-21 18:39:08
May 21 2014 18:24 GMT
#69
yeah the name is just 'Super Smash Bros Melee.iso' so idk

ive pm'd you now

edit: ill just redownload a new rom that says its 1.02
11/5/14 CATACLYSM | The South West's worst Falco main
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
May 21 2014 19:51 GMT
#70
should say revision 2 if you check properties in dolphin
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
May 21 2014 20:12 GMT
#71
On May 22 2014 04:51 Kyuukyuu wrote:
should say revision 2 if you check properties in dolphin

thanks, new one says revision 2 so alls good there then
11/5/14 CATACLYSM | The South West's worst Falco main
ander
Profile Blog Joined September 2010
Canada403 Posts
May 27 2014 01:19 GMT
#72
Quick question: can anyone tell me how come "Global Melee Netplay Settings" isn't showing up in my AR codes section? I guess this is necessary to netplay? :O
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
May 27 2014 01:48 GMT
#73
make sure you have the right version of dolphin

it's this one https://dolphin-emu.org/download/dev/c5b1ec3329d47006bfddb381f730ad4310528b00/
JohnChoi
Profile Blog Joined December 2007
1773 Posts
June 11 2014 07:16 GMT
#74
I had a question regarding the deadzone value. what is that for exactly?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-06-11 08:51:56
June 11 2014 08:51 GMT
#75
Basically, increasing the dead zone increases the amount of distance you have to move the analog stick until the game registers it. I'd run it at 0 but if you use a brand new controller for example, I'd try to have some deadzone, maybe 5-10.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
JohnChoi
Profile Blog Joined December 2007
1773 Posts
Last Edited: 2014-06-11 09:22:21
June 11 2014 09:14 GMT
#76
I have it currently set to 0 deadzone and I felt like the used controller was responding much better to dash dances and moonwalks than the new controller and I thought it might have to do with controller settings. thanks for the tip shikyo

edit: i also have a question regarding radius. is that always at 100?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 11 2014 10:20 GMT
#77
I thought my decently spec'd laptop could handle a Gamecube game, but I was wrong
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
JohnChoi
Profile Blog Joined December 2007
1773 Posts
June 11 2014 11:03 GMT
#78
On June 11 2014 19:20 ahswtini wrote:
I thought my decently spec'd laptop could handle a Gamecube game, but I was wrong

I thought my terrible laptop would not be able to handle gamecube emulation.. I WAS RIGHT T_T
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
Last Edited: 2014-06-11 14:23:50
June 11 2014 14:22 GMT
#79
Whoops wrong thread.

Anyways for netplay, What does buffer do? Apparently buffer corresponds to ticks of 15 ms?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
June 11 2014 17:04 GMT
#80
I know nothing about what it actually is but yeah that would be close to the general rule of thumb I go by. Basically lower the buffer as much as you can until it starts to lag on the menu/char select screen.
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